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  • posted a message on Gruulggro
    Thanks for the info. I like that the deck has many configurations and is not yet established. I've been having too much fun with small Vivien and Daredevil casting Dovin's Vetos but ultimately I agree with your reasoning.
    Posted in: Established (Standard)
  • posted a message on Gruulggro
    Quote from lugger »
    Mythic again this season.

    Congrats! I have been trying Chainwhirler variants (with Llanowar Elves) and I haven't really decided which version works the best. I have also been impressed with Tibalt, but I have him in the sb.

    Can you elaborate on the sideboard choices? Especially Ravager Wurm, Bolt Bend and the lack of Carnage Tyrant and Dire Fleet Daredevil. I've been trying small Vivien as well but she seems to fizzle often.

    Do you side out the Llanowar Elves in any matchup?
    Posted in: Established (Standard)
  • posted a message on War of The Spark Name and Number Crunch
    Quote from clan_iraq »
    What if wizards decided to be extra thematic and printed the elder spell only at the 'rarity' of a priceless treasure / masterpiece / etc, and it fits into the crunch at a number above 249? IE a double-secret super ultra mythic rare? That would preserve the number crunch normal setup, and explain Maro's evasive answer

    I don't think Maro's answer is evasive. Someone asks "Thing X is Y or Z?" and he answers "Yes". He usually misunderstands the nature of the question.

    This is an interesting idea, however the Elderspell probably is a rare that interacts with planeswalkers (like Bedevil) and its effect is not splashy enough to be mythic.

    Posted in: The Rumor Mill
  • posted a message on Modern Horizons (Updated)
    Quote from Knuffeldraak »
    I hope it's just a coincidence or a joke, TNN would be incredibly frustrating to play against, that thing can only be answered by non-damage sweepers, which means only UW or Tron have ways to deal with it, GDS can yank it out of your hand before it hits the board but is nearly helpless against a topdecked one, and to make it even worse, it's blue of all freaking colors, so any deck that plays it will probably have counter backup for its nearly unkillable attacker and immortal blocker. I can't see any upsides of bringing TNN to Modern to be honest, there has to be another way to help Fish decks without bringing that pest in, leave it for multiplayer where it belongs.

    Arguably. TNN's clock is much slower than the speed most modern decks go in competitive lately.

    Then Wizards should unban Stoneforge to enable people to suit up TNN for faster beats. /s
    Posted in: The Rumor Mill
  • posted a message on Ravnica Allegiance Mechanics ( Spectacle, Afterlife, Adapt, Riot, Addendum)
    MaRo has confirmed that Adapt is considered a returning mechanic, so Azorius will probably get something new (or tweaked).

    Posted in: The Rumor Mill
  • posted a message on Chemister's Insight
    Glimmer is way more powerful, the scry makes it so that you almost always draw quality cards. This isn't bad but I think that you need to have some ways to exploit its jumpstart ability (other than casting it, e.g. Search for Azcanta/surveil) to make the best use of the card.
    Posted in: The Rumor Mill
  • posted a message on Dream Eater
    This is very good for Standard. I don't think it's fair to compare it with Torrential Gearhulk. Super-powered Kaladesh block is rotating out so cards like this look like they have a chance to shine in the new environment.

    Besides, once you get to 6 mana, it's easy to chain them since Surveil 4 digs A LOT and the bounce keeps you alive.
    Posted in: The Rumor Mill
  • posted a message on Arena Unique Cards
    Off the top of my head, there's also a 2/1 Flash for 1B, an instant for 1B that destroys a creature with power 2 or less, some low power goblins, a 3BB 5/5 can't block that etb deals 5 damage to opponent and some others I don't remember.
    Posted in: The Rumor Mill
  • posted a message on Thorn Lieutenant
    Sylvan Advocate has done it before. Card seems pushed and there will be more elves in Ravnica. Hmmm...
    Posted in: The Rumor Mill
  • posted a message on [Deck] UBx Mill
    How is Ensnaring Bridge working for people? You rarely empty your hand that fast to completely ignore attacks and the deck can have some trap (pun intended) draws that deactivate the bridge such as Visions and... Archive Trap. Humans seems to be the worst matchup where Bridge looks insane on paper but in practice they have a ton of ways to disrupt you and they don't search the library.

    Maybe Crypt Incursion and Darkness in a more aggressive milling strategy are the way to go?
    Posted in: Aggro & Tempo
  • posted a message on Rat Colony
    Bontu's Monument should allow you to cast all these rats cheaply, while draining the opponent.
    Posted in: New Card Discussion
  • posted a message on Colorless Eldrazi Tron
    I'm going to try 1x Lightning Greaves in the version with 4x Endbringer. Looks promising vs Jace/BBE decks. Not sure if it belongs to the main deck because hyper aggro decks are still a thing, but the card looks fine to me as a 1-of.
    Posted in: Big Mana
  • posted a message on UW Draw-GO Control
    How often do you side out Censors? I always seem to get rid of them in most matchups where I have to put in more than 3 cards from the sideboard. For example versus Mardu, I need both some Negates and some creatures (2 Torrential Gearhulk and Linvala, the Preserver) and there is no clear cut from the deck. After removing 1-2 Hieroglyphic Illumination and an Approach of the Second Sun, I start shaving Censors. I don't know if it's correct.

    Also vs Energy they seem to be decent vs turn three Rogue Refiner or Whirler Virtuoso but I really need the other spells in my deck more (there aren't any bad cards in the main deck vs energy but you can't hope to resolve your Fumigates and Approaches with their Negates flying around so you need your own counters to have a chance).
    Posted in: Standard Archives
  • posted a message on UW Draw-GO Control
    I am preparing for nats and I've been testing both online and on paper. Here are some thoughts:
    - 26 lands + 4 Approach seems like the best combination. I frequently played my cycling lands because it's so important not to lose land drops. I've lost so many favorable matchups due to missing crucial land drops.

    - Immolating Glare is very good. Blessed Alliance has been clunky for me at times, so I started testing the 3 Alliance/ 2 Glare split and have never changed it even though I have made several other changes since the deck first appeared.

    - jacobk's list is very good. I think at least one Gideon of the Trials is correct. Not sure about the Ramunap matchup though. Without Linvala, the Preserver and/or Regal Caracal, you are forced to mulligan into Authority of the Consuls or you just lose. Even then, mulliganing to 5 while trying to reach 7 mana as soon as possible might not be enough to stay alive, even with the Authority down.

    - I tested mana rocks as well to accelerate the deck. They were decent enough, but I changed my mind immediately after an Abrade smashed my turn 4 Hedron Archive. Lesson learned: Don't give your opponent targets for their dead cards in the first game Smile

    Has anyone tested Spell Queller? I used to play them but was discouraged by the Fumigate nonbo and in matchups where you side out Fumigate, Negates are also effective (having both Negate and Queller in the sb is too many slots).
    Posted in: Standard Archives
  • posted a message on [Deck] Reanimator
    Quote from TheFloss »
    I'm going to play GPTs/Side Events with the following list at GP Amsterdam on the weekend (second decklist)


    I presume he ran the Godless because he didn't have access to a Scrubland. I know there are conflicting opinions on UB vs BR but I don't have the Seas. I've been testing online and the deck seems like great fun and relatively consistent, but I could just be running hot. I like the fact that it has 8 disruption pieces maindeck.

    Question for you experts: Do I wait until G3 to board in Wear//Tear, or do I assume everyone has them in their board and bring them in for Game 2?

    Not an expert by any stretch, but in my opinion you should know at least which matchups have Chalice/Leyline (Stompy, Eldrazi, etc.) and are expected to board that in against you. Expecting Grafdigger's Cage is a bit more difficult to predict. Usually most people just bring in Surgicals. Scouring the 5-0 decklists on MTGO leagues will probably give you an idea what sideboard cards people usually bring in.

    I personally like the UB version where looting is replaced by careful study and you have access to Show and Tell after sb. What happens if the Scrubland gets Wasted?
    Posted in: Combo
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