In light of the Megaupload situation as well as PiPa/SoPa, I bring you...
Control Vault6
Legendary Artifact
~ has shroud and is indestructable.
When ~ enters the battlefield, exile target non-land permanent face up under ~.
Cards with the same name as those under ~ cannot be played.
6; tap ~: exile target non-land permanent face up under ~. 10; Pay half your life, rounded up: Exile ~ and put all cards removed from play by it into play under their owners control. Any player may activate this ability.
Ghal, Miosic Legionaire2BG
Legendary Creature - Germ Knight (R)
Deathtouch 1G: Regenerate ~
~ has +1/+1 for each copy of ~ in your graveyard.
A deck can have any number of cards named ~.
Grandeur — BG: Discard another card named ~: Search your library for up to 2 copies of ~, reveal them and add them to your hand.
KrovikanVampire - Mana Wellspring
Slow motion, personal Heartbeat of Spring that kills itself eventually and probably costs more. Also probably takes a magnifying glass to read. Want to buy actual constructive criticism not condescension, please.
Mental IllusionsU
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block unless you pay 2
"In Grokk's mind, he was a warrior without equal."
Mana Wellspring enters the battlefield with X charge counters.
During your upkeep, you may move 1 charge counter from Mana Wellspring onto target land, if you don't, sacrifice Mana Wellspring and remove all counters distributed in this way.
Lands with charge counters from Mana Wellspring on them add 1 mana of any color for each charge counter on Mana Wellspring when tapped for mana.(in addition to the mana the land produces)
"If you are lucky enough to find such a marvel, take of it sparingly. It's resources are not infinite." - Narisha, Harvest Mage.
IIW: Tell a story of mage as he grows in power with a card of each of the three rarities (Common, Uncommon, Rare)
1:The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage and lose 1 life instead. (This loss of life can not be prevented or redirected.)
Echo 1B
When ~'s echo cost is paid, Lose 1 life and draw a card.
Lavamental3RR
Creature - Elemental R
Double Strike R: Lavamental gets +1/+0 until end of turn
When ~ enters the battlefield, it deals damage equal to it's power to target creature or player.
Destroy target creature. That creature can't be regenerated this turn. If the creature would be put into the graveyard from play, exile it and Void Surge.
"It draws everything it touches into itself, and still it hungers for more." Kheric, Void Disciple.
Nar, the Demonskinned3BWR
Legendary Creature - Human Warrior Cleric R
When Nar, the Demonskinned enters the battlefield, if cast from your hand, sacrifice a creature and put two +1/+1 counters on Nar, the Demonskinned. If the creature sacrificed was a demon, put five +1/+1 counters on Nar, the Demonskinned instead.
Haste, Firststrike 1B: Regenerate Nar, the Demonskinned
2/2
"I have found the best demon is the one I wear as adornment." Nar, the Demonskinned
Not sure if the templating is right, this is my first submission.
IIW: A cycle of monocolored, iconic ability legendary creatures that embody their respective colors thematically.
Instant (U)
~ deals 3 damage to target creature or player. Tap any creatures damaged in this way, they do not untap during their controllers next untap step.
If you control an Island and blue creature you may play this card without paying it's mana cost.
IIW: A knight and his trusty steed.
Must have been! By the by, Nev's Disk, O. Stone, Lux Cannon, Legacy Weapon, Spine, etc.. all remove enchantments too.
Thragan Plague Carrier1BB
Creature - Troll (R)
Infect
1G: Regenerate ~
Whenever ~ blocks or becomes blocked by a creature, ~ deals 1 damage to that creature.
2/2
IIW: Enchantments that make other enchantments better.
Control Vault6
Legendary Artifact
~ has shroud and is indestructable.
When ~ enters the battlefield, exile target non-land permanent face up under ~.
Cards with the same name as those under ~ cannot be played.
6; tap ~: exile target non-land permanent face up under ~.
10; Pay half your life, rounded up: Exile ~ and put all cards removed from play by it into play under their owners control. Any player may activate this ability.
IIW:Enchantments that make spells better.
Legendary Creature - Germ Knight (R)
Deathtouch
1G: Regenerate ~
~ has +1/+1 for each copy of ~ in your graveyard.
A deck can have any number of cards named ~.
Grandeur — BG: Discard another card named ~: Search your library for up to 2 copies of ~, reveal them and add them to your hand.
1/1
IIW: Jackalope, the Legend.
Rabid Mongrel 1RG
Creature - Hound
First Strike, Haste
3/2
Spectral Hound1WU
Creature - Hound Spirit
Hexproof
~ is unblockable
2/2
Ash-covered Mastiff1BR
Creature - Elemental Hound
Intimdate
R: ~ gets +1/+0 until end of turn.
2/2
Shadow-skinned Whelp1BU
Creature - Hound Shade
When ~ deals combat damage to a player, draw a card.
B: ~ gains +1/+1 until end of turn.
1/2
Guardian Mastiff 1WG
Creature - Hound
Vigilance
Other creatures you control have +0/+2.
2/3
IIW: Jackalope, the legend.
Sorcery
Until the end of turn, you may play creature cards from your hand by paying life equal to their converted mana cost.
Remove Soul Infusion from the game.
IIW: Create a cycle of 1 mana instants based on synonyms of "Powerful"
Slow motion, personal Heartbeat of Spring that kills itself eventually and probably costs more. Also probably takes a magnifying glass to read.
Want to buy actual constructive criticism not condescension, please.
Mental Illusions U
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block unless you pay 2
"In Grokk's mind, he was a warrior without equal."
IIW: A new take on the Leveling mechanic
Enchantment
Mana Wellspring enters the battlefield with X charge counters.
During your upkeep, you may move 1 charge counter from Mana Wellspring onto target land, if you don't, sacrifice Mana Wellspring and remove all counters distributed in this way.
Lands with charge counters from Mana Wellspring on them add 1 mana of any color for each charge counter on Mana Wellspring when tapped for mana.(in addition to the mana the land produces)
"If you are lucky enough to find such a marvel, take of it sparingly. It's resources are not infinite." - Narisha, Harvest Mage.
IIW: Tell a story of mage as he grows in power with a card of each of the three rarities (Common, Uncommon, Rare)
Enchantment
When ~ enters the battlefield, choose a color.
1:The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage and lose 1 life instead. (This loss of life can not be prevented or redirected.)
Echo 1B
When ~'s echo cost is paid, Lose 1 life and draw a card.
IIW:A blue druid
Creature - Hound
Flash
When ~ enters the battlefield, fight target creature an opponent controls.
3/2
"A cunning hunter will often send his hounds to circle around behind his prey, calling the animal to strike when least expected."
IIW: A wizard that deals with auras in a new way.
Creature - Elemental R
Double Strike
R: Lavamental gets +1/+0 until end of turn
When ~ enters the battlefield, it deals damage equal to it's power to target creature or player.
Evoke: Discard a red card from your hand.
3/4
IIW: A mill card not in blue or black
Instant U
Void Surge may be cast from exile.
Destroy target creature. That creature can't be regenerated this turn. If the creature would be put into the graveyard from play, exile it and Void Surge.
"It draws everything it touches into itself, and still it hungers for more." Kheric, Void Disciple.
Legendary Creature - Human Warrior Cleric R
When Nar, the Demonskinned enters the battlefield, if cast from your hand, sacrifice a creature and put two +1/+1 counters on Nar, the Demonskinned. If the creature sacrificed was a demon, put five +1/+1 counters on Nar, the Demonskinned instead.
Haste, Firststrike
1B: Regenerate Nar, the Demonskinned
2/2
"I have found the best demon is the one I wear as adornment." Nar, the Demonskinned
Not sure if the templating is right, this is my first submission.
IIW: A cycle of monocolored, iconic ability legendary creatures that embody their respective colors thematically.
Nm... i am just blind