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  • posted a message on Why does the land distribution of the so-called Random Generator seem so vengful
    It's randomness.

    This is not to say that the code is completely random, due to the handshaping element in whatever format that applies. But the color distribution/screw, the either flood or starvation of lands after your opening hand, that's just randomness.

    Humans suck at predicting/understanding randomness. We are also creatures of pattern recognition, even when there isn't a pattern to recognize.

    When you think of a randomized deck, you likely think of one with a relatively even distribution of lands throughout the deck. But true randomness is rarely relatively even, and often filled with more clumps and other distribution weirdness. A truly randomized deck will have significantly more clumps of lands than you would expect.
    Posted in: MTG Arena
  • posted a message on Reliquary Tower
    Quote from Shadow345 »
    It's just a card you put in your deck. It doesn't really do anything but it's cost is only a land drop.


    I think this is the post that somes up what this thread is for.

    Reliquary Tower is fantastic at what it does. It's just that what it does is not worth doing most of the time. Sure, the cost is low. But that cost can and will matter, especially if you are not doing something to take advantage of the effect.

    A well built manabase is a fantastic thing. Reliquary Tower almost always makes the manabase worse.

    If your reason for running Reliquary Tower comes down to "I might...." then you shouldn't be running it. If you just run a lot of card draw and end up with a lot of cards in hand, you still probably shouldn't be running it (You should be figuring out how to better deploy your resources rather than hoard them).

    It's not that there aren't uses for the Tower. There are. It's just that they are far rarer than most people believe, and because the cost of running Tower is small (although not as small as it appears), many people run it when they shouldn't.

    Posted in: Commander (EDH)
  • posted a message on What is the point of singleton?
    People do all sorts of things to limit themselves and then still try their best in a given situation.

    Obviously, you can't run a 3 legged race (even with the worlds fastest man as your partner) as fast as you'd run a regular one. But when you do run that race, you still try to run as fast as you can.

    Singleton is obviously a limitation. Some people embrace the chaos. Some people do not. Some people take joy in building the most consistent, streamlined deck possible despite the limitation. Some people like decks that play differently every game. Some people search to find a balance.
    Posted in: Commander (EDH)
  • posted a message on I'd like to make a strange deck, and I could use some card recommendations.
    Yeah, Warp World is a massive resource denial card disguised as a wacky fun card. Play it if you want, but understand what it is and why it makes a lot of people miserable when it resolves.
    Posted in: Commander (EDH)
  • posted a message on NEWB question about rotation
    You can use old versions of a legal card. Getting new copies from the latest set is not necessary.

    Predicting the cards that will be reprinted is going to be very difficult. Some cards appear in multiple core sets in a row, some disappear quickly, and others disappear only to return after a time. In many ways, there is no telling which is which.

    A few thoughts:
    Keyword mechanics from nonCore sets are unlikely to come back. Or keywords that have fallen out of favor are also unlikely (Protection, Regeneration)
    The more clean and simple the name, the more likely they are to reuse it. Names that reference specific characters or locations are more limited in being reprinted.

    Beyond that, good luck guessing.
    Posted in: Standard (Type 2)
  • posted a message on Matching and Stalling Heaven..
    Deliberately stalling is against the rules of magic. Under bug reports, there is an option to report for player conduct. Expect to see your account sanctioned if you keep it up.

    You are abusing the program and violating the rules to try and make other people have an unpleasant time without playing or trying to win the game. These forum have rules that forbid me from telling you what I think of you, but I'm sure you can guess.
    Posted in: MTG Arena
  • posted a message on So SICK of planeswalkers already
    The Immortal Sun exists.
    Posted in: MTG Arena
  • posted a message on [Primer] Feather, the Redeemed
    Sure, but if you can stick Feather and have a spell or two the game ends pretty quickly regardless. Guttersnipe only seems good in situations where you would win anyway.
    Posted in: Deck Creation (Standard)
  • posted a message on Anyone else just want a Release Date instead of PreRelease and Release a week apart?
    The current system doesn't make sense. It's the result of an old system that has been improved multiple times but lacks the singular vision of something started from scratch and designed to work in a singular way, as opposed to a patchwork of fixes built on an archaic principle.

    Prereleases used to be rare, there may only be 1 or 2 locations in your state that had the prerelease. The cards and what they do were not known (generally speaking, leaks were common). It was a rare, small event to hype the new set and a way to draft going into a format almost completely blind.

    Obviously, the current incarnation of Prereleases are nothing like that now.

    The current "Prerelease" events are fine, I just fail to see the benefit from separating them from the release. It's not to promote the set, as that information is already out there. It's not to create an environment for people who like drafting a completely unknown format (new =/= unknown).

    Drop the "Pre", let people buy their cards that weekend and be done with it. Virtually nothing would change, and everyone would be happier.
    Posted in: Magic General
  • posted a message on April 2019 Banlist & Rules Updates
    Quote from JqlGirl »
    including the fact that we would have to ban at least six or more cards to implement this change without breaking the format.


    Just because I'm curious (and well aware that the list is hypothetical and in no way binding, what are the 6+ cards that you expect would likely require a ban if the rules were changed?
    Posted in: Commander (EDH)
  • posted a message on Vintage before 8th Edition...?
    The more things change, the more they stay the same.

    Bazaar decks were a thing, even though dredge wasn't (hello Worldgorger combo)
    Workshop decks were a thing, because of course they were - even though chalice, trinisphere and tons of other lock peices didn't exist yet.
    Control was viable, in various multicolor forms.
    Psychatog was also a major beater in the format.


    Here are some 2003 Vintage decklists to give an idea:









    Posted in: Magic General
  • posted a message on Lie about proxy?
    If the card is designed to be virtually indistinguishable from a real magic card, it's not a proxy, it's a fake.

    Do not buy fakes.

    I repeat, do not buy fakes.

    It's damaging to the game, and the hobby that we all love.

    I'm kind of appalled both that you would ask, and the fact that no one here has forcefully condemned the practice.
    Posted in: Commander (EDH)
  • posted a message on War of the Spark-notes : How we got here
    First, thanks for the added info. I appreciate the assistance.

    Regarding events prior to Dovin Baan requesting the Gatewatch to Kaladesh: I didn't include them except where we ran into them because it fault like part of a whole separate storyline. Judging by Maro's article talking about this storyline as a 3 year arc, I feel like that's probably a good delineation. Is there any evidence that Ugin or the Sorin/Nahiri Eldrazi conflict will be particularly relevant to the War?

    The Blackblade has killed an Elder Dragon? Didn't know that. Gideon acquiring that on Dominaria would seem to be rather important then.

    Regarding Events on Ravnica and the planeswalkers Bolas has manipulated, here's what I'm seeing as Bolas's handiwork
    Vraska: Fetched the Immortal Sun, and killed Isperia destabilizing Azorius
    Dovin: Ascended to void created by Vraska in Azorius, not sure what he's doing with that?
    Kaya: Upended power structure of Orzhov, increased tithe's to the point of destabilizing society
    Domri: Determined to bring the "End-Raze", basically, actively causing chaos and marauding through further disrupting society
    Ral: Manipulated previously existing tech (Project Lightning Bug - something he created for Niv about planeswalkers for Dragons Maze storyline stuff) to create a Beacon to planeswalkers.

    So Chaos and a Planeswalker beacon, with none of the planeswalker guildmasters loyal to Bolas, although they may have done work for him.

    I think.
    Posted in: Magic Storyline
  • posted a message on War of the Spark-notes : How we got here
    I don't regularly read the story boards. I came to the board to figure out what happened. I was hoping there was something that made it clear. There wasn't. The current active thread doesn't really have an overview. The Wiki, which the pinned threads said to check, doesn't have an overview.

    So I tried to create an overview. For two reasons: First, I assumed I can't be the only one excited by the new set trailer who wants a better idea of whats going on. And second, because despite my attempts to piece together the narrative, I still have huge gaps.

    Still not sure what the storyline of whats happened on Ravnica is. I assume Domri's been elevated to cause chaos (hence the card being named "Chaos Bringer" but why Bolas has aided or how he has manipulated the other planeswalkers (excluding Vraska) is unclear. Is there anything that informed people know is important that I didn't mention?

    I made a post because I wanted to know more as well as be helpful to others. If the only response to that is "Why are you telling us what everyone here already knows?" then the logical conclusion is that I am either unwelcome or don't belong here. Sorry for confusing you with an unnecessary post, I guess.
    Posted in: Magic Storyline
  • posted a message on War of the Spark-notes : How we got here
    So the trailer for War of the Spark is awesome, but I was trying to find a quick overview (a 'sparknotes' if you will) of how we got here. After reading the General Discussion thread and checking the Wiki, I couldn't seem to figure out quite whats going on, so I figured I'd make a post.

    So here's a quick rundown of where we are (thats relevant) and how we got here, as far as I can tell:

    Mending of Dominaria:
    Prior this, planeswalkers were practically gods. Afterwards, they are not. Nicol Bolas is pissed about his downgrade in power, and is scheming to be more powerful.

    Gatewatch exists, with the goal of protecting the multiverse-
    Gideon, Jace, Nissa, Chandra, Liliana

    Kaladesh:
    Gatewatch gets requested here by Dovin Baan, and originally refuses, as his concerns are small. Ends up going as a result of it being Chandra's home and Tezzeret being involved.
    There's an inventors fair, an uprising led by Chandra's mom, and plenty of other stuff. What matters is that a Planar Bridge is invented, allowing more than individuals to move through planes. Tezzeret steals it, working for Bolas (we know that, right?). Ajani joins the Gatewatch, and the Gatewatch decides to go after Bolas, heading to Amonkhet.

    Amonkhet:
    Bolas has warped the plane. Turns out, he's created an entire system to kill off the best warriors through a series of trials. They are to be reanimated as his Eternals (specially made to be able to survive travel through the Planar Bridge). He shows up, claims his army, and beats the Gatewatch. Showing up to the fight without a plan was a bad plan. Gatewatch is scattered, Jace's mind is wiped.

    Ixalan: (whoops, originally mislabeled this plane)
    Jace is here, and gets picked up by Vraska. Vraska is on a mission from Bolas to find something. They work together, become close, and end up finding the Eternal Sun, which is something that locks planeswalkers on a plane. Vraska helps Jace recover his memories, and they realize she's being played by Bolas (he offered to help her make the Golgari powerful), but fears she is screwed. She and Jace decide to play along, so Jace wipes her memories of him and she delivered the Eternal Sun to Bolas.

    Dominaria:
    Liliana, Chandra, Nissa, and Gideon arrive here. Nissa feels used that the Gatewatch is just killing demons to get Liliana out of her contract, leaves the Gatewatch and peaces out. The other 3 work together and with the Weatherlight crew and protect the plane, killing Lili's last demon. Turns out her contract defaults to Nicol Bolas (oops), and she has no choice but to leave with him. Teferi is restored as a planeswalker and joins up with the Gatewatch.

    Ravnica:
    There's plenty of chaos as the guildpact (Jace) has been absent. 5 Guilds, led by planeswalkers, are being manipulated behind the scenes by Bolas.
    Vraska is working with him because the Golgari are downtrodden.
    Dovin Baan found him from investigating Tezz, and he agreed to help him rise in the Azorius.
    Kaya has taken over the Orzhov to free them from ghosts.
    Ral Zarek is building something with the Izzet.
    Domri is now in charge of the Gruul.

    Summary:
    Bolas has an undead army, a portal to move them, a way to trap planeswalkers, and control of Liliana who has to work for him.
    Most of the remaining Gatewatch is together, with Jace the most informed off on his own.
    Bolas has worked to prepare Ravnica for his next move.

    What did I miss? What else do we need to know before the events of the War of the Spark?
    Posted in: Magic Storyline
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