Quote from Negator_402 »You need to learn to write without personal attacks or invectives. Your voice is so weak.
No, the 4th Amendment applies to government search and seizure. However, absent a burden of proof, the public opinion pillory becomes a witch hunt. Gee, did we ever have a history of people being black-balled due to empty allegations on a sensitive subject? Oh yes, the MCCARTHY ERA!
I ask you, on the topic of harassment: who marches in our streets and claims to punch people who are "Nazis"? Is it the "Alt-Right?" No sir, its the Alt-Left. There is no "Punch A Communist" or "Punch A Mujahideen" movement in the US, is there?
It's funny, because your posts include plenty of personal attacks directed at other posters, which I have avoided. Why are you so triggered by this?
By the way, there IS proof, which is why the offending video got taken down by Youtube for violating ToS.
So far I have:
Hyalopterous Lemure
Muck Drubb
Skeletal Changeling
Exiled Bogart Because he looks so sad and lonely
Cursed Monstrosity Its a stretch
Earsplitting Rats
Scrib Nibblers
Dread Spector Googly eyes
Black Cat
That might be all of them, but I could have very well missed some. Muck Drubb really was my inspiration for this, because it looks so goofy
Yes, orcs suck, but you can throw them together and make a reasonably aggressive deck where their drawbacks don't matter, and Ironclaw Orcs was once a tournament staple. The Leeches suck, but not as badly as you would think, as a Leech tribal deck would be five color, so the drawback is minor, and all of them, save for alabaster leech, were pretty good in Invasion block limited. Even surrakar have a nice ophidian synergy that leads to an aggressive, card advantage building deck (though you have to run 4 changelings in order to make your deck 1/3 surrakar).
I'm the sort of guy that loves to make tribal decks out of bad or unused tribes. I sleeve up a djinn deck, an orcs deck, a plants deck, and even a hags deck that wins by throwing old ladies at the opponent. I run foxes and surrakar and drakes and other maligned, under represented, wacky and or pathetic tribes, and I have found ways to make them all work, at least for kitchen table purposes. But Homarids just suck. Even loading up with mana drains and FoWs, Homarids suck, because even after you control the game with some of the best cards ever printed, you still have to win with homarids. The best I could ever hope for with that deck was to mana drain someone and ramp into deep spawn. The only reason I still have that deck is because my playgroup decided it would be funny if I proxied up the power nine and used those in it. The power nine makes it playable on the kitchen table level, but black lotusing into Homarid Warrior is still crap.
Homarids make the Power 9 suck. They are the worst tribe
The downside is that you are only attacking with one creature, so you can basically lose a combat step to a well timed burn spell or unsummon, which can be big since it looks like exalted in m13 is going to want to be aggro. Also the obvious downside of having to attack with only one creature at a time in order to get value out of exalted, meaning the less of them that you have, the worse it is. Its a mildly parasitic mechanic, but not nearly as bad as poison. If you only get one or two exalted dudes, they may usually act like just regular dudes, only buffing occasionally, but a minor upside is still an upside. It was a powerful strategy in alara block, especially in triple shards draft, and as tightly as they playtest core sets for limited, I'm sure it will be useful in M13, since its the featured mechanic, and they wouldnt want it to suck.
do you really just stalk him? You seem to really hate him, and frankly, without context, its disturbing
However, I have an out. I play magic online, not paper magic. I started playing online because not many people near me play, with the exception of my EDH playgroup. To play non-EDH, I turned to MTGO, and its really just great. Well, the program is a turd, but the experience of Magic is unbeatable. There's no vinatage, because of no power nine, but Legacy is fairly healthy on there, an a lot cheaper than in real life. You can get a lot of legacy staples for fairly cheap, especially duals and utility lands, and you're only really going to take a hit on FoW. If I want to play serious magic, I just hop on my laptop, problem solved. You lose out on the social compenent, but thats what casual play is for. NWO sucks for older players, but you can always just go online and get all the old stuff. There is no reserved list online, and almost every card is available. Hell, if you want the social component, just sit around the card table with your laptops, or do like I do and proxy.
tl:dr NWO sucks for certain kinds of players, but MTGO exists and offers an old school experience for those who want it, for comparatively cheap, on-demand.
WotC: ZOMFG SOOOOO0000IOOOO OP!!!111!!! CANT HAZ
Tiago: Ok, how about I design an overpowered (but not broken) 2 drop creature that isn't terribly interesting, but will be a tournament staple and skew Standard slightly?
WotC: An OP Creature!?!?!?!?! <3 <3 <3
WotC later: OH CRAP IT HELPS SPELLS! HOSE NAO!!!!!!!!
Seriously, Snappy is good, very good, and probably a little OP, but its the most fair so far of Wizard's OP 2 drop cycle. Good cards will be printed. Snappy at least forces players to think about deck construction and make smart plays, it does not win you the game on its own. I'd have liked if he was red, or of denying channel got printed, because I feel both would have added more to the game, but snappy isn't a problem. I think of it more as, we got something nice, we could have had nicer, and WotC handled the entire shebang like idiots.