Magic Market Index for March 15th, 2019
 
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  • posted a message on What was playing with Griselbrand like?
    Except Biorythm on a stick has a tap ability and condition to activate him. Griselbrand works exactly the same as bargain except with a body + lifelink.

    Would it have been nice if they had waited a bit more? Sure, but why would they. If they released Worldfire on a stick (ie some creature with some stats and “sacrifice ~: do worldfires effect”) it would likely be banned as soon as the next rotation hit.


    You forgot he can also sit in the command zone Smile
    Posted in: Commander Rules Discussion Forum
  • posted a message on Random Card of the Day: Open the Vaults
    This card is almost good enough for me to briefly consider it for a legend heavy deck before dismissing it and moving on. Almost.
    Posted in: Commander (EDH)
  • posted a message on Painter's Servant
    I do think that PS is the card on that banlist that could most easily come off. It has a good balance of actually adding things to the format while not knocking any of the ban criteria out of the park. Unfortunately it adds a number of griefy interactions, but I don't see many other currently banned cards that would be better candidates (maybe panoptic mirror, whose biggest gameplay issue is being repetitive). Actually, I'd like to see ashnods coupon unbanned so I can recur it infinitely to force an opponent to get me infinite glasses of water.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Random Card of the Day: Open the Vaults
    The key to this guy is his life drain on attack trigger. He's pretty sweet in mardu tokens decks. Between the lifeless and simply using his ability to make everything block a 1/1 while everything else gets through, he can close out games. Dropping him and activating his ability on the same turn can break a stalled board for the win, and while that costs 9 it's par for the course for that sort of effect.
    Posted in: Commander (EDH)
  • posted a message on If you do X, I'm going to scoop
    Quote from Dunharrow »
    So, I definitely have seen some voltron decks scoop when you kill their general. I remember someone scooping to Song of the Dryads once. You know they have interaction to deal with it... they just feel like their whole game plane is ruined and that they cannot salvage a win. I think in that case I keep playing, but a lot of people scoop figuring they will not have fun sitting at the board not doing anything meaningful.

    I say let them, but also that it is lame.


    Yeah this kind of thing sucks. I was at low life, up against a guy with three or four 4/4 angel tokens just waiting for his turn to kill me. I draw Unflinching Courage and cast it on my 6/6 creature...since I had Rafiq of the Many out, this attack was going to gain me a ton of life.

    I couldn't attack the angel token guy since he had Island Sanctuary out, so I look at my other opponent and say, "nothing personal but I need the life." He scoops on the attack so I deal no damage and get no life...I die on the other guy's turn. This kind of "tactical" scooping annoys me.


    I would never play again with a person who scooped to stop me from gaining life. It is so petty.


    Tactical scooping has been eliminated online. If you concede, the damage goes through, after taking into account all blocks that were made. Anything that would trigger, triggers.

    I'm against implementing this IRL because there are scenarios where tactical scooping is appropriate, namely as punishment for breaking a promise. If you agree not to take me out in exchange for removing something that you can't deal with, especially if my doing what you want is what leaves me vulnerable to you, I will scoop out of spite. Dirty play begets dirty play, and I will let you know exactly why I did it and why you should have expected it. If your playgroup has people that regularly spite scoop just because, then it's something that should be implemented.

    I do approve of it's implementation online though. Surprisingly, spite scooping wasn't that much of a problem, but it's annoying to have to spend time playing it out when you've lost because you have to wait on the table to click ok a bunch of times passing priority. Now you can just concede and get it over with without spiting the guy taking you down.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Open the Vaults
    Quote from schweinefett »
    it doesn't seem all that good, i think. I've been a bit underwhelmed by most surveil cards (the sole exceptions being mission briefing and doom whisperer).

    I think i'd be one of those people who'd severely underestimate cards like this though; it's in blue, is hard to kill (bolt-proof), and has an ok ability stuck to it. It sort of smooths your next few draws, and can set up reanimate effects/snapcaster mage shenanigans.



    Notion rain is pretty solid, New Lazav is a good commander, nightveil Sprite is better than expected as a cheap evasive creature useful for damage triggers that surveils when it attacks. Price of Fame is a solid card as well in a format centered around legends. Destroy any commander a d surveil 2 for the price of terror? Sound good. The drawback of it costing 4 to hit a non legend is pretty severe, but at least it's still unconditional instant speed removal with upside. This is also a format where a lot of non commander creatures happen to be legendary, so it has more targets other than the commanders where it costs 2. Considering how key commanders usually are to their decks, firing this off for two is what's typically going to happen.
    Posted in: Commander (EDH)
  • posted a message on A million game study says shuffler is rigged
    Here's the thing, they've had a working shuffler on mtgo for a very long time, but for arena they create a new one and suddenly it has a bias that pushes lands drawn slightly closer to what it would be with an optimal average land count.

    From what I've heard anecdotally, best of 3 matches seem to be going on mostly as normal, while best of 1's have fewer non games where one player just gets mana screwed or flooded. The data in your link seems to show best of 1's showing the observed effect more, so the anecdotes and data seem to be in alignment.

    I'm going to put on my tinfoil hat and turn on the X-Files theme, because I think this is intentional to make best of 1's more viable. The more often you just don't have a chance to play a match because you got mana screwed in one game, the less likely you are to continue with the format, especially for the newer, more casual, and less enfranchised players that best of 1's cater to.
    Posted in: MTG Arena
  • posted a message on Random Card of the Day: Open the Vaults
    Quote from DirkGently »
    All three modes are relevant BUT they are usually all trying to do approximately the same thing - remove something from the battlefield. So despite having 3 modes, it mostly plays like a LESS versatile version of anguished unmaking, which only has one "mode". Yes, you can choose to bounce your own permanent, but that's pretty rare to be the right play. Making it even tougher is that it's 3 colors, which drastically reduces the places you might play it. So overall...it's fine. But I wish one of the modes did something a little less targeted-removal-y. Bant Charm did it way better.

    Just for fun, the other charms, since they also have annoying design flaws imo:

    darigaaz's charm - the design is cute - pick an iconic spell from all three colors and made it modal - but the fact that all three source spells are 1 cmc kiiiind of makes this a bad deal for 3 mana in 3 different colors. Still fine for limited and the versatility is pretty decent, but none of the modes are impactful enough to justify in commander imo, even with the flexibility.

    dromar's charm - This is one of the ones where one mode is clearly better than the rest. Counter target spell is a great mode, even if it's not exactly a great standalone card as a 3-mana cancel. But that's where you'd hope flexibility would save it. And we get...an effect that's rarely playable at 1 mana and an effect that's not playable at any cost. You tried, Dromar.

    Rith's Charm - Rith's might be the second best balanced of the cycles - destroy a nonbasic is on-par for the cost, and 3 tokens is pretty decent too. The damage prevention is a bit boring, but when you need to not die you really need to not die. That said, as a 3-color card where the most frequently useful mode is making a reasonable but not amazing number of tokens, it's a pretty niche card.

    Treva's Charm - Ok seriously, what is that third mode doing? You paid 3 mana to end up down a card? Was it supposed to be draw 2? The other two modes are both decent, but basically just a mirror of Crosis (conditional creature removal + noncreature permanent removal) with a terrible third mode instead of the always-useful-to-some-degree boomerang mode on crosis. Crosis' might slip into some builds at least as a budget option, but given how strong of removal white has, there's really no reason to run this over other options.

    In final analysis, I think most of the charms from this cycle have gotten pretty eclipsed by other options, and I'd be surprised if I wanted to run them for something other than flavor.


    I think in any situation where you have a decision to make between including Anguished unmaking (or any vindicate variant) or Crosis Charm, the answer is obviously Sad Sorin Time. But at this point we are talking 5 color and Breya. The vast majority of the time that either card is being considered, the other is unavailable, and so direct comparisons are generally irrelevant. The real question for Crosis Charm is whether you should run it for flexibility or if you should pick a lane and get a more powerful version or cheaper version of the effect. Should you swap it for Terminate or heroes downfall and just make the slot a creature (maybe also Planeswalker) removal slot? Should you go for smash to smithereens or a buyback or replicate artifact kill spell? Should it be capsize? Maybe you should replace it with a hard counter if you feel like you can afford to rely on answering threats on the stack. If find Crosis Charm works best when you aren't playing a control deck and you thus have limited slots for answers, so you need a flexible answer that can be what you need it to be when you need it. Your going to be holding on to your answers until you absolutely need to use them, and flexibility counts for more here. With enough answer slots in your deck, you are usually better of running some counters and some more efficient answers because your more likely to have what you need.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Open the Vaults
    Quote from tstorm823 »
    Crosis's Charm


    Boomerang/Shatter/Terror. 3 iconic removal spells in one.


    Funny enough, its Doomblade as it can hit artifact creatures, which is of course seems irrelevant because it can hit all artifacts with its third mode, but can come up in some odd corner cases where the creature you want to kill isn't an artifact but could become one in response thanks to Liquid Metal Coating or Memnarch.

    Definitely one of the best charms. Its just so damn versatile, its never really dead and all three modes are relevant. Boros Charm might be the best because of how high impact each mode can be even if they need the right circumstances to truly shine. Bant Charm is probably better than Crosis as well, because its creature kill mode is better (hits everything and tucks!), and countering an instant can be higher impact than a bounce spell, but Crosis is probably 3rd. I actually think Dromar's Charm is the most underrated. Its best mode is 3 color Cancel, true, but your paying for flexibility, and in a pinch it can kill a utility creature or hate bear, and 5 life at instant speed is relevant more often than you'd think.
    Posted in: Commander (EDH)
  • posted a message on Need Interesting general for new deck. Please Apply.
    I always gotta recommend Horobi targeted abilities control. It's pretty cheap, and uses a lot of weakish cards that are good in the decks because they repeatedly target creatures, which causes them to be destroyed by Horobi. You need a few ways to get Horobi back from the yard repeatedly because the deck relies on him and commander tax otherwise gets too expensive otherwise. Volrarhs stronghold is one of the more expensive cards that is highly recommended, Phyrexian Reclamation is a must, anything like that that will repeatedly get your creatures back and help break the synergy. It's a very political deck that also just happens to shut down a lot of creature based combos (like Kiki jiki) and voltron.
    Posted in: Commander (EDH)
  • posted a message on Tournament idea: all-the-Ravinca Blocks
    I think it's helpful to look beyond how the mechanics synergize and into how the guilds have played in each format. Azorious has 3 mechanics that don't really synergize, but it's consistently played as your typical skies deck, with cheap evasive creatures backed by tempo and spot removal, topped with big flying threats. Whether the tempo comes from forecast, detain, or a well timed addendum spell, it's still backing up the evasive weenies.

    Dimir also fills an evasion plus control role in all three formats it's been in. The main issue for it is the weakness of it's dragons maze and gatecrash cards, and how many of it's strong cards in guilds require surveil. Between surveil and transmute though it's easy to find your key cards. I'd imagine it's mill theme would actually be pretty good in this format, as there are strong mill cards in allegiant that Dimir never had access to, not to mention the solid mill spells in gatecrash that were just too slow for that format.

    Those are the two least mechanically synergistic guilds. Boros has radiant as an odd duck but it's other two work wonderful together and Boros has always been the weenies attack guild. Simics mechanics are nonbos with eachother but the overriding theme is creatures benefitting from +1/+1 counters, so the mechanics just work ad different ways to get them on creatures. Rakdos has hell-bent as the odd man out but the aggressive playstyle needed to maximize it's other two mechanics tends to lead to hell-bent naturally, so its more synergistic than it seems at first glance. Orzhov, selesnya, golgari, gruul all have obviously synergistic mechanics, while izzet is just all about instants and sorceries, with it's mechanics being various ways to add flexibility to those spells.
    Posted in: Opinions & Polls
  • posted a message on Ravnica Allegiance (RNA) and War of the Spark (WAR) General Discussion
    What? That makes no sense whatsoever. Ob Nixilis is a plane destroying monster. I see no reason why he be Anti Bolas. Karn spent a lot of time not wanting to hurt anyone at all. Dack who knows.


    In fairness, Ob Nixilis is a plane destroying monster that hates when people screw with him and holds grudges. I'd imagine his reaction to Bolas summoning him to Ravnica to steal the spark that he only recently recovered would be something along the lines of "This dragon is ******* dead."
    Posted in: Magic Storyline
  • posted a message on Random Card of the Day: Open the Vaults
    Quote from 3drinks »
    Quote from Onering »
    some oddball decks like grixis group hug.

    We call that "group slug".


    Sort of kind of. I'm working on my list and will eventually post it, but right now it straddles between hug and slug. Rather than all slug all the time, a lot of my effects are more straight hug or political hug. It's Ludevic and Vial Smasher, but wants Ludevic out earlier
    Posted in: Commander (EDH)
  • posted a message on “Boros sucks” is a culture problem.
    Quote from PhroX »
    Quote from Outcryqq »
    Whomever changed the title to “Boros” from “Boris” I love you. Every time I saw this title, and after the first time I clicked on it and realized the OP meant to type Boros, I felt like I was getting stabbed in the eyeball.


    Booo....

    It was far more interesting with the old title.


    But factually incorrect. Boris players were cool, running around in that ugly shirt and glasses. It was jaws that sucked, too big of a target with a huge melon head that was easy to hit. And odd-job was worse than anything you can do in magic.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Open the Vaults
    This card is a house in the right deck. I also have a sygg deck, built as UB aggro. This is a curve topper. In a format where higher Mana costs are common, he does a lot of damage just from his ability, and a 4/4 fly guy for 4 is a solid enough beater. if you control the top of your library, or even just run a lower than normal average CMC, he's great. He's also great in some oddball decks like grixis group hug.
    Posted in: Commander (EDH)
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