Magic is a game of small edges. If there is only one piece of Magic advice you remember, then that should be it.
I apologize, though. I realize that I am probably talking waaaay over your level here; I don't mean to. It's hard to remember that MTGS is mainly made up of non-competitive players, you know?
Actually, she ramps. That is the problem. If she drew a card each time, she would be better.
Valanarch, you don't really understand card advantage, and you also just said that deck thinning is a "miniscule effect that doesn't matter much."
I'm not going to waste my time explaining to you why Karametra's effect = card drawing, because you refuse to become un-bad at Magic.
All I can advise you is to just... like... admit to yourself that you don't know anything about more subtle Magic topics. And then go and change that by reading a ton of Magic theory.
I've been keeping my eye on Oros, Bant, and Naya, since those all get their full set of 12 scrylands with this set. Now, I'd already speculated Oros as being most likely to be strongest, but this little gem may have just guaranteed that.
Yes, unfortunately. I started paying attention to spoilers with Dragon's Maze, so I have been disappointed quite a lot.
From the perspective of someone who's been paying attention to spoilers for the entirety that spoilers have been a thing:
It's okay to get excited, but it's important to remember that the power level of Magic goes in cycles. It has to, it's part of what keeps the game balanced and interesting.
Instead of expecting WotC to keep topping the cards they've done previously, instead look for cards that shake up the metagame, or that interact interestingly with decks you have, or that even spark deck ideas of their own.
By the way, if you started paying attention during Dragon's Maze.... yeaaaaah, I can see how you'd be disappointed. Magic's power level had been on an upswell since Zendikar, so your experience with the game is probably one where each set tops the previous set.
Annnnnd there's the last card I needed in order to put my goofy Rakdos combo deck over the top. Free Fanatic of Mogis when I have Rakdos out? Thank you!
As much as I love Pack Rat, I'll be glad to see it die. Hopefully, this card will help pave the way for an MBC deck that feels more like the old Corrupter style of MBC.
What if you draw and play a Jace right before you draw the wrath? Though I am probably living in Unmagical Anti-Christmas Doom Ocean.
If I drew Jace, played him, and then did a +1, that tends to indicate that I'm not desperate for a boardwipe. Upon drawing the Fated Retribution the next turn, I'd just hold onto it in case it was necessary.
If I drew Jace, played him, and then did a -2, causing the Fated Retribution to show up in a pile, then it implies I'm in desperate need of a boardwipe, and I'd gladly cast it - NEXT turn, after -2ing Jace a second time and getting more than my value. Which, by the way, means that Jace wouldn't die to Fated Retribution.
If I drew Jace, played him, did a -2, whiffed, and then drew Fated Retribution the next turn... well, see above.
We're in a Standard format where Cyclonic Rifts get overloaded with regularity, Elspeth gets played, and where Aetherling is cast with one or two mana open—7 isn't nearly the barrier it was last Standard.
Furthermore, the only reason that Planar Cleansing doesn't see play is that the decks that would run it (Esper and U/W) haaaaate blowing up their own Detention Spheres.
"Come on WotC, make monoblack a thing, we're begging you, pleeeaaaasse"
Now:
"Stupid WotC, stop loving monoblack so much, you always give them the best stuff"
Apparently I'm the only person in the entire world for whom Magic games last longer than 6 turns.
Magic is a game of small edges. If there is only one piece of Magic advice you remember, then that should be it.
I apologize, though. I realize that I am probably talking waaaay over your level here; I don't mean to. It's hard to remember that MTGS is mainly made up of non-competitive players, you know?
Infraction for flaming and trolling - Wildfire393
Valanarch, you don't really understand card advantage, and you also just said that deck thinning is a "miniscule effect that doesn't matter much."
I'm not going to waste my time explaining to you why Karametra's effect = card drawing, because you refuse to become un-bad at Magic.
All I can advise you is to just... like... admit to yourself that you don't know anything about more subtle Magic topics. And then go and change that by reading a ton of Magic theory.
Warning for flaming - Wildfire393
Guys, once you drop her, every creature you cast draws you a card. That is nuts.
She ensures that you crush your opponent beneath a wave of ever-increasing card advantage.
Hands-down the best god from BNG, and one of the best gods, period.
I've been keeping my eye on Oros, Bant, and Naya, since those all get their full set of 12 scrylands with this set. Now, I'd already speculated Oros as being most likely to be strongest, but this little gem may have just guaranteed that.
Overhyped at first, priced way too high.
Players then disappointed when they realize he's not very good in existing decks, price then plummets.
At that point, I'll buy a bunch and run him alongside Wild Beastmaster.
Then, someone will put him in a deck in the Pro Tour and his price will jump again.
From the perspective of someone who's been paying attention to spoilers for the entirety that spoilers have been a thing:
It's okay to get excited, but it's important to remember that the power level of Magic goes in cycles. It has to, it's part of what keeps the game balanced and interesting.
Instead of expecting WotC to keep topping the cards they've done previously, instead look for cards that shake up the metagame, or that interact interestingly with decks you have, or that even spark deck ideas of their own.
By the way, if you started paying attention during Dragon's Maze.... yeaaaaah, I can see how you'd be disappointed. Magic's power level had been on an upswell since Zendikar, so your experience with the game is probably one where each set tops the previous set.
Doesn't this pretty much sum up your feelings every time a new set comes out?
If I drew Jace, played him, and then did a +1, that tends to indicate that I'm not desperate for a boardwipe. Upon drawing the Fated Retribution the next turn, I'd just hold onto it in case it was necessary.
If I drew Jace, played him, and then did a -2, causing the Fated Retribution to show up in a pile, then it implies I'm in desperate need of a boardwipe, and I'd gladly cast it - NEXT turn, after -2ing Jace a second time and getting more than my value. Which, by the way, means that Jace wouldn't die to Fated Retribution.
If I drew Jace, played him, did a -2, whiffed, and then drew Fated Retribution the next turn... well, see above.
If your Jace is still alive by Turn 7 and you then boardwipe, you're probably making a gigantic misplay somewhere.
We're in a Standard format where Cyclonic Rifts get overloaded with regularity, Elspeth gets played, and where Aetherling is cast with one or two mana open—7 isn't nearly the barrier it was last Standard.
Furthermore, the only reason that Planar Cleansing doesn't see play is that the decks that would run it (Esper and U/W) haaaaate blowing up their own Detention Spheres.