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  • posted a message on [Daily Card Contest] January 18, 2013
    Boar God Riot :xmana::symg::symr:
    Sorcery [M]
    You and target opponent search your libraries for up to X cards and exile them face down. Reveal the exiled cards, then shuffle those libraries.
    That opponent may put into the battlefield a creature card with converted mana cost 0 he or she exiled this way, then you may do the same. Those creatures fight each other. Repeat this process for converted mana costs 1 to X.
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Quote from Altaurus321
    Was bored and thought I'd offer up some critiques of everyone's cards today (who doesn't like to feedback? :P):


    I know I do. Thanks for the critique. About Baruum:
    I thought it'd do better than my previous cards (instead of 0 votes :P) and maybe balance was a factor. I set out to do 'an awesome standard playable mythic' and nowadays it seems those gotta be Baneslayer, Thundermaw or Titan level. Overkill encouraged.
    And even then, I thought I stopped Baruum two steps before that. Sure, it can attack as an 11/11 trampler on sixth turn... but you spent 11 mana, and gave your opponent a full turn to prepare unimpeded (or two to kill you back). And if they kill Baruum, the 'Equip 5' on the equips is a serious consideration for the long game... having 6 of them hammers wouldn't be so different.
    In limited, Baruum would be an over the top bomb, of course. But I'd still pick a Pack Rat over it, and even Collective Blessing, as it is a more efficient killer without those 'wait for your attack' or 'pay 5' restrictions.
    On being tokens, a searcher would have just gone for Swords. I wanted these 2 huge lumps that are super hard to pick up (for puny creatures). Not that you wouldn't want to play swords with Baruum (or, as she calls them, chopsticks).
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] January 17, 2013
    Audit :symw::symb:
    Instant (R)
    Target opponent reveals the top 5 cards of his or her library. You may exile a nonland permanent that shares its name with one of those cards. Then that opponent puts the revealed cards on the bottom of his or her library in any order.
    Draw a card.
    In Ravnica, Demons are the second greatest fear.
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Quote from MDenham
    Return to Kamigawa spoilers.


    Tentacles, eh? I made a card for you:

    Soratami Gunlem 6 mana
    Artifact
    Tap an untapped creature you control with toughness 2 or less: Soratami Gunlem becomes a copy of that creature until end of turn, except it's a 7/7 colorless Artifact creature - Golem.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] January 16, 2013
    Baruum Twohammers 3RR
    Legendary Creature - Ogre Giant [M]
    When Baruum enters the battlefield, you may put 2 Legendary Artifact - Equipment tokens into the battlefield named 'Brim' and 'Stone' with 'Equip :5mana:'. If you do, Brim gains 'Equipped creature has +3/+3 and Trample' and Stone gains 'Equipped creature has +4/+4'.
    Equip abilities targeting Baruum cost 2 mana less to activate.
    4/4
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] January 15, 2013
    Mizzium Trooper :1mana::symu::symr:
    Creature - Human Soldier U
    When Mizzium Trooper enters the battlefield, put an Artifact - Equipment token into the battlefield named 'Mizzium Sword' attached to Mizzium Trooper. It has 'Equipped creature has +1/+1' and 'Whenever you activate an artifact's Equip ability, you may have Mizzium Sword become a copy of that artifact except it has this ability and doesn't have Equip abilities'.
    "Please wait, my sword is receiving an upgrade".
    1/2
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] January 14, 2013
    Prismatic Wheel 3 mana
    Artifact (R)
    When Prismatic Wheel enters the battlefield, search your library for 5 monocolor instant cards with converted mana cost 2 or less. If you found 5 cards of different colors, exile them face down in a pile, shuffle it, then turn it face up. Shuffle your library afterwards.
    :2mana:,:symtap:: Cast the top card of the pile. When that cards resolves, exile it to the bottom of the pile, then if you used only mana of that card's color to pay for this ability untap Prismatic Wheel.
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Quote from Legend
    Nice crit. 0.0/5

    That goes for all your crits.


    I wasn't being sarcastic. It is wordplay (flight -> flight), and both effects fit their name, so... nice. I even submitted 'Forever / Alone' a week ago :P. 2.5 is right in the middle of the grades.

    Well, maybe you're being honest on 0 / 5 for my crits, if so, I'd appreciate some more depth.

    EDIT: to clarify, I rate less than 2.5 when I think the problems outweigh the upsides. FoFl's didn't.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    January 13 review.

    Quote from MDenham
    Portal from the Dark 5BG
    Sorcery (R)
    Put four 3/3 green and black Tentacle creature tokens onto the battlefield. You may have each of those tokens fight another creature.


    Flavorful and Fun. The kind of card that limited players and Timmys enjoy to discover in spoilers. 3.8 / 5

    Quote from IlGreven
    Lightning Streaker -- XRR
    Creature -- Elemental (R)
    Haste, Trample
    Elemental Rapport (This creature gets +1/+1 for each other Elemental creature you control.)
    When Lightning Streaker enters the battlefield, put X 1/1 red Elemental creature tokens with haste onto the battlefield. Exile those tokens at the beginning of the next end step.
    At the beginning of the end step, sacrifice Lightning Streaker.
    2/2


    The problem with Elemental Rapport... is this card. Assuming midsize creatures with Elemental Rapport, a Lightning Streaker for 6 mana would give them all +5/+5, in addition to attacking with a (6+)/(6+) trampler and 4 1/1 hasters....
    yikes!.

    2.3 / 5

    Quote from AkaiRyu
    Knight Seraph WB
    Creature - Horror Knight (R)
    Flying.
    Knight Seraph doesn’t untap during its controller’s untap step.
    Whenever you gain life untap Knight Seraph.
    Whenever you loose life tap Knight Seraph.
    3/3



    Don't like it. Even in a deck with good lifelinkers, this could be negated too easily by removal / pinging. Its the kind of card that even if it makes it into my deck due to stats, I'm sad about playing it.

    2.2 / 5

    Quote from Asrama
    Humbling Crown 4
    Artifact - Equipment (R)
    If a creature would deal damage greater than equipped creature’s power, it deals damage equal to equipped creature’s power instead.
    If a creature would be dealt damage equal to or greater than equipped creature’s toughness, destroy it.
    Equip 4


    Such a mess. I've read it 5 times, and I get it... but his would be read like 10 times per game featuring it. 'Humbling' just isn't flavorful enough to keep these abilities in player's heads.
    It's also a card that has no use other than abusing it with an invisible stalker or the like.

    2 / 5


    Quote from Rudyard
    Psychic Taxation 2WU
    Enchantment (R)
    Your opponents play with their hands revealed.
    Each spell an opponents casts costs 1 more to cast for each card in that player's hand that shares a card type with it.


    Waay to swingy. If you catch your opponents with 4 4+ cmc creatures... they cost 8! and if they draw another in the long way to getting there... good (bad) game.

    2 / 5

    Quote from wasoe
    Avatar of Generation XRGWU

    Legendary Creature - Avatar (M)
    When Avatar of Generation enters the battlefield, exile the top X cards of your library, then you may put a creature card from among them onto the battlefield. If you do, repeat this process.
    4/4


    This card can't be easily analized. I tried. I could give percentages and stuff, but its just a matter of getting critical mass. In a creature mana ramp deck, 7 mana is playable, 8 mana is probably win, 9 mana is more surely win (barring sweepers). Library left is also a consideration.
    I'll just have to go with my gut to evaluate it:
    2.8 / 5


    Quote from Aznathom
    Perplexing Semantics U
    Enchantment (R)
    Whenever you would draw a card, instead exile the top card of your library, then put it into your hand.
    Whenever you would discard a card, instead exile that card.
    You may exile a card from your hand rather than discard one to pay for a cost.
    'I do not learn, nor do I forget. Ideas simply enter and vacate my brain of their own free will.' - Faberjon the Wistful, to his tutor.


    Third ability is superfluous (second one covers it). Such a narrow card. Name doesn't tell me anything (it's hard to learn? I'm still getting the same cards... learning is different... and I can't remember stuff?).
    When you make cards like this, you're probably thinking about a fun interaction or hosing a card / strategy... but reviewers don't have that context, and just see a card they would not pick / include in their decks.

    2 / 5

    Quote from Noatz
    Rotseed black mana
    Instant (U)
    Put a -1/-1 counter on target creature. If that creature has a -1/-1 counter on it already, destroy it instead.
    Flashback :3mana::symb:


    Great use of flashback. 3.8 / 5

    Quote from Legend
    Fight or Flight (Common)
    U
    Instant
    Choose one – Target creature attacks this turn of able; or target creature has flying this turn.


    Nice pun. 2.5 / 5

    Quote from Maokun
    Molding Slime XGG
    Creature - Ooze (R)
    Graft X
    Evolve, evolve.
    If you would move a +1/+1 counter from Molding Slime onto another creature, you may move any number of +1/+1 counters from Molding Slime onto that creature instead.
    1/1


    Messy. Overly complex interactions. Magic has been steering away from cards that give such a great number of options, instead focusing the complexity in card interactions. When I have this in my hand, I'd have to consider tons of variables on current and future plays.

    2 / 5

    Quote from Whitemage57
    Sword Expert 2WW
    Creature - Human Knight [R]

    First Strike, Vigilance
    Sword Expert may block up to two creatures.
    Sword Expert's power doubles when blocking.
    2/3


    A 4/3 first striker blocker creates stalemates (nevermind that it can kill 2 bears). Well, it's rare, so it shouldn't cause too many problems, and its a lousy attacker. I just feel that rare cards should excite you on how good they are at winning the game (even if they are not really), not at stalling the ground.

    2.4 / 5

    Quote from arbitraryarmor
    Brimstone Elemental 1RR [U]
    Creature - Elemental
    Morbid - Whenever another creature dies, put a +1/+1 counter on Brimstone Elemental.
    Remove a +1/+1 counter from Brimstone Elemental: Brimstone Elemental deals 1 damage to target creature or player.
    1/1


    A better Goblin Sharpshooter if you can get it started. Good against tokens. I think it's printable.

    2.7 / 5

    Quote from void_nothing

    Shacklebreak RG
    Instant (U)
    Destroy all Auras you don't control attached to permanents you control.
    Draw a card.



    Flavorful. 3.5 / 5

    Quote from The_Cooler



    Razzmatazz 1R
    [U]Sorcery[/U] [U]
    Kicker 2R
    ~ deals 2 damage divided as you choose between one or two target creatures or players. If ~ was kicked, it deals 4 damage divided as you choose between any number of targets instead.


    Good. Printable, I think. 3 / 5
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] January 13, 2013
    Mirrorling :3mana::symu:
    Creature - Shapeshifter (R)
    You may have Mirrorling enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "Switch this creature's power and toughness" and "Only a single creature with this creature's name can enter combat each turn".
    Every plane is two.
    0/0
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] January 12, 2013
    Izina, Waif in the Old Manor :3mana::symw::symb:
    Legendary Creature - Human (R)
    When you cast Izina or whenever Izina attacks, put a 2/2 white Spirit creature token with Flying into the battlefield.
    Tap an untapped Spirit you control: That spirit fights target creature blocking Izina.
    Tap an untapped Spirit you control: Target spell changes its targets from Izina to that spirit.
    3/1
    Posted in: Monthly Contests Archive
  • posted a message on New Mechanic - "Mightcast"
    I like it. I think it works very well as an alternate cost: one that scales like mana progression.
    On flavor, I can see it casting big green effects, but a white knight... not so much. While White has cooperation, Red is a lot more likely to be impressed / affected by creature's might. Some ideas:
    - Scuplting / freeing a huge rock elemental.
    - Impressing a goblin clan
    - Chaining a Cyclops
    Posted in: Custom Card Creation
  • posted a message on [Daily Card Contest] January 11, 2013
    Train with the Troops :symg::symw:
    Sorcery (R)
    Put a +1/+1 counter on target creature you control and a +1/+1 counter on you. (You assign 1 extra combat damage between creatures that assigned combat damage to you. Your losing life total is 1 lower. On cleanup, if your life total is 0 or lower, it's increased to 1).
    Flashback :2mana::symg::symw:
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Quote from IlGreven
    (and you can't use a trigger, because by the time the trigger goes off, the fight's already happened.)

    'would' without 'instead' makes it a replacement, and the fight still happens.
    "Whenever this would fight, it gets +2/+2 until end of turn."
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    January 10 review


    Quote from MDenham
    Legal Code 4WU
    Enchantment (R)
    Players have hexproof.
    Other permanents have shroud.
    "132.6c—Thou shalt not act on another person. 132.6d—Thou shalt not act on an object."—Excerpts from the Noravian legal code


    A good expansion to Privileged Position, +1 mana, more splashable.
    Hexproof and Shroud on the same card is super weird, specially since hexproof killed shroud. It'd be so much simpler and cooler 'Other permanents and players have hexproof'.
    On flavor, I don't get it. What world is this that has a super strict and enforced legal code sorely on casting spells (only on things, even on your own!) but lets creature fight all the time?
    2.7 / 5


    Quote from AkaiRyu
    Blind Guardian WB
    Creature - Human Knight
    Hexproof.
    Your opponents can not see your hand.
    “I will protect your secrets even if I don’t know you”
    1/2


    Great! use can't (its practically a keyword, its in the rules that it trumps other effects). I think this would be worded differently, or have a medium length reminder, but i'll not speculate.
    3.8/5

    Quote from Whitemage57
    Reinforcement Wish 1GG
    Sorcery - [R]

    Each player, starting with you, may choose a creature card he/she owns from outside the game. Reveal this card, and put it into play. Exile Reinforcement Wish.


    I like this card. I think magic is a game of creatures, and punishing players that won't be heavy on them is good. (Not that I'm one for banning them, Light to 0-creature decks should exist for variety, but should fluctuate from 5% to 30% max in current formats).
    Well, that was my personal philosophy (that'll influence my score of course).
    3.2 / 5 (penalty for using the sideboard. casual players usually don't have them).


    Quote from Link
    Blind Tunneler
    @@
    Creature- Beast Horror (U)
    (@ can be payed only with colorless mana.)
    Whenever Blind Tunneler attacks, put a colorless Cavern land token onto the battlefield tapped. It has "t: Add 1 to your mana pool."
    5/4


    Alone, this card is fun (deck building fingers tingling). Thinking about a format that uses @, I think it could be fun also. I'm not sold on land tokens, but they may be better for the game than that time waster that is library searching, shuffling.
    3.5 / 5


    Quote from arbitraryarmor

    Sunscorch 2RW [U]
    Sorcery
    Sunscorch deals 1 damage to each creature target player controls. Tap those creatues.
    It's hard to fight what you can't see.


    First your botanist was spoiled by the spoiler, now Sunscorch was spoiled by the Fury. Please continue psyching.
    On Sunscorch, this is Wrap in Flames. I need innovation Frown
    2.5 / 5



    Quote from Asrama
    Voice in the Dark 3U
    Creature - Shapeshifter Informant (U)
    Tap three untapped Informants you control: Draw a card.
    3/3

    EDIT: 2k post!


    Congrats on 2k. On Voice... can't really evaluate it in a vacuum.
    2.5 / 5

    Quote from swishh
    Burden of Proof X3UU
    Instant (R)
    Return all nonland permanents to their owners' hands. Target player's maximum hand size is reduced by X this turn.


    Innovative. I like these designs where you go 'how could I make this effect better?' and hit them while they are down.
    3.6 / 5



    Quote from The_Cooler
    Esper Engineer 1UU
    [U]Artifact Creature - Vedalken Wizard[/U]
    :symtap:: Search your library for an artifact card with converted mana cost X or less and put it into your hand, where X is the number of artifacts you control. Shuffle your library afterwards.
    0/2


    Too much searching grinds the game to a halt. Look at this: http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[shuffle]&set=|[%22Innistrad%22]|[%22Avacyn%20Restored%22]|[%22Return%20to%20Ravnica%22]
    All the shufflers from the last sets. None is repeatable without spending resouces.
    That aside, I think its too strong, but I like the artifact buildup flavor.
    2.3 / 5



    Quote from Skyform
    Undying Hunter3BB
    Creature - Vampire [R]
    Flying, Lifelink
    Pay 4 life: return Undying Hunter from your graveyard to the battlefield.
    3/3


    Too good, the lifelink really negates the cost in a nasty, bad way. Discard it early for making it impossible for opponents to compete. I may see it as a mythic (I'd hate).
    2.2 / 5


    Quote from Blood Pet
    Vision of Sadism 3B
    Creature- Horror

    When Vision of Sadism enters the battlefield, target opponent sacrifices a tapped creature.

    2/2

    It kills the vulnerable not because it is easy, but because is is most pleasurable.


    Good flavor, not too exciting.
    2.5 / 5

    Quote from Noatz
    Soultyrant Shade :1mana::symb::symb::symb:
    Creature - Shade (M)
    Other creatures power and toughness cannot exceed Soultyrant Shade's.
    :symb:: Soultyrant Shade gets +1/+1 until end of turn.
    1/1


    Innovative, but unfun. Warps the game's most important part too much for a 4 drop shade.

    2.7 / 5

    Quote from Rudyard
    Wrath of Gideon 2WW
    Sorcery (R)
    Destroy all tapped creatures.
    Rebound


    I like this, but its way too good. Without the rebound, it's the better part of Sunblast Angel. 2 mana more for a 4/4 flier may seem excelent, but that was a 6 drop. This'll be a one sided wrath too many times.
    The rebound is super fun though. I tried to think of fixers, can't get a good one right now... keep at it, this could be a gem.
    3 / 5

    Quote from IlGreven
    Iaijutsu Ronin -- 2RR
    Creature -- Human Samurai (R)
    Bushido 2
    If Iaijutsu Ronin would deal damage to a creature it fights, it deals that much damage plus 2 instead.
    If a creature fighting Iaijutsu Ronin would deal damage to it, prevent 2 of that damage.
    1R,T: Iaijutsu Ronin fights target untapped creature.
    2/3


    Easier: 1R,T: Iaijutsu Ronin gets +2/+2 and fights target untapped creature. That'll save you 30 words.
    Fun.
    2.9 / 5

    Quote from Maokun
    Empty Vessel 1:sym2u::sym2u:
    Artifact (R)
    When a creature dies, Empty Vessel becomes a copy of that creature and gains "if this creature would die, exile it instead, then return it to the battlefield."

    "Carved in the shape of the living, it yearns for a soul to animate it."


    Cool, fun, innovative. 3.8/5.
    Disclaimer : I did not vote for this. This is what happens when you make deeper analysis after voting.

    Quote from Aznathom
    Veiled Sphinx 2UW
    Creature - Sphinx
    Shroud, flying
    As an additional cost to cast Veiled Sphinx, reveal your hand.
    UW: Target opponent names a card. Reveal your hand. If any cards in your hand are the named card, discard them. Else, draw a card.
    2/4


    I get it, but can't really make it into a flavorful idea. "This opens your head, then you'll get new ideas only if you can change your previous notions, unless your opponent gets lucky"...
    Requiring opponent memory on casual is also a minus.
    2 / 5



    Quote from wasoe
    Gilded Lamp 3

    Artifact (U)

    You may choose not to untap Gilded Lamp during your untap step.
    ,T: Put a 3/3 blue Djinn creature token with flying onto the battlefield. When Gilded Lamp becomes untapped, sacrifice that creature.


    Great. Also got better than my previous vote, on deeper gameplay analysis. 3.8 / 5

    Quote from void_nothing
    Hallucibutcher 5BB
    Creature - Nightmare Demon (M)
    Flying
    Whenever a player discards a card, destroy target creature.
    6/6


    Good. (Its hard to get stuff to say about these types of cards. Its -totally printable -requires a certain deck to be good -doesn't really make me excited). 3 /5
    Posted in: Custom Card Contests and Games
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