Mind Funeral is rubbish, however when fetches come in, they become much better!
The reason I like Silence, is purely because it protects the combo the turn you want to go off. Sometime you will be able to use it for some other fringe benefits, however the point is in the SB against the control match ups.
If I was running monoblue, I would run Savour the moment instead of sleep, sounds odd, but along with time warp, it lets your jace become a huge threat, and letting you drop another land, and dig another card is useful. Sounds odd, but testing wise, it has been good. 4 Timne warp are a must though.
With a W/U version Path of exile can also remove lands from their decks. I am predicting that more people will play fetchers and basic lands with terramorphics.
With makes a twincasted Mind Funeral too tasty. I can not wait to test.
All I need are 4 traps, 4 wraths (that will be tough!!) and 3 drowned catacomb.
Blightning is all pressure. You will always have something to cast turn 3. If you don't, you hold mana open to threat burn so they make bad decisions and slow down in anticipation of sweepers.
Borderposts are the opposite of pressure. They tap you nearly completely out and do nothing to get you closer to them being dead. they don't accelerate, they simply stagnate. You would rather run fetchlands that are b/* or r/*. Yes, they're effectively mountains/swamps that nuke you for 1, but they remove 2 land from your deck and help you stay consistent.
AH!!
I now see that the fetched lands DO NOT come into play tapped. EXCELLENT!!
ok so borders can go out!
Now I might have to add one more thought hemmorhage to my SB for mind Funeral.
With all this deck thinning cards by removing land, Mind funeral will start to wreck!
I have switched it up a bit to include 4 bant charm and negate, I started at none and was losing, alot, Then I put in bant charm and it was ok. Then I put in 2 negates and it was running well. I switched up to 3 and was doing great. At 4 negates 4 bant charms and 2 dauntless escorts it is really quite hard ot kill my creatures and with the 7 bombs in the deck I can really finish quite quickly. As far as I'm concerened 4 negate is the way to go. I am unimpressed with dauntless escort but wanted more than 4 spells to sotp wrath.
you playing esper stormblade makes me wanna say -1 J.war, -1 stoic for +2 knight of new alara.
T3: 6/5 Flying exaltedx2 mmmmmm
Borderpost is too slow. You'd rather have the mountain or possibly a swamp. Losing figure of destiny and flame javelin makes swamps ok in the mana base. Also, we put in fetches to thin the mana base out. I just haven't figured out how many yet.
The only option we have is terramorphic expanse and if any mana producing card is going to come into play tapped it might as well be a borderpost that can produce both colors. Plus if for whatever reason we have nothing to cast T3 (or higher) we can hard cast to ramp.
This was my list last season post M10, and I don't think it really had any bad matchups except kithkin. I went 6-3 at my last PTQ. Doesn't sound impressive, but the ONLY decks I lost games to were the 3 matches I lost. Every winning match was 2-0 in my favor, and every loss was 1-2 with a really close game 3.
It's heavier into red than yours. Note, this isn't an aggro deck, it's a burn deck, and so is your original deck. You use the creatures to get them under 10 and reach with Javelins and Bolts.
Now accounting for the rotation... I agree that Figure is replaced by goblin guide, at least looking at the current options. The problem being that Figure is FAR more powerful in this deck than goblin guide. It makes blightning much worse, because the thing that made blightning good was if they discarded power, that's great. If they discarded land, that's great too because it keeps them from landing power on the table. Now them discarding land is far less amazing.
The anathemancer isn't rotating but the vivid lands that made it entirely broken are. I'm unsure what goes here at the moment, but I'm incline to think that shambling remains is a better card now since it doesn't die to fallout and gets back up in tandem with hellspark to overwhelm the defenses you've used sweepers to clear away.
Demigod I'm not sure what we're going to do about. Demigod wins games all on its own and that makes it very hard to replace. QftG puts a 5/5 out but it's a 5/5 without evasion. I'm tempted to say nighthawk may be better here, since nighthawk always generates a lifepoint swing in your favor even if it's blocked (except vs baneslayer, but that's what the sideboard marks are for). In addition the nighthawk is 100% better late game.
The loss of Flame Javelin is a huge blow to this deck. The ability to dunk a leech was huge, and 20% of their life total for a single card at instant speed was HUGE. If we don't see a 4 damage nuke on the level of char or flame javelin printed, this deck will not survive. Ball lightning will not cut it, even though we're going to be swinging in faster. Ball lightning dies to pretty much everything in the format (which is different than "dies to removal") and they can block it out if they really have to. Arguably, the Anathemancer is the best replacement in the new standard that we've been spoiled. He can hit a player for four twice.
Backlash was in the side because it gives you a small chance to beat kithkin and DESTROYS Time Sieve (borderposts are blue. You tap out? Take 12. GG.)
I'm not sure what goes in here. We need a white weenie hoser. The lavaball trap might be good here, as a couple extra sweepers is pretty good.
Thinking about it, I think with enough of the fetches running around, lavaball may be an acceptable maindeck, but I'll hold off in hopes of a better pyroclasm trap.
for sweepers, though not on the list, I was considering Calderon hellion. Might be able to sac some dudes (trigger gravelord?) and have 4/4, 5/5 guy in play.
Hey Fire Fight, Congrats on some nice matches. I personally do not like ball lightning in this deck, but how can I say that to you when it obviously contributed a great deal to some of your successes!
I am thinking of also putting anathemancer back in my side and ram-gang back MD, since my meta is stupidly almost entirely aggro.
As you can see, I am having trouble getting anathemancer and deathmark in the SB.
Any advice? Im thinking deathmark over firespout, but then im stuck for the rest.
I'd also love more Magma Spray in the MD, as I find it rocks.
no anathemancer?
no issues with that?
are there enough jund and 5cc to warranty these?
MD shreikmaw over ramgang then SB Ana?
This guy could end up jank, or he could be $15 I just preordered a set for $15.
Personally I think this guy is fantastic. Either he gets a land or I see what he draws. If I have multiple and the top card isn't a land he gets nothing.
This guy will replace figure of destiny in R.b decks.
1st 3 turns With Guide
T1: 2 damage and preview of next draw
(if land then oppo. must discard 1 if no 1 drop)
T2: 2 damage plus hellspark=5 damage - - 7 total, 2 cards known
T3: 2 from guide + 3 from unearthed spark or 6 from ball lightning or 3 from blightning or 4 from hells thunder=5,8,5,6 - - 12-15 total and 3 cards previewed.
1st 3 turns with figure
T1: N play
T2: pump attack=2 OR hellspark and attack = 4
T3: pump again attack=4 or ball, blight, thunder, unearth(W/pump) attack=7,4,5,5 - - 6>11 damage no knowledge on hand.
This is all assuming that there are no spells preventing damage or anything but we need a foundation to test on. As you can see the potential is huge!
Figure was good but you had to invest mana into it delaying your other spells.
having a 2/2 haste on turn one and you know what the next card your opponent will have in his hand is awesome!
Pretty sure...
1) We're not supposed to be talking about the deck post-rotation, you can all be warned/kicked off the site, and
2) We havent seen enough of ZEN to start making ad hoc decisions/lists.
And oh, Valakut doesnt do anything til turn 7 if you dont have any other excel and IF all your lands til then are all basic mountains...
Just played a quick 8-man tourney and beat up on kithkin but was eliminated in round 2 by merfolk. Thats a tough match anyway, but he had lark and GEA after sideboard which was just too much to handle. Maybe relic of progenitus is not a bad idea.
4 VFO
2 Everlasting T
I SB 1-2 relics depending on how the meta goes its excellent against MannQ, Lark, reanimator, mirror{unearth} then if you have no unearthers, you can ditch it and draw a card.
With a W/U version Path of exile can also remove lands from their decks. I am predicting that more people will play fetchers and basic lands with terramorphics.
With makes a twincasted Mind Funeral too tasty. I can not wait to test.
All I need are 4 traps, 4 wraths (that will be tough!!) and 3 drowned catacomb.
I am thinking like this;
4 Wall of denial
Spells 32
4 agony warp
4 path of exile
4 Day of Judgement
4 Archive trap
4 twincast
3 Tome Scour
2 haunting echoes
4 esper charm
3 jace Beleren
4 drowned catacomb
4 arcane sanctum
4 glacial fortress
8 island
2 plains
2 swamp
4 Oblivion Ring
4 Celestial Purge
2 Relic of Progenitus
2 Solemn Offering
2 Pithing Needle
I disagree
4 Goblin guide
4 Hellspark Elemental
4 Vampire nighthawk
4 Shambling Remains
2 Caldera Hellion
Spells 19
4 Lightning Bolt
4 Volcanic Fallout
4 Blightning
3 Quest for the Gravelord
3 Sign in Blood
1 Banefire
4 Dragonskull Summit
4 Veinmist Borderpost
4 Savage Lands
8 Mountain
3 Swamp
4 Terminate
3 Black Knight
2 Naturalize
2 Pithing needle
2 Thought Hemmorhage
2 Relic of Progenitus
AH!!
I now see that the fetched lands DO NOT come into play tapped. EXCELLENT!!
ok so borders can go out!
Now I might have to add one more thought hemmorhage to my SB for mind Funeral.
With all this deck thinning cards by removing land, Mind funeral will start to wreck!
whats the deal with infest? How does that work?
you playing esper stormblade makes me wanna say -1 J.war, -1 stoic for +2 knight of new alara.
T3: 6/5 Flying exaltedx2 mmmmmm
The only option we have is terramorphic expanse and if any mana producing card is going to come into play tapped it might as well be a borderpost that can produce both colors. Plus if for whatever reason we have nothing to cast T3 (or higher) we can hard cast to ramp.
4 twincast
4 time Warp
4 path
4 silence
4 wrath
4 wall of denial
4 esper charm
3 jace
4 arcane sanctum
4 drown catacomb
4 glacial fortress
6 island
4 plains
3 swamp
SB
deathmark
4 celestrial purge
4 flashfreeze
solemn offering
fogs spells
safe passage
angel song
Removal
infest
Doom blade
agony warp
card draw
Courier's Capsule
divination
Guy I think the list would look something like this.
Lets work on this and make it playable.
what else can be done?
what other options do we have?
PATH!!!
yes more lands out!!!!
Of course!!!!!
nice!
for sweepers, though not on the list, I was considering Calderon hellion. Might be able to sac some dudes (trigger gravelord?) and have 4/4, 5/5 guy in play.
What do you think?
PS - Graven Cairns is out, borderpost in?
creatures16
4
figuresGoblin Guidehttp://media-dominaria.cursecdn.com/attachments/69/958/635032489013472603.jpg4 hellspark elemental
4
shreikmawVampire Nighthawkhttp://mtgsalvation.com/zendikar-spoiler.html4
demigodQuest for the Gravelordhttp://mtgsalvation.com/zendikar-spoiler.htmlSpells21
4 lightning bolt
4
flame javelinball lightning or hells thunder4 blightning
4 volcanic fallout
3 sign in blood
1
everlasting torment1 Sign in Blood or banefire1 banefire
lands23
4
graven cairnsVeinfire Borderpost4 savage lands {for naturalize}
4 summits
3
reflecting pool3 mtns8 mtn
SB15
4 anathemancer
3
gutteral3 doomblade2 pithing needle
2 thought hemmorhage
2
wild riccohet1 deathmark & 1 relic of progenitus1
everlasting torment1 naturalize1 naturalize
especially against mirror with Quest for the Gravelord=enchantment
Now with these new fetch ands I am wondering if they should be included, but I am guessing not.
Who says what?
no anathemancer?
no issues with that?
are there enough jund and 5cc to warranty these?
MD shreikmaw over ramgang then SB Ana?
This guy will replace figure of destiny in R.b decks.
1st 3 turns With Guide
T1: 2 damage and preview of next draw
(if land then oppo. must discard 1 if no 1 drop)
T2: 2 damage plus hellspark=5 damage - - 7 total, 2 cards known
T3: 2 from guide + 3 from unearthed spark or 6 from ball lightning or 3 from blightning or 4 from hells thunder=5,8,5,6 - - 12-15 total and 3 cards previewed.
1st 3 turns with figure
T1: N play
T2: pump attack=2 OR hellspark and attack = 4
T3: pump again attack=4 or ball, blight, thunder, unearth(W/pump) attack=7,4,5,5 - - 6>11 damage no knowledge on hand.
This is all assuming that there are no spells preventing damage or anything but we need a foundation to test on. As you can see the potential is huge!
Figure was good but you had to invest mana into it delaying your other spells.
having a 2/2 haste on turn one and you know what the next card your opponent will have in his hand is awesome!
I need 4 now!
AAHHH HA!
Good point about the mtns.
Thanks for the reminder
4 VFO
2 Everlasting T
I SB 1-2 relics depending on how the meta goes its excellent against MannQ, Lark, reanimator, mirror{unearth} then if you have no unearthers, you can ditch it and draw a card.