So I considered sideboarding Massacre Girl and Order of Midnight for slightly less conditional board wipes. But my deck has to choose between W or B and doesn't support both.
I've stopped playing 4C Gates for about three weeks. Actually, I stopped playing paper Standard. The meta has gotten extraordinarily gross and I don't feel like investing further in paper cards this close to rotation.
Gold fishing strategies against decks centered around Field of the Dead, Risen Reef and/or Agent of Treachery isn't yielding very good results. If a deck just employs one of these cards, I can find the strategy to beat it. If the deck uses two or three of these cards, then I can't find the strategy without involving a greater degree of luck.
Of course, there are a number of sideboard cards that can be utilized. I just haven't figured out which ones ywt.
rams have trample and colossuses cant be blocked by creatures with 2 or less power......
gates ablaze and deafening clarion take care of creature swarms. Im just saying on this thread that if people already had the cards they can play the deck and on that note what new cards would be improvements if any, what SB cards would be included and what do you think the metagame will look like?
I wanted to find people to talk about Jund dinosaurs, my new favorite deck that is competitive.
First is the list I am currently running because I am trying to max out on T3 Ghaltas'.
I dont think my sideboard is ideal. With the unbanning of Rampaging Ferocidon perhaps that goes into the SB to combat vampires and scapeshift, -3 Fame Sweep, +3 Ferocidon??? Once I have enough bad experiences with Raptor Hatchling im sure I'll take those out.
My main questions are how to side board, what have you all been doing?
I like your deck even if Ghalta is rotating out. I'd put Nullhide Ferox in because of the discard.
Rotting Regisaur's discard clause doesnt enable nullhide ferox to be put into play if that was your thought.
As it turns out, T2 Marauding Raptor into T3 raptor hatchlingalso enables a T3 Ghalta.
Turn 3 Ghalta, Primal hunger from a Turn 1 Llanowar elves into a turn 2 Rotting Regisaur is a little bit Magical Christmas land, a little bit risky but a whole lot of Sexy!
I am going to give Rotting Regisaur a full test run, max out on four copies and see how often I can get that T3 Ghalta. Here is where I am at and I need your help on filling in the last 3 spots and or moving some pieces around to iron it out before physical testing.
That there is 57. My thoughts for the other three cards are:
1 Adventurous Impulse, 2 Thorn Lieutenant
1 Adventurous Impulse, 2 Jadelight Ranger
3 Jadelight Ranger
Due to regisaur's discard clause I feel like I want to dump my hand and play my spells as soon as possible so I want to keep the converted mana cost down as much as possible. Adventurous impulse helps find Ghalta or a land in a 22 land deck, Jadelight ranger helps with draws, find targets for find and make Harpooner stronger. Thorn Lieutenant is better than Growth-chamber guardian in this deck as the extra card might get discarded anyway and there would only be 2, no more than 3 in the deck. I also thought about Barkhide Troll but thorn Lieutenant is an elf which makes it cast able off unclaimed territory and is better late game.
These are ideas I had, I've been working on the Midrange version more, have to get more input on superfriends version. Hard thing about the superfriends version is the control matchup and early ramp. Only trouble I have been having with Midrange version is sideboarding. Chandra is hard to fit in.
Also not sure Light Up The Stage makes sense here. Really wondering what other card advantage options we have in Gruul package.
dont like light up the stage or tormenting voice, think there are better ways to draw cards if thats your goal. Why are you thinking about them, whatcha wanna do?
Outside of the Elves thang, is anything glaringly wrong?
I'd consider more mana in the form of more lands in this deck since you're not running elves. At least 24. They can be in the form of Mobilized District, if you like.
Tibalt looks bad but is very good against a lot of the decks right now. Superfriends, Esper, UB, etc. He even makes idiots that block pretty well for 1/1s. The fact that he blocks lifegain from Contempt and Enter the God-Eternals is huge. He's also another body to carry Sarkhan animations -- maybe the strongest part of this deck.
Thorn Lieutenant is good because he's quite the tempo snag against decks rocking cheap removal. He's a bit slower than Zhur-Taa but that guy dies to a sneeze so...
Took this list to the SCG Open Syracuse this weekend.
Ended up 75th, 11 places out of prize. List was ok. Sideboard was bad.
My losses were to:
Bant Oketra x2
Jeskai Superfriends
Bant Flash
Bant Nexus
Esper Midrange
Wins were against:
GR Ramp
Jeskai Superfriends
Esper Midrange x2
Esper Control
UG Mass Manipulation
UR Phoenix x2
Mono Red
Gang, first new set tournament played yesterday with Golgari Stompy, not here to talk about those colors but to encourage you to try God-Eternal Rhonas!!! I only played 1, want to try 2, but it won me quite a few games and the recursion is awesome.
I can only imagine how much better its would be in a deck with fliers!!!
Rhythm of the Wild is better than Domri, Anarch of Bolas as it gives a +1/+1 counter not +1/0 buff so it stays if Rhythm of the Wild is removed from the field. The counter works with proliferate and doesn't have to be triggered to make your creature spells uncounterable. It can't be attacked by creatures. It can give haste if you need that instead of a counter. It just gives you more options than Domri, Anarch of Bolas
Domri buffs ALL of your creatures, not only ones that come into play. Rhythm cant indirectly save you life by having creatures attack it. One is a fair draw after T5, the other is not.
Kiora I do believe is a 3 of, I think for testing though I wanted to see how often it would show up in starting 7. Ideally I feel like you always want to get to turn 2/turn 3 kiora and then play steel leaf/spellbreaker. Untapping that land with an elf out can be helpful. Arynx is a test card, don't think it's playable, triggers kiora and trample helps with rhonas also the mana works out better than phoenix.
I did add in a singleton Domri, Anarch of Bolas I like what this card does, small anthem effect, removal, and adds mana for any spell.
After that just don't have a whole lot of rares to so have to keep grinding till I get em.
I think with the explore and creature searching from planeswalkers. 2 Ilharg would be right and 2 domri would be ok but for testing i'll over load first. Sneaking kraul harpooner into play with dudes in the grave isn't bad. It would be sweet to sneak a jadelight into play multiple times. Maybe -1 Domri and Ilharg for +2 thrash//threat, vivien main or Find//Finality. Sideboard is rough draft of course.
What about Realm-cloaked Giant?
rams have trample and colossuses cant be blocked by creatures with 2 or less power......
gates ablaze and deafening clarion take care of creature swarms. Im just saying on this thread that if people already had the cards they can play the deck and on that note what new cards would be improvements if any, what SB cards would be included and what do you think the metagame will look like?
Here is my list to start:
4 Gatebreaker Ram
4 Gate Colossus
Spells - 27
3 Open the Gates
4 Growth Spiral
4 Shimmer of Possibility
4 Guild Summit
4 Gates Ablaze
2 Deafening Clarion
3 Circuitous Route
2 Expansion//explosion
1 Mass Manipulation
4 Plaza of Harmony
4 Gruul Guildgate
4 Simic Guildgate
4 Izzet Guildgate
2 Selesnya Guildgate
2 Azorius Guildgate
2 Breeding Pool
1 Forest
1 Mountain
1 Plains
2 Archway Angel
1 Mass Manipulation
Not too sure where to take the Sideboard but this is a start.
I wanted to find people to talk about Jund dinosaurs, my new favorite deck that is competitive.
First is the list I am currently running because I am trying to max out on T3 Ghaltas'.
4 Llanowar Elves
4 Marauding Raptor
4 Raptor Hatchling - for T3 Ghalta. Im sure this is terrible but I am not going to any GP anytime soon
3 Otepec Huntmaster
4 Rotting Regisaur
4 Ripjaw Raptor
3 Regisaur Alpha
3 Ghalta, Primal Hunger
Spells - 8
4 Commune with Dinosaurs
2 Savage Stomp
2 Collision // Colossus
4 Unclaimed Territory
4 Stomping Ground
4 Rootbound Crag
4 Overgrown Tomb
3 Forest - 3 enables 15 T1 greens sources for elves and 12 for commune
2 Blood Crypt - want 3
2 Dragonskull Summit - 1 maybe?
3 Duress
3 Flame Sweep
3 Shifting Ceratops
3 Veil of Summer
2 Thrashing Brontodon
1 Cast Down
I dont think my sideboard is ideal. With the unbanning of Rampaging Ferocidon perhaps that goes into the SB to combat vampires and scapeshift, -3 Fame Sweep, +3 Ferocidon??? Once I have enough bad experiences with Raptor Hatchling im sure I'll take those out.
My main questions are how to side board, what have you all been doing?
Rotting Regisaur's discard clause doesnt enable nullhide ferox to be put into play if that was your thought.
As it turns out, T2 Marauding Raptor into T3 raptor hatchlingalso enables a T3 Ghalta.
Turn 3 Ghalta, Primal hunger from a Turn 1 Llanowar elves into a turn 2 Rotting Regisaur is a little bit Magical Christmas land, a little bit risky but a whole lot of Sexy!
I am going to give Rotting Regisaur a full test run, max out on four copies and see how often I can get that T3 Ghalta. Here is where I am at and I need your help on filling in the last 3 spots and or moving some pieces around to iron it out before physical testing.
4 Llanowar elves
4 Merfolk Branchwalker
4 Kraul Harpooner
2 Paradise Druid
4 Steel Leaf Champion
4 Rotting Regisaur
2 Nullhide Ferox
2 God-Eternal Rhonas
3 Ghalta, Primal Hunger
2 Adventurous Impulse
2 Assassin's Trophy
2 Find // Finality
Lands - 22
11 forest
4 Overgrown Tomb
4 Woodland Cemetery
3 Unclaimed Territory - probably calling elf or Dinosaur first.
That there is 57. My thoughts for the other three cards are:
1 Adventurous Impulse, 2 Thorn Lieutenant
1 Adventurous Impulse, 2 Jadelight Ranger
3 Jadelight Ranger
Due to regisaur's discard clause I feel like I want to dump my hand and play my spells as soon as possible so I want to keep the converted mana cost down as much as possible. Adventurous impulse helps find Ghalta or a land in a 22 land deck, Jadelight ranger helps with draws, find targets for find and make Harpooner stronger. Thorn Lieutenant is better than Growth-chamber guardian in this deck as the extra card might get discarded anyway and there would only be 2, no more than 3 in the deck. I also thought about Barkhide Troll but thorn Lieutenant is an elf which makes it cast able off unclaimed territory and is better late game.
dont like light up the stage or tormenting voice, think there are better ways to draw cards if thats your goal. Why are you thinking about them, whatcha wanna do?
Was thinking about that, like R/G control, lol, with Sarkhan as a immediate wincon or grind with Nissa. You have acess to Karn and Ugin.
cool dude! congrats
http://www.starcitygames.com/decks/129462
I can only imagine how much better its would be in a deck with fliers!!!
Domri buffs ALL of your creatures, not only ones that come into play. Rhythm cant indirectly save you life by having creatures attack it. One is a fair draw after T5, the other is not.
Why only 3 Crag? Why Arynx? Why 4 Kiora?
nice interaction there
3 Paradise Druid - help justify 22 land and provide more red sources. +3 2 drop for ghalta.
4 Kraul Harpooner
4 Wildgrowth Walker
4 Merfolk Branchwalker
4 Jadelight Ranger
4 Steel Leaf Champion
3 Domri, Chaos Bringer
2 Nullhide Ferox
3 Ilharg, the Raze-boar
3 Ghalta, Primal hunger
14 Forest
4 Stomping Ground
4 Rootbound Crag
4 Cindervines
4 Rekindling Phoenix
4 Lava coil
2 Vivien Reid
1 Find//Finality
I think with the explore and creature searching from planeswalkers. 2 Ilharg would be right and 2 domri would be ok but for testing i'll over load first. Sneaking kraul harpooner into play with dudes in the grave isn't bad. It would be sweet to sneak a jadelight into play multiple times. Maybe -1 Domri and Ilharg for +2 thrash//threat, vivien main or Find//Finality. Sideboard is rough draft of course.