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  • posted a message on Request a Card Based on an Art from Your Imagination!
    Duel at Dusk WG
    Sorcery
    Put a 2/2 white and green knight creature token onto the battlefield. You have have it fight target creature an opponent controls.


    Next:

    A candle is on a study table, but most of it is melted into a goop underneath, that apparently is alive. This "wax elemental" looking thing is looking at you with two big bulbous eyes.
    Posted in: Custom Card Contests and Games
  • posted a message on New mechanic for a BUG wedge tribe.
    Cards are really there just to display the mechanic.
    --------------------------

    Swarm <cost> (If a creature with swarm you control dies, you may reveal this card from your hand and pay <cost>. If you do, put it onto the battlefield tapped.)

    Macula Skirgger (B/G)
    Creature - Zombie Insect {C}
    Swarm 0
    1/1
    The Forager Bands often bring back remenants of pieces of slain enemies, which are stitched in the hive to yield undead Skrig servants to the queen.

    Hive Guardians 1UB
    Creature - Insect Warrior
    Flying, Defender
    Swarm UB
    Whenever another insect dies, put a +1/+1 counter on Hive Guardians.
    3/3

    Forager Band BG
    Creature - Insect
    Swarm (B/G)
    :symtap:: Put target insect in your graveyard on the top of your library.
    2/2

    Hellskag Skrigger 3BB
    Creature - Insect Zombie
    Intimidate
    Swarm
    Regenerate: Sacrifice two insect creatures.
    5/5
    Posted in: Custom Card Creation
  • posted a message on Work that Name
    Giga Bolt G
    Instant
    Put a +1/+1 counter on target creature.
    It gets +2/+2 until end of turn.


    Next:
    Lustful Jin-ji
    Jin-jinese Dragon
    Jig-ganese Dragon
    Pirovo, Shaman of Jig-ga

    Bonus for making two.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Geta-Visor 7
    Artifact - Equipment
    Equip 0
    Geta-Visor cannot be unequipped from equipped creature. If equipped creature dies, destroy it.
    Equipped creature gets +2/+2 and is unblockable, indestructible, and has hexproof.
    Whenever equipped creature deals combat damage to an opponent, that opponent gains control of equipped creature.
    ____________________
    To the user it grants optimal power, at the cost of rampancy.
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Rhogon, the Demystifier 3UW
    Legendary Creature - Elephant Cleric
    Flash, Hexproof
    When Rhogon, the Demystifier enters the battlefield, exile target spell.
    Rhogon gets +X/+X, where X equals exiled spells' converted mana cost.
    3/3


    Next:

    A one CMC legendary that you want to hold off on playing instead of rushing. You do not want to run many creatures in this deck, but lots and lots of non-creature spells. Has to have some mechanic that deals with lands - but no landfall. Colors restricted to: W, U, and R
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Tears of Joy Phyrexian White Mana
    Instant
    Choose a color. Target creature gains protection from that color until end of turn.
    If you lost life this turn, draw a card.
    When desperate times break to yield new hope, the feeling is oft overwhelming.
    Posted in: Custom Card Contests and Games
  • posted a message on Power Creep: The Game
    Amass the Aeons 1UU
    Instant
    Draw three cards, then shuffle two cards from your hand into your library. You may repeat this process any number of times, drawing one card less each time.
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    Alright, I won't judge my own challenges.

    LoL champs:
    http://gameinfo.na.leagueoflegends.com/en/game-info/champions/
    Posted in: Custom Card Contests and Games
  • posted a message on Power Creep: The Game

    Wellness Wellspring :2mana::symg:
    Enchantment - Aura (C)
    Enchant land
    At the beginning of each opponent's untap step, if you have more life than that player, untap enchanted land.
    Whenever enchanted taps for mana, add 1 mana of any color to your mana pool and gain 1 life.

    Wellness Wellspring 1G
    Enchantment - Aura {R}
    Enchant Land
    At the beginning of each opponents untap step, untap enchanted land.
    Whenever enchanted land taps for mana, add 1 mana of any color to your mana pool and gain 1 life.
    Next:

    Fireclaw Boa 5BR
    Creature - Serpent C
    Haste, First Strike
    5/3
    Posted in: Custom Card Contests and Games
  • posted a message on Power Creep: The Game
    So the finished card:

    Landfill Elemental :2mana::symr::symg:
    Creature - Elemental (MR)
    Trample
    When Landfill Elemental enters the battlefield, choose a card type. Landfill Elemental gets +1/+1 for each card of the chosen type in all graveyards.
    Whenever Landfill Elemental deals combat damage to a player, destroy target permanent of the chosen type.
    2/2



    Now next:


    Wurmsfang 3
    Artifact
    :symtap:: Add :symr::symg: to your mana pool. Lose 2 life.
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    If you're stating that I gave the card a poor judgment on purpose, I assure you I did not.

    Nishoba, Phantom Traveler :4mana::symg::symg::symw:
    Legendary Creature - Cat Beast Spirit (R)
    Trample, lifelink
    Antiseptic (damage is dealt to this creature in the form of
    +1/+1 counters)
    3/3

    The name for the mechanic does not make any sense, but otherwise a great card. 9/10
    next: a carousel, bonus points if not an artifact

    Ride Dead Horses 3WB
    Sorcery
    Exile all creatures.
    When another creature dies, return all creatures exiled this way to the battlefield.


    Next: Take a league of legends champion and mix it with your least favorite Pokemon.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Thoughtspike Elemental 3UR
    Creature - Elemental R
    Haste, Flying, Hexproof
    Whenever Thoughtspike Elemental attacks, you may discard a card. If you do, Thoughtspike Elemental gets +X/+0 until end of turn, where X equals that card's converted mana cost.
    Whenever Thoughtspike Elemental deals combat damage to a player, draw a card.
    2/5
    Posted in: Custom Card Contests and Games
  • posted a message on A dividing creature!
    The reason it divides following an attack was less intended to be thematic and more for balance purposes. That is not to say that it does not make sense .On the contrary, you could rationalize that it gathers resources from the opponent after attacking, then can choose to divide - much like a bacterial cell.

    I chose to make copies over tokens very consciously, as I envision this being used in a set specific to using -1/-1 counters. I want a lot of synergy between this and cards like Quillspike. This creature needs to be able to divide, and external mechanisms will allow it to regrow to the same size. See another example of copies being used more effectively than tokens: Chronozoa.
    Posted in: Custom Card Creation
  • posted a message on Instant Coffee Game (read the rules please)
    Bipsy, the Immortal :5mana::symw::symw::symw:
    Legendary Creature - Dragon God
    Flying, horsemanship, double strike, vigilance, indestructible, hexproof
    2/2
    He has always been. Incidentally, natural selection has favored larger dragons for the past 50,000 years.

    A Dragon "God" (Not even an enchantment or devotion related here..) with just a bunch of tacked on abilities. As a 2/2. It's really not that useful. 4/10


    I'll make the tribe: Idiot. But my card won't be Un.

    Village Fool W
    Creature - Human Idiot C
    Each opponent plays with the top card of his or her library revealed.
    If the top card of an opponent's library is a creature, sacrifice Village Fool.
    2/1
    The fools always venture out first.

    Next: A blast from the past with a mechanic from the future.
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    Charizard, the Ember-Dragon :3mana::symr::symr::symr:
    Legendary Creature - Badass Dragon MR
    Flying, Haste, Blaze X (At the end step, you may pay :xmana:. If you do, ~ deals X damage to target opponent dealt damage by ~ this game.)
    At the beginning of the end step, if an opponent was dealt combat damage by ~ this turn, add :symr::symr: to your mana pool.
    "Opponent is hurt by it's burn. Opponent has fainted."
    (5/5)


    I understand that this is supposed to be top down, but that does not mean that it has to be convoluted. Too many mechanics without much synergy. Not sure why blaze needs to be a keyword; in any case the mechanic by itself is too strong. 4/10
    Balu Blastoise 3WU
    Legendary Creature - Turtle Monk
    Islandwalk, Protection from Red
    :symw::symu:, :symtap:: Balu Blastoise becomes indestructible until end of turn. Put a +1/+1 counter on it.
    4/4


    Next: A white legendary dragon that is very small and rides horses. Must have at least CMC 8.
    Posted in: Custom Card Contests and Games
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