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  • posted a message on [Offtopic] Community Thread
    those are some interesting 1/1 tokens....
    Posted in: Commander (EDH)
  • posted a message on Brand new to the forums
    What I tend to do is I'll quote someone's deck list and copy and past,it into a new post and just change the name of the cards keeping the tags intact lol
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Incanur »
    Kaervek's Spite plus Academy Rector still strikes me as the best way to win with Barren Glory.


    Last time I used Barren as a win con, I did O-ring barren,followed by Apocalypse
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    what happened to Parhelion I?
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    oh god...think of it paired with Pyromancer's Goggles
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Sea Gate Oracle
    Quote from void_nothing »
    If you have an effect that untaps artifacts, this gets particularly stupid.


    like Paradox Engine?
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    oh that's a whatever/whatever...dies to Solar Blaze ..

    EDIT:Feather the Redeemed a rare (pun intended) boros commander that doesn't care about combat
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Sea Gate Oracle
    Quote from 3drinks »
    Final fortune's timing is not a delayed trigger. Its, in a sense, modifying the way the turn ends. You're moving to end step and activating Sundial to clear all those effects from happening. Stifle doesn't do this because you have no trigger to target.

    I hope I explained that well enough.


    So, instead of using Stifle which would be useless as a way to avoid losing (correct?) I should use sundial?
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Sea Gate Oracle
    Quote from 3drinks »


    When you need just one more turn.

    Quote from Hermes_ »
    stupid question: Could I stifle the lose condition?


    No.


    but unless this wasn't answering me

    Quote from Taleran »
    Yeah for sure, the way Sundial works with those cards is waiting for the trigger to go on the stack and then ending the turn snapping the trigger so it doesn't trigger again, Stile and its friends function in the same way.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Sea Gate Oracle
    stupid question: Could I stifle the lose condition?
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from DirkGently »
    Quote from Hermes_ »
    Sheldon goes over what's been previewed so far http://www.starcitygames.com/articles/38490_War-Of-The-Spark-First-Looks-For-Commander.html

    I wonder if new Tezzeret will automatically be on the RC and CAG's radar...
    Lol, why is Sheldon talking about 5-cent commons like gideon's triumph, no escape, and vivien's grizzly as though they're going to have any relevance to commander?


    Maybe it's time that you realize that you and sheldon have very different out looks on commander?
    Posted in: Commander (EDH)
  • posted a message on Angus Mackenzie - Fog of War
    combo with solemnity and no more worries about the upkeep trigger lol
    List tags are malformed.

    Absolutely possible.


    I ran both of them before I fully understood the interaction
    Posted in: Multiplayer Commander Decklists
  • posted a message on Angus Mackenzie - Fog of War
    This looks like a really frustrating deck to play against. Which looks like more or less what you're going for, so well done!


    [*]Had Glacial Chasm occurred to you? It's an impenetrable fortress of solitude. A little risky, but I can't even count the number of games it's saved my ass in my Nissa build, and often even lead to wins out of nowhere too.[/list]


    combo with solemnity and no more worries about the upkeep trigger lol
    List tags are malformed.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Sheldon goes over what's been previewed so far http://www.starcitygames.com/articles/38490_War-Of-The-Spark-First-Looks-For-Commander.html

    I wonder if new Tezzeret will automatically be on the RC and CAG's radar...
    Posted in: Commander (EDH)
  • posted a message on [POLL] Planeswalkers as playable generals
    Well Sheldon goes into some detail in today's article,but I'll quote the part here:

    Before we get there, I want to talk about planeswalkers as commanders. Or more correctly, planeswalkers not as commanders (unless the card specifically says so).

    The reason we're talking about it now is because we on the Commander Rules Committee have been inundated on social media asking if we're going to do a thing with War of the Spark like we did with Unstable. If you don't remember, we made Un-cards legal from the day they were released (8 December 2017) until the ensuing Banned List announcement, just over a month later. We had an easily defined end date. We weren't looking for any data and we weren't testing to see if we should make silver-bordered cards legal. We just thought it would be fun for a short period of time. Because silver-bordered cards aren't normally legal, messaging was relatively easy. It was a little messy because we still banned fourteen cards and warned folks about eight more, representing a significant percentage of the cards in the newly available pool, but not so messy that it might cause trouble in the long run.

    Planeswalkers are an entirely different animal.

    Making them all legal as commanders for a finite period provides a few administrative challenges and the flavor issues, the combination of which leads us to the conclusion that doing so is not in the best interest of the format. It's not that we think the concept is too difficult for Magic players to grasp; we're pretty comfortable with the community's ability to process complex ideas. The biggest thing is that messaging becomes difficult—not now, but down the road.

    First, there's not the same kind of separation between normal Magic cards and planeswalkers like there is with silver-bordered cards, since planeswalkers are normal Magic cards. We wouldn't be making illegal cards legal for a short period of time; we'd be making legal cards function differently for a period of time. We feel like this would cause some long-term confusion, not necessarily for the heavily enfranchised player, but for the occasional one.

    The second big reason is that, even though it would seem like having a bunch of new planeswalkers coming out in War of the Spark would seem an opportune time to give planeswalkers-as-commanders a try, we feel like folks would get the wrong impression – namely, that we're considering making such a change permanently. At this time, we are not and we don't have any plans to do so in the long run. To hint at anything else would be quite disingenuous. We'd rather you trust what we say and not have to try to figure out the hidden code. People have suggested that it's a good time to test planeswalkers as commanders, and they might be right, assuming we were considering heading down that road; since we aren't, we don't want to send out mixed signals.

    We've already laid out on a few occasions why we don't want to make all planeswalkers into commanders, so I'll just offer you the short version. First and foremost (and perhaps most simply), they're not legendary creatures. We don't see a compelling reason to expand the definition of what can be a commander beyond what it already is, from both flavor and mechanical perspectives. Legendary creatures being commanders is format-defining. It's not like we're hurting for choices, either. There are plenty of potential commanders (800+ if my count is correct) for all play styles and themes and in all color combinations (okay, maybe there aren't too many choices for Azorius Aggro, but you get the point). While there's some support for planeswalkers as commanders, in a recent survey over at MTG Salvation, folks voted nearly two to one against the idea. Obviously that sample size isn't statistically significant enough to make decisions about, but it shows us that, at least in one corner of the community, people agree with us.

    The second major point is that we'd have to ban enough of the planeswalkers that we'd swell the ranks of the banned list more than we're comfortable with. Having them available in the command zone makes these already powerful cards even more powerful. Part of the self-limiting factor of planeswalkers is their number of loyalty counters; when you get to refresh them for just a little extra mana, they can get silly. While we like powerful cards just as much as the next person, it would be asking the format to bear an unnecessary burden.

    Add to all those reasons that there's a format in which you can play planeswalkers as commanders, Brawl, and it becomes even easier for Commander to maintain its distinctness. Putting all the available planeswalkers in the command zone would undeniably change the shape of the format, and it's not in a direct way that we think we'd be happy with. This of course comes with the caveat that we support local groups modifying things to suit their own needs. People sometimes ask, if that's the case, why have a banned list or rules at all? The answer is pretty straightforward – we simply want to make sure that when folks go outside their local environments, everyone is on the same page. There is a "baseline" Commander for everyone to work from. At your kitchen table, all bets are off.


    http://www.starcitygames.com/articles/38490_War-Of-The-Spark-First-Looks-For-Commander.html
    Posted in: Commander Rules Discussion Forum
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