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  • posted a message on 4 U/B Common Spells
    Zero Sum Knowledge - Unhinge is a card. You card probably could cost UB.

    House's Advantage - Pretty neat idea, but a little scary as a common.

    Acrid Attrition - I believe that this card is two for one in a way that shouldn't be common, but it's borderline.

    Sleeper's Intelligence - Could even cost one hybrid mana if you change "target player" to "target opponent".
    Posted in: Custom Card Creation
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Kharkhel, Ainok Betrayer 3WRB
    Legendery Creature - Hound Warrior (Rare)
    Each other creature gets +2/+0.
    WRB, t: Destroy each other creature with power equel to or greater than Kharkhel's power. Activate this ability only if you control more creatures than each opponent.
    "Only the one who has the power to give and the power to take shall be the khan of the Mardu"
    4/4

    IIW: Nephillim.
    Posted in: Custom Card Contests and Games
  • posted a message on *Impossible Creature Type Game*
    Biomanic's Broodling GGUU
    Creature - Insect Whale (Rare)
    Islandwalk
    Each creature you control has base power and tougness of 5/5.
    Each creature your opponents controls has base power and toughness of 1/1.
    5/5

    Next: Ninja Samurai
    Posted in: Custom Card Contests and Games
  • posted a message on April CCL Round 2 - "Unstoppable Force"
    Critics:

    Link - Very interesting take on the challenge. Efficient beater, interesting ability and providing mana. I like it as an uncommon though.

    Ninja Caterpie - Reminds me too much of Spawnwrithe. "Nonlethal" is interesting though, and your card seems very interesting with pingers and even constructed playable in Red Devoution deck.

    RaikouRider - Seems like a complicated way to say Indestructible. I know that this card is like the opposite of Hexproof but this card seems complicated for the sake of being complicated.

    Ryder052 - The flavor is awesome and this card seems like a very fun and political card. I like it.

    Jimmy Groove - This card looks very efficient beater with a nice flavor. A "can't block" clause would fix its annoyance in limited.

    TacticalCelebrant - Excellent drawback for this kind of card.  Seems like a rare cand not uncommon, though.

    Top 3:

    First place: Link
    Second place: Ryder052
    Third place: Jimmy Groove
    Posted in: Monthly Contests Archive
  • posted a message on April CCL Round 3 - "Tides of Change"
    Deal with the Undertaker 3BBB
    Sorcery (Rare)
    Each opponent may bribe you. You and the player that wins the bribe returns each creature card from his or her graveyard to the battlefield. (To bribe, each bribing player reveals his or her hand. The bribed player choose a card revealed this way and cast it without paying its mana cost. Then, the player that his or her card was chosen this way wins the bribe).
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Sursei, Savagery Unbound 3UGR
    Legendary Creature - Bear (Mythic)
    Trample, hexproof
    U: Target creature gets -1/-0 until end of turn.
    GR: Sursei fights target creature.
    Sursei presents all that is Temur: Savagery, pride and survival at all costs.
    8/4

    IIW: When Izzet meet Simic...
    Posted in: Custom Card Contests and Games
  • posted a message on April CCL Round 2 - "Unstoppable Force"
    Izzet Arcbounder 1UR
    Creature - Human Wizard (Rare)
    Whenever a creature you control becomes the target of a spell or ability with a single target for the first time each turn, choose one:
    • Counter that spell or ability.
    • Copy that spell or ability. Choose a new target for the copy.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on [PODCAST] Re-Making Magic Episode 14 - BG Design Challenge Review
    I'm truly honoured that you guys are going to use my idea of Matsu Outcast in your set Smile

    I agree that trample and intimidate together are pretty redundant. May I suggest changing the "intimidate" to "dreamwalk"?

    Keep up the good work!
    Posted in: Custom Card Creation
  • posted a message on April CCL Round 1 - "Rock Solid"
    Ninja Caterpie - This card looks like a limited solid beater to me. Not sure if I like it's drawback though, but it flavorful indeed.

    Ryder052 - WOW! I fell in love with this card. The "Rune" flavor is awesome, and the fact that this card has two hidden modes (2 damage for 3 colorless repeatable 2 damage over the course of the game for mono red) makes it even more interesting to me.

    IcariiFA - Solid idea. Very refreshing to see a red-blue card that doesn't care about instants or sorceries, though this card could have easily be mono red.

    TacticalCelebrant - Nice "build around me card". It can also "nerf" your opponents' artifacts in risk that they will do the same to you. I like it.

    Tilwin - 2/2 for 2 colorless and three activated abilities for an uncommon? Cute idea, but I can hardly see it printed as this version.

    PsyOp - Nice mind-warping puzzle. Probably broken in modern and older formats.

    Top 3:

    First place - Ryder052
    Second place - TacticalCelebrant
    Third place - PsyOp
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Judging time:



    overextended - nice combination of abilities. The haste seems pretty useless though.
    scarbo - fearsome card. Double strike + Curiosity is bomb.
    Cthara - Crazy card! Evokes pretty well the feeling of mad scientists. Fun to build around, too!
    avatarz - the third entry with ability + Curiosity... Forcing the creaturecto attack in order for you to get a card every turn is nice little combo though.
    Koolkoal - You can target the creature, copy the spell target it again and do infinite copies. Seem broken.
    ManyCookies - How is it even works? 0_0
    admirableadmiral - Tthe abilities are fine, but the don't synergies with each other.
    Morgellons - Too similar to Mirror Mockery.

    Winner - Cthara

    Next: Valeron
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    My first win!:)

    Entry:

    Challenging Intelligence 4UR
    Enchantment - Aura (Rare)
    Enchant player
    At the beginning of enchanted player's draw step, that player discard his or her hand, then draw seven cards.

    IIW: Green-blue removal.
    Posted in: Custom Card Contests and Games
  • posted a message on April CCL Round 1 - "Rock Solid"
    Dominion Shifter 5
    Artifact (Mythic)
    Xx, Sacrifice Dominion Shifter: Exile all permanents you control. If you do, take X extra turns afters this one. At beginning of the next opponent's upkeep, return all permanents exiled with Dominion Shifter to the battlefield under your control, then exile all cards named Dominion Shifter from your graveyard.
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Loyal Chief of the White Sun WWW
    Creature - Cat Soldier (Rare)
    White and artifact creatures you control cost 1 less.
    Other White and artifact creatures you control gets +1/+1.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Hungry Kraken 1UU
    Creature - Kraken (Uncommon)
    Exploit
    When Hungry Kraken exploits a creature, put two +1/+1 counters on it and you may tap target creature.
    A kraken learn at early age how to feast upon flesh in the most grotesque way in order to intimidate larger predators.
    3/3

    IIW: blue-red aura.
    Posted in: Custom Card Contests and Games
  • posted a message on April MCC Round 1 - "The first step"
    Xiax, Bane of Sanity 4BBB
    Legendary Creature - Demon (Mythic)
    Xiax can't be blocked and attack each turn if able.
    At the beginning of your upkeep, choose an opponent.
    The chosen opponent controls you until end of turn.
    "To conquer the world is to conquer yourself"
    10/10
    Posted in: Monthly Contests Archive
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