2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Lurk (morph variant)
    I know, there's two factors that I think push against that article here:

    1: It's outdated. The 2 mana 2/2 + something extra has gotten much more prevalent nowadays, as have the defense options against it. See Phyrexian Missionary and Coral Colony. So, the negative pressure against playing a 2/2 for 3 which already existed during Tarkir, would be much more damaging to a game plan today.

    2: The morph ability gets tuned down here. The extra cost on unmorphing is very costly in the early game, when you are working with a limited hand, and only dissapears somewhat if it gets to the point where you are holding useless lands.

    Edit: you know what would be fun? If the mechanic was "You may cast this face down as 2/2 creature for two nonblue mana." That puts it in line with current color balance, and would be a fun consideration while drafting. But it adds too much baggage for a little fun.
    Posted in: Custom Card Creation
  • posted a message on Lurk (morph variant)
    V1:

    Megagator 3BB
    Creature - Crocodile (C)
    Lurk 3B (You may cast this face down as a 2/2 creature for two mana of the same color. As it attacks or snaps, you may turn it face up for its lurk cost. Discard a card any time to have this snap.)
    5/5

    This version of Morph is a lot less "Gotcha!" than the original. You should still fear the 2/2 attacker (or blocker) somewhat, but you know a surprise defeat comes with a -1 card tradeoff. For the controller, there is always a choice: pay the card tax to get the surprise, or forgo the trick by revealing at the start of an attack.
    I made it 'two mana of the same color' so it's not a strict upgrade over 3, while still conforming to today's curve standards. That adds 5 words to a lengthy mechanic, though.

    There's also some trouble on the "snap" action, which makes you wonder if it does anything other than allow you to turn face up. I don't think I'm pulling a Bestow, but there would be a couple of expanded rules: Snap is an action that's part of paying the Lurk cost, and can't be done alone.

    V2:

    Megadile 3BB
    Creature - Crocodile (C)
    Lurk 3B, [Discard a card] (You may cast this face down as a 2/2 creature for 2. Turn it face up any time for its Lurk cost. As it attacks, ignore the cost in brackets.)
    5/5

    This version focuses on short text, using cleave terminology. It uses 2 for this compromise Frown
    The lurk reminder is shorter and actually works better, I feel. The "on attack" action would be a replacement effect for rules/online purposes, tied to a face down creature that was declared to cost 2.
    As a bonus, there could be other costs inside the brackets, but I like the idea of a whole set with the same [Discard a card] brackets for cohesion.
    Posted in: Custom Card Creation
  • posted a message on Read...
    Descent into Lichdom 2BB
    Enchantment - Saga
    Read between the lines (As this Saga enters and after your draw step, trigger [*] or add a lore counter. Sacrifice after III.)
    I : Gain 2 life
    II: Create a 2/2 black Knight token with deathtouch and lifelink.
    III: Sacrifice 5 other permanents and gain 5 life.
    [*] Pay 2 life and draw a card.


    Jolly Bunny and the Angel 1WW
    Enchantment - Saga
    Read to sleep (As this Saga enters and after your draw step, if no opponent is willing, trigger [*]. Otherwise, choose a willing opponent and add a lore counter. Sacrifice after III.)
    [I] You and that player draw a card.
    [II You and that player each distribute two +1/+1 counters among creatures.
    [III] You and that player create a 3/3 white Angel creature token.
    [*] Gain 2 life.

    From Rags to Riches 3RB
    Enchantment - Saga
    Read backwards (You may have this Saga enter flipped. As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
    [ I ] Create two 1/1 black Rat creature tokens with deathtouch. [ ɅI ]
    [ II / III ] Sacrifice a token. If you sacrificed a creature this way, draw a card. [ III \ II ]
    [ IV ] Create three treasure tokens. [ I ]






    Posted in: Custom Card Creation
  • posted a message on Suspect - A Mechanic for Sleeper Agents
    Cool flavor. Here's an attempt to make it more like Morph, but keeping the suspense open:

    Pureblade Acolyte 3W
    Creature - Human Paladin (U)
    Suspect 2 (When this enters the battlefield, scry 2, then cast the top card of your library face down mutating this creature. If it's a creature card, turn it face up anytime for its mana cost, then you may have it become the top card.)
    3/2

    It uses mutate to keep the card tucked under the suspect, then it 'unmorphs' and takes over the creature (or not, you could unmorph a lesser creature just for its abilities.)
    Posted in: Custom Card Creation
  • posted a message on Other Creature effect counters
    Stun and shield counters are such a homerun, let's try some other effect counters.

    Unlock Potential 1G
    Instant
    Target creature gets +2/+2 until end of turn. Put a potential counter on it. (If a creature with a potential counter would receive counters, remove all potential counters from it, and double the counters it receives.)

    Intensified Emotions 3R
    Enchantment
    At the beginning of your combat step, you may put a +1/+1 counter or a buildup counter on a creature you control. (If a creature with a buildup counter would trigger one of its own abilities by attacking, dealing damage, or dying, remove all buildup counters from it and that ability triggers an additional time.)

    Fragilize 1B
    Sorcery
    Put two frail counters on target creature. Draw a card. (If a creature with a frail counter would deal or receive damage for the first time in a turn, remove a frail counter from it, and that creature becomes 1/1 until end of turn.)

    Pilgrimage 2
    Sorcery (C)
    Create a 2/2 white Cleric creature token, then put a devoted counter on a creature you control. (It's a counter that adds 1 to any of your devotions.)

    Ready 1U
    Instant
    Target creature you control gains hexproof until end of turn. You may untap it, or put a ready counter on it. (If a creature with a ready counter you control becomes tapped, you may remove a ready counter from it. When you do, untap it.)

    Call of the Savage 1GG
    Sorcery
    Create a 3/3 Beast creature token, then put a muster counter on a creature you control. (If you control a creature with a muster counter on it, you may look at the top card of your library anytime, and you may cast the top card of your library by removing a muster counter from a creature you control that shares a creature type with that card.)


    Primal Energies 1G
    Instant
    Target creature gets +2/+2 until end of turn. You may tap that creature. Then put a manastone counter on a tapped creature you control. (You may remove a manastone counter from an untapped creature you control to pay 1 or a mana of that creature's colors.)

    Shout of the Berserk 1RR
    Sorcery
    Create a 2/2 red Human Berserk creature token with haste, then put a primal counter on a creature you control. (If a creature with a primal counter on it would deal damage, instead remove a primal counter from it and it deals double that damage.)

    Posted in: Custom Card Creation
  • posted a message on Sidekick (for disney companions)
    Abu, Partner in Crime R
    Legendary Creature - Ape
    Human sidekick (0: Exile Abu carried by target legendary human you control. That creature gains indestructible until end of turn.)
    Whenever a legendary human attacks, if it's a rogue or carries this card, create a treasure token.
    1/1

    Now using haunt technology. I think that does 99% of what I wanted.

    Edit: no, wait, if the ability functions while carried, it would trigger for non-carrier rogues. MMMM
    Edit 2:

    Abu, Partner in Crime R
    Legendary Creature - Ape
    Human sidekick (0: Target legendary human becomes Abu's buddy. If it already was, exile Abu and that creature gains indestructible until end of turn.)
    Whenever Abu's buddy attacks, if it's a rogue or this card is in exile, create a treasure token.
    1/1

    Ok, that preserves the intended functionality, but I probably went through a hoop too many to keep it intact.
    Posted in: Custom Card Creation
  • posted a message on Sidekick (for disney companions)
    702.140c As a mutating creature spell resolves, if its target is legal, it doesn’t enter the battlefield. Rather, it merges with the target creature and becomes one object represented by more than one card or token (see rule 724, “Merging with Permanents”). The spell’s controller chooses whether the spell is put on top of the creature or on the bottom. The resulting permanent is a mutated permanent.

    "A permanent has to be on the battlefield to merge", kinda. It takes two to merge: the permanent, and the 'object' that merges with it. See here:

    724. Merging with Permanents

    724.1. One keyword causes an object to merge with a permanent. See rule 702.140, “Mutate.”

    724.2. To merge an object with a permanent, place that object on top of or under that permanent. That permanent becomes a merged permanent represented by the card or copy that represented that object in addition to any other components that were representing it.

    724.2a A merged permanent has only the characteristics of its topmost component, unless otherwise specified by the effect that caused them to merge. This is a copiable effect whose timestamp is the time the objects merged. (See rule 613.2.)

    724.2b As an object merges with a permanent, that object leaves its previous zone and becomes part of an object on the battlefield, but the resulting permanent isn’t considered to have just entered the battlefield.

    I'm playing a bit loose with rule 724.2b, since the 'previous zone' is actually the battlefield (for the object that is getting its 'death' replaced.) Again, I could use Exile as a middle step, but I don't think it's needed.
    No enter the battlefield effect is triggered (again from 724.b) Sacrifice is a nice synergy to have, but I don't think you could fit all three themes in a deck and it being too strong. You'd need sidekicks, legendary humans, sacrifice synergies. Apu + Aladdin is just a silly "combo", and one easily countered with early removal or board wipes.
    Posted in: Custom Card Creation
  • posted a message on Sidekick (for disney companions)
    Oh, I see now, you are trying to save the creature that is dying, I'm specifically not doing that, since I believe the major rules headache would be merging two permanents, with all the memory issues that would imply (what are the timestamps? is it tapped/untapped?), and the other point too, replacing a creature's destruction would be quite weird as well.

    I think merging should be Permanent + Object from outside the battlefield, like mutate (or in the case of Meld, two objects from outside -> one permanent.) On my third post I tried using Exile as an inbetween, but your first post made me do a double take and realize that's not needed. We have 1 permanent + 1 permanent that was destroyed/sacrificed and is in the process of dying (namely getting sent from battlefield to graveyard.) The dying permanent no longer exists, so I think we can skip the exile middle point, and simply send the card/token that's dying to under/over the permanent that remains in the battlefield. That permanent is the base, and retains all the permanent information like timestamps, damage, tapped status, etc (even if it got a new card on top.)

    Now if the permanent dying is a token (due to copying), a rules decision would be made: does it cease to exist before it's merged? I'd rule not, since there is no memory issue, and tokens play nicely with mutate already. But it ceasing to exist is more consistent with a token dying, so it could go the other way.

    I fiddled a bit with the wording to avoid "If you control Abu", but I think it reads better than some alternatives I tried. I'm not saying this ability only works if you control Abu (would be redundant), I'm saying it only works if you control Abu + legendary human.
    Posted in: Custom Card Creation
  • posted a message on Sidekick (for disney companions)
    Right! I retract the ambiguity, one of the objects ceased to exist so it's clear which object was the 'merged' base (and right, I was confusing meld with merge.) I forgot only the top subtypes count, that's too bad. About your version, I still want to save Abu if it would be the one dying. The idea is that in a disney film, the protagonist saves the companion, or the companion saves the protagonist. It can only happen once, but it's not a sacrifice. Think Abu staying on Aladdin's shoulder from now on.

    Here is a new version with your notes. I reworked the second ability so if it's Mulan who kept Abu on her shoulder, the ability starts working for her.

    Abu, Partner in Crime R
    Legendary Creature - Ape (R)
    Human sidekick (If you control Abu and a legendary human, and only one of them would die, you may instead merge it with the other. Keep the human on top. It loses sidekick.)
    Whenever a legendary human you control attacks, if it's this creature or a rogue, create a treasure token.
    1/1
    Posted in: Custom Card Creation
  • posted a message on Sidekick (for disney companions)
    Mmm, there is no currently rules for merging two battlefield objects, I assumed one that begins the merging would simply cease to exist (pending rules revision) to make it similar to the mend rules in mutate (which uses meld.) But you are right, it's ambiguous, both technically meld, so the prevailing object being the non-dying one is not explicit. Revision:

    Human sidekick (If you control Abu and a legendary human, and only one of them would die, you may exile that card instead. Then meld it onto the other creature, with the human on top. It loses sidekick.)

    Posted in: Custom Card Creation
  • posted a message on Sidekick (for disney companions)
    I don't think they are problematic, we have tons of "If x would die, exile it instead." Dying is simply a shortcut to "going from the battlefield to the graveyard" and that's the result of destruction or sacrifice, not part of the process.

    Example:

    Let's say Aladdin receives 5 damage (or is sacrificed.) Aladdin is destroyed (or is sacrificed) and this causes it to go to a graveyard. The replacement effect takes charge, and you merge Aladdin over Abu. The Aladdin object ceases to exist (and any damage on it) so Auras and Equipments also fall from it, and the Abu object suffers a change: now its name is Aladdin, and is a merged creature.
    Posted in: Custom Card Creation
  • posted a message on Sidekick (for disney companions)
    For a Disney set:

    Abu, Partner in Crime R
    Legendary Creature - Ape Rogue (R)
    Human sidekick (If this creature or a legendary human you control would die, you may merge this under that human, or that human over this. The result loses sidekick.)
    Whenever a legendary human rogue you control attacks, create a treasure token.
    1/1

    Sidekicks are like an extra life for legendary humans (unless it's a full board wipe.) And if it's the sidekick who would die, their ability may still survive under a legendary.
    Abu would be good with Aladdin (who would be a human rogue) but if it saves another human, the resulting creature would be a human rogue, so the ability starts working. The sidekick ability is lost, however, so you couldn't keep piling up human cards together.
    Posted in: Custom Card Creation
  • posted a message on Suspend Rework - Chapter X
    Suspend should be a very cool mechanic. Using time as a resource, counterbalancing the needs of the present vs. the pay of the future... But I hated it during Time Spiral, and I think it's its many failings that make it so we haven't gotten an expansion that features the mechanic in a true comeback.

    On the other hand, we have Sagas, which feel a lot like Suspend spells (specially the ones from Kamigawa.) While I would have to pay constant attention to my suspended spells (when??), Sagas feel super intuitive. The following turns are right there! I also think the timing (upkeep vs. main phase) plays a psychological factor. Your main phase is a lot more like the proper start of your turn.

    So, here is a rework of suspend that also delays a spell X turns, but plays with the effect of suspending.




    Rules:

    After you cast a Chapter X, the spell is phased out until you end X draw steps.
    You may use the reminder cards ("Timeline") plus a marker to slot your delayed chapters. Keep them under the corresponding corner, and advance the marker after each of your draw steps. This works like Dungeons and Sagas, making it easy to see what chapters resolve when.


    You don't need to keep advancing the Timeline if there are no future chapters, and you may reset the marker to the start. If a card has Chapter 5-8, you may use two Timelines next to each other.


    Posted in: Custom Card Creation
  • posted a message on Ingredients and Brew
    Revisiting an old idea, cards that represent Ingredients you throw into a pot to mix together.



    In this case, you first cast the creature (or get the card into your graveyard somehow.) Once you have at least two ingredients there, you may start a brew. Choose two or three ingredients in your graveyard, choose their modes, pay their costs, plus an extra X depending on the brew's intensity. The resulting brew is a sorcery that combines the effects. For example, with two bats in your graveyard, you could:

    Pay 1BB for: "Lose 4 life unless you discard a card. Each opponent loses 3 life and you gain 3 life."
    Pay 6BB for: "Each opponent loses 3 life and you gain 3 life. Each opponent loses 3 life and you gain 3 life."
    Pay BB for: "Lose 4 life unless you discard a card. Lose 4 life unless you discard a card." ...well, you may want to get other ingredients into the pot.

    Posted in: Custom Card Creation
  • posted a message on Battle Ready a Mechanic Idea for Planeswalkers
    I was thinking the same as Watchwolf. How about:

    Battle Ready 2 (As this enters, you may remove 2 loyalty from it. If you do, it's a creature.)
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.