The planeswalkers (in my opinion) are not quite as dynamic and don't really have any build around me effects that a lot of rares do in the current edh ways.
If you want to go faster, I would suggest using Violent Outburst over Captured Sunlight, it will hopefully give you a beater, pump it, and give it haste.
Threat density, threat density, threat density. Making as many cards in your deck as possible must-counter threats is a great way to push through countermagic without having to go out of your way to put situational anti-countermagic cards into your deck.
I full-heartedly agree with this.
The best way to get an edge against counter magic is to wear them out of answers. Most people try to play around counters and take their time but this give them more time which is the worst thing to do.
My personal favorite answer to blue control decks is get a Mindslicer resolved and sac it as soon as possible.
Recursion is huge because a lot of games come down to huge attrition wars after enough time, and when you can make your graveyard hand 2.0 you will be sitting pretty good.
My current main deck (Savra, Queen of the Golgari) doesn't have a lot of threats, but it will win the attrition war 95% of the time and punish you for playing your deck.
If you want to play dredge, I would urge you to check out this thread.
It is finely tuned and runs very fast and efficiently.
You could trade off the Damnations and Pulses for some of the more expensive cards (Bloodghast, Fetches, Shocklands in the colors needed) and other than that the rest of the deck are 1-3 dollar bin cards.
I've been messing around with an awkward Monogreen / splash 1 red card . ramp style deck. It was relatively cheap to build as it's mostly commons and uncommons
I wouldn't run loads of non basics, just the most important ones. I kind of set it up for a heavy green deck though, Add in a little bit of green ramp / color fixing and you should be just fine. Also, Life From the Loam is great against LD.
I prefer it the way it is.
I went 3-1 with the deck, most of the time I ended up siding out 1-ofs for prisons / grass, so my new version looks like this.
4 Argothian Enchantress
Enchantments (30)
4 Enchantress's Presence
4 Sterling Grove
3 Solitary Confinement
2 Karmic Justice
1 Runed Halo
1 Sigil of the Empty Throne
4 Utopia Sprawl
2 Elephant Grass
1 Oblivion Ring
2 Ghostly Prison
1 Words of War
1 Choke
2 Exploration
2 Sylvan Library
1 Worldly Tutor
3 Enlightened Tutor
2 Replenish
Land (20)
1 Taiga
4 Windswept Heath
4 Savannah
2 Serra's Sanctum
6 Forest
3 Plains
1 Choke
2 City of Solitude
2 Kataki, War's Wage
2 Elephant Grass
2 Rule of Law
3 Orim's Chant
2 Suppression Field
I full-heartedly agree with this.
The best way to get an edge against counter magic is to wear them out of answers. Most people try to play around counters and take their time but this give them more time which is the worst thing to do.
My personal favorite answer to blue control decks is get a Mindslicer resolved and sac it as soon as possible.
Same.
Sleep 1-0
My current main deck (Savra, Queen of the Golgari) doesn't have a lot of threats, but it will win the attrition war 95% of the time and punish you for playing your deck.
Everyone around here is so serious about it too, so they will all be pretty mad dying to horrible cards.
I think I'm going to go with the Bronze Bombshell route though. I don't want to risk anything with Leveler or Phage.
It is finely tuned and runs very fast and efficiently.
You could trade off the Damnations and Pulses for some of the more expensive cards (Bloodghast, Fetches, Shocklands in the colors needed) and other than that the rest of the deck are 1-3 dollar bin cards.
21 Forest
1 Mountain
Utility Creatures
4 Wood Elves
4 Elvish Visionary
3 Kitchen Finks
3 Eternal Witness
4 Wistful Selkie
2 Primalcrux
2 Altar Golem
2 Elemental Mastery
2 Howl of the Night Pack
4 Harrow
4 Kodama's Reach
4 Harmonize
This is a really casual deck so I don't really put too much faith into it, but it can get absurd wins when it goes off.
Elemental Mastery + Altar Golem = Infinite hasted tokens, otherwise Primalcrux is a huge beater, or swarm with loads of wolf tokens.
Tooth and Nail: grab up Iona, Shield of Emeria and Painter's Servant
kind of a douche bag move, but it's amusing to at least try once.
The deck looks something like this:
4 Wilt-Leaf Liege
4 Elvish Champion
4 Elvish Archdruid
4 Llanowar Elves
4 Nettle Sentinel
4 Wren's Run Vanquisher
4 Bramblewood Paragon
4 Elvish Visionary
2 Talara's Battalion
2 Chameleon Colossus
3 Oran-Rief, the Vastwood
He doesn't take the deck too seriously so I don't believe he has a sideboard, but the deck can be explosive.
Here is a really good basic set up for bant colored manabases
1 Misty Rainforest
1 Windswept Heath
1 Verdant Catacombs
1 Terramorphic Expanse
1 Krosan Verge
1 Tropical Island
1 Savannah
1 Tundra
1 Breeding Pool
1 Temple Garden
1 Hallowed Fountain
1 Seaside Citadel
1 Treetop Village
1 Strip Mine
1 Wasteland
I wouldn't run loads of non basics, just the most important ones. I kind of set it up for a heavy green deck though, Add in a little bit of green ramp / color fixing and you should be just fine. Also, Life From the Loam is great against LD.
I love the interaction between Kamahl and Crovax too.