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  • posted a message on Have 95 dollars in store credit at SCG: what should I get?
    I was going to say 633 storm crows, but they apparently do not have that many in stock, even across all editions. Interestingly enough, there is an edition of storm crow that lists for $3, but they are sadly out of stock on that as well.
    Posted in: Magic General
  • posted a message on The counterspell modern deserves
    What, no Foil? I think that would be pretty fair. Forces you to play blue, has a steep drawback (You get 3 for 1ed if you cast it for free), isn't stupidly expensive to hardcast, is a hard counter, and would generally be used as a desperation counter. Its very good, but not OP. I think its a good fit. Heck, I think it would even be a good fit in standard.
    Posted in: Modern
  • posted a message on Uncharted Realms Discussions
    I believe that one of the reasons we're getting these random cards is because its core set season. Core sets are generally very light on lore. Krenko offered a unique opportunity, because he's a core set card that's from the plane we will be visiting next, and he's a legend, so that let Jenna get into some real lore while staying within the core set. I think articles like today's will be par for the course during core set season, and that makes sense, as the core set is really just snippets from the multiverse, so the stories that go with it probably should be too. Once we get into Ravnica, or any block for that matter, I expect her articles will become more focused on the storyline of that plane, with some world building leading up to the release, real solid storyline throughout the lifespan of the block, and 1 or 2 random card stories thrown in every few weeks or so, to let you know there is more going on in the plane than just the main story.
    Posted in: Magic Storyline
  • posted a message on cute (like a puppy) black creatures
    Some really good suggestions here, I can't believe I missed so many from lorwyn!
    Posted in: Magic General
  • posted a message on cute (like a puppy) black creatures
    I like to make offbeat/joke decks. The current joke deck I'm trying out is to make a black deck filled with only adorable creatures. As you can imagine, they're pretty difficult to find. I'm creating this thread to post what I have found, and for suggestions as well. I will edit this post with new discoveries as I make them.

    So far I have:

    Hyalopterous Lemure
    Muck Drubb
    Skeletal Changeling
    Exiled Bogart Because he looks so sad and lonely
    Cursed Monstrosity Its a stretch
    Earsplitting Rats
    Scrib Nibblers
    Dread Spector Googly eyes
    Black Cat

    That might be all of them, but I could have very well missed some. Muck Drubb really was my inspiration for this, because it looks so goofy
    Posted in: Magic General
  • posted a message on Worst Cycles + Worst Tribes in Magic
    nobody has mentioned homarids? They are an absolutely failed tribe. It was obvious that WOTC wanted to use them for the long haul, but they failed so miserably that they got shelved. They are nearly all horrible, with the exception of maybe Deep Spawn, which was actually a reasonable fatty in blue at the time, at least compared to other leviathan type creatures running around back then with severe drawbacks, and whose drawback can actually be used as an upside in some decks, and Viscerid Deepwalker, which is saved by its suspend cost. Niether are good cards, but both are at least marginally playable in limited, while all of the others are just terrible, overcomplicated, messes.


    Yes, orcs suck, but you can throw them together and make a reasonably aggressive deck where their drawbacks don't matter, and Ironclaw Orcs was once a tournament staple. The Leeches suck, but not as badly as you would think, as a Leech tribal deck would be five color, so the drawback is minor, and all of them, save for alabaster leech, were pretty good in Invasion block limited. Even surrakar have a nice ophidian synergy that leads to an aggressive, card advantage building deck (though you have to run 4 changelings in order to make your deck 1/3 surrakar).

    I'm the sort of guy that loves to make tribal decks out of bad or unused tribes. I sleeve up a djinn deck, an orcs deck, a plants deck, and even a hags deck that wins by throwing old ladies at the opponent. I run foxes and surrakar and drakes and other maligned, under represented, wacky and or pathetic tribes, and I have found ways to make them all work, at least for kitchen table purposes. But Homarids just suck. Even loading up with mana drains and FoWs, Homarids suck, because even after you control the game with some of the best cards ever printed, you still have to win with homarids. The best I could ever hope for with that deck was to mana drain someone and ramp into deep spawn. The only reason I still have that deck is because my playgroup decided it would be funny if I proxied up the power nine and used those in it. The power nine makes it playable on the kitchen table level, but black lotusing into Homarid Warrior is still crap.

    Homarids make the Power 9 suck. They are the worst tribe
    Posted in: Opinions & Polls
  • posted a message on Is exalted any good in draft?
    exalted can be very good in draft. It lets you attack profitably with one large guy while leaving your other guys on defense, often giving you close to the power of an alpha strike with all your dudes (since most exalted dudes are weenies), while not forcing you to go all in. Since most are weenies, it also allows you to play a deck with an aggressive early game, attacking with your weenies like a normal deck and maximizing damage while they can get through, and powerful late game threats, in the form of attacking with one creature and getting a bunch of exalted triggers, that lets you compete at any stage of the game. If you have evasive creature, or unblockable creatures, its even better, because you'll be able to get a lot of damage through an otherwise crowded board.

    The downside is that you are only attacking with one creature, so you can basically lose a combat step to a well timed burn spell or unsummon, which can be big since it looks like exalted in m13 is going to want to be aggro. Also the obvious downside of having to attack with only one creature at a time in order to get value out of exalted, meaning the less of them that you have, the worse it is. Its a mildly parasitic mechanic, but not nearly as bad as poison. If you only get one or two exalted dudes, they may usually act like just regular dudes, only buffing occasionally, but a minor upside is still an upside. It was a powerful strategy in alara block, especially in triple shards draft, and as tightly as they playtest core sets for limited, I'm sure it will be useful in M13, since its the featured mechanic, and they wouldnt want it to suck.
    Posted in: Limited Archives
  • posted a message on The State Of Competitive Magic
    Quote from CorpT
    Unfortunately, LBS won't play online because he needs to see the look on someone's face when they're done.



    do you really just stalk him? You seem to really hate him, and frankly, without context, its disturbing
    Posted in: Magic General
  • posted a message on The State Of Competitive Magic
    Wow there are some hostile people on this forum. LBS is right, standard is boring right now. Its a healthy format, but its boring, because it lacks a sufficient variety of deck archetypes. I'm fairly lucky, because I happen to like tempo decks and midrange, so I have fun playing delver, but it gets stale after a while.

    However, I have an out. I play magic online, not paper magic. I started playing online because not many people near me play, with the exception of my EDH playgroup. To play non-EDH, I turned to MTGO, and its really just great. Well, the program is a turd, but the experience of Magic is unbeatable. There's no vinatage, because of no power nine, but Legacy is fairly healthy on there, an a lot cheaper than in real life. You can get a lot of legacy staples for fairly cheap, especially duals and utility lands, and you're only really going to take a hit on FoW. If I want to play serious magic, I just hop on my laptop, problem solved. You lose out on the social compenent, but thats what casual play is for. NWO sucks for older players, but you can always just go online and get all the old stuff. There is no reserved list online, and almost every card is available. Hell, if you want the social component, just sit around the card table with your laptops, or do like I do and proxy.

    tl:dr NWO sucks for certain kinds of players, but MTGO exists and offers an old school experience for those who want it, for comparatively cheap, on-demand.
    Posted in: Magic General
  • posted a message on Ridiculous, game changing, stupid effects
    These are great suggestions. I've put a ton of sweepers in the deck as well, and cards with the propaganda effect. I plan on just playing defense until I get at least one of the wacky cards online.
    Posted in: Commander (EDH)
  • posted a message on Ridiculous, game changing, stupid effects
    I'm looking to build a RWU deck that focuses on stupid effects and randomness that just blows up the game. I want to fill it with cards like Knowledge Pool, Warp World, Eye of the Storm, and Confusion in the Ranks. Rohan will be the commander. The problem is, I don't really know how to search for these cards, so I don't know if I've hit them all. I'm mainly looking for cards that do somethings stupid and confusing, not really a path to victory (I plan on using this deck to shake things up, not win). Does any list of such cards exist?
    Posted in: Commander (EDH)
  • posted a message on Looking back, I would rather have had Denying Channel instead of Snapcaster Mage.
    oh, it would be played, and it would be strong, but it wouldn't be OP or broken. Wizards didn't print it because they thought it would have been OP. It wouldn't, it would just be a great card.
    Posted in: Magic General
  • posted a message on Looking back, I would rather have had Denying Channel instead of Snapcaster Mage.
    Tiago: Hmm... for my invitational card, I'll create an interesting, balanced, playable but not overpowered card that does something that has never been done before, and will be a positive addition to the game without breaking any formats or being oppressive.

    WotC: ZOMFG SOOOOO0000IOOOO OP!!!111!!! CANT HAZ

    Tiago: Ok, how about I design an overpowered (but not broken) 2 drop creature that isn't terribly interesting, but will be a tournament staple and skew Standard slightly?

    WotC: An OP Creature!?!?!?!?! <3 <3 <3

    WotC later: OH CRAP IT HELPS SPELLS! HOSE NAO!!!!!!!!


    Seriously, Snappy is good, very good, and probably a little OP, but its the most fair so far of Wizard's OP 2 drop cycle. Good cards will be printed. Snappy at least forces players to think about deck construction and make smart plays, it does not win you the game on its own. I'd have liked if he was red, or of denying channel got printed, because I feel both would have added more to the game, but snappy isn't a problem. I think of it more as, we got something nice, we could have had nicer, and WotC handled the entire shebang like idiots.
    Posted in: Magic General
  • posted a message on Magic Players that wear Tuxedos to FNM
    This topic just reminds me of Stepbrothers
    Posted in: Magic General
  • posted a message on PH2 Blank Plane?
    Do you think that if enough people start using these in their decks, wizards will print a legit blank plane for plane-chase 3? Something like "Free Parking. Plane: Monopoly"
    Posted in: The Rumor Mill
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