Chandra's Incinerator is no doubt a sexy card and due to her abilities requires a deck with ways to deal the opponent direct damage not only to cast her but to use her ability to knock blockers and threats out of the way. Here is my first attempt a creating the best home for her.
Has anyone else brewed with the Incinerator?
T1: fiend or spitter. T2:static field or hauler. T3: attacks and or sacs with any spell combinations of; skewer, shock or heartfire for a T3 Incinerator.
Spells - 8 4 Fire Prophecy - has the discard draw ability to find the pieces 4 Heraldic Banner - cast Purphoros 1 turn earlier and adds extra damage which does add up!
Lands - 25 24 Mountain - ensure land drops and good fodder for cavalier and ox so that when cavalier dies it does extra damage. 1 Castle Embereth - only one because I might come in handy but never want it land to come into play tapped.
Oof... well I dipped my toes into PucaTrade again, and after getting most of my 'points' back in trade, I'm officially leaving it behind forever. When all was said and done, I traded a Flooded Strand for a Thassa, Deep-Dwelling plus 400ish points I am writing off. Never mind the HOURS I spent fiddling with the site and figuring out their insane economy. After not getting any bites for a few weeks on some cards I was looking for, I simply put the highest price on a bunch of standard cards to cut my losses, figuring that inflated standard prices would get a taker.
Oh well, I guess that site is as dead as this thread is...
I have joined to the pukka trade discord channel and constant advertisement of your wants list and applying the appropriate bonuses will get you the cards you need. I also send a lot of cards out cards that I just have lying around I don't play anything other than standard and it's just cardboard to me so I send it out and get points.
So far out of the new set I am loving Quartzwood Crasher and Footfall Crater so I am brewing up a Gruul list that goes higher than current Gruul lists but hopefully the hastily bigger creatures win. Here is my first draft:
Creatures - 27 4 Pelt Collector - early attack and grows to trample 4 Paradise Druid - accelerate, color fix, pumps pelt 4 Stonecoil Serpent - I think this might be a better play then Kraul Harpooner, opens 3 slots in the SB 4 Lovestruck Beast - I like the thought of hasting this guy with trample 4 Bonecrusher Giant - choosing this over Gruul Spellbreaker due to its flexibility 3 Questing Beast - play green, play Beast 2 Proud Wildbonder - I am considering this a finisher 2 Quartzwood Crasher - Hopefully it pulls it's weight
Spells - 9 4 Footfall Crater - reason for the deck, "free" haste and trample, I know control decks will love this cards and its never dead since it cycles. 3 Vivien, Arkbow Ranger - removal, gives trample. Imagine giving 2 creatures trample with wildbonder in play, GG? 2 Embercleave - I am seeing Wildbonder as a potential finisher so we'll see which preforms better and they might even compliment each other!
Lands - 24 definitely want to get to Crasher on curve 12 Forest - to play Pelt and Druid on time, crater can be played on any turn, ensure vivien anytime 5 Mountain 4 Stomping Ground 3 Temple of Abandon
Hopefully I'll be able to play it on Arena and find out how bad it is
Some points/information.
- Bonder can enable more efficient attacks when a planeswalker is in play in that some times you have to dedicate 2/3 attacks to one planes walker just to ensure it dies due to the 1/2 blockers your opponent might have. Thus because a trampler can deal combat damage as though it was unblocked, you now only have to send one.
- Hasting paradise Druid can give you your second red or more in a rare pinch.
- I wanted at least 3 Vivien and at least 2 bonder and 9 4 drops were too many so I cut a Questing beast for a Bonecrusher, lower the curve. With 4 Druids maybe thats a mistake? I'll have to mark that card to see if it being a Questing beast would be better.
- Crater can be used mid combat to give any attacker trample based on your OP's blocking. Trample on questing beast is naturally great!
- Voracious Hydra and Gruul Spellbreaker are other possible options. I like the idea of doubling hydras counters and giving it haste!
- Mana curve is: 15 1 drops; 4 pelts, 4 crater, 4 Heart's desire, 3 Temple of abandon (2 might be the right number). 11 2 drops;4 druid, 4 Harpooner, 3 stomp. 7 3 drops; 4 lovestruck beast, 3 giant. 8 4 drops; 3 Questing Beast, 3 Vivien, 2 Bonder. 3 5 drops; 3 Crasher and 2 6 drops with Embercleave.
- I want the deck to still get out early and be aggro deal some initial damage then use its top end to finish the opponent by using Embercleave or Bonder to deal damage directly.
- Harpooner and crasher are great post wipe threats with crater in play in that harpooner can hit them for 7 or 8 total damage and crasher can make a another threat.
- If you Mutate a Gemrazer onto a Pelt Collector on T3 does it get teh counter AND turn into a 4/4 with trample and reach?!?!?!!?
- With 3 vivien it might be worth it to put in 1 God-Eternal Rhonas or Voracious Hydra to 'Fireball' the opponent.
-Ram through might be a good removal spell in this deck
So what are your thoughts? What are you ideas for the trample theme from Ikora and how would create Gruul in this new standard?
Major edit:
4/15/20: -4 Kraul Harpooner, +4 Stonecoil Serpent. I think new standard will feature more multicolored decks so sacrificing the conditional removal for a creature that is harder to deal with and scales better as the game goes on is worth it. Thinking about the popular cards that cant deal with Serpent I think it is worth it in anycase. Also frees up 3 sideboards slots.
-3 Serpent from Sideboard to main deck, +1 redcap Melee, +2 Thrashing Brontodon
4/17/20: up to 12 forest from 11 and -1 mountain +1 Temple. Have to be able to cast vivien on time, matches color requirements better I think. Wildbonder is more of a card that shows up for the final blow, down to 2, +1 bonecrusher
4/23/20: Dammit this deck sucks, LMAO. Its it just too slow. If one is going to make a trample themed deck then I think it will involve reliable ramping the first 3 turns then start dropping creatures with Trample so that you can drop bonder and get damage in directly, which I HAVE accomplished with this prior draft. I'll look into that and report. Footfall crater only seems good late game when you are in top deck mode, otherwise you are casting creatures on curve.
So the Boros build was terrible, too often discard cards you didn't want to so my new idea is to just take Jeskai Fires and take cards out and put cards in.
Here is the standard Jeskai list.
The Sideboard seems fine, I'll trust the professionals and I really like Robber of the Rich with fires in play and I'll see how tithe taker works.
I know this is just a worse Jeskai Fires deck but this thread is all about the love for Purphoros and finding him the best shell.
I haven't tried it enough yet on paper and I am waiting to get 3 more mythics on arena to be able to grind it on arena but once I do I'll take it to the ladder and see how far I can get. I just thought it looked better on paper as far as defending itself against the current aggro metagame.
So I have been testing here and there and I have come to realize that this deck has to better defend itself before it can go off, buy more time.
That made me this about how good Deafening Clarion is and so I looked into white as the 2nd color then came across Charming Prince then realized that if I was going to be playing 2/3 Clarion that there wouldnt be a need for Storm's Wrath, well at least not 4, then realized that I could play Shatter the Sky instead and a 2/2 split with 1 clarion in the SB would be great. I was sold. so I have came up with this Boros build:
Spells - 9 4 Fire Prophecy - has the ability to find PurP 3 Incrag Feat - get PurP down on T4 or with him in play and zirda or not get multiple creatures down for the win 2 Storm's Wrath - defense
Lands - 25 17 Mountain 4 Shatterskull Smashing - more removal 2 Crawling Barrens - with Zirda only 2 mana to activate and pump 1 Bonder's Enclave - late game draw, probably dont need it 1 Castle Embereth - only one because I might come in handy but never want it land to come into play tapped, prob shold take it out
The Goal is the deck is to 'throw' large creatures into play and win on the spot. Terror of the peaks plus Velus is 20 damage plus 5 from terror of the peak's triggered ability then there is 7 damage from PurP on the ground. Terror of the Peaks plus Yidaro is 8 plus 5 flying and 15 on the ground with 8 of it having trample. Will the damage from Terror remove a blocker? Zirda makes PurP ability only cost R so if you unta pwuth Purp then play Zirda and a untapped land that 3 activations or 6 if you untap with Zirda and PurP. If you play an Ox you get 3 more cards to see to find more damage.
This deck is a complete glass cannon, it could win without Purphoros but its mainly a combo deck NO ONE knows about and you can get very enjoyable wins in best of 1 in Arena. It is one deck I have never seen anyone else play.
]
Here is my take on the Purphoros Fires deck that seems to be the best shell for Purphoros:
I tested many games where this deck always was on the draw to see the worse case situation against Gruul Adventures and it did quite well I thought. Storm's Wrath is a beating and the deck is so explosive and digs through cards very quickly.
What other version have you guys tested? Next I am going to replace the 3rd boar with a 2nd Drakuseth.
1/21 edit: -1 Mountain, +1 Castle Vantress
4 bonecrusher Giant to Sideboard after testing revealed a strong need to remove or block pre-fires. 4 Borrowers to bounce stuff. 4 shock for aggro and 3 negate for control
1/31: 4 MD Bonecrusher for early removal and blocking. -1 Mtn, with so much draw and scry etc trying to add more spells. +3 Redcap Melee for Mono red matchup, negates become Mystical Dispute. 4 Lava Coil over Shocks.
2/12: -2 Boar~its just too cute, WinMore. +1 Wrath, +1 Cavalier. Wraths are pretty important against fast decks.
2/19: -1 Ox, +1 Drak. playing Drak just wins.
Martin Juza briefly discusses this deck then played it exhausted here, starting at 5:23
With the spoiler of Nyxbloom Ancient the thought of untapping with it and casting Finale of Devastation is SO Sexy!
So I have been brewing and came up with this list:
It would be too easy to splash colors like blue for counters or white for unbreakable formation against sweepers with shocklands, 4 cards to find them or 11/12 dorks that can do any color.
how good would immolation shaman be against food decks? everytime they use oven, cat, goose (to make food) food fabled passage or wolf then get dinged.
To fix your mana base add Fabled Passage. I run 3 plus one rugged highlands. I'm also at 24 lands too. Without another untapped r/g land at our disposal, you will probably need 23 lands at least.
My list for bo1 Arena. Seems decent, perhaps not as good as in the last meta. Bonecrusher giant is really good, as is questing beast. I'm not sold on Robber of the Rich yet. I think Zhur-taa Goblin may be better.
Dont understand how Goblin could be better than robber since robber is easier to cast and can net you cards especially late game. It can also block fliers.
Spells - 10 4 Once upon a time - access to find that red, turn 1 play 3 Vivien, Arkbow Ranger - trample for all and additional counters for troll and pelt so pelt can keep trample. removal and SB access for niche matchups 3 Embercleave
Lands - 23 11 Forest - 15 T1 green sources should be minimum for our 8 T1 drops. 4 Stomping Ground 4 Fabled Passage - access to more red 4 Mountain - to fetch with passages
So what you all think? I'll be making more edits as time goes on.
10/1: added 4 Once upon a time and removed 2 paradise druid, 1 Yorvo and 1 Love struck beast.
10/15: replaced Harpooner with Zhur Goblin, more toughness and haste whenever needed. +1 Spellbreaker, -1 Yorvo.
-1 cottage & -1 castle, +2 Mtn > more red for the goblin. +3 Flame sweep, -2 Spyglass, -1 lava coil to SB for field of dead decks. +1 Harpooner -1 Lava coil
10/17: it was brought to my attention that I was missing 3 cards so; +2 Yorvo, +1 Skarrgan Hellkite
11/11/19:no more Field of the dead and the Meta is all food decks. Replaced Goblins with Harpooners. Added Cindervines to the deck to combat dance decks.
Chandra's Incinerator is no doubt a sexy card and due to her abilities requires a deck with ways to deal the opponent direct damage not only to cast her but to use her ability to knock blockers and threats out of the way. Here is my first attempt a creating the best home for her.
4 Scorch Spitter - helps enable T3 incinerator
4 Footlight Fiend - helps enable T3 incinerator
4 Electrostatic Field - makes our direct damage spell do more damage
4 Ember Hauler - its a body and get direct damage in when you want it
4 Chandra's Incinerator
2 Bonecrusher Giant - over all good card, flex spot, not a part of the core
4 Shock
4 Skewer the Critics - 3 damage for R
4 Heartfire - sacing fiend with this makes incinerator cost R
3 Risk Factor - another flex spot.
21 mountain
2 Castle Embereth
Other cards worth thinking about are:
Electrodominance
Slaying Fire - 3 mana for 4 damage
Spear Spewer
Light up the Stage - instead of Risk Factor
Cavalcade of calamity - different deck with more 1 drops and Torbran, Thane of Red Fell instead of spells
Has anyone else brewed with the Incinerator?
T1: fiend or spitter. T2:static field or hauler. T3: attacks and or sacs with any spell combinations of; skewer, shock or heartfire for a T3 Incinerator.
I really like Purphoros so when I saw Terror Of the Skies I got really excited! So I made some room for him in my Purphoros deck.
4 Fire Prophecy - has the discard draw ability to find the pieces
4 Heraldic Banner - cast Purphoros 1 turn earlier and adds extra damage which does add up!
Creatures - 25
4 Bonecrusher Giant - early interaction, direct damage/removal
4 Zirda, the Dawnwaker - makes Purphoros's, Cav & Yidaro ability only cost R
4 Purphoros, Bronze-Blooded - my pet card
2 Cavalier of Flame - devotion and digging through library
3 Terror of the Peaks - mega damage and flying
3 Ox of Agonas - its important to get cards in your hand for Purphoros to drop and fill the graveyard for its escape.
4 Yidaro, Wandering Monster - usually cycling or dropping with Purphoros
3 Drakuseth, Maw of Flame
24 Mountain - ensure land drops and good fodder for cavalier and ox so that when cavalier dies it does extra damage.
1 Castle Embereth - only one because I might come in handy but never want it land to come into play tapped.
4 Robber of the Rich - any slow deck/control, reclamation
3 Flame Sweep - mono Red, sac'kos decks.
3 goblin Cratermaker - early damage, devotion and kills Ugin
3 Embereth Shieldbreaker - ovens and clovers
2 Scorching Dragonfire - Anax, cats, Lurrus decks, removal against aggro decks
What do ya'll think?
So far out of the new set I am loving Quartzwood Crasher and Footfall Crater so I am brewing up a Gruul list that goes higher than current Gruul lists but hopefully the hastily bigger creatures win. Here is my first draft:
4 Pelt Collector - early attack and grows to trample
4 Paradise Druid - accelerate, color fix, pumps pelt
4 Stonecoil Serpent - I think this might be a better play then Kraul Harpooner, opens 3 slots in the SB
4 Lovestruck Beast - I like the thought of hasting this guy with trample
4 Bonecrusher Giant - choosing this over Gruul Spellbreaker due to its flexibility
3 Questing Beast - play green, play Beast
2 Proud Wildbonder - I am considering this a finisher
2 Quartzwood Crasher - Hopefully it pulls it's weight
4 Footfall Crater - reason for the deck, "free" haste and trample, I know control decks will love this cards and its never dead since it cycles.
3 Vivien, Arkbow Ranger - removal, gives trample. Imagine giving 2 creatures trample with wildbonder in play, GG?
2 Embercleave - I am seeing Wildbonder as a potential finisher so we'll see which preforms better and they might even compliment each other!
Lands - 24 definitely want to get to Crasher on curve
12 Forest - to play Pelt and Druid on time, crater can be played on any turn, ensure vivien anytime
5 Mountain
4 Stomping Ground
3 Temple of Abandon
4 Gemrazer - Lets see if this card is better than Thrashing Brontodon
4 Redcap Melee - Mono Red
3 Shifting Ceratops - control, Flash, has trample
2 Shadowspear - mono red and creature mirrors, fits theme
2 Thrashing Brontodon - more artifact/enchantment removal
Hopefully I'll be able to play it on Arena and find out how bad it is
Some points/information.
- Bonder can enable more efficient attacks when a planeswalker is in play in that some times you have to dedicate 2/3 attacks to one planes walker just to ensure it dies due to the 1/2 blockers your opponent might have. Thus because a trampler can deal combat damage as though it was unblocked, you now only have to send one.
- Hasting paradise Druid can give you your second red or more in a rare pinch.
- I wanted at least 3 Vivien and at least 2 bonder and 9 4 drops were too many so I cut a Questing beast for a Bonecrusher, lower the curve. With 4 Druids maybe thats a mistake? I'll have to mark that card to see if it being a Questing beast would be better.
- Crater can be used mid combat to give any attacker trample based on your OP's blocking. Trample on questing beast is naturally great!
- Voracious Hydra and Gruul Spellbreaker are other possible options. I like the idea of doubling hydras counters and giving it haste!
- Mana curve is: 15 1 drops; 4 pelts, 4 crater, 4 Heart's desire, 3 Temple of abandon (2 might be the right number). 11 2 drops;4 druid, 4 Harpooner, 3 stomp. 7 3 drops; 4 lovestruck beast, 3 giant. 8 4 drops; 3 Questing Beast, 3 Vivien, 2 Bonder. 3 5 drops; 3 Crasher and 2 6 drops with Embercleave.
- I want the deck to still get out early and be aggro deal some initial damage then use its top end to finish the opponent by using Embercleave or Bonder to deal damage directly.
- Harpooner and crasher are great post wipe threats with crater in play in that harpooner can hit them for 7 or 8 total damage and crasher can make a another threat.
- If you Mutate a Gemrazer onto a Pelt Collector on T3 does it get teh counter AND turn into a 4/4 with trample and reach?!?!?!!?
- With 3 vivien it might be worth it to put in 1 God-Eternal Rhonas or Voracious Hydra to 'Fireball' the opponent.
-Ram through might be a good removal spell in this deck
So what are your thoughts? What are you ideas for the trample theme from Ikora and how would create Gruul in this new standard?
Major edit:
4/15/20: -4 Kraul Harpooner, +4 Stonecoil Serpent. I think new standard will feature more multicolored decks so sacrificing the conditional removal for a creature that is harder to deal with and scales better as the game goes on is worth it. Thinking about the popular cards that cant deal with Serpent I think it is worth it in anycase. Also frees up 3 sideboards slots.
-3 Serpent from Sideboard to main deck, +1 redcap Melee, +2 Thrashing Brontodon
4/17/20: up to 12 forest from 11 and -1 mountain +1 Temple. Have to be able to cast vivien on time, matches color requirements better I think. Wildbonder is more of a card that shows up for the final blow, down to 2, +1 bonecrusher
4/23/20: Dammit this deck sucks, LMAO. Its it just too slow. If one is going to make a trample themed deck then I think it will involve reliable ramping the first 3 turns then start dropping creatures with Trample so that you can drop bonder and get damage in directly, which I HAVE accomplished with this prior draft. I'll look into that and report. Footfall crater only seems good late game when you are in top deck mode, otherwise you are casting creatures on curve.
Here is the standard Jeskai list.
4 Bonecrusher Giant
4 Cavalier of Flame
2 Cavalier of Gales
3 Kenrith, the Returned King
4 Sphinx of Foresight
Spells - 16
4 Teferi, Time Raveler
4 Deafening Clarion
2 Aether Gust
1 Heliod's Intervention
1 Elspeth Conquers Death
4 Fires of Invention
2 Castle Vantress
3 Fabled Passage
4 Hallowed Fountain
2 Island
2 Mountain
1 Plains
3 Sacred Foundry
4 Steam Vents
3 Temple of Epiphany
3 Temple of Triumph
2 Aether Gust
2 Devout Decree
2 Disenchant
2 Legion Warboss
3 Mystical Dispute
2 Robber of the Rich
2 Tithe Taker
So here are the changes I am making:
4 Bonecrusher Giant
4 Purphoros, Bronze Blooded - instead of Sphinx of Foresight
4 Cavalier of Flame
3 Drakuseth, Maw of Flame - instead of 2 Cavalier of Gales and the 3rd Kenrith
2 Kenrith, the Returned King
2 Ox of Agonas - (in place of 2 lands)
Spells - 16
4 Shimmer of Possibility - taking out Elspeth, Heliod and Gusts
4 Teferi, Time Raveler
4 Deafening Clarion
4 Fires of Invention
1 Castle Vantress
2 Fabled Passage
4 Hallowed Fountain
2 Island
2 Mountain
1 Plains
3 Sacred Foundry
4 Steam Vents
3 Temple of Epiphany
3 Temple of Triumph
2 Aether Gust
2 Devout Decree
2 Disenchant
2 Legion Warboss
3 Mystical Dispute
2 Robber of the Rich
2 Tithe Taker
The Sideboard seems fine, I'll trust the professionals and I really like Robber of the Rich with fires in play and I'll see how tithe taker works.
I know this is just a worse Jeskai Fires deck but this thread is all about the love for Purphoros and finding him the best shell.
https://www.youtube.com/watch?v=METXtCmCv6s
That made me this about how good Deafening Clarion is and so I looked into white as the 2nd color then came across Charming Prince then realized that if I was going to be playing 2/3 Clarion that there wouldnt be a need for Storm's Wrath, well at least not 4, then realized that I could play Shatter the Sky instead and a 2/2 split with 1 clarion in the SB would be great. I was sold. so I have came up with this Boros build:
4 Charming Prince - 2/2 blocker, gain 3 life or Scry 2 or drop a creature with Purphoros, attack, drop prince to keep that creature and it can block.
4 Bonecrusher Giant - early removal and blocking
4 Purphoros, Bronze-Blooded
4 Cavalier of Flame
2 Ox of Agonas
3 Drakuseth, Maw of Flame - the finisher
Spells - 16
4 Thrill of Possibility
4 Honor the God Pharaoh
4 Deafening Clarion
4 Fires of Invention
8 Mountain
3 Plains
4 Sacred Foundry
4 Temple of Triumph
4 Fabled Passage - beyond fixing color and thinning makes more damage with Cav death and helps Ox escape.
4 Redcap Melee - Torban and annex
4 Embereth Shieldbreaker - ovens and clovers
2 Shatter the Sky - midrange
2 Kenrith, the Returned King - trample and life gain
2 disenchant
1 Banishing light
other SB options are:
Heliod's intervention - for embercleave/aggro decks/fire decks
After Standard rotation and the latest sets. Here is the best shell I have found thus far for Purphoros:
4 Fire Prophecy - has the ability to find PurP
3 Incrag Feat - get PurP down on T4 or with him in play and zirda or not get multiple creatures down for the win
2 Storm's Wrath - defense
Creatures - 26
4 Bonecrusher Giant - early removal/blocker
4 Zirda, the Dawnwaker - makes PurP's & Yidaro ability only cost R
4 Purphoros, Bronze-Blooded - my pet card
1 Obosh, the Preypiercer - all PurP targets deal double damage
3 Terror of the Peaks - loose form of removal/direct damage
3 Ox of Agonas - its important to get cards in your hand for Purphoros to drop and fill the graveyard for its escape.
4 Yidaro, Wandering Monster - card draw to find Purp and great target
3 Terror of Mount Velus - 10 damage in the air plus whatever on the ground.
17 Mountain
4 Shatterskull Smashing - more removal
2 Crawling Barrens - with Zirda only 2 mana to activate and pump
1 Bonder's Enclave - late game draw, probably dont need it
1 Castle Embereth - only one because I might come in handy but never want it land to come into play tapped, prob shold take it out
4 Robber of the Rich - any slow deck/control
4 Shredded Sails - Embercleave then Henge, etc. izzet fliers?
3 Ash of Phoenix - Rogues and control
2 Soul Sear - larger creatures
2 Strom's Wrath - aggro decks
The Goal is the deck is to 'throw' large creatures into play and win on the spot. Terror of the peaks plus Velus is 20 damage plus 5 from terror of the peak's triggered ability then there is 7 damage from PurP on the ground. Terror of the Peaks plus Yidaro is 8 plus 5 flying and 15 on the ground with 8 of it having trample. Will the damage from Terror remove a blocker? Zirda makes PurP ability only cost R so if you unta pwuth Purp then play Zirda and a untapped land that 3 activations or 6 if you untap with Zirda and PurP. If you play an Ox you get 3 more cards to see to find more damage.
This deck is a complete glass cannon, it could win without Purphoros but its mainly a combo deck NO ONE knows about and you can get very enjoyable wins in best of 1 in Arena. It is one deck I have never seen anyone else play.
Here is my take on the Purphoros Fires deck that seems to be the best shell for Purphoros:
4 Bonecrusher Giant - early removal and blocking
4 Purphoros, Bronze-Blooded
4 Cavalier of Flame
2 Ox of Agonas
3 Drakuseth, Maw of Flame - the finisher
Spells - 20
4 Shimmer of Possibility
4 Omen of the Sea - can see up to 5 cards, fodder for thirst
4 Thirst for meaning - 11 enchantments main to make this better, because you are not going to discard your first fires.
4 Fires of Invention
4 Storm's Wrath - hits planeswalkers too
8 Mountain
2 Island
4 Steam Vents
4 Temple of Epiphany
4 Fabled Passage - beyond fixing color and thinning makes more damage with Cav death and helps Ox escape.
1 Castle Vantress - gives you something to do with your mana
4 Brazen Borrower - bounce unanswerable threats
4 Mystical Dispute
4 Redcap Melee - Torban and annex
3 Flame Sweep
I tested many games where this deck always was on the draw to see the worse case situation against Gruul Adventures and it did quite well I thought. Storm's Wrath is a beating and the deck is so explosive and digs through cards very quickly.
What other version have you guys tested? Next I am going to replace the 3rd boar with a 2nd Drakuseth.
1/21 edit: -1 Mountain, +1 Castle Vantress
4 bonecrusher Giant to Sideboard after testing revealed a strong need to remove or block pre-fires. 4 Borrowers to bounce stuff. 4 shock for aggro and 3 negate for control
1/31: 4 MD Bonecrusher for early removal and blocking. -1 Mtn, with so much draw and scry etc trying to add more spells. +3 Redcap Melee for Mono red matchup, negates become Mystical Dispute. 4 Lava Coil over Shocks.
2/12: -2 Boar~its just too cute, WinMore. +1 Wrath, +1 Cavalier. Wraths are pretty important against fast decks.
2/19: -1 Ox, +1 Drak. playing Drak just wins.
Martin Juza briefly discusses this deck then played it exhausted here, starting at 5:23
With the spoiler of Nyxbloom Ancient the thought of untapping with it and casting Finale of Devastation is SO Sexy!
So I have been brewing and came up with this list:
4 Leyline of Abundance
4 Bond of Flourishing - find Ancient or Nissa
4 Nissa, Who shakes the world
4 Finale of devastation
Creatures - 23
4 Gilded Goose
4 Leafkin Druid
4 Incubation Druid
4 Paradise Druid
3 Ilysian Caryatid -
4 Nyxbloom Ancient
17 Forest
4 Castle Garenbrig - taps for 18 mana with Ancient in play
1 Thrashing Brontodon
1 Shifting Ceratops
1 tower defense - to defeat damage based sweepers
1 Loaming shaman - graveyard/mill decks
1 Mystical Renewal - get rid of enchantments 'permanently'
It would be too easy to splash colors like blue for counters or white for unbreakable formation against sweepers with shocklands, 4 cards to find them or 11/12 dorks that can do any color.
So what do you guys think?
ACK! Thanks, added +2 Yorvo and 1 hellkite
Dont understand how Goblin could be better than robber since robber is easier to cast and can net you cards especially late game. It can also block fliers.
and I love Green Aggro so I started this list, let me know your thoughts:
4 Gilded Goose - acceleration and access to red. Can carry the blade with flying, vivien can help power up.
4 Pelt Collector
4 Barkhide Troll - hexproof for the blade
4 Kraul Harpooner - kill the geese
4 Gruul Spellbreaker - has hexproof
2 Yorvo, Lord of Garenbrig
4 Questing Beast - +1 because blade on the beast is nasty!
1 Skarrgan Hellkite
4 Once upon a time - access to find that red, turn 1 play
3 Vivien, Arkbow Ranger - trample for all and additional counters for troll and pelt so pelt can keep trample. removal and SB access for niche matchups
3 Embercleave
Lands - 23
11 Forest - 15 T1 green sources should be minimum for our 8 T1 drops.
4 Stomping Ground
4 Fabled Passage - access to more red
4 Mountain - to fetch with passages
3 Shifting Ceratops
3 Flame Sweep - adventure decks
3 Veil of Summer
3 Cindervines - Dance decks, spell heavy decks
1 Thrashing Brontodon
1 Wicked Wolf - removal via fight with Geese to feed him.
1 Voracious Hydra - removal, big fatty
So what you all think? I'll be making more edits as time goes on.
10/1: added 4 Once upon a time and removed 2 paradise druid, 1 Yorvo and 1 Love struck beast.
10/15: replaced Harpooner with Zhur Goblin, more toughness and haste whenever needed. +1 Spellbreaker, -1 Yorvo.
-1 cottage & -1 castle, +2 Mtn > more red for the goblin. +3 Flame sweep, -2 Spyglass, -1 lava coil to SB for field of dead decks. +1 Harpooner -1 Lava coil
10/17: it was brought to my attention that I was missing 3 cards so; +2 Yorvo, +1 Skarrgan Hellkite
11/11/19:no more Field of the dead and the Meta is all food decks. Replaced Goblins with Harpooners. Added Cindervines to the deck to combat dance decks.