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Treasure Cruisin' Amulet's End
 
Magic Market Index for April 19, 2019
  • posted a message on The Marketplace
    In this game, players are trying to make a deck from cards they acquire at the Marketplace. These cards are designed by the other players, who get rewarded if their cards are popular. But among the sellers, there may be some swindlers who are actually designing cards for themselves! So be wary of a card that seems too strong! And try not to get labeled a swindler!

    Rules

    - To sign up, choose a 3 color combination (so, any shard or wedge.)
    - At the end of the game, you need to make a 40 card deck in those colors, but at the start you only own basic lands.
    - For 10 rounds, you can buy cards from the Marketplace. Then you may spend extra gold on the Night Market. Then you build your deck.

    Each Round:

    Design Phase:
    - To begin this phase, I'll post the round's theme.
    - I'll also PM two players to be the round's swindlers. (Totally random, any player may be a swindler at any time.)
    - These swindlers are actually designing a card for their own decks, and players that would buy from a swindler get their gold taken with nothing in return.

    - Each player Private Messages me with their card design, to be sold at the Marketplace.
    - In addition to the Round theme, your design must be at least one of your colors (and no color outside of your identity.)

    Market Phase:

    - After I post the cards, we begin the Market phase.
    - Each player Private Messages me their bids, and name who they believe are Swindlers. (If you are Swindler, you name just one other player.)
    - You can bid on up to three cards each round, from 1 to 3 gold each.
    - After I get all the bids, I announce the results.


    Results:
    - Each player that made the highest bid for a card, pays the price, and gets it.
    - If all players that could bid on your card do so, you get 1 gold (regardless on how much is spent.)
    - If all players that could bid on your card bid 2 or more gold on it, you get an extra 1 gold.


    - If half or more of other players name you as the swindler (even if you aren't!):
    - You don't receive gold from selling this round.
    - If you are actually the swindler, you also don't get your card in your deck, and players who named you as Swindler get to buy it as normal.
    - Each player that guesses a swindler gets 1 gold for swindler caught.

    Tactics:
    If your card is too strong, you'll get named as a swindler, and you won't receive gold that turn. So try to aim for a card that is attractive enough to get bids, but not too strong that you get named a swindler. If you are a swindler, you have an extra incentive to make a strong card, since it goes into your deck, and other players that bid on it lose the gold, and don't get the card... but the same warning applies, try to fly under the radar.


    AFTER 10 rounds:

    - The Night Market: You may spend your leftover gold to buy from these extra cards. Each card costs 3 gold and you may only buy 1 of each (so ending with more than 9 gold is a waste.)
    Lightning Strike
    Divination
    Naturalize
    Mind Rot
    Revitalize

    - Now players build 40-card decks from the cards they've acquired (or designed and swindled.)
    - We'll vote on who we believe have the best decks.
    - For the best two decks, I'll actually print and play a match to determine the final winner. See your cards in action!


    So start Signing up! Pick any 3 colors, but try to be diverse. This game will last for 10 rounds of a week each, so if you can't post on a week, no problem, but you'll be at a disadvantage, having played 1 round less.

    If we get 10-15 players, I'll start round 1.
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    Finally, Bolas Secrets revealed! These are snippets from their machinations... I'll post the rest during the week.



    Hint Cards --

    ??? 2UR
    Sorcery (U)
    Search target library for a creature card with power 1 or less, put it onto the battlefield under your control, then that library's owner shuffles it.
    ??? deals damage to target creature equal to the total power of all creatures you control.
    ???

    ??? WBB
    Instant
    Target opponent chooses 2 nonland cards in his or her graveyard and exiles them. You may cast those spells for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast them.

    Quote from BlazingRagnarok »

    Alright, let's see what we've got here:

    First the, uh, Izzet card. That is an Izzet card, right? We have low power-matters, creature count-matters, and a creature tutor/Bribery effect all thrown on a removal spell. Feels very Boros IMO, with the ability to search other players' libraries being the blue characteristic here. Whatever the quest was, its specifications were probably the most likely culprit for the color pie bend. Maybe the quest had something to do with gathering allies and/or banding together to defeat something, with said recruitment not being picky about friend or foe.

    Next, the Orzhov card for a different quest. There are a lot of different mechanics at play in this entry as well, which might suggest that some of the quests carry a good bit of complexity. Here we have grave hate, a punisher effect, and a spell theft mechanic, all on an instant. This could probably be a mono-black card if not for the conditions for entries to qualify as guild-related. This could be an Orzhov approach to some manner of subterfuge, intelligence-gathering, or interrogation. It also uses opposing resources, and punisher effects on Orzhov cards generally evoke extortion. Perhaps this could be an Orzhov means of gravedigging or a shakedown.

    What are your takes on these cards, team Bolas?


    Quote from Superbajt »

    zdtsd is Orzhov, Cantripmancer is Izzet if it helps anybody.
    It would be smart of them to include some red herrings in their cards to make us design to a wrong thing. I don't know if they did.
    I have an idea, but maybe it would be better for some later round. We can make a vanilla, "so the Bolas don't get any information", and just think something up in a flavor text later. But it may backfire if this is actually a good idea for them, and everyone starts doing this :p
    I agree with your comments on cards, Orzhov may be debt collecting.


    Quote from BlazingRagnarok »

    A whole-card red herring would be very dangerous, since the other seven players aren't supposed to communicate with each other. I agree that we shouldn't expect them all to take straightforward approaches all the time, though. Of course, being Gruul, I think I might be expected to be straightforward though. A vanilla card would be extremely cheap, and it would likely get its poster voted out. Putting all of the flavor into the flavor text and name could be interpreted as a lazy way to adapt a Bolas card to anything.

    For our part, we need to pay attention to how much our collaboration shows in the card designs we submit. That means we should split who attempts which quest, since we might lose two members if two of us go all-in on the same, wrong interpretation of a quest. It might also be interesting if one of our six designs were a blind "hail mary" of sorts that can be adapted to the third quest in a pinch, since a dead giveaway for team Bolas is that three player always complete two quests between them.


    Quote from Superbajt »

    OK, my designs:

    BG
    Sorcery
    Target creature you control gains deathtouch until end of turn. It fights target creature you don't control.

    3BG
    Sorcery
    Choose one or both:
    Return a creature card from your graveyard to your hand.
    You may put a creature card from your hand onto the battlefield.

    First may fit Izzet, second may fit Orzhov. Let's get it done quickly, so we finish the game before WAR Grin


    3RG
    Instant
    Sacrifice any number of lands you control. For each land sacrificed this way, create a 4/4 red and green beast creature token with trample.


    1R
    Creature-Viashino Warrior
    Riot
    Bloodthirst 1
    When [CARDNAME] deals combat damage to a player, return it to its owner's hand.


    ____ 1UB
    Enchantment - Aura {U}
    Flash
    Enchant creature
    Whenever enchanted creature becomes tapped, its controller puts a number of cards equal to its toughness from the top of their library into their graveyard.
    1U: Tap enchanted creature.

    This is aimed at the first card as removal

    ____ X(U/B)
    Sorcery {R}
    Surveil X. For each card you put into your graveyard this way, each opponent puts the top card of their library into their graveyard.

    This one is bent towered the second one but is honestly generic enough I feel I could flavor it a couple of ways




    Quote from Cantripmancer »

    Quests:
    1: It has come to our attention that a tiny lost homunculus named Fblthp carries very important information. We need to find this creature pronto, but it could be anywhere.
    2: The entities known as Nephilim have begun stirring again. We know trying to destroy them is futile, so we need a way to contain them for long. Their defining characteristic is their embodiment of many types of magic.
    3: An ally wants to transfer to us a batch of new spells that may help our cause. Help her transfer these spellbooks into our arsenal.

    Superbajt:
    Card 1: This I could see this going for quest 2, but it seems like a weak connection.
    Card 2: Could be flavored as the golgari scouring the undercity for Fblthp

    BlazingRagnarok:
    The only option I see here is saying the beasts in card 1 be used to search for Fblthp, I personally would love the token type switched to boar tokens


    Quote from BlazingRagnarok »
    Oh, I appreciate the ability to change creature types. That makes re-flavoring much easier. Honestly, neither of my cards were real slam-dunks for any of these quests, so I'll have to get by on funny flavor text. My other option was "The Gruul took the suggestion to turn the city upside-down in search of Fblthp literally."

    As Cardz5000 suggested, for my final entry this round I'm fitting my first card to quest 1:

    Frenzied Digging 3RG
    Instant
    Sacrifice any number of lands you control. For each land sacrificed this way, create a 4/4 red and green Boar creature token with trample.
    Fblthp? That's a type of truffle, isn't it?


    Quote from Superbajt »
    Findbroker's Deal 3BG
    Sorcery
    Choose one or both:
    Return a creature card from your graveyard to your hand.
    You may put a creature card from your hand onto the battlefield.
    There's nothing totally lost in a city with findbrokers.


    Quote from Cardz5000 »
    Chains of Paranoia 1UB
    Enchantment - Aura (U)
    Flash
    Enchant creature
    Whenever enchanted creature becomes tapped, its controller puts a number of cards equal to its toughness from the top of their library into their graveyard.
    1U: Tap enchanted creature.
    “Even the Old Gods will fall prey to their own imagination.”
    —Lazav





    (Now Bolas has a Trap quest: Hunting for Krenko)

    2B
    Enchantment (R)
    R, Discard a card: [This] deals 1 damage to each player.
    Hellbent-- 1B: Draw a card. Activate this ability only if you have no cards in hand.

    1G
    Creature - Cat Mutant
    [This] can't be blocked by creatures with lesser power.
    4GG: Adapt 4 (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
    1/2

    Quote from Cardz »
    I'm frustratingly not getting much of a reading on the first card

    the second one looks like might be about getting through a crowd or army

    Quote from Superbajt »
    My two ideas for design: an enchatment that discards hands, then restores a card from graveyard every turn, and a mossdog that can be a beast like the cat or can hunt for Krenko in a pinch. What do you think?


    Quote from Superbajt »

    5BG
    When ~ enters the battlefield, each player discards their hand.
    At the beginning of your upkeep, return target card from your graveyard to your hand.

    4GG
    Creature - Plant Hound
    Undergrowth - When ~ enters the battlefield, choose up to one target creature you don't control. ~ gets +X/+X until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
    3/3


    Quote from Cardz »
    3UB
    Sorcery {MR}
    Search target player’s library for a card and exile it. Then that player shuffles their library.
    Cipher
    If CARDNAME is encoded on a creature, that creature can’t be blocked by creatures with power less than the number of cards exiled with cards named CARDNAME.

    2(U/B)(U/B)
    Creature - ??? {R}
    Whenever one or more cards are put into your graveyard from your library, put that many +1/+1 counters on CARDNAME.
    Remove three +1/+1 counters from CARDNAME: Surveil 1
    1/1




    1: A huge disaster threatens District Five and we need to trigger evacuation protocols, but we lack evidence. You need to cause some disturbance or panic, so we can use it as an excuse in the senate.
    2: Gang activity is up on District Eight. We believe Krenko Mob Boss has relocated to the area. Find him and stop him.
    3: We need to infiltrate an agent in a wealthy household, acting as a servant or pet. They must appear unassuming, but need to reveal a big amount of power when the time is right.
    4: In order to test our magical defenses against DOS attacks (Doubling of Spells attacks), we need some sort of magical effect that can repeat many times.


    Quote from Superbajt »
    I think you should go for 3 with your creature, and I go for Krenko with mine. Really hope Boros will want to hunt for Krenko Grin


    Quote from Cardz »
    I was thinking about using the cipher spell for number 4


    Quote from Superbajt »
    The mechanic Cipher would be perfect for that. I'm not sure if that's the best card with this mechanic for this quest, though. Well, you are the Dimir specialist here Smile

    Hunting Mossdog 4GG
    Creature - Plant Hound (U)
    Undergrowth - When Hunting Mossdog enters the battlefield, choose up to one target creature you don't control. Hunting Mossdog gets +X/+X until end of turn, where X is the number of creature cards in your graveyard, then you may have Hunting Mossdog fight that creature.
    "You, on the roof! You, behind the wagon! I'll be watching from that bush!" - Krenko's last words
    3/3


    Quote from Cardz »
    guess had I know the prompt I would have redoubled my doubling efforts.

    Unassuming Aberration 1(U/B)(U/B)
    Creature — Horror Rogue {R}
    Whenever one or more cards are put into your graveyard from your library, put that many +1/+1 counters on Unassuming Aberration.
    Remove three +1/+1 counters from Unassuming Aberration: Surveil 1 (Look at the top card of your library. You may put that card into your graveyard.)
    “It’s not the things that you don’t understand that will kill you. It’s what you know you understand, but just don’t.”
    —Lazav
    2/2

    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    As the final day comes to an end, a maniacal laugh resounds in the halls of the Inquisition.
    "Well done, my minions! Now Ravnica will be mine forever!"

    It's a win for Team Bolas!

    Thanks a lot to all participants. This weekend I'll post a retrospective with all the hints given, tentative designs, and masterful reflavoring efforts of Team Bolas. See you around!
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    And we have our last cards!

    Duskmantle Charger 2UB
    Creature - Nightmare Horse {U}
    Haste
    Duskmantle Charger can’t be blocked by creatures with toughness four or greater
    T: Target creature you control can’t be blocked by creatures with toughness four or greater
    2/2

    Thundersong Zealot 1R
    Creature - Goblin Cleric (R)
    Creature tokens can't block.
    1W: Creature tokens your opponents control can't attack this turn. Creature tokens you control get +1/+1 until end of turn.
    "They don't know they're supposed to be afraid of our war-song, don't even comprehend music. Fine. They'll understand when the sound's so loud it cracks their bones." - Mor Kenek, Wojek investigator
    2/1

    Undertaken Evolution 4GU
    Enchantment (Rare)
    Whenever one or more counters are placed on a permanent an opponent controls, you may pay distribute that many +1/+1 counters among any number of creatures you control.
    2GU: Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
    Faced with imminent demise at the hands of the Dreadhorde, the Krasis mutated of their own will to match their strength.

    Quests for Reference:

    1 - The war has started! We need to defeat those lazotep zombie armies. Design something that is good against a deck with a lot of Amass cards.
    2 - The populace is in panic! We need to calm and inspire a big number of Ravnica's citizens, to rally them to our cause. Design a spell or commander for this mission.
    3 - We have a plan for victory! Niv Mizzet has left instructions for the Guildpact, and we need speed or agility to deliver it. Design a vehicle or mount that can traverse the city quickly.
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    I'm very sorry to inform you that a bolas agent was among the rescued prisoners, who got the drop on Cantripmancer. He's been exiled, and team Guildpact mourns another hero. You'll be immortalized along the other martyrs of the war.

    So now only 3 players remain. Either you find the agent among your midst this round, or it's a win for team Bolas (I won't flip a coin with just 2 players.) I'll be sending the quests momentarily. There is a trap quest among them... but I guess it won't do anything, except make it more difficult for Bolas, haha.
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    And the results are in! Team Guilpact scores! superbajt has been revealed to be a Bolas team member.
    Next: your avatars go in their missions (stay safe!) and I'll send the new quests.
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    I don't see a post by zdtsd, maybe you saw a previous round vote?

    Edit: Oh, never mind, I got my error.
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    Voting closed (it was supposed to be yesterday, but problems.)
    Here is my tally:

    void: superbajt
    Cantripmancer: superbajt
    Cardz5000: superbajt
    Superbajt: Subject16
    zdtsd: zdtsd

    Correct?
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    Sure, but I need to set a limit. By this friday, anyone who hasn't commited a vote, votes for themselves.
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    With everyone unvoting, I'll give you more time :p Hopefully we'll be ready by friday.
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    Sorry, I've been busy planning a role playing session for an event tomorrow. Ages 7-13, wish me luck Grin

    Calamity Krasis XGG
    Creature - Hydra Basilisk (Mythic)
    Deathtouch
    Calamity Krasis enters the battlefield with X +1/+1 counters on it.
    2: Move a +1/+1 counter from target creature you control onto another target creature you control.
    All creatures able to block creatures you control with +1/+1 counters on them do so.
    "Request the Boros for assistance. This goes beyond what New Prahv can contain."
    -Lavinia

    0/0

    Nightborn Figment 3(U/B)(U/B)(U/B)
    Creature - Nightmare Illusion {MR}
    When Nightborn Figment enters the battlefield, exile the top six cards of target player’s library and that player’s graveyard.
    Nightborn Figment’s power and toughness are both equal to the number of cards exiled with it.
    Once per turn, you may cast a card exiled with Nightborn Figment, and you may spend mana as though it were mana of any type to cast that spell.
    */*

    Sporeridden Rat 1BG
    Creature - Rat(U)
    Sporeridden Rat enters the battlefield with 3 spore counters.
    (B/G), remove a spore counter from Sporeridden Rat: Choose one:
    -target creature gains menace until end of turn.
    -target creature gets +1/+1 and gains trample until end of turn.
    -target creature gains deathtouch until end of turn.
    In the hands of a skilled fungus-binder, such creature is like a utility belt.
    1/1

    Parhelion Teleport 2RW
    Enchantment (R)
    Flash
    When Parhelion Teleport enters the battlefield, exile up to three target creatures, then return each of them to the battlefield under its owner's control.
    Creatures you control get +1/+0 and have haste.
    "About time they arrived. Don't worry, 'jeks, you'll be shaking hands with a firemane a moment from now." - Mor Kenek, Wojek investigator

    Trinket Medivac 1UR
    Creature - Goblin Cleric (U)
    When Trinket Medivac enters the battlefield, create three colorless artifact tokens.
    1, Sacrifice an artifact: Return target creature you control other than Trinket Medivac to its owner's hand.
    What do they do? I think you miss the point...
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    Nightly report: no trap has sprung this round. Sending quests in a bit.
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    I'm sad to announce that zdtsd is our fourth Guildpact member exiled by the Inquisition. May his spirit continue supporting us from the halls of Vizkopa.

    The end seems near, and Bola's influence now seems everywhere. I will be preparing these rounds quests, meanwhile team Bolas continue their maquinations (with a trap, and who knows if more.)
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    Mmm, given that the deadline was supposed to be catch-all in case not all the votes were casted (which they have been) and I said I'd move forward if all the votes are casted yesterday, I feel like I must abide by those two things.

    Voting closed. My tally is:

    Cardz5000: simic (Subject16)
    Subject16: orzhov (zdtsd)
    void_nothing: orzhov
    Cantripmancer : orzhov
    zdtsd: Boros (Void_Nothing)
    Superbajt: orzhov

    is this correct? I'll post the conclusion later unless I got it wrong.
    Posted in: Custom Card Contests and Games
  • posted a message on Nobody expects the Ravnican Inquisition!
    From the first page in thread:
    2: If votes are tied, only one player is exiled, I'll roll a dice in thread to determine it.


    So, if teams are tied going into a round, team guildpact has a 50% chance if they determine a bolas agent correctly.
    Posted in: Custom Card Contests and Games
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