I make tons of mistakes, especially after I've played a while and am feeling the good old rush.
So I'd say I suck compared to other players who have been playing as long as me, but I definitely am better than a lot of the newer players at my shop (since I am better at thinking how my cards play with each other).
If your looking at modern the reason blue cards are banned is really bad. Ancestral visions which is way to slow is only banned because faeries played it when it was in standard although in modern faeries would be awful but that didn't stop them from banning it. Jace is also not good in modern, its too slow and I cut them from my deck before he was even banned. Ponder and preordain are banned because storm(all red cards) are broken and wotc didn't have the nuts to ban storm itself. Honestly the best "blue" card that got banned was chrome mox.
Jace is good in Vintage and Legacy. The idea that he wouldn't be good in Modern if he were unbanned is laughable.
Just watch, older blue cards that were bad will join a new guard of utter trash which will be getting weaker until we have 4 mana cancels, 3 mana bounce spells, and 4 mana sor. that draw 2 cards.
Heartless Summoning - Not horror related but the picture of the people/zombies on meathooks reminds me of that scene in The Godfather. (I think it was Godfather)
Not The Godfather or part 2. They were bloody, but not that bloody (The worst parts were probably that one mobster's suicide in Part 2, or the infamous Baptism murders in the first part). None of the scenes involved meathooks.
One...and this is kind of nit picky...can you really get your point across with fifteen bullet points of pig Latin English about shark jumping points in the game?
Having to decipher things in order to get someone's point just makes me take it less seriously.
He's mocking the idea that DFCs are the shark-jumping point when so many other things were considered that point.
I saw people leaving Magic in the Mirrodin/Kamigawa divide, convinced the end was nigh. This is nothing.
Boomerang won't be getting reprinted because Wizards of the Coast hates land disruption.
As for Silent Departure, you do realize that terrible blue bounce spells are nothing new, right? Just because some of them were good doesn't mean they all were.
There's still very good counterspells being printed after they stopped printing Counterspell. Just deal with the fact that unconditional counters are no longer 2 mana in standard, and you'll be fine.
The next thing someones going to say that cancel is too good and we will be stuck using a 4 mana version of counterspell.
Blue isn't overpowered outside of a few eternal formats and EDH. It also doesn't need white knights defending it all the time, especially after a certain planeswalker broke standard.
I dunno man.. I see an *awful lot* of atheists who seem to go out of their way to marginalize or just completely and openly mock the beliefs of Christians.
As a Catholic, I've heard plenty of people say this, but many more people of my own faith mock and marginalize people of other belief systems at meetings before/after mass.
Just live and let live.
Also, the angels in Magic are about as religious as Santa Claus; they are inspired, but otherwise completely different. They have few similarities (Outside of holy "goodness") with the angels described in the religious books. They take more from the much latter depictions around the Middle Ages and Renaissance.
For someone who has no experience outside of the original animated film and the Yawgmoth-level terror that was just the first of Michael Bay's atrocities (never touching the sequels outside of a TGWTG review), and would gladly cleanse their palette with something good from a major portion of fandom...where's a good place to start? (from a critical standpoint, mind you, not a fan one; I have no love for Transformers, nostalgia here means nothing to me)
Try either Beast Wars or Transformers Prime. Beast Wars has great dialogue and some of the best moments of any Transformers series. It also doesn't really need you to know continuity to like it (Although it helps). Unfortunately, Beast Wars starts out very slow; the best episodes are in the second and third season, but the first season is VERY long. Transformers Prime is the current series, and it's just finishing its first season. Its characters aren't as memorable as Beast Wars' yet, but it's very dark for a Transformers series (Zombies, terrorists, on-screen deaths, hostage situations, an episode based on Predator...), and the animation is very fluid. Plus, it has one of my favorite episodes (Scrapheap).
Transformers Prime is probably the best starting point, just because it's an ongoing and because it's more of a Transformers style series.
Transformers Animated is a good series, but there's a LOT of continuity jokes in it, and the animation style can turn people off; it's also unabashedly aimed at kids compared to Beast Wars and Prime, but I still liked it. G1/1984 series is very dated, and its value is mainly nostalgic.
So yeah, I just admitted myself to be a Transformers fan.:rolleyes: Ah well, we all have our foibles.
I want to see a set with thallids, elves, orcs, people, thralls and merfolk, but they'll probably never make a set like that. Oh and maybe some lobster people.
This causes problems for casual players just getting into the game; they don't have sleeves, and there are 20 double-faced cards. You'd also have to distribute them according to rarity for limited formats, leading to problems like a guy with no sleeves grabbing a Garruk in draft. I remember how rare the New Phyrexia goblin token was (two boxes, several drafts, no luck), and there would be the same problem in Innistrad, only much worse because you can't just substitute coins like you would for a token.
Selling complete sets for a couple bucks would be a poor business move, although it'd improve the distribution issue I talked about.
If you're having trouble determining your opponents' cards, ask them to keep it out long enough for you to look.
I do admit, the Poll is shaping up to be rather interesting though. I really should have added a fourth "joke" choice though.
No, you really shouldn't have.
Joke choices are annoying because they inevitably suck up most of the votes and make the poll pretty much meaningless.
I'm glad you didn't add one, although I wouldn't have even added a "maybe" choice to the poll; you either jump the shark or you don't, it's the point of no return.
Red is passionate and impulsive! That is not Urza...
What?
He waltzed right into Phyrexia with suicidal odds just because he was PO'd by them. He spent years being confined to a room just because he was depressed over Mishra. His entire goal is the vengeance against the ones who hurt his brother. He eventually falls to darkness because he saw his brother.
Those are not Black, White, Blue, or Green traits. Red is controlled by emotions, and Urza has repeatedly been controlled by his emotions, especially in Planeswalker.
I can see how Urza would fit under Black with that Esper definition, but he still has a very Red motivation. He might be machine-like, but Urza is a broken machine, one that acts unpredictable ways.
There's a few gals there. Some are good, some are bad, much like any other type of player. There's a few who don't play Magic, but instead come with their boyfriends just to talk and have fun. I've heard a few snide comments from a few of the more immature people at the store, but I've heard more comments about race that way than comments about women.
And I just think it's a good idea to act nice to everyone. If you're acting better towards one gender or another, there's something wrong, because you should be acting that way to everybody.
I've noticed a lot more women at the role-playing game tables (Deathwatch, D&D, etc.) than I have at the Magic tables. I don't really know why, but that's how it is. Maybe role-playing games are just more entrenched in general nerdom, while Magic is thought of as more of a boy's thing? Or it just might be my sample size.
What I did find weird was seeing two girls who looked around ten-twelve at the Prerelease. I've seen plenty of young boys playing Magic, but I never saw any kids who were girls. I think it has something to do with what kids are exposed to at a young age; they tend to follow societal conventions, since they often aren't sure of what they like yet.
I don't like the implementation of a lot of double-faced cards (Especially the "vanilla" werewolves), but perfect fit sleeves pretty much fix the problem of DFCs being damaged while being flipped.
If you have a problem with the "effort" of taking a card out of its sleeve, you've never played a game with Warp World or Sensei's Divining Top or the Fetchlands, because those all take way more time and effort (Then again, Top was banned for taking up too much time...).
Also, Level Up was the most awkward mechanic to play with ever. You either needed a pencil and paper, or a die for each level up creature; otherwise, there were severe memory issues that made it near impossible to play with.
I vote flavorful, but could be better, especially in Green and Red. We need more interesting werewolves outside of rare!
i think he should definitely have black in him.
the man stopped at absolutely nothing in his quest to destroy phyrexia. he even goes on to talk about how everything is just a pawn. blind ambition at any cost is very much black. yeah, he sought to destroy phyrexia, but only for what they did to his brother.
His vengeance is the reason he's Red, not Black. Urza has nothing to gain from using his powers the way he's used them. He is so focused on his anger of Phyrexia that he never enjoys himself. When he thinks of his goals, he thinks of either avenging Mishra, killing Phyrexia, or saving Dominaria. None of those are particularly Black goals.
Urza is willing to do nearly anything to achieve his goals, but that's not exclusively a Black goal; see White's "greater good" or Blue's goal-oriented nature.
So I'd say I suck compared to other players who have been playing as long as me, but I definitely am better than a lot of the newer players at my shop (since I am better at thinking how my cards play with each other).
Since when were you a prophet?
I saw people leaving Magic in the Mirrodin/Kamigawa divide, convinced the end was nigh. This is nothing.
Split cards.
Boomerang won't be getting reprinted because Wizards of the Coast hates land disruption.
As for Silent Departure, you do realize that terrible blue bounce spells are nothing new, right? Just because some of them were good doesn't mean they all were.
Cryptic Command, Mental Misstep, Remand, Spell Snare.
There's still very good counterspells being printed after they stopped printing Counterspell. Just deal with the fact that unconditional counters are no longer 2 mana in standard, and you'll be fine.
Esper Charm is a three colored card, it's not comparable at all to either of the other two at all.
And Preordain and Jace, the Mind Sculptor were printed after Divination, so you have a nice selective memory going on there.
Blue isn't overpowered outside of a few eternal formats and EDH. It also doesn't need white knights defending it all the time, especially after a certain planeswalker broke standard.
Just live and let live.
Also, the angels in Magic are about as religious as Santa Claus; they are inspired, but otherwise completely different. They have few similarities (Outside of holy "goodness") with the angels described in the religious books. They take more from the much latter depictions around the Middle Ages and Renaissance.
Try either Beast Wars or Transformers Prime. Beast Wars has great dialogue and some of the best moments of any Transformers series. It also doesn't really need you to know continuity to like it (Although it helps). Unfortunately, Beast Wars starts out very slow; the best episodes are in the second and third season, but the first season is VERY long. Transformers Prime is the current series, and it's just finishing its first season. Its characters aren't as memorable as Beast Wars' yet, but it's very dark for a Transformers series (Zombies, terrorists, on-screen deaths, hostage situations, an episode based on Predator...), and the animation is very fluid. Plus, it has one of my favorite episodes (Scrapheap).
Transformers Prime is probably the best starting point, just because it's an ongoing and because it's more of a Transformers style series.
Transformers Animated is a good series, but there's a LOT of continuity jokes in it, and the animation style can turn people off; it's also unabashedly aimed at kids compared to Beast Wars and Prime, but I still liked it. G1/1984 series is very dated, and its value is mainly nostalgic.
So yeah, I just admitted myself to be a Transformers fan.:rolleyes: Ah well, we all have our foibles.
Um... Why are you talking about Fallen Empires?
This causes problems for casual players just getting into the game; they don't have sleeves, and there are 20 double-faced cards. You'd also have to distribute them according to rarity for limited formats, leading to problems like a guy with no sleeves grabbing a Garruk in draft. I remember how rare the New Phyrexia goblin token was (two boxes, several drafts, no luck), and there would be the same problem in Innistrad, only much worse because you can't just substitute coins like you would for a token.
Selling complete sets for a couple bucks would be a poor business move, although it'd improve the distribution issue I talked about.
If you're having trouble determining your opponents' cards, ask them to keep it out long enough for you to look.
Joke choices are annoying because they inevitably suck up most of the votes and make the poll pretty much meaningless.
I'm glad you didn't add one, although I wouldn't have even added a "maybe" choice to the poll; you either jump the shark or you don't, it's the point of no return.
What?
He waltzed right into Phyrexia with suicidal odds just because he was PO'd by them. He spent years being confined to a room just because he was depressed over Mishra. His entire goal is the vengeance against the ones who hurt his brother. He eventually falls to darkness because he saw his brother.
Those are not Black, White, Blue, or Green traits. Red is controlled by emotions, and Urza has repeatedly been controlled by his emotions, especially in Planeswalker.
I can see how Urza would fit under Black with that Esper definition, but he still has a very Red motivation. He might be machine-like, but Urza is a broken machine, one that acts unpredictable ways.
And I just think it's a good idea to act nice to everyone. If you're acting better towards one gender or another, there's something wrong, because you should be acting that way to everybody.
I've noticed a lot more women at the role-playing game tables (Deathwatch, D&D, etc.) than I have at the Magic tables. I don't really know why, but that's how it is. Maybe role-playing games are just more entrenched in general nerdom, while Magic is thought of as more of a boy's thing? Or it just might be my sample size.
What I did find weird was seeing two girls who looked around ten-twelve at the Prerelease. I've seen plenty of young boys playing Magic, but I never saw any kids who were girls. I think it has something to do with what kids are exposed to at a young age; they tend to follow societal conventions, since they often aren't sure of what they like yet.
Anyway, I prefer Draft to Sealed, so this is disappointing news.
I don't like the implementation of a lot of double-faced cards (Especially the "vanilla" werewolves), but perfect fit sleeves pretty much fix the problem of DFCs being damaged while being flipped.
If you have a problem with the "effort" of taking a card out of its sleeve, you've never played a game with Warp World or Sensei's Divining Top or the Fetchlands, because those all take way more time and effort (Then again, Top was banned for taking up too much time...).
Also, Level Up was the most awkward mechanic to play with ever. You either needed a pencil and paper, or a die for each level up creature; otherwise, there were severe memory issues that made it near impossible to play with.
I vote flavorful, but could be better, especially in Green and Red. We need more interesting werewolves outside of rare!
His vengeance is the reason he's Red, not Black. Urza has nothing to gain from using his powers the way he's used them. He is so focused on his anger of Phyrexia that he never enjoys himself. When he thinks of his goals, he thinks of either avenging Mishra, killing Phyrexia, or saving Dominaria. None of those are particularly Black goals.
Urza is willing to do nearly anything to achieve his goals, but that's not exclusively a Black goal; see White's "greater good" or Blue's goal-oriented nature.