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  • posted a message on Wish Targets in EDH for Riku
    I was looking for utility cards but boseiju is definately a card I can get behind

    I've been looking around and so far I have considered cards like

    voidmage husher (though I'm not sure how relevant it is)
    teferi, mage of zhalfir
    venser, shaper savant
    spellskite
    mystic snake
    scavenging ooze
    ingot chewer

    insurrection
    decimate
    reiterate
    turnabout
    Posted in: Commander (EDH)
  • posted a message on Wish Targets in EDH for Riku
    There's a local commander league I attend every Monday and Saturday. Last Monday a friend of mine discussed that we actually do allow up to a 15 card sideboard for our league; so that in actuality we could use wish cards to fetch something from our sideboard

    As the subject pertains to I am talking about burning wish , cunning wish , and living wish
    - under using the general: Riku of Two Reflections

    though I am probably more likely to use living wish and burning wish

    I was hoping to find insight into what other people would recommend or if anyone else has any experience running them in EDH/commander.

    - just think of the possibility of the Riku + wish interaction =D
    Posted in: Commander (EDH)
  • posted a message on What to do when Commander isn't fun anymore?
    Play a commander game my friends call "kill the blackie":

    All players receive a face down card that will either be black, red, or blue; there is only one black card and the rest is usually divided evenly between red and blue players

    Players can tell their opponents what card they have, or lie about what card they have, or even change their mind mid-way through the game about what card they have

    On killing a player the player reveals what card they were given. The goal of the game is to be the first "team" to kill the player with the black card (once done the game is over); however in the fact that their is no sure way of knowing what card your opponent has "everyone" is your enemy.

    Unofficial teams are usually made just like a normal EDH game typically (on people saying what card they have) [example had a 7 man game 5 people said they had a blue card and 2 people said they had a red card; everyone knows that at least 2 people are lying and is "probably" a person that said they had a blue cards ; though in the end it ended up being one of the people that said they had a red card]

    bonus: on killing a red player you may destroy up to 4 permanents and on killing a blue player you may gain control of up to 4 permanents
    Posted in: Commander (EDH)
  • posted a message on Intet, the Party Boy
    no Kiki-Jiki, Mirror Breaker + pestermite? it seems like pretty good targets for tooth and nail
    Posted in: Multiplayer Commander Decklists
  • posted a message on fine-tuning Teneb
    have you considered fleshbag marauder over boneshredder, though it may not be targeted removal it's a recurrable edict effect
    Posted in: Multiplayer Commander Decklists
  • posted a message on Starcity Open Richmond Meta
    I believe that there will be a steady balance of San Diego PT decks, with a few techs added, but also a strong line up of decks souly made to beat those decks

    You never know though, I know personally a lot of people like control where I am in VA Beach (especially with the new Jace, it's like a mind ☺☺☺☺ if I've ever seen one).

    Still debating on what I'm going to run though ):
    Posted in: Standard Archives
  • posted a message on Goblins
    Quote from ZaHiro86
    true, but i want more speed i suppose

    it gives you another source of haste

    that IS speed ;p
    Posted in: New Card Discussion
  • posted a message on Goblins
    Quote from xarinth
    I would find room for Goblin Assault


    I support this statement

    Some people don't like it saying "oh but what if that have dudes"
    fact of the matter is if you aren't attacking with your gobbos, what are you doing? probably losing

    that and it gives you an extra guy every turn which is always nice
    Posted in: New Card Discussion
  • posted a message on [WWK] Jace, the Mind Sculptor (FULL CARD IMAGE!)
    makes me wonder if the other planeswalker will have 4 abilities.. But the new jace seems pretty good - hopefully seeing play, but you never know; good cards don't always get play right away
    Posted in: Rumor Mill Archive
  • posted a message on What are the odds Elspeth could be in M11?
    I imagine that they will continue printing the original five planeswalkers just because they, have been, so key to the storyline; but I could be very wrong (probably am but oh wells); and in other sets they're just print other planeswalkers that they feel like printing, such as nissa and sorrin, whilest keeping the original five in the core sets(for however long they want to keep them in which seems like it'll be awhile before they leave standard altogether)
    Posted in: Speculation
  • posted a message on Top 40 Decks from Worlds.
    Quote from mabberman
    i think naya just earned its spot in the tier 1. A 3-0 sweep against the best deck going in to the event.


    the match was just horrible though; making a beast tokken as opposed to untapping two lands with terminate as backup; with being able to play broodmate next turn with pulse as backup to remove baneslayer... god it put a tear to my eyes
    Posted in: Standard Archives
  • posted a message on [Development] U/x Magosi fog
    if magosi didn't have the "remove a counter and bounce it back to your hand" it wouldn't be that bad... but it does so bad bad magosi; I recommend you just go with the usual turbofog deck
    Posted in: Standard Archives
  • posted a message on What destroys Jund?
    things that beat jund

    +walls (aka wall of denial)
    +DoJ
    +celestial purge
    +Devout Lightcaster
    +anything with first strike
    - Baneslayer
    +path to exile
    +Mindbreak Trap
    Posted in: Standard Archives
  • posted a message on [Developing] B/W Control
    imo doomblade should be path to exile , black is way to prominent in standard right now to run in MD at least
    Posted in: Standard Archives
  • posted a message on How is Mindbreak Trap good in standard?
    I believe it has it's uses, and might I add that when cryptic command had just come out people thought it was going to be a dead card, an overcosted counter - but it proved to be one of the best counters being in any deck with U while it was in standard
    Posted in: Standard Archives
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