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  • posted a message on Sadness - Tristan Shaun Gregson
    This must be the reason why the editors slowed down his laughs at end of videos. They new he was up to something evil.

    On a serious side, after this he will be quickly disappearing off the map of commonly know magic players. He'll probably be rejected by most players that caught mentions about this.
    Posted in: Magic General
  • posted a message on First Time "Poor Mans" Cube
    Hey all I'm trying to make a cube for the first time and I wanted to try building one with commons/uncommons I currently have an suggestions from people to make it fun. I am probably be playing it with a group of 4-8 usually at the local college. I feel like they could learn for more practices, and it is a personal goal to have fun with it with out going to far out of the wallet.


    Brave the Elements
    Elite Vanguard
    Gideon's Lawkeeper
    Infantry Veteran
    Oust
    Steppe Lynx
    Stave Off
    Slavage Scout
    Soul's Attendant
    Soul Warden
    Angelic Page
    Avacynian Priest
    Celestial Purge
    Journey to Nowhere
    Kor Firewalker
    Lone Missionary
    Pacifism
    Puncturing Light
    Revoke Existence
    Stormfront Pegasus
    Suture Priest
    Arrest
    Lapse of Certainty
    Rebuke
    Voiceless Spirit
    Mausoleum Guard
    Miraculous Recovery
    Serra Angel

    Betrayal
    Brainstorm
    Dispel
    Enclave Cryptologist
    Intervene
    Ponder
    Spell Pierce
    Turn Aside
    Unsummon
    Courier's Capsule
    Counterspell
    Deprive
    Disperse
    Fatigue
    Ice Cage
    Ior Ruin Expedition
    Miscalculation
    Narcolepsy
    See Beyond
    Snap
    Tidal Bore
    Unified Will
    Cancel
    Calcite Snapper
    Chambered Nautilus
    Divination
    Stitched Drake
    Thornwind Faeries
    Weatherseed Faeries
    Stinging Barrier
    Mind Control
    Traumatic Visions
    Vigilant Drake
    Harbor Serpent

    Consume Spirit
    Bump in the Night
    Dark Ritual
    Disfigure
    Fume Spitter
    Guul Draz Vampire
    Pulse Tracker
    Raven’s Crime
    Tormented Soul
    Unearth
    Vampire Lacerator
    Vendetta
    Weakness
    Wring Flesh
    Blister Beetle
    Gatekeeper of Malakir
    Grasp of Darkness
    Smother
    Soul Reap
    Vampire Hexmage
    Vampire Interloper
    Victim of Night
    Cadaver Imp
    Fleshbag Marauder
    Gruesome Encore
    Hideous End
    Infest
    Instill Infection
    Phyrexian Rager
    Tomb Hex
    Falkenrath Noble
    Gravedigger
    Moan of the Unhallowed
    Viscera Dragger

    Fireball
    Heat Ray
    Forked Bolt
    Flame Jab
    Flame Slash
    Galvanic Blast
    Goblin Arsonist
    Goblin Bushwhacker
    Kris Mage
    Dragon Fodder
    Plated Geopede
    Power of Fire
    Puncture Bolt
    Searing Blaze
    Cinder Pyromancer
    Cunning Sparkmage
    Ghitu Slinger
    Goblin Ruinblaster
    Prodigal Pyromancer
    Puncture Blast
    Rolling Temblor
    Seismic Strike
    Staggershock
    Viashino Heretic
    Vithian Stinger
    Oxidda Scrapmelter
    Viashino Cutthroat
    Pitchburn Devils
    Jows of Stone
    Volcanic Dragon

    Arbor Elf
    Avacyn’s Pilgrim
    Caravan Vigil
    Copperhorn Scout
    Nature’s Claim
    Nettle Sentinel
    Prey Upon
    Wild Nacatl
    Ambush Viper
    Explore
    Khalni Heart Expedition
    Rampant Growth
    Borderland Ranger
    Harrow
    Spidery Grasp
    Yavimaya Granger
    Acidic Slime
    Overrun

    Agony Warp
    Qasali Pridemage
    Terminate
    Trace of Abundance
    Anathemancer
    Behemoth Sledge
    Blightning
    Esper Charm
    Fire at Will
    Naya Charm
    Murderous Redcap
    Bituminous Blast
    Borderpost Cycle

    Expedition Map
    Explorer’s Scope
    Spellbomb Cycle
    Armillary Sphere
    Myr Cycle
    Perilous Myr
    Prophetic Prism
    Butcher’s Cleaver
    Tumber Magnet
    Galvanic Juggernaut

    What I'm asking for is suggestions, cards that should just hit the streets, and ideas of cards from generations before I started playing (before Alara). I'm hoping not the bank to much, but mostly some fun commons that can encourage practice.

    Thank you in advance for any assistance and suggestions you make.
    Posted in: Cube Lists
  • posted a message on Heroes of the Plane Studios - DNC and Xeno
    Thank you for the image Grin
    Posted in: Avatar & Sig Shop Archive
  • posted a message on [[Official]] [Developing] UR Tempo
    Here's my 2 cents: I'll stick to lavamancer being the better one, and would be even better if you are in a metagame where there are very few decks with enchantments and artifacts (steel, tokens, humans, etc.) so you can ignore green splash, and use some black symbols and use Forbidden Alchemy. It fuels the lavamancer enough to get some burns going.
    Posted in: Standard Archives
  • posted a message on Heroes of the Plane Studios - DNC and Xeno
    Am I able to request a new sig as the format has switched?
    Snapcaster Mage, M12 Grim Lavamancer, Delver of Secrets+Insectile Aberration, using Sulfur Falls, and Vincent Proce's Zendikar Island/Mountain? (personal preference as I am using those in my deck)
    "Humans, bringing it back"

    Avatar (hope it isn't to much) Delver of Secrets zooming in onto his Insectile Abberation. Maybe just 4 frames
    Posted in: Avatar & Sig Shop Archive
  • posted a message on Standard Kill On Sight Cards
    Quote from TheRogue
    stromkirk noble captian kirk
    mirran crusader leonidas from 300!
    birds of paradise
    liliana of the veil your fantasy x girl friend!
    dungrove elder get er" dun grove!
    bloodgift demon big bob! (with wings)
    almost anything with infect
    sword of feast and famine thanksgiving day sword! or black death sword!
    stormblood berserker the auqateen hunger force guy with an AXE!
    doomed traveler
    moorland haunt
    geist of saint traft aka president taft!

    You don't have to kill anything with infect, just race 'em. It isn't that hard to do unless they use Lashwrithe

    The creatures that are hard to kill are the creatures you need to kill on sight.
    Posted in: Standard Archives
  • posted a message on Standard Kill On Sight Cards
    I would say Inkmoth Nexus is a good target if you are playing against Kessig or Steel. If you are running a burn deck you would want to kill any lifelink right away or you'll be short of the kill.
    Posted in: Standard Archives
  • posted a message on First Magic Deck you Constructed
    8 Packs of Shadowmoor, Bant colors, control, using my rares to kill.
    First real some what competitive deck was Esper Sharrum Legendary Rule.
    Posted in: Opinions & Polls
  • posted a message on Slow Players, and Amount of Time to Give
    You know those players, heck there is even a famous Pro Player that has been banned for doing it, and you've faced them one time or another. They play slow so they can obtain a draw or a 1-0 win if they make game one drawn out. A lot of people dislike them but you can't just jump and say no to what their doing, but I want to know, how much time you'ld give them before you prompt them to figure it out and play their cards, and/or call the judge to get them a fear of DQ. I know some people may feel different depending on FNM, GP, PTQ, and higher, but how long is too long?

    Also some games can get dragged out due to how the draw goes, and that is no big deal if game passes the limit as long as each of you keep moving.
    Posted in: Opinions & Polls
  • posted a message on [Official - G/W Tokens] Budget discussion thread
    I think I am heading this way if Tempered Steel is still going to have problems with threats of artifacts being on people's views so I want to know, with out Elspeth, Garruk, etc. would Origin Spellbombs be an idea for the deck?
    Posted in: Standard Archives
  • posted a message on Ascension, Swath, or Both?
    I'm in a split decision of what I want to use in Modern. I loved Pyromancer Ascension when it was first printed, but I would like to try the storm of Pyromancer's Swath. I was wondering what people would pick first or if both was relyable in others testing before I focus on one or the other.

    Positives:
    Swath wants storm and Ascension has the copies of draw and ramp to support your count (doesn't multiply your count)
    Both can go off with out the other

    Negatives:
    Swath wastes space for Ascension
    Ascension doesn't make Grapeshot as strong as Swath

    I want to know points of views, one or the other? Both?
    Posted in: Modern Archives
  • posted a message on Transform, Dangerous for MTG :(
    It's a big fail with draft reasons is all I have to say.
    Posted in: New Card Discussion
  • posted a message on Modern Daily Results
    Yeay Double Pyromancer I'm in!
    Posted in: Modern Archives
  • posted a message on [Official]- Tempered Steel Budget Discussion
    Quote from DeadRed
    I run a similar list My only changes are:
    +4 Steel Overseer
    +4 Buried Ruin
    +2 Plains
    -4 Spined Thopter
    -4 Contested War Zone
    -1 Glint Hawk
    -1 Glint Hawk Idol

    It runs well and is easy on the budget. I think you need the overseer for additional pump possibilities.

    I'll probably have to run and get my Steel Overseer then Grin
    Posted in: Standard Archives
  • posted a message on Ponder vs. Preordain
    Halimar Depths first as that is a temporary Ponder (and loves Gitaxian Probe if you run that), otherwise Ponder so you can shuffle before you preordain, not after.
    Posted in: Standard Archives
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