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  • posted a message on [Official Thread] RB Aggro
    OOOOO Boy!!!!!
    1st place $30 Store credit and I will give partial credit to Magis_is_fun.
    His R/B aggro core helped drive the wins.

    HOWEVER, my match up were not very competitive, 1st round Kithin {2-0}opponent had 2 turns mana screw. (although confident by watching his playing style[casting spells B4 attacking, etc.] I felt I would win)

    2nd round Noob with Naya deck {2-1} that beat a first timer. Lost the first game to mana screw and that SCARED ME!! "I better not lose to this guy!!"

    3rd round vs R/G warriors {2-0}. This guy normally is okay, but he just got the deck together that night and had not ran it enough to know it well. He got mana screwed last game too.

    4th round vs U/W Lark/baneslayer {1-2}
    I win 1st round due to mana screw, next I get crushed, 3rd was alright but he got better cards and controlled early.

    TOP 4
    I go in @ 2nd place and play 3rd place deck of manaplasm???
    (combination of flashkite, gurruck, sarkhan vol, wolf man, shrouded behemoth, overrun)
    I think this this was a bad match up for him, I didnt really know how he got here, but I steam roll 2-0.

    SUPERBOWL
    play the U/W slayer again!
    First game he goes down, not by mana screw but he just did not get up to 5 lands, he stalled out on lands and I win by like turn 7 or so.

    2nd game I mull to 5 cards and that hand has Volcanic fallout and Lightning Bolt.....never really got going, I lose.

    3rd game I start with 2 blightning and by turn 4 I have 3 in hand. I use them when he tapped outs, he did 3 times; on my 4th turn after draw phase vendillion clique taking out Volcanic Fallout, his T5 hard cast mulldrifter, his T7 R.Lark.
    Turn before I win its 13 me, 7 him, after taking 6 from mulldrifter and r.Lark.
    On my turn I go demigod for 5, hes at 2, then he attacks only with drifter leaving R.Lark to babysit and plays baneslayer. I start my turn go to M1 reveal Volcanic fallout for GG.
    {2-1}
    grand total 10-4

    Everlasting Torment came into play to shut down a Protean hydra
    Pithing needle came in to shut down GEA (Glen Elendra Archmage), lost that game anywho.

    MVP=Shreikmaw
    Came into and killed many a creatures and causes at least 9-12 damage on Fear against the green deck I played in the playoffs.
    Runner up=Sign in blood
    Made lame hands good and kept the barrels full when otherwise I would have ran out of gas.

    Question:
    1st match guy animated Mutavault and I had everlasting Torment in play. I lightning bolt the vault and he Harm's way to deal 2 to me.
    From the withering from the Torment, does the vault retain the -1/-1 counter or does it fall off EOT?

    creatures16
    4 figures
    4 hellspark elemental
    4 shreikmaw
    4 demigod

    Spells21
    4 lightning bolt
    4 flame javelin
    4 blightning
    4 volcanic fallout
    3 sign in blood
    1 everlasting torment
    1 banefire

    lands23
    4 graven
    4 savage lands {for naturalize}
    4 summits
    3 reflecting pool
    8 mtn

    SB15
    4 anathemancer
    3 gutteral
    2 pithing needle
    2 thought hemmorhage
    2 wild riccohet
    1 everlasting torment
    1 naturalize
    Posted in: Standard Archives
  • posted a message on [Official Thread] Sanity Grinding
    Quote from Cyrusbales
    Hello peeps. Nice to see people still playing my deck. Testing wise, the UB version is the worst version out there, which is a shame since it was formerly my favourit :(. The mono blue or white splash versions are solid however, Time warp is this decks new evacuation, obviously with twincast it becomes bannanas. I still dislike sleep.

    Hallowed burial, wall of denial and Silence in the board are good reasons to run white. Since we run so few creatures, wall of denial is excellent, since plumeveil just east removal most of the time thesedays, so the wall of denial is good, although knowing when to play it is important.


    After rotation the U/B version will be the only option, but with a white splash.
    Denial walls and silence with options of path, purge and wrath can not be ignored.
    Twincasting Timewarps and mind funerals is tasty and bombing with echoes is the idea.
    keeping the deck alive and deciding the mana base will be hard.
    Posted in: Standard Archives
  • posted a message on U/b/w Mil (hopefully speedy mill)
    Quote from Moonrocker
    My deck is more of M10-Alara block, since this will be the legal block by October..

    instead of sleep, i used Safe Passage with better benefit..and lower manacost...

    i use Terramorphic Expanse to thin out my deck.
    Use Silence to keep his creature from coming
    Use Safe passage to prevent damage to you by third turn
    Scourglass to clean his permanents

    use Whispersilk to protect the platinum angel.. either a kill by Platinum or

    tome scour, mind funeral, howling mine...then Haunting Echoes for the win..

    Any more feedback that will help this deck is great..:cool:

    Sideboard comments please...





    HEY ALL!!!!!
    with all this landfall stuff, lands are going to becoming out of the decks faster. (see the spoiler for Harrow 2G instant)
    Looking into the growing popularity of Knight of the Reliquary and terramorphic expanses combined with the losses of duel lands, Mind Funeral will grow in strength.
    Stay tuned to the spoilers for milling comeback!
    Posted in: Standard Archives
  • posted a message on [ZEN] - Goblin Guide
    Quote from bitestobe
    Wow, an original goblin ability - I like this. Haste probably makes it rare (I could see this ability on a common sans haste), but I don't think this alone makes goblins playable. It is, however, great w/ a b/r discard/megrim style deck.


    having those cards revealed is good enough. You can record what cards you ahve seen, which have been played and know what is in their hand. You will know when and when not to play spells. Giving them a land in their hand is ruggish, who cares. If they are going second, unless they too have a 1 drop, they will have to discard something, probably that land they drew.

    If in multiples they hand is going to be filled with lands.
    Posted in: The Rumor Mill
  • posted a message on [Official Thread] RB Aggro
    Quote from zero_99


    i could change the blades over to pulses. it will be better hitting those borderposts for mana denial first couple turns, but i would rather have cards for our bad matchup, which is ww.


    In what situation will you need 4 banefire?
    Why not Shreikmaw over doomblades?
    Why no Gutteral response for counters?
    No pithing needles against hideaways and plainswalkers, etc?
    No thought hemmorhage to kill Time Sieve or open the vaults, baneslayer etc.??
    What about 1 relic of progenitus to knock off mirrors and Reveillark decks?
    Although bitterblossom and barbs are an interesting idea.

    getting your opinion
    Posted in: Standard Archives
  • posted a message on [Official Thread] RGBx Bloodbraid
    Ad Nauseam with tainted sigil and Sanguine Bond in play

    WHAT!?!!?!

    AW DAAAAANG!

    Aw SPAM!
    Posted in: Standard Archives
  • posted a message on [Official Thread] Sanity Grinding
    Quote from Cancermage
    I used Sleep for a little while. I thought it was good. It is actually better than Cryptic when you are staring down a Guttural Response" target="blank">Guttural Response.

    Sleep is FAR from being Evacuation, but 4 mana is cheap enough to cast it and have mana for something else open (Broken Ambitions, Howling Mine, Dream Fracture or even Sanity Grinding).

    Cyrus, you claim that Hallowed Burial is a better option, and I'm not arguing that it isn't, but if one doesn't slash white, then what should be ran over Sleep? There are no other blue fog type effects that I can think of.

    I think Silence is bad in a control deck. I would probably only board it in for Combo Elves and Time Sieve. After that, I think it loses its power to other match ups.



    I have to disagree. Silence can protect your combos or prevent creature or spell casting in the early rounds.
    (Think 5cc turn 7 cruel, turn 6 ID crisis. Silence can stall plays for one turn and that can make the difference between having a counter in hand or not, having sanity grinding or a twincast in hand for the win.)

    I play aggro now because my grinding deck pre-m10 could not beat it more than 50% of the time. However, not that I think any grinding deck is better than R/B aggro, have you ever been up against a deck that runs 4 silence?

    (again I dont think grinding should necessarily run 4, this debate is about the card silence)

    It is not fun to be shut out 2-4 turns within the 1st 6.
    Aggro must get some damage in those 1st 3 turns or it might be GG.
    Posted in: Standard Archives
  • posted a message on G/W Knight of Reliquary Idea
    Quote from sanin
    Taking in the feedback on the last few posts Id probably swap the Ajanis out for 2 Garruk's, Finks for Nobles, then switch out the banefire and a sledge for 4 Baneslayers. I had been using the Ajani for its tap ability to lock the border down, and even managed his ultimate a few times. The singelton swamps and islands are worth it even for the single damage, with 27 lands and borders I have never played a game I where I was hurting for mana. I think this deck is really just a frame work for when Zendikar rotates in though. Obviously theres still like 90% to be spoiled, but the land fall mechanic with this deck has the possibility to be insane.


    !!!good point land fall.
    --- terrimorphic expanse
    1mc Panorama lands and borderposts
    1cc path to exile
    2cc rampant growth
    3cc KofR
    2G Harrow Instant As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put

    them onto the battlefield. Then shuffle your library.

    4cc borders
    6cc realm razer (HS!!!! if there was a landfall permanent and razor left play)
    8cc Warpworld
    Posted in: Standard Archives
  • posted a message on G/W Knight of Reliquary Idea
    Quote from sanin
    Sorry I didnt post the whole thing earlier, I was at work and just didnt have the time. This is pretty close to the build Im running right now, but its going off memory and I think I have an Uril or two in the deck right now. The basic idea is to slow the game down until youve got the mana to drop an indestructable Thornling. Exploding borders is a beast that opponents never see coming. The Knights typically start at around 5/5's and just grow from there.

    Mana 27
    4 Terramorphic Expanse
    3 Naya Panorama
    1 Gargoyle Castle
    7 Forest
    7 Plain
    3 Mountain
    1 Island
    1 Swamp

    Creatures 11
    4 Knight of the Reliquary
    3 Thornling
    4 Kitchen Finks (I want to replace this, I just dont know with what)

    Sorceries 5
    4 Exploding Borders
    1 Bainfire

    Instants 12
    4 Lightning Bolt
    4 Path to Exile
    4 Harms Way

    Artifacts 2
    2 Behemoth Sledge

    Planeswalkers 3
    3 Ajani Vengent


    replace finks with heirarch or birds of paradise for a T2 Knight which can turn into that T3 baneslayer
    Posted in: Standard Archives
  • posted a message on G/W Knight of Reliquary Idea
    Quote from Arch
    To OP: You should definitely run 4 Terramorphic Expanse. If you use Knight of the Reliquary to find it, you can sack it for a plains/forest for a double pump (or a quad pump if you have another Knight out).



    Soul's fire
    whispersilk cloak
    behemoth sledge
    Posted in: Standard Archives
  • posted a message on G/W Knight of Reliquary Idea
    Quote from the_cardfather
    I've been steadily raising my price on Knight of the Reliquary for the simple power and fixing it provides. Here's a potential "nutts" draw.

    T1 Forest, Heirarch
    T2 Plains/Sunpetal Grove -> Knight
    T3 Plains/Forest Float the mana, Fix for Plains -> Baneslayer

    Or you can fix for some other color and do wacky stuff like Maelstrom Archangel or Child of Alara


    OMG!
    Posted in: Standard Archives
  • posted a message on [Official Thread] Sanity Grinding
    Quote from Cyrusbales
    Hello peeps. Nice to see people still playing my deck. Testing wise, the UB version is the worst version out there, which is a shame since it was formerly my favourit :(. The mono blue or white splash versions are solid however, Time warp is this decks new evacuation, obviously with twincast it becomes bannanas. I still dislike sleep.

    Hallowed burial, wall of denial and Silence in the board are good reasons to run white. Since we run so few creatures, wall of denial is excellent, since plumeveil just east removal most of the time thesedays, so the wall of denial is good, although knowing when to play it is important.


    Finally someone giving Silence it's props!
    I was a huge supporter of U/W for long time, mainly due to that card.
    No counter spell? Silence. Next turn hopefully you'll get one.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Sanity Grinding
    Quote from archmage521
    How about Oona? she make blockers and mills and has 3 Blue symbols(UUU)which sanity ggrinding likes =p


    Why not side memory plunder. It has 4 symbols and is more useful.
    Posted in: Standard Archives
  • posted a message on [Official Thread] RB Aggro
    Quote from saintvito
    that's why the RG Sideboard has everlasting torment.
    but this thread is about RB Wink


    is there a RG thread here?
    What your deck list like?
    I used to run R/G but then it ran itself out. Did not win as much.
    You can send me your deck list PM if you'd like.
    Posted in: Standard Archives
  • posted a message on [Official Thread] RB Aggro
    Quote from baxter
    4 pools in a predominately red deck will most often have you end up with just being able to produce more red. The pools are also nonbasics, not allowing your R/B nonbasics to come down untapped. That, like your suggestion of borderposts, is not good, because you have the ability to start playing must-answer threats turn 1. If your land has to be played tapped or you have to return the land for the borderpost...you're cutting your own throat tempo-wise.

    I think Im interested in RB again Smile

    Magic_is_fun: How extensively have you played the Time Sieve MU? You lived my dream of Ricochet'ing the Time Warp. I'm interested if you consistently win game 1, and/or how you favor in games after Ricochet and Hemorrhage, assuming thats how you board.


    true about the pools possibly only producing red, but if a savage land is in play now we just put another in play without it tapping=good.
    not having card that require multiples of black and or green are not abundant but, might be better than just producing red.

    The borderpost I can only see good if no figure in hand, then we can drop it.
    otherwise casting it into play IF we have nothing else to play, or maybe we have a demigod in hand that we want to cast T4, then maybe.

    I will just have to test it.
    Posted in: Standard Archives
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