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  • 1

    posted a message on Sing-along
    Interesting, but that would cycle quite quickly. How about using Join Forces.

    The Drake's Song UW
    Sing-along (As this saga enters and after your draw step, starting and ending with you, each player may pay 1 or 2 mana. If 3 or more mana was paid, put a lore counter. Each opponent that paid also triggers the current chapter. Sacrifice after III.)
    I - Draw a card and gain 2 life.
    II - Create a 2/2 blue Drake creature token with flying.
    III - Put a +1/+1 counter on each creature you control.
    Posted in: Custom Card Creation
  • 1

    posted a message on Sidekick (for disney companions)
    For a Disney set:

    Abu, Partner in Crime R
    Legendary Creature - Ape Rogue (R)
    Human sidekick (If this creature or a legendary human you control would die, you may merge this under that human, or that human over this. The result loses sidekick.)
    Whenever a legendary human rogue you control attacks, create a treasure token.
    1/1

    Sidekicks are like an extra life for legendary humans (unless it's a full board wipe.) And if it's the sidekick who would die, their ability may still survive under a legendary.
    Abu would be good with Aladdin (who would be a human rogue) but if it saves another human, the resulting creature would be a human rogue, so the ability starts working. The sidekick ability is lost, however, so you couldn't keep piling up human cards together.
    Posted in: Custom Card Creation
  • 1

    posted a message on Scroll mechanic
    Heya! I'm still designing for Viperdale, a rival school for Strixhaven. I want to keep the instant / sorcery theme, so here is a mechanic to bolster the triggers: Scrolls.

    Scrolls work much like Adventures, except they are closer to Split cards with Fuse. You get either the Creature or the Sorcery, or both at the same time (in this case, the sorcery becomes a copy and must follow the creature.)
    In equation form:
    Adventure: Creature, --or-- Sorcery then Creature.
    Scroll: Creature --or-- Sorcery --or-- Creature plus copy of Sorcery.



    This allows us to create cards like:

    Rummage 1U
    Instant - Scroll
    (Cast this alone, or as a copy alongside)
    Draw a card.
    --
    Rummaging Thief 2U
    Creature - Human Rogue
    Whenever Rummaging Thief deals combat damage to an opponent, cast a copy of its scroll without paying its mana cost.
    1/2

    So this is a Ophidian with Cycle, but it also cantrips for 3UU, and helps trigger those Magecraft abilities. Also adds a flavor of "a creature, plus its signature spell."


    Grobbler's Curse 2B
    Sorcery - Scroll
    (Cast this alone, or as a copy alongside)
    Target player sacrifices a creature.
    --
    Grobbler, Rot Warlock 4B
    Legendary Creature - Human Warlock
    Deathtouch
    When Grobbler dies, exile it. You may cast Grobbler's Curse alone from exile.
    4/4

    A fun design that works like a backwards adventure. Cast Grobbler first, then its spell. (Or both, and then just its spell.)

    Edit: Like one hout later, I just read Maro's article today! They actually had Scrolls as inside a card during desing! That's so awesome Smile
    Posted in: Custom Card Creation
  • 1

    posted a message on Partner -> Rival
    Yes, paired any creature. I think it can be balanced, because you only get the worse one (unless you go through hoops, or shuffle and get lucky.)

    As for "forcibly", I guess a case could be made for the command-zone replacement effect not applying 'at the start of the game', though on the other hand, I'd expect game rules to apply 'at the start of the game'. But in any case, rule wordings can be expected to 'do something'. No player would expect this drawback to be "unless you don't wanna do it", so it can be relegated to the rules.
    Consider it changed.
    Posted in: Custom Card Creation
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Knickemaker 1W
    Creature - Dwarf Artificer (U)
    As long as Knickemaker is untapped, Knicknacks you control have +1/+1.
    T: Create a 1/0 Knicknack artifact creature token.
    2/2

    The linchpin of a knicknack deck (synergistic with U artifact etb triggers, or B creature death triggers.) Otherwise super parasitic, but it's a nice dream to assemble many knickemakers in limited.

    IIW: From the end of days.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on X Enchantment cycle
    Spawn Cycle XG
    Enchantment
    When Spawn Cycle enters the battlefield, create a 0/0 Hydra creature token with X +1/+1 counters on it.
    4G: If you control no Hydras, return Spawn Cycle to its owner's hand.

    Distilled Flame XR
    Enchantment
    When Distilled Flame enters the battlefield, it deals X damage to any target.
    Sacrifice Distilled Flame: Add RR. Spend this mana only on X costs.

    Study Schedule XU
    Enchantment
    Vanishing X.
    Whenever you remove a time counter from Study Schedule, draw a card.

    Illustrious Command XW
    Enchantment
    When Illustrious Command enters the battlefield, create X 1/1 white Soldier creature tokens.
    Whenever three or more creatures you control attack, gain 3 life.

    Rotten Thoughts XB
    Enchantment
    When Rotten Thoughts enters the battlefield, any player may pay X life and discard a card. If a player does, sacrifice Rotten Thoughts.
    At the beginning of your upkeep, each opponent discards a card.



    Posted in: Custom Card Creation
  • 2

    posted a message on Nobody expects the Ravnican Inquisition!
    Finally, Bolas Secrets revealed! These are snippets from their machinations... I'll post the rest during the week.



    Hint Cards --

    ??? 2UR
    Sorcery (U)
    Search target library for a creature card with power 1 or less, put it onto the battlefield under your control, then that library's owner shuffles it.
    ??? deals damage to target creature equal to the total power of all creatures you control.
    ???

    ??? WBB
    Instant
    Target opponent chooses 2 nonland cards in his or her graveyard and exiles them. You may cast those spells for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast them.

    Quote from BlazingRagnarok »

    Alright, let's see what we've got here:

    First the, uh, Izzet card. That is an Izzet card, right? We have low power-matters, creature count-matters, and a creature tutor/Bribery effect all thrown on a removal spell. Feels very Boros IMO, with the ability to search other players' libraries being the blue characteristic here. Whatever the quest was, its specifications were probably the most likely culprit for the color pie bend. Maybe the quest had something to do with gathering allies and/or banding together to defeat something, with said recruitment not being picky about friend or foe.

    Next, the Orzhov card for a different quest. There are a lot of different mechanics at play in this entry as well, which might suggest that some of the quests carry a good bit of complexity. Here we have grave hate, a punisher effect, and a spell theft mechanic, all on an instant. This could probably be a mono-black card if not for the conditions for entries to qualify as guild-related. This could be an Orzhov approach to some manner of subterfuge, intelligence-gathering, or interrogation. It also uses opposing resources, and punisher effects on Orzhov cards generally evoke extortion. Perhaps this could be an Orzhov means of gravedigging or a shakedown.

    What are your takes on these cards, team Bolas?


    Quote from Superbajt »

    zdtsd is Orzhov, Cantripmancer is Izzet if it helps anybody.
    It would be smart of them to include some red herrings in their cards to make us design to a wrong thing. I don't know if they did.
    I have an idea, but maybe it would be better for some later round. We can make a vanilla, "so the Bolas don't get any information", and just think something up in a flavor text later. But it may backfire if this is actually a good idea for them, and everyone starts doing this :p
    I agree with your comments on cards, Orzhov may be debt collecting.


    Quote from BlazingRagnarok »

    A whole-card red herring would be very dangerous, since the other seven players aren't supposed to communicate with each other. I agree that we shouldn't expect them all to take straightforward approaches all the time, though. Of course, being Gruul, I think I might be expected to be straightforward though. A vanilla card would be extremely cheap, and it would likely get its poster voted out. Putting all of the flavor into the flavor text and name could be interpreted as a lazy way to adapt a Bolas card to anything.

    For our part, we need to pay attention to how much our collaboration shows in the card designs we submit. That means we should split who attempts which quest, since we might lose two members if two of us go all-in on the same, wrong interpretation of a quest. It might also be interesting if one of our six designs were a blind "hail mary" of sorts that can be adapted to the third quest in a pinch, since a dead giveaway for team Bolas is that three player always complete two quests between them.


    Quote from Superbajt »

    OK, my designs:

    BG
    Sorcery
    Target creature you control gains deathtouch until end of turn. It fights target creature you don't control.

    3BG
    Sorcery
    Choose one or both:
    Return a creature card from your graveyard to your hand.
    You may put a creature card from your hand onto the battlefield.

    First may fit Izzet, second may fit Orzhov. Let's get it done quickly, so we finish the game before WAR Grin


    3RG
    Instant
    Sacrifice any number of lands you control. For each land sacrificed this way, create a 4/4 red and green beast creature token with trample.


    1R
    Creature-Viashino Warrior
    Riot
    Bloodthirst 1
    When [CARDNAME] deals combat damage to a player, return it to its owner's hand.


    ____ 1UB
    Enchantment - Aura {U}
    Flash
    Enchant creature
    Whenever enchanted creature becomes tapped, its controller puts a number of cards equal to its toughness from the top of their library into their graveyard.
    1U: Tap enchanted creature.

    This is aimed at the first card as removal

    ____ X(U/B)
    Sorcery {R}
    Surveil X. For each card you put into your graveyard this way, each opponent puts the top card of their library into their graveyard.

    This one is bent towered the second one but is honestly generic enough I feel I could flavor it a couple of ways




    Quote from Cantripmancer »

    Quests:
    1: It has come to our attention that a tiny lost homunculus named Fblthp carries very important information. We need to find this creature pronto, but it could be anywhere.
    2: The entities known as Nephilim have begun stirring again. We know trying to destroy them is futile, so we need a way to contain them for long. Their defining characteristic is their embodiment of many types of magic.
    3: An ally wants to transfer to us a batch of new spells that may help our cause. Help her transfer these spellbooks into our arsenal.

    Superbajt:
    Card 1: This I could see this going for quest 2, but it seems like a weak connection.
    Card 2: Could be flavored as the golgari scouring the undercity for Fblthp

    BlazingRagnarok:
    The only option I see here is saying the beasts in card 1 be used to search for Fblthp, I personally would love the token type switched to boar tokens


    Quote from BlazingRagnarok »
    Oh, I appreciate the ability to change creature types. That makes re-flavoring much easier. Honestly, neither of my cards were real slam-dunks for any of these quests, so I'll have to get by on funny flavor text. My other option was "The Gruul took the suggestion to turn the city upside-down in search of Fblthp literally."

    As Cardz5000 suggested, for my final entry this round I'm fitting my first card to quest 1:

    Frenzied Digging 3RG
    Instant
    Sacrifice any number of lands you control. For each land sacrificed this way, create a 4/4 red and green Boar creature token with trample.
    Fblthp? That's a type of truffle, isn't it?


    Quote from Superbajt »
    Findbroker's Deal 3BG
    Sorcery
    Choose one or both:
    Return a creature card from your graveyard to your hand.
    You may put a creature card from your hand onto the battlefield.
    There's nothing totally lost in a city with findbrokers.


    Quote from Cardz5000 »
    Chains of Paranoia 1UB
    Enchantment - Aura (U)
    Flash
    Enchant creature
    Whenever enchanted creature becomes tapped, its controller puts a number of cards equal to its toughness from the top of their library into their graveyard.
    1U: Tap enchanted creature.
    “Even the Old Gods will fall prey to their own imagination.”
    —Lazav





    (Now Bolas has a Trap quest: Hunting for Krenko)

    2B
    Enchantment (R)
    R, Discard a card: [This] deals 1 damage to each player.
    Hellbent-- 1B: Draw a card. Activate this ability only if you have no cards in hand.

    1G
    Creature - Cat Mutant
    [This] can't be blocked by creatures with lesser power.
    4GG: Adapt 4 (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
    1/2

    Quote from Cardz »
    I'm frustratingly not getting much of a reading on the first card

    the second one looks like might be about getting through a crowd or army

    Quote from Superbajt »
    My two ideas for design: an enchatment that discards hands, then restores a card from graveyard every turn, and a mossdog that can be a beast like the cat or can hunt for Krenko in a pinch. What do you think?


    Quote from Superbajt »

    5BG
    When ~ enters the battlefield, each player discards their hand.
    At the beginning of your upkeep, return target card from your graveyard to your hand.

    4GG
    Creature - Plant Hound
    Undergrowth - When ~ enters the battlefield, choose up to one target creature you don't control. ~ gets +X/+X until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
    3/3


    Quote from Cardz »
    3UB
    Sorcery {MR}
    Search target player’s library for a card and exile it. Then that player shuffles their library.
    Cipher
    If CARDNAME is encoded on a creature, that creature can’t be blocked by creatures with power less than the number of cards exiled with cards named CARDNAME.

    2(U/B)(U/B)
    Creature - ??? {R}
    Whenever one or more cards are put into your graveyard from your library, put that many +1/+1 counters on CARDNAME.
    Remove three +1/+1 counters from CARDNAME: Surveil 1
    1/1




    1: A huge disaster threatens District Five and we need to trigger evacuation protocols, but we lack evidence. You need to cause some disturbance or panic, so we can use it as an excuse in the senate.
    2: Gang activity is up on District Eight. We believe Krenko Mob Boss has relocated to the area. Find him and stop him.
    3: We need to infiltrate an agent in a wealthy household, acting as a servant or pet. They must appear unassuming, but need to reveal a big amount of power when the time is right.
    4: In order to test our magical defenses against DOS attacks (Doubling of Spells attacks), we need some sort of magical effect that can repeat many times.


    Quote from Superbajt »
    I think you should go for 3 with your creature, and I go for Krenko with mine. Really hope Boros will want to hunt for Krenko Grin


    Quote from Cardz »
    I was thinking about using the cipher spell for number 4


    Quote from Superbajt »
    The mechanic Cipher would be perfect for that. I'm not sure if that's the best card with this mechanic for this quest, though. Well, you are the Dimir specialist here Smile

    Hunting Mossdog 4GG
    Creature - Plant Hound (U)
    Undergrowth - When Hunting Mossdog enters the battlefield, choose up to one target creature you don't control. Hunting Mossdog gets +X/+X until end of turn, where X is the number of creature cards in your graveyard, then you may have Hunting Mossdog fight that creature.
    "You, on the roof! You, behind the wagon! I'll be watching from that bush!" - Krenko's last words
    3/3


    Quote from Cardz »
    guess had I know the prompt I would have redoubled my doubling efforts.

    Unassuming Aberration 1(U/B)(U/B)
    Creature — Horror Rogue {R}
    Whenever one or more cards are put into your graveyard from your library, put that many +1/+1 counters on Unassuming Aberration.
    Remove three +1/+1 counters from Unassuming Aberration: Surveil 1 (Look at the top card of your library. You may put that card into your graveyard.)
    “It’s not the things that you don’t understand that will kill you. It’s what you know you understand, but just don’t.”
    —Lazav
    2/2

    Posted in: Custom Card Contests and Games
  • 1

    posted a message on A card I just dreamt of
    I just woke up early, and had to come here to post what I was dreaming about.
    It was a preview article from Maro. I was reading it like "Stop teasing us about 1-mana planeswalkers and show it to us!." But he went into talking about cards inspired by other hasbro properties, and I was like: "It's gonna be a Pony card..." So I clicked on reveal, and saw an Ixalan-flavored card somehow.

    Aitl, Huli and Cocat 1GU
    Legendary Creature - Siren Human Merfolk
    The next time a creature with power 4 or more enters the battlefield under an opponent's control, enthrall it. (Gain control of it until it deals damage.)
    1/4

    And then maro said they couldn't actually make it a Horse.
    I'm not trying to be funny, that actually was the end of the dream. (The only thing I made up right now was the card's name, I don't think the dream had that detail in it.)

    Anyways, the card may have memory issues, so I'll fix that in my awake state:

    Aitl, Huli and Cocat 1GU
    Legendary Creature - Siren Merfolk Shaman
    Aitl, Huli and Cocat enter the battlefield with a +1/+1 counter on it.
    Whenever a creature with power 4 or more enters the battlefield under an opponent's control, remove a +1/+1 counter from this. If you do, enthrall that creature. (Gain control of it until it deals damage. It attacks or blocks each turn if able.)
    2/3

    I also changed enthrall to force it into combat.
    Posted in: Custom Card Creation
  • 2

    posted a message on Nobody expects the Ravnican Inquisition!
    Ravnica needs card designers!
    Can you help defend Ravnica against outside forces that threaten to conquer it? Be careful, some guilds are traitors to the cause!


    Rules:

    Sign up by calling one of the ten guilds to play. You'll have to design cards in that guild's colors. First come, first served, we only have 10 player spots, one for each guild.

    Once we have our ten representatives, I'll private message you with your secret allegiance. You are either one of the 7 Guildpact players, or one of the 3 Bolas players. Everyone must pretend to be Guildpact.

    Those who are Guildpact will also receive three Quests to choose from (the same three quests for everyone.) You must design one card (within your guild colors) that would be very useful to solve that quest. Give it a flavor text that shows your card in action, and PM that card to me. (Don't discuss the quests. You may feed information to the Bolas players!)

    Once I have your 7 cards, I'll PM two of them at random to the Bolas players, but with their names and flavor texts removed. Once they get a chance to examine the cards (hopefully getting clues about the quests), they will each design a card (no flavor for now.) Try to design your card in such a way that you can pretend to have known the quest later.

    When we have the 10 cards (7 with flavor texts, 3 without) I'll reveal the three quests in a post, so the Bolas team may examine them. Now they add flavor text (and possibly change the names of their cards), to better pretend to have known the quests all along. Once they PM me the reflavored cards, I'll post the 10 cards for all to see. Then players may discuss on who is a Bolas guild designer, defend themselves, and vote for a traitor to Exile. The player with more votes is out, and we may continue to another round. Once all the Bolas players are out, or once they may force a tie while voting, the corresponding team wins.

    ---
    Example Quests:
    * A swarm of vampiric bats has overrun part of the Undercity. They are extremely ravenous for blood.
    * We think a ooze shapeshifter has infiltrated the senate. We need to detect it somehow. (It's water-soluble and lightning-resistant.)
    Posted in: Custom Card Contests and Games
  • 5

    posted a message on Flare (De-sparked mechanic)
    I read this theory that War of the Spark will have tons of planeswalkers characters, but printed as legendary creatures, because the Immortal Sun trapped them in Ravnica. So here is a mechanic that could work to make these guys feel unique.

    Jace, Disgraced Guildpact 1UU
    Legendary Creature - Human Wizard (M)
    Flare U (U: If this is a creature, put a +1/+1 counter on it. Until end of turn, it becomes a planeswalker that uses +1/+1 counters as loyalty. Flare only as a sorcery.)
    \-2/: Draw two cards.
    1/4

    Tibalt, Rakdos Novice 1R
    Legendary Creature - Human Wizard (M)
    Flare R (R: If this is a creature, put a +1/+1 counter on it. Until end of turn, it becomes a planeswalker that uses +1/+1 counters as loyalty. Flare only as a sorcery.)
    \-3/: Tibalt deals 3 damage to any target.
    \-3/: Each player discards his or her hand and draws 3 cards.
    2/1


    Posted in: Custom Card Creation
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