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  • posted a message on [Development] Lux Cannon Control (A/x)
    I've got a mono-blue version of the deck. It started out as UGW proliferate planeswalkers, and eventually boiled down to a Luxrifrilate deck. I won't say it's the most competitive thing around, I run Trisk and Blade of the Bloodchief rather than Wurmcoil Engine, but it's around the same concept, and I'm still fiddling with it.
    Posted in: Standard Archives
  • posted a message on Am I missing something about Fatespinner?
    12/1/2004 If there are multiple phases with the same name in the turn, your opponent skips them all. This is true even if a new step or phase is added to the turn after the ability resolves.


    According to the autocard, both main phases are skipped.

    Followup: Yes he can choose to skip the same phase twice. That is the lame part.
    Posted in: Magic Rulings Archives
  • posted a message on infinite mana combo, can we really do that ? SOM
    I see nothing wrong with that combo from a rules standpoint. The rule you may be thinking of is that you can't make "infinite" mana. You have to choose a finite number.
    Posted in: Magic Rulings Archives
  • posted a message on Bloodchief Artifact W.I.P.
    My biggest problem with combining Bloodchief Ascension with any form of Proliferate is the fact that the Ascension only requires three counters, and red burn gets those counters on far, far easier and far, far cheaper than any of the Proliferate options do.
    Posted in: Standard Archives
  • posted a message on Spreading Seas in Standard?
    I've been meaning to build a Venser, the Sojourner deck, and Spreading Seas is pretty much an auto-include. Card draw, and the ability to shut down their most useful land? Sign me up.
    Posted in: Standard Archives
  • posted a message on oblivion ring vs emrakul
    Oblivion Ring, while on the stack, is an Enchantment spell.

    When Oblivion Ring enters the battlefield, it has an ability which triggers. Triggered abilities are not spells.

    Edit: Why is my post on top?
    Posted in: Magic Rulings Archives
  • posted a message on Protection from colors...
    I will answer your question with four questions:

    1: Does Day of Judgment deal Damage to Emrakul?
    2: Does DoJ Equip/Enchant Emrakul?
    3: Does DoJ Block Emrakul?
    4: Does DoJ Target Emrakul?

    Day of Judgement does none of those things, so Protection will not stop a DoJ. Just remember DEBT.

    Edit: My card tag did not work originally. Apparently I spell judgement differently from Wotc.
    Posted in: Magic Rulings Archives
  • posted a message on Can someone please explain indestructiblity and regeneration to me?
    1: Indestructible maintains its English definition: If something is indestructible, it cannot be destroyed.

    It can be the target of Doom Blade. It can receive damage in battle, even deathtouch damage. It can be the target of Lightning Bolt and have three damage marked on it if it has less than three toughness. None of these things would destroy it, however.

    Nothing can "destroy" an indestructible creature.

    2: You can use the spell "River Boa" on your main phase when you have priority. After it resolves, it will be a creature. I'm not sure how you plan to cast one River Boa multiple times.

    Now, I'm going to assume that, instead of "spell" you mean River Boa's ability. It is an activated ability and can be paid for and activated any time you have priority. If the ability resolves, it will set up a "shield." What this "regeneration shield" does is, the next time the permanent it is on would be destroyed, instead it is NOT destroyed, tapped, all damage is removed from it, and, if applicable, it is removed from combat.
    Posted in: Magic Rulings Archives
  • posted a message on Emrakul vs. Haunt
    That does seems fairly complicated. I'm assuming you're doing all this during your upkeep.

    If I'm seeing this correctly, you'll place Hell's Cartaker's ability on the stack, sacrificing your Thrull as part of the cost. Then, the Haunt ability will be put on the stack on top of it, destroying Emrakul and giving your opponent the 1/1. Then (assuming you targetted Nekrataal with HT's ability), HT's ability will resolve, bringing Nekrataal into play to kill the token.

    Hopefully, you had three creatures over Nether Shadow, which would allow you to return it and swing for the win.

    Edit: My answer is incorrect. See below for the right answer.
    Posted in: Magic Rulings Archives
  • posted a message on Does reanimating count as casting?
    You cast Animate Dead. This is not the same as casting Artisan of Kozilek, so no. It is merely moving the Artisan from one zone to another.
    Posted in: Magic Rulings Archives
  • posted a message on Induestructibles
    Indestructible does not prevent anything, and prevention has nothing to do with indestructibility. I'll say this again: Damage does NOT reduce toughness. "Lethal damage" is merely a term used to describe damage marked on a creature equal to or surpassing that creature's toughness. Lethal damage is not different from damage; damage is damage. There aren't special kinds of damage.

    So, again, an indestructible 3/3 can have four hundred quintillion damage marked on it. It will still be a 3/3, and will continue being a 3/3 until something happens that makes it stop being a 3/3.

    Edit: To further clarify:

    For the sake of argument, let's say we have an indestructible 3/3 with five million damage marked on it. It is still a 3/3. If you play Stabbing Pain on it at this point, it will become an indestructible 2/2 with five million damage marked on it (and also tapped).
    Posted in: Magic Rulings Archives
  • posted a message on Induestructibles
    Afraid your scenario does not work. Damage does not, and has never, reduced toughness. Never, ever. In Magic, being indestructible means one thing and one thing only: It cannot be "destroyed." It can be sacrificed, it can be moved to the graveyard by the game rules, it can be bounced and exiled and phased out. It simply cannot be destroyed.

    An indestructible 3/3 can have ten billion damage marked on it and still have three power and three toughness.
    Posted in: Magic Rulings Archives
  • posted a message on [SOM] Mindslaver's Back
    Ha ha ha! This is fantastic news! I've got four foil Mirrodin Mindslavers, now I'm gonna wait and sell them after their price goes up. I really love this set so far.
    Posted in: The Rumor Mill
  • posted a message on Disagreement on Deathtouch
    Correct me if I'm wrong here, guys, but I was under the impression that, as part of regeneration, a creature is removed from combat. Therefore, you'd only need to regenerate from deathtouch once no matter what. Or am I off base?
    Posted in: Magic Rulings Archives
  • posted a message on 3 Questions /hugs
    Quote from trelium06
    1. Trample vs. Multiple Blockers

    Is the following correct?

    I declare Primeval Titan as an attacker, opponent blocks with 3 White Knights.

    I argued that the first combat ( Primeval Titan vs. White Knight #1 ) does 2 damage to White Knight #1, which is lethal, and tramples 2 damage to the second knight, and tramples 2 damage to the last knight. The result is 3 dead knights, and a titan with 4 toughness remaining.




    1: Good HEAVENS no, that's not how trample or first strike work at all. During the first strike combat damage step, the three knights would do what I like to call "wall of first strike" and assign all six of their damage to the Titan. When it is dealt, it will kill the Titan and the knights will walk away untouched.

    The other two I am not sure on.
    Posted in: Magic Rulings Archives
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