Temple to Freyalise (Rare)
Legendary Land
: Add to your mana pool. If you control at least three lands with different basic land types, add one mana of any color to your mana pool instead and put a 1/1 colorless sliver creature token onto the battlefield.
not bad, can't tell if it's broken. slivers OP. 9/10
Goblin Ball GamesBRG
Enchantment
At the beginning of each player's upkeep, that player sacrifices a creature. If he or she does, that player puts an X/X red ball creature token onto the battlefield, where X equals the toughness of sacrificed creature. 2, Sacrifice a ball creature: Each opponent loses X life, where X is the ball creature's power. Any player may activate this ability. A frequent competition held between goblin tribes in Jund, the "balls" being kicked around are actually the severed heads of the children of enemy tribes.
Tenacious Augmentation W
Enchantment - Aura UC
Enchant Equipment
Creatures equipping enchanted equipment get +0/+2 and have vigilance.
Rune Coating - If enchanted equipment would be destroyed, destroy tenacious augmentation instead.
Mesmeric Augmentation U
Enchantment - Aura UC
Enchant Equipment
Creatures equipping enchanted equipment cannot be blocked except by walls.
Rune Coating
Extravagant Augmentation B
Enchantment - Aura UC
Enchant Equipment
Creatures equipping enchanted equipment get +3/-1 and have lifelink.
Rune Coating
Piercing Augmentation R
Enchantment - Aura UC
Enchant Equipment
Piercing augmentation deals 2 damage to each creature that blocks a creature equipped with enchanted equipment.
Rune Coating
Rift of the Kaiju :4mana::symu::symu:
Sorcery (R)
Multikicker :2mana::symu:
Put a 6/6 blue Kraken creature token with islandwalk
onto the battlefield. Then put a 6/6 blue Kraken creature
token with islandwalk onto the battlefield for each time
Rift of the Kaiju was kicked.
Interesting concept, but I (and modern WoTC) hate inefficiency.
This card should have replicate - not kicker. Once you understand that, this is nothing more than a blue token producer. Blue does not get such efficient token production. This is a green card at best. 4/10
next: make a card that has something to do with pirates - but isn't a pirate
Remove Scurvy WG
Instant
Remove all -1/-1 counters from target white or green creature. It gets +3/+3 until end of turn.
Next:
Imagine that WoTC decides to launch a pirate set with enemy colored tribes (no allied).
The UR pirates have flying ships and also ride on drakes.
Create the UR Pirate leader (legendary creature - or a planeswalker). He rides a dragon.
Mythmilar, the Sealmage2WUR
Legendary creature - Spirit Wizard MR
Flying, Hexproof
Whenever Mythmilar attacks, you may exile a random card from your hand. If you do, draw a card.
Whenever Mythmilar is put onto the command zone from the battlefield, you may cast a card exiled by Mythmilar without paying it's converted mana cost.
3/5
Thunder Hammer: With that name and effect, and with colored artifacts being a thing, there is no reason that this shouldn't be red.
The assymettrical design bothers me as well.
Nice concept, could use some balancing and rephrasing.
5/10
------
"Something that plays with exiled cards":
New variant of Sensei's Diving top.
Players play with the top card of their libraries revealed.
Tezzert's Divining Top 1
Legendary Artifact
Players play with the top card of their library revealed.
:symw::symu:, :symtap:: Exile the top card of each player's library. Put ~ on top of your library.
:symu::symb:, :symtap:: Each player draws a card. Lose 1 life for each card drawn this way.
Next:
Unless you gave this card an 8/10 or above, rework the card to improve it's design.
If you gave this card an 8/10 or above, make a blood elemental.
Augment (:xmana:: CARDNAME becomes an equipment artifact. Attach it to target creature you control. It becomes a creature again if it's not attached to a creature. Augment only as a sorcery.)
Clubthorn OakentRG
Creature - Treefolk Warrior UC
Wither, Defender
Augment Giant (R/G)(R/G)(R/G)
Equipped creature gets +4/+0 and has wither.
1/4
Carnivorous Engine4(P/B)(P/R)
Artifact Creature - Demon Construct
Trample
At the beginning of your upkeep, sacrifice another creature or tap Carnivorous Engine.
Whenever Carnivorous Engine attacks, artifact creatures you control get +1/+0 for each creature card in your graveyard.
3/6
Bal'zim, Grandthief of Knowledge 2UB
Legendary Creature - Human Wizard Rogue
Level up UB
[1-3] :symtap:: Target player discards a card. If a non-land counter was discarded this way, put a level counter on Bal'zim.
[4-8] Hexproof :symtap:: Target player discards a card. Put a level counter on Bal'zim.
[9+] Hexproof :symtap:: Target player discards a card. Draw a card.
2/4
Niv-Mizzet Awoken4UR
Planeswalker - Niv-Mizzet
[+3] Put two red and blue 1/1 wizard creature tokens onto the battlefield.
[0] Tap any number of untapped wizards you control. Niv-Mizzet deals that much damage to target creature or player.
[-10] Draw any number of cards. Niv-Mizzet deals damage equal to the number of cards drawn this way to each player.
<5>
Thigusha, Sea of MoldsUBG
Legendary Creature - Ooze Fungus MR
Devour 2, Evolve
At the beginning of your upkeep, put an X/X ooze fungus creature token with evolve onto the battlefield, where X equals the number of +1/+1 on Thigusha.
-1/0
Apprentice of Sahr1B
Creature - Human Cleric R
Thrull creatures you control get +1/+1
Discard a card, :symtap:: Put a 1/1 black Thrull creature token onto the battlefield. 1B, sacrifice a Thrull: Draw a card.
0/2
Enchantment
At the beginning of each player's upkeep, that player sacrifices a creature. If he or she does, that player puts an X/X red ball creature token onto the battlefield, where X equals the toughness of sacrificed creature.
2, Sacrifice a ball creature: Each opponent loses X life, where X is the ball creature's power. Any player may activate this ability.
A frequent competition held between goblin tribes in Jund, the "balls" being kicked around are actually the severed heads of the children of enemy tribes.
Next: fix this
Enchantment - Aura UC
Enchant Equipment
Creatures equipping enchanted equipment get +0/+2 and have vigilance.
Rune Coating - If enchanted equipment would be destroyed, destroy tenacious augmentation instead.
Mesmeric Augmentation U
Enchantment - Aura UC
Enchant Equipment
Creatures equipping enchanted equipment cannot be blocked except by walls.
Rune Coating
Extravagant Augmentation B
Enchantment - Aura UC
Enchant Equipment
Creatures equipping enchanted equipment get +3/-1 and have lifelink.
Rune Coating
Piercing Augmentation R
Enchantment - Aura UC
Enchant Equipment
Piercing augmentation deals 2 damage to each creature that blocks a creature equipped with enchanted equipment.
Rune Coating
Cursed Augmentation G
Enchantment - Aura UC
Enchant Equipment
Creatures cannot equip enchanted equipment.
Rune Coating
Ignore the bad ones.
Remove Scurvy WG
Instant
Remove all -1/-1 counters from target white or green creature. It gets +3/+3 until end of turn.
Next:
Imagine that WoTC decides to launch a pirate set with enemy colored tribes (no allied).
The UR pirates have flying ships and also ride on drakes.
Create the UR Pirate leader (legendary creature - or a planeswalker). He rides a dragon.
Sorcery
Each creature deals 1 damage to its controller, then Minion's Uprising deals 1 damage to each creature.
Legendary creature - Spirit Wizard MR
Flying, Hexproof
Whenever Mythmilar attacks, you may exile a random card from your hand. If you do, draw a card.
Whenever Mythmilar is put onto the command zone from the battlefield, you may cast a card exiled by Mythmilar without paying it's converted mana cost.
3/5
The assymettrical design bothers me as well.
Nice concept, could use some balancing and rephrasing.
5/10
------
"Something that plays with exiled cards":
New variant of Sensei's Diving top.
Players play with the top card of their libraries revealed.
Tezzert's Divining Top 1
Legendary Artifact
Players play with the top card of their library revealed.
:symw::symu:, :symtap:: Exile the top card of each player's library. Put ~ on top of your library.
:symu::symb:, :symtap:: Each player draws a card. Lose 1 life for each card drawn this way.
Next:
Unless you gave this card an 8/10 or above, rework the card to improve it's design.
If you gave this card an 8/10 or above, make a blood elemental.
Clubthorn Oakent RG
Creature - Treefolk Warrior UC
Wither, Defender
Augment Giant (R/G)(R/G)(R/G)
Equipped creature gets +4/+0 and has wither.
1/4
Artifact Creature - Demon Construct
Trample
At the beginning of your upkeep, sacrifice another creature or tap Carnivorous Engine.
Whenever Carnivorous Engine attacks, artifact creatures you control get +1/+0 for each creature card in your graveyard.
3/6
Legendary Creature - Human Wizard Rogue
Level up UB
[1-3] :symtap:: Target player discards a card. If a non-land counter was discarded this way, put a level counter on Bal'zim.
[4-8] Hexproof :symtap:: Target player discards a card. Put a level counter on Bal'zim.
[9+] Hexproof :symtap:: Target player discards a card. Draw a card.
2/4
Instant UC
Tap target creature and put two +1/+1 counters on it. It doesn't untap during its owners next untap step.
Planeswalker - Niv-Mizzet
[+3] Put two red and blue 1/1 wizard creature tokens onto the battlefield.
[0] Tap any number of untapped wizards you control. Niv-Mizzet deals that much damage to target creature or player.
[-10] Draw any number of cards. Niv-Mizzet deals damage equal to the number of cards drawn this way to each player.
<5>
Thigusha, Sea of Molds UBG
Legendary Creature - Ooze Fungus MR
Devour 2, Evolve
At the beginning of your upkeep, put an X/X ooze fungus creature token with evolve onto the battlefield, where X equals the number of +1/+1 on Thigusha.
-1/0
Enchantment - Aura UC
Hexproof, Flash
Enchant creature
Enchanted creature is a forest.
It also takes into account tokens and prevents regeneration. Still, it was a bland card so I changed it.
Creature - Human Cleric R
Thrull creatures you control get +1/+1
Discard a card, :symtap:: Put a 1/1 black Thrull creature token onto the battlefield.
1B, sacrifice a Thrull: Draw a card.
0/2
http://magiccards.info/ts/en/106.html