306.6. Planeswalkers can be attacked. (See rule 508, “Declare Attackers Step.”)
306.7. If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead. This is a redirection effect (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied.
Quote from RivenVII »First, let's not be sensationalist here. Bargain is broken. Far more broken than Prophet would ever be. The only reason you can make that claim is because you've probably never played with the card to see how stupid it is. I get why they banned her, but come on.
It does matter what kind of playgroup you have. More casual or durdly settings were clearly not doing well against the card and even more tuned lists were having problems with it, it seems. However, my group never really had issues with the card. It was "kill on sight" and did run away with a few games here or there, but was largely contained. We recognized it was good and powerful, but to say that it ruined ANY kind of playgroup is baseless and hyperbole. However, it DID ruin enough of the RC's target players' games that they found it worthy of a ban and it is as simple as that. Making sweeping statements doesn't help anyone's arguments.
Quote from Zygous »I got onto this thread expecting people to be sharpening there pitchforks and burning Sheldon in effigy, but most people seem relatively okay with the changes. I don't think this has ever happened before.
Quote from Feyd_Ruin »How well is Steam Augury working for you? It feels clunky to me - you'll always miss the best out of the top 5. Perhaps playing shows it to be better?
Have you considered Peer Through Depths? You only have 2 non-mana cards that it can't grab. So basically, once you have the mana/counters you need, it digs to make sure you're not just drawing more mana. It has a 97%+ hit rate here, and an average of 2 and half cards to choose from. It seems like Impulse #2 for the deck. Of a similar vein: Uncovered Clues has a 94% hit rate for 1 card, and a 70% hit rate for 2. Foresee even feels like it could be better. You see one card less, but you know you'll get the best out of them. The last two are sorceries, though, but they all reduce down to U, rather than UR. It's give and take.
For Embargo, etc, are you dealing with Hordes or Fat mainly?
Crawlspace works well for Hordes.
Quote from Feyd_Ruin »Tezzeret's Gambit is strong here. I'm generally always against small-effect cards (such as minor draw), but I think things synergize too well to overlook. This is the one pure-xp / cycling card the deck wants. It bumps you from "setting up" to "I'm there" quicker than anything else. 1xp becomes 3, and you net a card - at only 2 mana (2 life is almost always negligible). 2+ counters makes the profit margin exceedingly great: Going from 3 to 5 counters and digging in 2 more cards - for basically free. Later game recasting via Past/Mastery is still profit, netting you more cards and more XP.
Quote from cryogen »Ive started to assemble my Mishra deck, and I don't really know what I want to do outside of the Blood Funnel/Possibility Storm theme. I'm trying to avoid the stax and counters like Bur's deck, but it's so tempting.
Quote from akroma44 »Speaking of strange bannings, why is Balance banned but not Shahrazad?
Quote from Slarg232 »BLASPHEMY!
NO ONE'S TOO BUSY FOR MAGIC!
Quote from ISBPathfinder »
It seems like its been forever since I have seen you post in commander.