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  • posted a message on [Primer] Infect
    Has Simic Charm been discussed yet? It seems like a perfect card for the deck. All three modes are extremely relevant to the game plan of the deck. It can buff, protect, and get rid of blockers. Is the 2cmc the only issue keeping people from playing it? Are 1cmc cards the only acceptable choices? As a 1 of, I think it's like the perfect card for UG builds!
    Posted in: Aggro & Tempo
  • posted a message on Chose Your Poison!
    I'm trying to build a deck that forces an opponent to kill himself.

    Cards that make your opponent choose between a rock and a hard place. Cards like:

    Browbeat
    Dash Hopes
    Lethal Vapors
    Shivan Wumpus
    Forbidden Ritual
    Painful Quandry
    Rakdos Augermage
    Choice of Damnations
    Tyrannize
    Blackmail maybe


    Can you think of any cards, B and R, that fit this theme?
    Posted in: Casual & Multiplayer Formats
  • posted a message on Mono Green Control [casual]
    I want to make a casual deck that runs kind of like an archetypal MBC, but only green.

    Control the board for a while, get mana, play a big, evasive creature and protect it, win the game. Only problem is, I'm not so sure what that creature should be, or the best way to protect it short of Whispersilk Cloak....

    The deck would also have a Winter Orb lock, but play mana rocks and Garruk Wildspeaker so I can haz mana and opponent can't Grin

    Here's the list I've got so far....



    can I PLEASE have suggestions/criticism? also, can I'll need a replacement for Prey Upon if my dude of choice has shroud....
    Posted in: Casual & Multiplayer Formats
  • posted a message on Some Graveyard Questions
    Quote from bobthefunny
    No, moving a spell from the stack to the graveyard is the last step of casting a spell. The spell would not be in the yard at that time.



    No, not only would the reclaim not yet be in the graveyard by the time it resolves; you must select a target when you play the spell, at this time, Reclaim is on the stack, and not in the Graveyard. It is not an eligible target.


    601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell follows the steps listed below, in order. If, at any point during the casting of a spell, a player is unable to comply with any of the steps listed below, the casting of the spell is illegal; the game returns to the moment before that spell started to be cast (see rule 717, "Handling Illegal Actions"). Announcements and payments can't be altered after they've been made.

    601.2a The player announces that he or she is casting the spell. That card (or that copy of a card) moves from where it is to the stack. It becomes the topmost object on the stack. It has all the characteristics of the card (or the copy of a card) associated with it, and that player becomes its controller. The spell remains on the stack until it's countered, it resolves, or an effect moves it elsewhere.

    601.2b If the spell is modal the player announces the mode choice (see rule 700.2). If the player wishes to splice any cards onto the spell (see rule 702.45), he or she reveals those cards in his or her hand. If the spell has alternative or additional costs that will be paid as it's being cast such as buyback, kicker, or convoke costs (see rules 117.8 and 117.9), the player announces his or her intentions to pay any or all of those costs (see rule 601.2e). A player can't apply two alternative methods of casting or two alternative costs to a single spell. If the spell has a variable cost that will be paid as it's being cast (such as an {X} in its mana cost; see rule 107.3), the player announces the value of that variable. If a cost that will be paid as the spell is being cast includes hybrid mana symbols, the player announces the nonhybrid equivalent cost he or she intends to pay. If a cost that will be paid as the spell is being cast includes Phyrexian mana symbols, the player announces whether he or she intends to pay 2 life or the corresponding colored mana cost for each of those symbols. Previously made choices (such as choosing to cast a spell with flashback from a graveyard or choosing to cast a creature with morph face down) may restrict the player's options when making these choices.

    601.2c The player announces his or her choice of an appropriate player, object, or zone for each target the spell requires. A spell may require some targets only if an alternative or additional cost (such as a buyback or kicker cost), or a particular mode, was chosen for it; otherwise, the spell is cast as though it did not require those targets. If the spell has a variable number of targets, the player announces how many targets he or she will choose before he or she announces those targets. The same target can't be chosen multiple times for any one instance of the word "target" on the spell. However, if the spell uses the word "target" in multiple places, the same object, player, or zone can be chosen once for each instance of the word "target" (as long as it fits the targeting criteria). If any effects say that an object or player must be chosen as a target, the player chooses targets so that he or she obeys the maximum possible number of such effects without violating any rules or effects that say that an object or player can't be chosen as a target. The chosen players, objects, and/or zones each become a target of that spell. (Any abilities that trigger when those players, objects, and/or zones become the target of a spell trigger at this point; they'll wait to be put on the stack until the spell has finished being cast.)
    Example: If a spell says "Tap two target creatures," then the same creature can't be chosen twice; the spell requires two different legal targets. A spell that says "Destroy target artifact and target land," however, can target the same artifact land twice because it uses the word "target" in multiple places.

    601.2d If the spell requires the player to divide or distribute an effect (such as damage or counters) among one or more targets, the player announces the division. Each of these targets must receive at least one of whatever is being divided.

    601.2e The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can't be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes "locked in." If effects would change the total cost after this time, they have no effect.

    601.2f If the total cost includes a mana payment, the player then has a chance to activate mana abilities (see rule 605, "Mana Abilities"). Mana abilities must be activated before costs are paid.

    601.2g The player pays the total cost in any order. Partial payments are not allowed. Unpayable costs can't be paid.
    Example: You cast Altar's Reap, which costs {1}{B} and has an additional cost of sacrificing a creature. You sacrifice Thunderscape Familiar, whose effect makes your black spells cost {1} less to cast. Because a spell's total cost is "locked in" before payments are actually made, you pay {B}, not {1}{B}, even though you're sacrificing the Familiar.

    601.2h Once the steps described in 601.2a-g are completed, the spell becomes cast. Any abilities that trigger when a spell is cast or put onto the stack trigger at this time. If the spell's controller had priority before casting it, he or she gets priority.


    so, if my opponent has a 2/3 Tarmogoyf with no instants in any graveyards, and I Lightning Bolt it, it will die?
    Posted in: Magic Rulings Archives
  • posted a message on Some Graveyard Questions
    If I choose to use Primal Command's "shuffle your yard into your deck" ability, will the Primal Command go back into my deck as well?

    Can I use Reclaim, and put THAT Reclaim back on top of my deck?
    Posted in: Magic Rulings Archives
  • posted a message on Shimmer Question
    - Lands phase out
    - Shimmer blows up
    - Do lands phase back in?

    You need card tags in future posts. Read the Forum Guidelines. -Carsten
    Posted in: Magic Rulings Archives
  • posted a message on Shroud and the Graveyard
    I have a Hanna's Custody in play. Can I target artifacts in a graveyard?
    Posted in: Magic Rulings Archives
  • posted a message on Infinite Black Mana
    What are some of the most consistent ways to get infinite black mana in EDH, and what are some fun things to do with it besides Exsanguinate?

    -- edit --

    Green is in the deck, too. And I guess infinite green is fine too Smile
    Posted in: Commander (EDH)
  • posted a message on It's the Haiku thread / Where seventeen syllables / Are all you can use
    Are you named after
    Zam Wessel from Star Wars two?
    I think that you are...
    Posted in: Other Forum Games
  • posted a message on Aura Shards ?
    With Aura Shards on the battlefield and multiple creatures enter the battlefield at once, like with Cobra Trap or something, could I destroy multiple artifacts/enchantments, or do I only get one target?
    Posted in: Magic Rulings Archives
  • posted a message on I really don't get how this combo works

    Sharuum the Hegemon + Sculpting Steel/Phyrexian Metamorph + Disciple of the Vault/Bitter Ordeal = Bringing all opponents to 0 life or Exiling all other players libraries, respectively.


    Anyone mind telling me, step by step, how this is supposed to work?
    Posted in: Magic Rulings Archives
  • posted a message on Dead List
    I am a bit confuse. Can you explain exactly how the infinite damage/infinite mill combos work?
    Posted in: Multiplayer Commander Decklists
  • posted a message on It's the Haiku thread / Where seventeen syllables / Are all you can use
    Wheat Grinder is cool...
    three-hundred-fifty-three posts
    A long way to go!
    Posted in: Other Forum Games
  • posted a message on What made you decide on your general?
    Seshiro the Anointed - when I first heard about EDH, the first thing that came to mind was "OMG SNAKES!!" And Seshiro is the obvious choice!

    Savra, Queen of the Golgari - I was looking at a friend's cards, and saw her. I thought "OMG! Best multi-player card EVAR!" and built a crap budget deck around her sac abilities. The deck has since grown and evolved, and is now my primary deck.

    Karona, False God - I needed a 5 color general for my themed "hotties" deck. It was either Karona, cause she had boobs, or a Reaper King that I wrote on to say "Raper King". I chose the one with boobs.
    Posted in: Commander (EDH)
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