Game one he had the ability to splice through the breach onto a shoal removing a second shoal in order to put a wurm into play while tapped and swing sideways. Can't really see how he could lose from there if he did that. After that I kinda stopped watching.
I think something like the tezzeret decks. Use both artefact and enchantment prison cards. I would use mox diamond over lotus petal and have both city of traitors and ancient tomb. Rip helm combo for the win. However I think if you do go this way you might as well be playing tezz.
Works with cards where you want them to get creatures like oath of druids. In commander it also can be a political boon as you can give someone defenders.
This month FNM failed to fire due to the poor promo card. The next two months many people have stated they were planning on attending due to the better promo card. Now our group chat has gone to well FNM is dead with literally no one wanting to play for a token. We are now looking for ways to combine the sat and Friday tournaments into one prize pool so that people turn up to at least one tournament. Also no one here is interested in standard so it will likely end up modern etc. The store own rang wizards to complain about the change and got the cold shoulder. I'm expecting stores to dodge results in order to combine these two events as they are caring less about wizards rules when they get treated like crap. All they needed to do was just use the best commons and commons for FNM prizes with good art and then people will turn up.
I really hope slivers is one of the decks. They could do competitive slivers like a crystaline clone with hexproof instead, slivers that interact with commanders. Each sliver gets +1/+1 for each counter on your commander or just slivers with cool abilities from any block ever printed. infect sliver, delve sliver the possibilities are endless.
I hope they don't do eleves as they already have good options. I want to see merfolk, slivers and maybe goblins with merfolk and goblins getting legacy playable cards that push the deck up a tier.
I think i would have leyline of sanctity, blood moon and zari kev side as they are only broken in some match ups. I'm thinking gargadon by itself is not good enough so added some claws. But yeah against creature decks definatly looking forward to siding in kari zevs to sac to gargadon or the claws.
This card is broken in modern. Plays like the old splinter twin decks but instead you just kill all creatures and lands then get to cast all your spells for free for the rest of the match and the finish them with a 9/7. I don't think the pure combo focus is good and think a tempo combo mix is best.
Here is an example
4x Flooded Strand
1x Hallowed Fountain
3x Island
1x Mountain
1x Plains
1x Sacred Foundry
4x Scalding Tarn
2x Spirebluff Canal
3x Steam Vents
4x Ancestral Vision
4x Restore Balance
4x Serum Visions
2x Sleight of Hand
2x Claws of Gix
4x Lightning Bolt
4x Path to Exile
4x Remand
4x Greater Gargadon
4x Snapcaster Mage
4x as foretold
I'm playing the BR list and find that temples are often my best land. Hence i'm going to replace two fast lands with two cycle lands for testing. So often after getting your hand shredded with discard you just need to draw that one goryo or through the breach. I think this will get me closer to doing that.
I swear they have set themself the challenge of making the dragon maze set worth nothing. First reprint voice next make the fuse cards unplayable again.
I hope they don't do eleves as they already have good options. I want to see merfolk, slivers and maybe goblins with merfolk and goblins getting legacy playable cards that push the deck up a tier.
Here is an example
4x Flooded Strand
1x Hallowed Fountain
3x Island
1x Mountain
1x Plains
1x Sacred Foundry
4x Scalding Tarn
2x Spirebluff Canal
3x Steam Vents
4x Ancestral Vision
4x Restore Balance
4x Serum Visions
2x Sleight of Hand
2x Claws of Gix
4x Lightning Bolt
4x Path to Exile
4x Remand
4x Greater Gargadon
4x Snapcaster Mage
4x as foretold