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  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Aura stalker- I like it, exept for the fact that you have to sac an enchantment. if it were an option, then I would like it (In draft) otherwise, I would recommend lowering the cost a bit.

    Wrathful Pyrosaur :2mana::symr::symr:
    Creature- Dragon Beast
    Provoke, Trample
    Wrathful Pyrosaur Attacks each turn if able
    Wrathful Pyrock my only attack if defending player controls an untapped creature.
    :1mana::symr:: Wrathful Pyrosaur deals 1 damage to each creature blocking it.
    2/4
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    doppelbomber- like the name and the effect, but I think it's a bit cheap for what it does. I think just a limit on what kind of creatures it can kill would be nice (ie, royal assasin only kills tapped creatures) and also, something with that powerful of an ability should probably be smaller- like a 1/1

    Rules of Engagement :symw::symw:
    enchantment
    only X creatures may attack each turn, where X is the number of untapped ceatures controlled by defending player
    Posted in: Custom Card Contests and Games
  • posted a message on New Idea for a Set
    vigilant leader- holy crap! compare to orochi eggwatcher, revise, then we'll talk.

    My suggestions- make the token producing ability more expensive, make the tokens smaller, and hey, it can't hurt to make the flipped version a little bit more impressive.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Observant aprentice- nice Idea. however, it is really overcosted considering how hard the condition is to meet. admittedly, it's pretty cool once you do get all of 'em in your graveyard, but really, a 4cc 1/1? just compare it with archivist.
    so if I were to remake this card-
    Observant apprentice :2mana::symu:
    Creature- human wizard
    When ~ comes into play, name an instant or sorcery card.
    At he end of your turn, if there are at least 4 cards with the chosen name in your graveyard, you may those cards on top of your library.
    1/3
    explanations for changes: casting cost- 4 was just too much
    Used comes into play instead of "as~comes into play" because I believe that wording is reserved for cards whose exsistance/ability are dermined by that thing before they come into play. Also used the "at the end of turn.." wording just because it seemed cleaner that way.
    p/t- was just too fragile.
    anyway, I hope I haven't made it broken or anything, but the condition should be relatively difficult to meet, and the apprentice can be eliminated before condition is met, or graveyard can be used.

    Edit (Damn I'm slow): Monk Something. personally, I'd go with colors :symr::symg: (Since red is supposedly the second-best fatty color), but if you want to keep it :symw::symg:, you could make it a 2/3 and give it first strike and/or protection.

    So....

    Reclusive Disciple :1mana::symg:
    Creature- Human Druid
    Put ~ on top of your library: Add :symg::symg: to you mana pool
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Goblin surveyor- hmm. I'm ok with the destroy trigger, but the playing land trigger really feels more green- red generally likes to either play as little land as possible or destroy land. Personally, I think it should be a 2/2 for 1RG. on the other hand, this is stupidly powerful with something like a cycled decree of annihilation, but since there are no (relatively) cheap 'geddons, I think tat it should be fine.
    Edit: equipment hoser- I love the idea: all equipment suddenly have the same card disadvantage characteristics of local enchantments. I don't know whether or not I'd actually play it, but it's a cool idea non the less

    Temporal Riptide :symu::symu:
    sorcery
    Put target non-land Permenant on top of it's owner's library unless that creature's controller returns two other permenants that share a type with the targeted permenant to their owner's hands.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Aether converter- kinda weird. personallly, I don't like removing age counters as an ability cost in this case, because you can simply remove an age counter for 0 mana to untap a land, or you can just remove an age counter each turn to untap a creature or something while only two tapped down permenants, thus negating any drawback (Which it doesn't really need IMO). which makes it essentially: :xmana:, tap two untapped permenants you control: untap target permanent with converted mana cost X or less. Which is kinda boring I would prefer if removing the age counters had an effect that encouraged you to wait as long as possible before removing all of the age counters or sacrifincing for some big, splashy effect. for example:

    Temporal Dam 2 mana
    artifact
    cumulative upkeep- tap 2 untapped permanents tyou control.
    :symtap:, Sacrifice Temporal dam: return X permenants to their owners hands, where X is the number of age counters on temporal dam.

    And now for my card (You can critique that other one if you want as well)

    Concealing mist :2mana::symu:
    enchantment
    Return Concealing mist to its owner's hand: return target permenant you control to its owner's hand.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Lionmane faerie- nice and simple, just the way I like 'em (I <3 good filler)

    Plowshares to swords green mana
    sorcery
    destroy target land. That land's controller may put two 1/1 colorless Townsfolk creature tokens into play under his or her contol.
    Posted in: Custom Card Contests and Games
  • posted a message on New Force of will lets one thing I gotta say.
    well... spellblast wasn't ever really that good, and this is even worse in that respect, plus the fact that the remove card has to be the exact same cmc as what you're trying to counter, means that disrupting shoal will end up sitting in your hand most of the time.
    Posted in: New Card Discussion
  • posted a message on [BOK] green enchant land
    4/4? damn. even without trample, that's still really good. hope all of the other ones in this cycle are as high quality as the red and green ones.
    Posted in: The Rumor Mill
  • posted a message on [BOK] 4 cards from Scrye magazine (with scans)
    sweet.
    Neko-te- Interseting. Enhanced stun ability for all! 2 cents says that there is going to be something snake related in the picture.
    hokori- wheee! winter orb with legs and energy objects. WW will love this.
    mistblade shinobi- cool. very cool. go ninjas!
    Posted in: The Rumor Mill
  • posted a message on [BOK] Shoal Speculation
    ooh! ooh! another random Idea!

    White: Tap X target permenants. they don't untap during their controller's next untap step. a la yosei, the morning star after all, it was said that the white and black ones would be very powerful
    Posted in: Speculation
  • posted a message on Custom Keyword Encyclopedia
    A few random keywords:

    Upgrade [cost] ([cost]: put an upgrade counter on [THIS]. play this ability as a sorcery) As long as [THIS] has an upgrade counter on it, [effect].
    as long as [THIS] has two upgrade counters on it,[secondary effect].
    ...and so on

    think of it as kicker for stuff in play

    stealth # ([this] is unblockable as long as defending player controls # or less untapped creatures)

    Impact [cost]- [effect] (when [this] comes into play, you may pay its impact cost and sacrifice it for its impact effect)

    Rebound [cost]- [effect] (When [this] comes into play, you may pay its rebound cost and return it to your hand for its rebound effect)
    Posted in: Custom Card Creation
  • posted a message on [BOK] Shoal Speculation
    My random speculation:
    Green: Put a +1/+1 counter on each of X creatures (thrive)
    I base this on the fact that the 2 currently known ones are based off spellblast and enrage, both of which cost X(c)
    Unfortunatly, this little theory kind of falls apart once I reach black and white (They don't seem to get many X spells)
    Black: probably -x/-x skelatal scrying varient would be the bomb though
    White: we have damage prevention, lifegain, and killing attackers. whee.
    Put X 1/1 White soldier tokens into play. remove them from the game at end of turn.[/random baseless speculation] nah, it'll probably be something like prevent X damage, maybe divided however you want.
    Posted in: Speculation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I always do enjoy cards that trigger off of whatever your opponent is doing. However, it is quite expensive for a hoser that does nothing on it's own. I'd suggest allowing a +2/+0 p/t boost or a cost drop. like the idea though.

    Truth elemental :symw::symw::symu:
    creature-elemental
    Players play with their hands revealed.
    :symw::symw:, :symtap:: destroy target enchantment
    If a spell or ability would cause a creature's power or toughness to change, that creature's power and toughness does not change instead. (Counters on a creature still have an effect)
    0/4
    Posted in: Custom Card Contests and Games
  • posted a message on Too many cycles?
    I also like cycles, and I don't think there are too many as of yet
    Posted in: New Card Discussion
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