2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on The (new) Official OCTGN3 MTG Thread
    Hey, will Planechase 2012 ever be uploaded?
    Posted in: Third Party Products
  • posted a message on Trinisphere/ ratchet bomb
    does trinisphere effect the cost for permanents in play, and interact with cards like ratchet bomb?
    Posted in: Magic Rulings Archives
  • posted a message on Meddling mage lock
    Being able to take away all of my opponent's removal is the hardest part of the deck. Back then, jund had, about 4 removal spells: bit blast, bolt, maelstrom pulse and terminate. Usually went like, tidehollow sculler, he reveals two bolts, he bolts it to get the other one back, no big deal I play a meddling mage for bolt and now card advantage is still on my side: he is out of two bolts I am out of one sculler. The problem comes from when he does draw a removal that I don't have locked (like the above critique says) and then my board goes down lie dominos because he removes one mage to play his locked card to remove another mage to play another locked card.

    I don't think I am going to have that problem nearly as much in this format where I have ways of cloning meddling mage that i did not have before. The old deck was mixed with so much more, like nighthawk, removal and every decent cascade spell in esper. The hand control creatures come down much more consistently now that I think in testing it will do pretty good. This is a weenie deck too, ajani and elspeth are just ways of ending the game faster. 4 2/2's is a pretty good win con for a deck thats all about hand control.
    Posted in: Modern Archives
  • posted a message on Meddling mage lock
    this is true, because of the nature of my deck inquisition would be desired over duress, and probes.
    Posted in: Modern Archives
  • posted a message on Meddling mage lock
    hi, never played modern yet, ths is the deck I want to get into with. It was my favorite standard deck during alara and did excellent in locals (when I say locals, I mean jund and stuff not casual :/ )

    as it is right now (no lands)

    4 tidehollow sculler
    4 meddling mage
    4 Phyrexian revoker
    4 Phantasmal image
    2 nevermore
    4 phyrexian metamorph
    3 kathari remnant
    1 deny reality
    2 ajani goldmane
    2 elspeth, knight errant
    4 thoughtseize
    2 duress

    basically every turn from turn 2 (or 1) I thought seize/ castigate/ meddling mage something until I win. First hit their removal then everything else I know they are running, usually getting guaranteed hits with meddling mage because I have seen their hand form sculler/ thoughtseize. to take the pressure off from goyfs and stuff that gets through I have plenty of clones that can trade with anything they might have or make tokens with elspeth or make my meddling mages into fatties with ajani or journey to nowhere them. Cascading spells will either hit phantasmal image, hand control or meddling mage/nevermore. I have not played in the meta so I don't have a Sb. Probably figure on graveyard hate, anti RDW, anti zoo and anti affinity.
    Posted in: Modern Archives
  • posted a message on Just did an m12 sealed release
    I started with my pool of 6 packs, which were pre-registered by another player, won 8 packs from a raffle and 6 more packs from getting in top 4, 20 total. Even though the packs were incremental of 6-8-6, I did not open a single mythic rare. In fact, my singles did not amount to $20 worth (my entry fee) of purchased singles, the only two valuable ones being grim lavamancer and Grand Abolisher. Am I just unlucky or is this a legitimate conspiracy theory at my store?
    Posted in: Magic General
  • posted a message on Mimic vat/ academy rector
    Is there any way I can trigger and use academy rector's exile from graveyard ability AND exile it under a mimic vat?
    Posted in: Magic Rulings Archives
  • posted a message on Genju question
    If I unsummon the swamp that genju of the Fens is enchanting, will the enchantment get put into it's owners graveyard?
    Posted in: Magic Rulings Archives
  • posted a message on Dralnu deck in the making
    I am building a Dralnu, lich lord edh deck for 1v1 and quick change into 2 headed giant. I was not satisfied with any one decklist that are on the archives. These are all the cards I found that I think could be in this deck, but I need to cut it down to maybe 53 (61 cards listed) cards and have the other half be lands and ramp. These cards are mostly geared towards killing other control players and stopping roffelos and zur before they blow up. No good ideas for the best win condition(s) yet.




    there are lots of cards that probably belong that I cut for some reason :/ like promise of power
    Posted in: 1 vs 1 Commander
  • posted a message on a question
    are there any cards in black and colorless that remove planes walkers besides corrupt and hexmage? (after they are played)
    Posted in: Standard Archives
  • posted a message on green ramp
    there are so many new tools in green that a dedicated ramp into big cards deck is viable. the good green cards do well against so many current decks, particularly against Jund, (Obstinate baloth, Mitotic slime, Pelakka wurm, that is a lot of Jund hate) and some just all around good green cards (cultivate, Gaea's Revenge, Primeval titan, Wolfbriar elemental, howl of the night pack if you build around it) and I can even see a green/red land destruction deck (primeval titan searching for edges, acidic slime, Mold shambler )

    My question: what the best ramp in this format would be. are the 2 1 drop elf rampers good or are the 2 drop ramps better? I can't think of enough good 3 drops to justify the use of removal vulnerable turn 1 ramps, and 2 drop ramps would also afford the luxury of tapped lands and more colors.
    Posted in: Standard Archives
  • posted a message on Battle of the Titans
    sun titan, meet vampire nighthawk.
    Posted in: Standard Archives
  • posted a message on The colored equipment cycle + Stoneforge Mystic
    any deck that runs 4 mystics should have one unscythe IMO. Or have it SB for when it is most useful, in a mirrior with another deck packing basilisk collar.
    Posted in: Standard Archives
  • posted a message on edh question
    do generals ever touch the graveyard if the owner chooses to move it to the command zone instead of having it be destroyed? Will algae ghilareal get counters from this?
    Posted in: Magic Rulings Archives
  • posted a message on alternate costs for recursion
    Can I play Nemesis Trap for :symb::symb: under the right conditions from my graveyard using toshiro umezawa Or must I always pay 6 when using toshiros ability to play nemesis trap?
    Posted in: Magic Rulings Archives
  • To post a comment, please or register a new account.