Boar God Riot :xmana::symg::symr:
Sorcery [M]
You and target opponent search your libraries for up to X cards and exile them face down. Reveal the exiled cards, then shuffle those libraries.
That opponent may put into the battlefield a creature card with converted mana cost 0 he or she exiled this way, then you may do the same. Those creatures fight each other. Repeat this process for converted mana costs 1 to X.
Was bored and thought I'd offer up some critiques of everyone's cards today (who doesn't like to feedback? :P):
I know I do. Thanks for the critique. About Baruum:
I thought it'd do better than my previous cards (instead of 0 votes :P) and maybe balance was a factor. I set out to do 'an awesome standard playable mythic' and nowadays it seems those gotta be Baneslayer, Thundermaw or Titan level. Overkill encouraged.
And even then, I thought I stopped Baruum two steps before that. Sure, it can attack as an 11/11 trampler on sixth turn... but you spent 11 mana, and gave your opponent a full turn to prepare unimpeded (or two to kill you back). And if they kill Baruum, the 'Equip 5' on the equips is a serious consideration for the long game... having 6 of them hammers wouldn't be so different.
In limited, Baruum would be an over the top bomb, of course. But I'd still pick a Pack Rat over it, and even Collective Blessing, as it is a more efficient killer without those 'wait for your attack' or 'pay 5' restrictions.
On being tokens, a searcher would have just gone for Swords. I wanted these 2 huge lumps that are super hard to pick up (for puny creatures). Not that you wouldn't want to play swords with Baruum (or, as she calls them, chopsticks).
Audit :symw::symb:
Instant (R)
Target opponent reveals the top 5 cards of his or her library. You may exile a nonland permanent that shares its name with one of those cards. Then that opponent puts the revealed cards on the bottom of his or her library in any order.
Draw a card. In Ravnica, Demons are the second greatest fear.
Soratami Gunlem
Artifact
Tap an untapped creature you control with toughness 2 or less: Soratami Gunlem becomes a copy of that creature until end of turn, except it's a 7/7 colorless Artifact creature - Golem.
Baruum Twohammers3RR
Legendary Creature - Ogre Giant [M]
When Baruum enters the battlefield, you may put 2 Legendary Artifact - Equipment tokens into the battlefield named 'Brim' and 'Stone' with 'Equip :5mana:'. If you do, Brim gains 'Equipped creature has +3/+3 and Trample' and Stone gains 'Equipped creature has +4/+4'.
Equip abilities targeting Baruum cost less to activate.
4/4
Mizzium Trooper :1mana::symu::symr:
Creature - Human Soldier U
When Mizzium Trooper enters the battlefield, put an Artifact - Equipment token into the battlefield named 'Mizzium Sword' attached to Mizzium Trooper. It has 'Equipped creature has +1/+1' and 'Whenever you activate an artifact's Equip ability, you may have Mizzium Sword become a copy of that artifact except it has this ability and doesn't have Equip abilities'. "Please wait, my sword is receiving an upgrade".
1/2
Prismatic Wheel
Artifact (R)
When Prismatic Wheel enters the battlefield, search your library for 5 monocolor instant cards with converted mana cost 2 or less. If you found 5 cards of different colors, exile them face down in a pile, shuffle it, then turn it face up. Shuffle your library afterwards.
:2mana:,:symtap:: Cast the top card of the pile. When that cards resolves, exile it to the bottom of the pile, then if you used only mana of that card's color to pay for this ability untap Prismatic Wheel.
I wasn't being sarcastic. It is wordplay (flight -> flight), and both effects fit their name, so... nice. I even submitted 'Forever / Alone' a week ago :P. 2.5 is right in the middle of the grades.
Well, maybe you're being honest on 0 / 5 for my crits, if so, I'd appreciate some more depth.
EDIT: to clarify, I rate less than 2.5 when I think the problems outweigh the upsides. FoFl's didn't.
Portal from the Dark5BG
Sorcery (R)
Put four 3/3 green and black Tentacle creature tokens onto the battlefield. You may have each of those tokens fight another creature.
Flavorful and Fun. The kind of card that limited players and Timmys enjoy to discover in spoilers. 3.8 / 5
Lightning Streaker -- XRR
Creature -- Elemental (R)
Haste, Trample
Elemental Rapport (This creature gets +1/+1 for each other Elemental creature you control.)
When Lightning Streaker enters the battlefield, put X 1/1 red Elemental creature tokens with haste onto the battlefield. Exile those tokens at the beginning of the next end step.
At the beginning of the end step, sacrifice Lightning Streaker.
2/2
The problem with Elemental Rapport... is this card. Assuming midsize creatures with Elemental Rapport, a Lightning Streaker for 6 mana would give them all +5/+5, in addition to attacking with a (6+)/(6+) trampler and 4 1/1 hasters....
yikes!.
Knight SeraphWB
Creature - Horror Knight (R)
Flying.
Knight Seraph doesn’t untap during its controller’s untap step.
Whenever you gain life untap Knight Seraph.
Whenever you loose life tap Knight Seraph.
3/3
Don't like it. Even in a deck with good lifelinkers, this could be negated too easily by removal / pinging. Its the kind of card that even if it makes it into my deck due to stats, I'm sad about playing it.
Humbling Crown4
Artifact - Equipment (R)
If a creature would deal damage greater than equipped creature’s power, it deals damage equal to equipped creature’s power instead.
If a creature would be dealt damage equal to or greater than equipped creature’s toughness, destroy it.
Equip 4
Such a mess. I've read it 5 times, and I get it... but his would be read like 10 times per game featuring it. 'Humbling' just isn't flavorful enough to keep these abilities in player's heads.
It's also a card that has no use other than abusing it with an invisible stalker or the like.
Psychic Taxation2WU
Enchantment (R)
Your opponents play with their hands revealed.
Each spell an opponents casts costs 1 more to cast for each card in that player's hand that shares a card type with it.
Waay to swingy. If you catch your opponents with 4 4+ cmc creatures... they cost 8! and if they draw another in the long way to getting there... good (bad) game.
Legendary Creature - Avatar (M)
When Avatar of Generation enters the battlefield, exile the top X cards of your library, then you may put a creature card from among them onto the battlefield. If you do, repeat this process.
4/4
This card can't be easily analized. I tried. I could give percentages and stuff, but its just a matter of getting critical mass. In a creature mana ramp deck, 7 mana is playable, 8 mana is probably win, 9 mana is more surely win (barring sweepers). Library left is also a consideration.
I'll just have to go with my gut to evaluate it:
2.8 / 5
Perplexing SemanticsU
Enchantment (R)
Whenever you would draw a card, instead exile the top card of your library, then put it into your hand.
Whenever you would discard a card, instead exile that card.
You may exile a card from your hand rather than discard one to pay for a cost. 'I do not learn, nor do I forget. Ideas simply enter and vacate my brain of their own free will.' - Faberjon the Wistful, to his tutor.
Third ability is superfluous (second one covers it). Such a narrow card. Name doesn't tell me anything (it's hard to learn? I'm still getting the same cards... learning is different... and I can't remember stuff?).
When you make cards like this, you're probably thinking about a fun interaction or hosing a card / strategy... but reviewers don't have that context, and just see a card they would not pick / include in their decks.
Rotseed
Instant (U)
Put a -1/-1 counter on target creature. If that creature has a -1/-1 counter on it already, destroy it instead.
Flashback :3mana::symb:
Molding SlimeXGG
Creature - Ooze (R)
Graft X
Evolve, evolve.
If you would move a +1/+1 counter from Molding Slime onto another creature, you may move any number of +1/+1 counters from Molding Slime onto that creature instead.
1/1
Messy. Overly complex interactions. Magic has been steering away from cards that give such a great number of options, instead focusing the complexity in card interactions. When I have this in my hand, I'd have to consider tons of variables on current and future plays.
First Strike, Vigilance
Sword Expert may block up to two creatures.
Sword Expert's power doubles when blocking. 2/3
A 4/3 first striker blocker creates stalemates (nevermind that it can kill 2 bears). Well, it's rare, so it shouldn't cause too many problems, and its a lousy attacker. I just feel that rare cards should excite you on how good they are at winning the game (even if they are not really), not at stalling the ground.
Brimstone Elemental1RR [U]
Creature - Elemental Morbid - Whenever another creature dies, put a +1/+1 counter on Brimstone Elemental.
Remove a +1/+1 counter from Brimstone Elemental: Brimstone Elemental deals 1 damage to target creature or player.
1/1
A better Goblin Sharpshooter if you can get it started. Good against tokens. I think it's printable.
Razzmatazz1R
[U]Sorcery[/U] [U]
Kicker 2R
~ deals 2 damage divided as you choose between one or two target creatures or players. If ~ was kicked, it deals 4 damage divided as you choose between any number of targets instead.
Mirrorling :3mana::symu:
Creature - Shapeshifter (R)
You may have Mirrorling enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "Switch this creature's power and toughness" and "Only a single creature with this creature's name can enter combat each turn". Every plane is two.
0/0
Izina, Waif in the Old Manor :3mana::symw::symb:
Legendary Creature - Human (R)
When you cast Izina or whenever Izina attacks, put a 2/2 white Spirit creature token with Flying into the battlefield.
Tap an untapped Spirit you control: That spirit fights target creature blocking Izina.
Tap an untapped Spirit you control: Target spell changes its targets from Izina to that spirit.
3/1
I like it. I think it works very well as an alternate cost: one that scales like mana progression.
On flavor, I can see it casting big green effects, but a white knight... not so much. While White has cooperation, Red is a lot more likely to be impressed / affected by creature's might. Some ideas:
- Scuplting / freeing a huge rock elemental.
- Impressing a goblin clan
- Chaining a Cyclops
Train with the Troops :symg::symw:
Sorcery (R)
Put a +1/+1 counter on target creature you control and a +1/+1 counter on you. (You assign 1 extra combat damage between creatures that assigned combat damage to you. Your losing life total is 1 lower. On cleanup, if your life total is 0 or lower, it's increased to 1).
Flashback :2mana::symg::symw:
Legal Code4WU
Enchantment (R)
Players have hexproof.
Other permanents have shroud. "132.6c—Thou shalt not act on another person. 132.6d—Thou shalt not act on an object."—Excerpts from the Noravian legal code
A good expansion to Privileged Position, +1 mana, more splashable.
Hexproof and Shroud on the same card is super weird, specially since hexproof killed shroud. It'd be so much simpler and cooler 'Other permanents and players have hexproof'.
On flavor, I don't get it. What world is this that has a super strict and enforced legal code sorely on casting spells (only on things, even on your own!) but lets creature fight all the time?
2.7 / 5
Blind GuardianWB
Creature - Human Knight
Hexproof.
Your opponents can not see your hand. “I will protect your secrets even if I don’t know you”
1/2
Great! use can't (its practically a keyword, its in the rules that it trumps other effects). I think this would be worded differently, or have a medium length reminder, but i'll not speculate.
3.8/5
Each player, starting with you, may choose a creature card he/she owns from outside the game. Reveal this card, and put it into play. Exile Reinforcement Wish.
I like this card. I think magic is a game of creatures, and punishing players that won't be heavy on them is good. (Not that I'm one for banning them, Light to 0-creature decks should exist for variety, but should fluctuate from 5% to 30% max in current formats).
Well, that was my personal philosophy (that'll influence my score of course).
3.2 / 5 (penalty for using the sideboard. casual players usually don't have them).
Creature- Beast Horror (U) (@ can be payed only with colorless mana.)
Whenever Blind Tunneler attacks, put a colorless Cavern land token onto the battlefield tapped. It has "t: Add 1 to your mana pool."
5/4
Alone, this card is fun (deck building fingers tingling). Thinking about a format that uses @, I think it could be fun also. I'm not sold on land tokens, but they may be better for the game than that time waster that is library searching, shuffling.
3.5 / 5
Sunscorch2RW [U]
Sorcery
Sunscorch deals 1 damage to each creature target player controls. Tap those creatues. It's hard to fight what you can't see.
First your botanist was spoiled by the spoiler, now Sunscorch was spoiled by the Fury. Please continue psyching.
On Sunscorch, this is Wrap in Flames. I need innovation
2.5 / 5
Esper Engineer1UU
[U]Artifact Creature - Vedalken Wizard[/U]
:symtap:: Search your library for an artifact card with converted mana cost X or less and put it into your hand, where X is the number of artifacts you control. Shuffle your library afterwards.
0/2
Too much searching grinds the game to a halt. Look at this: http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[shuffle]&set=|[%22Innistrad%22]|[%22Avacyn%20Restored%22]|[%22Return%20to%20Ravnica%22]
All the shufflers from the last sets. None is repeatable without spending resouces.
That aside, I think its too strong, but I like the artifact buildup flavor.
2.3 / 5
Undying Hunter3BB
Creature - Vampire [R]
Flying, Lifelink
Pay 4 life: return Undying Hunter from your graveyard to the battlefield.
3/3
Too good, the lifelink really negates the cost in a nasty, bad way. Discard it early for making it impossible for opponents to compete. I may see it as a mythic (I'd hate).
2.2 / 5
Soultyrant Shade :1mana::symb::symb::symb:
Creature - Shade (M)
Other creatures power and toughness cannot exceed Soultyrant Shade's.
:symb:: Soultyrant Shade gets +1/+1 until end of turn.
1/1
Innovative, but unfun. Warps the game's most important part too much for a 4 drop shade.
Wrath of Gideon2WW
Sorcery (R)
Destroy all tapped creatures.
Rebound
I like this, but its way too good. Without the rebound, it's the better part of Sunblast Angel. 2 mana more for a 4/4 flier may seem excelent, but that was a 6 drop. This'll be a one sided wrath too many times.
The rebound is super fun though. I tried to think of fixers, can't get a good one right now... keep at it, this could be a gem.
3 / 5
Iaijutsu Ronin -- 2RR
Creature -- Human Samurai (R)
Bushido 2
If Iaijutsu Ronin would deal damage to a creature it fights, it deals that much damage plus 2 instead.
If a creature fighting Iaijutsu Ronin would deal damage to it, prevent 2 of that damage. 1R,T: Iaijutsu Ronin fights target untapped creature.
2/3
Easier: 1R,T: Iaijutsu Ronin gets +2/+2 and fights target untapped creature. That'll save you 30 words.
Fun.
2.9 / 5
Empty Vessel1:sym2u::sym2u:
Artifact (R)
When a creature dies, Empty Vessel becomes a copy of that creature and gains "if this creature would die, exile it instead, then return it to the battlefield."
"Carved in the shape of the living, it yearns for a soul to animate it."
Cool, fun, innovative. 3.8/5.
Disclaimer : I did not vote for this. This is what happens when you make deeper analysis after voting.
Veiled Sphinx2UW
Creature - Sphinx
Shroud, flying
As an additional cost to cast Veiled Sphinx, reveal your hand. UW: Target opponent names a card. Reveal your hand. If any cards in your hand are the named card, discard them. Else, draw a card.
2/4
I get it, but can't really make it into a flavorful idea. "This opens your head, then you'll get new ideas only if you can change your previous notions, unless your opponent gets lucky"...
Requiring opponent memory on casual is also a minus.
2 / 5
You may choose not to untap Gilded Lamp during your untap step. ,T: Put a 3/3 blue Djinn creature token with flying onto the battlefield. When Gilded Lamp becomes untapped, sacrifice that creature.
Great. Also got better than my previous vote, on deeper gameplay analysis. 3.8 / 5
Hallucibutcher 5BB
Creature - Nightmare Demon (M)
Flying
Whenever a player discards a card, destroy target creature.
6/6
Good. (Its hard to get stuff to say about these types of cards. Its -totally printable -requires a certain deck to be good -doesn't really make me excited). 3 /5
Phyrexian Rager, in its two iterations. I don't know why. Maybe it was the awesome art, the feeling of "finally, it's all out war" from the invasion, or casting it and feeling the board development without hand advantage degradation.
Sorcery [M]
You and target opponent search your libraries for up to X cards and exile them face down. Reveal the exiled cards, then shuffle those libraries.
That opponent may put into the battlefield a creature card with converted mana cost 0 he or she exiled this way, then you may do the same. Those creatures fight each other. Repeat this process for converted mana costs 1 to X.
I know I do. Thanks for the critique. About Baruum:
And even then, I thought I stopped Baruum two steps before that. Sure, it can attack as an 11/11 trampler on sixth turn... but you spent 11 mana, and gave your opponent a full turn to prepare unimpeded (or two to kill you back). And if they kill Baruum, the 'Equip 5' on the equips is a serious consideration for the long game... having 6 of them hammers wouldn't be so different.
In limited, Baruum would be an over the top bomb, of course. But I'd still pick a Pack Rat over it, and even Collective Blessing, as it is a more efficient killer without those 'wait for your attack' or 'pay 5' restrictions.
On being tokens, a searcher would have just gone for Swords. I wanted these 2 huge lumps that are super hard to pick up (for puny creatures). Not that you wouldn't want to play swords with Baruum (or, as she calls them, chopsticks).
Instant (R)
Target opponent reveals the top 5 cards of his or her library. You may exile a nonland permanent that shares its name with one of those cards. Then that opponent puts the revealed cards on the bottom of his or her library in any order.
Draw a card.
In Ravnica, Demons are the second greatest fear.
Tentacles, eh? I made a card for you:
Soratami Gunlem
Artifact
Tap an untapped creature you control with toughness 2 or less: Soratami Gunlem becomes a copy of that creature until end of turn, except it's a 7/7 colorless Artifact creature - Golem.
Legendary Creature - Ogre Giant [M]
When Baruum enters the battlefield, you may put 2 Legendary Artifact - Equipment tokens into the battlefield named 'Brim' and 'Stone' with 'Equip :5mana:'. If you do, Brim gains 'Equipped creature has +3/+3 and Trample' and Stone gains 'Equipped creature has +4/+4'.
Equip abilities targeting Baruum cost less to activate.
4/4
Creature - Human Soldier U
When Mizzium Trooper enters the battlefield, put an Artifact - Equipment token into the battlefield named 'Mizzium Sword' attached to Mizzium Trooper. It has 'Equipped creature has +1/+1' and 'Whenever you activate an artifact's Equip ability, you may have Mizzium Sword become a copy of that artifact except it has this ability and doesn't have Equip abilities'.
"Please wait, my sword is receiving an upgrade".
1/2
Artifact (R)
When Prismatic Wheel enters the battlefield, search your library for 5 monocolor instant cards with converted mana cost 2 or less. If you found 5 cards of different colors, exile them face down in a pile, shuffle it, then turn it face up. Shuffle your library afterwards.
:2mana:,:symtap:: Cast the top card of the pile. When that cards resolves, exile it to the bottom of the pile, then if you used only mana of that card's color to pay for this ability untap Prismatic Wheel.
I wasn't being sarcastic. It is wordplay (flight -> flight), and both effects fit their name, so... nice. I even submitted 'Forever / Alone' a week ago :P. 2.5 is right in the middle of the grades.
Well, maybe you're being honest on 0 / 5 for my crits, if so, I'd appreciate some more depth.
EDIT: to clarify, I rate less than 2.5 when I think the problems outweigh the upsides. FoFl's didn't.
Flavorful and Fun. The kind of card that limited players and Timmys enjoy to discover in spoilers. 3.8 / 5
The problem with Elemental Rapport... is this card. Assuming midsize creatures with Elemental Rapport, a Lightning Streaker for 6 mana would give them all +5/+5, in addition to attacking with a (6+)/(6+) trampler and 4 1/1 hasters....
yikes!.
2.3 / 5
Don't like it. Even in a deck with good lifelinkers, this could be negated too easily by removal / pinging. Its the kind of card that even if it makes it into my deck due to stats, I'm sad about playing it.
2.2 / 5
Such a mess. I've read it 5 times, and I get it... but his would be read like 10 times per game featuring it. 'Humbling' just isn't flavorful enough to keep these abilities in player's heads.
It's also a card that has no use other than abusing it with an invisible stalker or the like.
2 / 5
Waay to swingy. If you catch your opponents with 4 4+ cmc creatures... they cost 8! and if they draw another in the long way to getting there... good (bad) game.
2 / 5
This card can't be easily analized. I tried. I could give percentages and stuff, but its just a matter of getting critical mass. In a creature mana ramp deck, 7 mana is playable, 8 mana is probably win, 9 mana is more surely win (barring sweepers). Library left is also a consideration.
I'll just have to go with my gut to evaluate it:
2.8 / 5
Third ability is superfluous (second one covers it). Such a narrow card. Name doesn't tell me anything (it's hard to learn? I'm still getting the same cards... learning is different... and I can't remember stuff?).
When you make cards like this, you're probably thinking about a fun interaction or hosing a card / strategy... but reviewers don't have that context, and just see a card they would not pick / include in their decks.
2 / 5
Great use of flashback. 3.8 / 5
Nice pun. 2.5 / 5
Messy. Overly complex interactions. Magic has been steering away from cards that give such a great number of options, instead focusing the complexity in card interactions. When I have this in my hand, I'd have to consider tons of variables on current and future plays.
2 / 5
A 4/3 first striker blocker creates stalemates (nevermind that it can kill 2 bears). Well, it's rare, so it shouldn't cause too many problems, and its a lousy attacker. I just feel that rare cards should excite you on how good they are at winning the game (even if they are not really), not at stalling the ground.
2.4 / 5
A better Goblin Sharpshooter if you can get it started. Good against tokens. I think it's printable.
2.7 / 5
Flavorful. 3.5 / 5
Good. Printable, I think. 3 / 5
Creature - Shapeshifter (R)
You may have Mirrorling enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "Switch this creature's power and toughness" and "Only a single creature with this creature's name can enter combat each turn".
Every plane is two.
0/0
Legendary Creature - Human (R)
When you cast Izina or whenever Izina attacks, put a 2/2 white Spirit creature token with Flying into the battlefield.
Tap an untapped Spirit you control: That spirit fights target creature blocking Izina.
Tap an untapped Spirit you control: Target spell changes its targets from Izina to that spirit.
3/1
On flavor, I can see it casting big green effects, but a white knight... not so much. While White has cooperation, Red is a lot more likely to be impressed / affected by creature's might. Some ideas:
- Scuplting / freeing a huge rock elemental.
- Impressing a goblin clan
- Chaining a Cyclops
Sorcery (R)
Put a +1/+1 counter on target creature you control and a +1/+1 counter on you. (You assign 1 extra combat damage between creatures that assigned combat damage to you. Your losing life total is 1 lower. On cleanup, if your life total is 0 or lower, it's increased to 1).
Flashback :2mana::symg::symw:
'would' without 'instead' makes it a replacement, and the fight still happens.
"Whenever this would fight, it gets +2/+2 until end of turn."
A good expansion to Privileged Position, +1 mana, more splashable.
Hexproof and Shroud on the same card is super weird, specially since hexproof killed shroud. It'd be so much simpler and cooler 'Other permanents and players have hexproof'.
On flavor, I don't get it. What world is this that has a super strict and enforced legal code sorely on casting spells (only on things, even on your own!) but lets creature fight all the time?
2.7 / 5
Great! use can't (its practically a keyword, its in the rules that it trumps other effects). I think this would be worded differently, or have a medium length reminder, but i'll not speculate.
3.8/5
I like this card. I think magic is a game of creatures, and punishing players that won't be heavy on them is good. (Not that I'm one for banning them, Light to 0-creature decks should exist for variety, but should fluctuate from 5% to 30% max in current formats).
Well, that was my personal philosophy (that'll influence my score of course).
3.2 / 5 (penalty for using the sideboard. casual players usually don't have them).
Alone, this card is fun (deck building fingers tingling). Thinking about a format that uses @, I think it could be fun also. I'm not sold on land tokens, but they may be better for the game than that time waster that is library searching, shuffling.
3.5 / 5
First your botanist was spoiled by the spoiler, now Sunscorch was spoiled by the Fury. Please continue psyching.
On Sunscorch, this is Wrap in Flames. I need innovation
2.5 / 5
Congrats on 2k. On Voice... can't really evaluate it in a vacuum.
2.5 / 5
Innovative. I like these designs where you go 'how could I make this effect better?' and hit them while they are down.
3.6 / 5
Too much searching grinds the game to a halt. Look at this: http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[shuffle]&set=|[%22Innistrad%22]|[%22Avacyn%20Restored%22]|[%22Return%20to%20Ravnica%22]
All the shufflers from the last sets. None is repeatable without spending resouces.
That aside, I think its too strong, but I like the artifact buildup flavor.
2.3 / 5
Too good, the lifelink really negates the cost in a nasty, bad way. Discard it early for making it impossible for opponents to compete. I may see it as a mythic (I'd hate).
2.2 / 5
Good flavor, not too exciting.
2.5 / 5
Innovative, but unfun. Warps the game's most important part too much for a 4 drop shade.
2.7 / 5
I like this, but its way too good. Without the rebound, it's the better part of Sunblast Angel. 2 mana more for a 4/4 flier may seem excelent, but that was a 6 drop. This'll be a one sided wrath too many times.
The rebound is super fun though. I tried to think of fixers, can't get a good one right now... keep at it, this could be a gem.
3 / 5
Easier: 1R,T: Iaijutsu Ronin gets +2/+2 and fights target untapped creature. That'll save you 30 words.
Fun.
2.9 / 5
Cool, fun, innovative. 3.8/5.
Disclaimer : I did not vote for this. This is what happens when you make deeper analysis after voting.
I get it, but can't really make it into a flavorful idea. "This opens your head, then you'll get new ideas only if you can change your previous notions, unless your opponent gets lucky"...
Requiring opponent memory on casual is also a minus.
2 / 5
Great. Also got better than my previous vote, on deeper gameplay analysis. 3.8 / 5
Good. (Its hard to get stuff to say about these types of cards. Its -totally printable -requires a certain deck to be good -doesn't really make me excited). 3 /5