They were supposed to come to my school a few months ago when my school was performing The Laramie Project. Even though they caused a huge stir and created quite a backlash here of would-be anti-protesters, the WBC never showed up. I'm not saying they will be no-shows at your school too, but there's a good chance nothing will happen. Best of luck if they do show up.
This is difficult. In a state of Ceteris Peribus, this would probably be true. But there are many many factors that go into any one single event and factors that go into those factors. The Enlightenment era had much farther reaching and longer lasting affects than the French Revolution and the French Revolution had many more causes than the Enlightement philosophies.
Echoing Dr. Jeebus, we can only know how an event has affect a certain time period in retrospect, which in my opinion is the true bane of historical study.
The allies had already been firebombing the crap out of German cities for quite some time towards the end of the war.
Really there were two reasons, according to then Secretary of Defense McNamara in a very interesting documentary I watched last year, that the Americans dropped the nukes on those two Japanese cities. For one, we knew how much our little romp through the south-pacific cost, both in lives and resources and realized that if the Japanese fought that hard for those islands, they were going to fight twice as hard to defend their homeland. We would never have won a ground assault on Japan. And if we did attack on the ground, it might have given them incentive to not surrender to us, which they were planning to even before their cities were bombed.
The second reason, which I have forgotten quite a bit about, but there might be some info if you look for it, is that it was an experiment. The government chose 6 cities in Japan that would be targets for an attack. They wanted to see what the effects would be on such a large amount of people in a confined area as a result of a nuclear weapon detonating in the area. I forget the rest, but that's the basics as i recall them.
The city in which I live used to be a huge auto parts manufacturing center, with Guide, Delco Remey and GM all having major factories here at one time. I belive that in the 70's and 80's there were somewhere between 30,000 and 50,000 people working in one of those factories. Just last year the final company, Guide, closed shop and left town, leaving close to 5,000 people out of a job. My city is dying, and yet I would not bring those factories back if I could.
The industry is dying, there is a shift in America from industrial based manufacturing to a service and technologically based economy. They dug their own grave, letting people with little to no education past high school work for good wages and full benifits. They built cars that were inefficient and could not compete with foreign manufactureres. We cannot afford to pump money into a dying industry. What we should be doing is investing in creating new jobs in successful industries and educating our youth who, as cliche as this sounds, are the future of our country.
Its down to around 1.80 in central Indiana, at least north of Indianapolis. And the outlying areas around Indy (Fishers/Carmel/etc) have been close to 30 cents cheaper than where I'm at.
I'm sorry, but youve been playing it wrong. Here, try reading it again; Quirion Dryad. It doesnt care how many colors it has, just that it has colors. It doesnt say, "Whenever you play a blue, black, white, or red spell, put a +1/+1 counter on Quirion Dryad for each color in that card's converted mana cost". It just says to put one counter on when the spell is played.
Having played both, wake thrasher dies much easier in the mid game than a dryad because during your opponents turn hes usually only a 1/1 and much more likely to die to burn than the dryad who pumps permanently instead of temporarily.
Its a risk your going to have to take playing any significant threats. But when it gets through, if your still playing spells, it can be a 7/7 or up every turn, just one turn after playing it. Or if they foolishly let it sit for a turn, Thrasher + Loxodon Warhammer = win, period. What happens with your dryad when your in topdeck mode (which you will be sometimes, I dont care how much card draw you have) and drawing lands, even if not then its still only a +1/+1 every turn maybe. If you need to, to get those last points of damage through when you can, you can also just take some mana burn at the end of their turn to win on yours.
Its also not the weaksauce when you play it, becoming a 4/4 the next turn, Dryad sits pretty small for a couple of turns, even if you do land it turn 2.
With dryad, yes UG is too slow. Without however, and using wake thrasher instead (because it grows too) like I do with my UGw it works pretty well. Though you guys are still trying to make the dryad work. I say, if you can find a good color combination, then it doesnt really matter as long as you can make it work for you.
If a grow deck becomes viable, I sincerely doubt it will feature the dryad. Most likely Wake Thrasher or maybe even the new Manaplasm, which works similarly to wake thrasher but you cant take mana burn ftw with it. The dryad is just too, slow I think.
Ive been running a UGw Miracle Grow deck for about a month now with mixed results. The main problems are getting rid of threats and applying pressure at the right times. I also decided that Quirion Dryad was inferior to Wake Thrasher, which is superior in almost every situation. I really think for it to work it will have to become a midrange deck (similar to mine) splashing white and black for some new Alara goodness.
Recently I've mostly played against Quick and Toast, Merfold, and Revillark with some elves and random stuff sprinkled in. I have yet to see Seismic Swans or Red Deck Wins.
The GBw Rock deck from RAvnica standard that wizards decided to name "Roxodon Higherarch" was pretty stupid. I never really got that name, why didnt they just call it GBw Rock?
Echoing Dr. Jeebus, we can only know how an event has affect a certain time period in retrospect, which in my opinion is the true bane of historical study.
Really there were two reasons, according to then Secretary of Defense McNamara in a very interesting documentary I watched last year, that the Americans dropped the nukes on those two Japanese cities. For one, we knew how much our little romp through the south-pacific cost, both in lives and resources and realized that if the Japanese fought that hard for those islands, they were going to fight twice as hard to defend their homeland. We would never have won a ground assault on Japan. And if we did attack on the ground, it might have given them incentive to not surrender to us, which they were planning to even before their cities were bombed.
The second reason, which I have forgotten quite a bit about, but there might be some info if you look for it, is that it was an experiment. The government chose 6 cities in Japan that would be targets for an attack. They wanted to see what the effects would be on such a large amount of people in a confined area as a result of a nuclear weapon detonating in the area. I forget the rest, but that's the basics as i recall them.
The industry is dying, there is a shift in America from industrial based manufacturing to a service and technologically based economy. They dug their own grave, letting people with little to no education past high school work for good wages and full benifits. They built cars that were inefficient and could not compete with foreign manufactureres. We cannot afford to pump money into a dying industry. What we should be doing is investing in creating new jobs in successful industries and educating our youth who, as cliche as this sounds, are the future of our country.
I usually just turn on my ihome, set the sleep timer for an hour and let dave or mayer do the talking.
Its a risk your going to have to take playing any significant threats. But when it gets through, if your still playing spells, it can be a 7/7 or up every turn, just one turn after playing it. Or if they foolishly let it sit for a turn, Thrasher + Loxodon Warhammer = win, period. What happens with your dryad when your in topdeck mode (which you will be sometimes, I dont care how much card draw you have) and drawing lands, even if not then its still only a +1/+1 every turn maybe. If you need to, to get those last points of damage through when you can, you can also just take some mana burn at the end of their turn to win on yours.
Its also not the weaksauce when you play it, becoming a 4/4 the next turn, Dryad sits pretty small for a couple of turns, even if you do land it turn 2.
Yea, I guess that does make sense.
Pretty much anything with Long in the name is pretty bad too.