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  • posted a message on "No Idea What I'm Doing," a Deck Vault Build Log
    Ah, butcher block style. Also, that table saw is smaller than I expected. I would've suggested a sled, but tiny saw. A sled makes it so you can make duplicate cuts and dado cuts. What type of wood are you using?

    So far looks good. Can't wait to see more.

    EDIT: Side note, I also work in IT and art/woodworking are my get away hobbies.
    Posted in: Artwork
  • posted a message on Nekusar, the Mindrazer - Hail to the King Baby!
    Nekusar does draw a bit of hate in metas that know what he's capable of. A fast kill and a kill out of nowhere are very common.
    Posted in: Multiplayer Commander Decklists
  • posted a message on "No Idea What I'm Doing," a Deck Vault Build Log
    This has me rather curious. Too bad I can't see your images. Frown I'm just past being a novice woodworker. And yes, LOTS of saw dust. Protecting your ears doesn't make you a pansy, makes you smart. I protect my eyes, ears and mouth/nose. My next personal project is a custom deck box. Being able to see your progression will be nice. Keep it up
    Posted in: Artwork
  • posted a message on Nekusar, the Mindrazer - Hail to the King Baby!
    Collective Brutality Unless we can choose the same mode more than once, yeah it could be good here. I've filled my mitt a few times in games. I fun discard outlet like this could be useful. Keep in mind, if we fail to kill one player this will allow us that last bit of damage to finish them off. Though, I highly doubt it would work the way we want.

    While I'm not fond of Mikokoro, Center of the Sea, Geier Reach Sanitarium on the other hand is fantastic. The discard is what makes it great. Empty hands remain empty and the discard helps us along. Though, I'd like to test it before calling it a 100% include.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nekusar, the Mindrazer - Hail to the King Baby!
    Duntix: Other than Bojuka Bog, the lands that ETB Tapped give you a bit of tempo loss. Sunken Hollow and Smoldering Marsh might be worth looking in to. Mana Confluence, Underground River, Sulfurous Springs, and Shivan Reef are really good as well. Yes they ping you, but you have to remember that your life total is just another resource. That's not even taking into account the ABUR Dual lands, but I don't expect any one to drop that kind of money on cards. Oh, and Exotic Orchard. That's where I'd start looking at for the mana base.

    geenome: ah, there we go. You could try the wheel core wrapped in a stax/pillowfort shell to slow the game down to a pace you can win at. Or just run as much arty/fast mana as you can to power out a fast nek and begin wheeling. The beauty of getting a fast first wheel is that you will destroy the carefully sculpted hands of your opponents.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nekusar, the Mindrazer - Hail to the King Baby!
    Welcome, geenome. I'm not familiar with the Combo/Control Varient but my build (Spoilered) does run quite a few rocks which allow me to power out the occasional t2/t3 Nek. Lowering the overall CMC of the deck will allow you to race the creature decks while at the same time digging you deeper and moving you closer to the endgame. The builds we run are variable and for the most part tuned to our metas. If you see weenie hordes then spells like Night of Souls' Betrayal could be useful as well as cheap wraths (Damnation, Toxic Deluge), Mass bounce, and cheap targeted removal. After having the Wheel Package, Tutor Package and Mana Rocks you get quite a few spots for everything else: Counter Magic and Removal. If you also see lots of creature heavy decks, it might be worth it to move to a creatureless/near-creatureless deck running Breathstealer's Crypt as it adds to the drain per draw/discard. In your instance, I might also suggest the Mindcrank/Bloodchief Ascension combo as it can come online quickly and it can just win you games.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nekusar, the Mindrazer - Hail to the King Baby!
    Quote from Duntix »
    That's what I was thinking but wasn't sure what you guys mileage was out of it. Also out of the cards being reprinted is there anything in particular you guys are going for? My list so far:
    Eternal MasstersMagic OnlineOCTGN2ApprenticeBuy These Cards
    1 Dack Fayden
    1 Chrome Mox
    1 Mana Crypt (Price willing)
    1 Maze of Ith
    1 Gamble (unsure of running this)
    1 Pyroblast
    1 Toxic Deluge
    1 Vampiric Tutor
    1 Force of Will (Price willing)
    1 Jace, the Mind Sculptor (Price willing)



    Depending on what I pick up cutting stuff will be the next hurdle and identifying what isn't preforming
    I already run Dack, Crypt, V.Tutor, and FoW.

    Depending on your Artifact concentration, Mox Opalis better than Chrome Mox. I'm not fond of that potential 2-for-1 when they pop the Chrome.
    Maze is a nifty card, worth running if you have one.
    Meech hit Gamble, so no need to reiterate there.
    Pyroblast is only really good when you have a blue heavy meta, even then is just meh.
    Deluge is fantastic in my Mono-B deck. Not sure here. I'd rather bounce (a-la Cyclonic Rift) and wheel since that's just hilariously fun.
    I'm honestly not sure on JTMS. I did test him in early builds of my Nek and he always felt underwhelming.

    I'd like to touch on Force of Will for a sec. I run it, yes. It's not often that I get to pitch a card for it and cast it for free. Most of the time it's "3UU: Counter Target Spell". Counter magic just seems counter productive to the nature of the deck (hence why I have only 2 dedicated slots to counters). You want to use your counters as backup to your winning this turn. There is no need to use them all willy-nilly. Hard counters or "Place on bottom" counters are the best to use (none of this Remand, Mana Leak or Memory Lapse nonsense) to try and make sure your spell will be a success. The few times that I have hit FoW for free make the card, for my build, worth running. Otherwise, I'd say just run something else in that slot.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Official] QUESTIONS, Requests, & Help Thread
    I'm just gonna put in my personal thoughts on my Galaxy Note 10.1 (not the 2014, which I can only assume is better than mine). The OS is a bit out of date, but I'm ok with that for my purposes. I enjoy the sensitivity of the SPen whilst I art in Photoshop (preinstalled on my device, and the reason i bought it). While it is only 16GB internal storage I've added a 32 GB micoSD card, which is more than enough space for art and a bunch of stock images and such. It responds beautifully to my inputs and it does nicely with layered Images. My only issue is that the PS installed on it only allows me to have a limited number of layers (I'm used to working on a PC so unlimited layers), though I understand that is due to the limitations of the portable hardware/software. My first test of the PS app for my device was a nice test of what I can do when playing around. This is also my sketchbook as the device goes with me everywhere anyways. It's lovely having the 2GB Ram, but I still find myself killing processes when I use it for non-arting things. Being able to multi-task while using it is also nice. Due to the out of date OS, some updates to apps either break the app or make for awful load speeds on apps.
    Posted in: Artwork
  • posted a message on Nekusar, the Mindrazer - Hail to the King Baby!
    You are drawing so much that the deck manipulation can be rather pointless. It does have it's uses, for sure: Mystical Tutor your wheel on top, draw it with Top, Wheel!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nekusar, the Mindrazer - Hail to the King Baby!
    I'll have to second the Trinket Mage for Tezzy v1 swap. His +1 and -X are fantastic. His Ult is good if you have a lot of arty critters and just need to finish someone off, but otherwise lack luster in this deck. I'd say give Breathstealer's Crypt a chance if you have a low critter density. That card is amazing when it's online. Imagine what it can do with a Megrim or Liliana's Caress in play when you wheel. They either keep the creature (lose 3 life) or they discard it (lose 2 life). And this happens for EVERY creature.... you also get the added benefit of seeing everyone's draw. Which is always good to know. Also, How's Dark Ritual treating you? I'm not fond of the single use mana shots (Lotus Petal being the exception) as they don't stick around to continue to accelerate you.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ob Nixilis of the Black Oath
    It's been a while since I've posted here, Incoming wall-o-text warning. Things getting in the way of EDH fun. Because of this, MTGS user Iso has decided to help. Before I get to some of game "reports" and other thoughts, I'd like to begin with the changes (I'll be updating the OP soonish as well). I may ramble a bit as I'm going through a couple of weeks of notes:

    Changes:
    Ulamog, the Infinite Gyre > Steel Hellkite (6/1) - Oldamog is great. I love the removal tacked on, since I can hit problem permanents. Mana is not an issue in the deck, so that was not the reason to drop Ula. Exile still drops Ula, which is the problem. I can't reuse Ula if he's exiled. Steel Hellkite, on the other hand - lower cost, though probably less effective. The potential for reuse over the course of the game makes for an interesting card. This is an iffy change but I want to test this out fully before thinking I'm wrong about this. With the titans, you want them to hit the grave for the reshuffle effect. The problem with Ula is that he WILL get exiled (if I don't kill him first) due to him having Indestructible.
    Gate to Phyrexia > Malevolent Awakening (5/21) - Gate, while a fun card, is not really that great. Yeah, I can nuke an arty during my upkeep, but I have to wait so long to do it. The removal of this card was also part of the reason for the Ula/SH switch. Awakening was tested, and the first game it got played it earned its spot. As such, I'm not upset about this trade. Also, Gate was the weakest card in the deck so this cut was the easiest I've done since its current build.

    Testing:
    Charcoal Diamond > Jet Medallion - The goal of the deck is to play a few spells on its turn. While the diamond is nice, I'd rather see if the Medallion is better at allowing us some additional castings of things a turn. I like the Medallion as it has come out, only to come back in. This being the second time even as a test.
    Shriekmaw > Liliana of the Dark Realms - Shriekmaw is nice but with Gate gone, it feels like the weakest card in the deck. Terror on a body via evoke is nice as I just Phyrexian Reclamation it to do it again. The issue being that my meta has quite a few black decks, so it's not as good. Since we want to play as a big mana deck for explosive turns, why not have Lili get us some swamps. *IF* I happen to get her to Ult (not likely), then a non-saccing Lake of the Dead is nothing to scoff at.

    Considering:
    Deserted Temple - I like being able to reuse Coffers/Nykthos. This may be going in (added in without testing) after this round of testing.
    Lake of the Dead - I love this card. Not sure it belongs in this deck. I do really like that fact that my lands become a sacrificial resource, but I'm not sure I want it in here. This will probably be tested after this round of testing.
    Black Market - Moar manaz! See a theme here. The deck is mana intensive when things get going. The problem here is that this is a double edges sword for me. On the one hand the mana allows the deck to do its thing. On the other hand, this card could maybe make the deck become fairly oppressive. This will most likely get tested in the next round of testing.
    Xiahou Dun, the One-Eyed - My issue is that if I lose my enchantments, the deck has a bit of a struggle. I really like that in this deck Xiahou is easily saccable/recurable. I like him a lot. I can't really come up with a reason to not put him in other than a monetary one. I may test with him since the Judge foils is not all that expensive.
    Diabolic Intent - I would like to get my hands on one of these as it would easily replace Cruel Tutor. I don't think I need *another* tutor, but a better one that puts the card into my hand would be nice. 2 mana is the better than the 3 mana as well. Yes I can make a lot of mana, but the deck can chew through that.

    So far, those are the changes. Not much was needed at the moment since the deck is rather tight in it's construction. There aren't very many cards that don't do anything to progress me forward. Everything has its place, so any other cuts will be hard.




    When Iso said he wanted to help test Obby out in his meta, I packed the deck up and shipped it to him as soon as I could. My meta is soft, while his is not. This was a chance to get Obby out there and see what he can do. The second half of this experiment was to have Iso have no clue how the deck worked. I wanted him to pick it up and play it without any prior knowledge of what it’s supposed to do; I even asked him to not read this thread so as to not spoil anything. Not long after he got the deck he had 2 reports for me:

    Quote from Iso »
    In the first game, I cast Kozilek on T8, opponent scooped
    It was pretty linear before that
    Nim Deathmantle, Arena, Orrery, Chalice, Gravy Titan, Coffers
    Oh, and I Skeletal Scryed at my opponent's EoT.
    Opponent was playing Daxos and the game was fairly even (with them possibly even having a better board) until Kozilek came out
    I can tell you exactly what they played if you care; if not, here's what I took from it:
    With so many tokens and colorless cards, Devotion seems a little weak in the deck.
    Both for Gary and Nykthos.


    Those last two lines struck me the most. While the devotion can seem a bit weak, the deck is not meant to draw a big target. I want to look like I'm durdling whilst getting my "machine" going. If I'm draining 10-15 life from each opponent too soon then I'm no longer a non-threat but a target. So I'm rather Ok with that assessment. Another bit that I gathered was it looked like a big mana black deck that durdles instead of wins, even though it won. The titans are in there because they change the game when they stick. Annihilator just wrecks shop with an active Eldrazi.

    Quote from Iso »
    In the second game (which I'll tell you about in a moment), Nykthos only ever got me 5 mana at the most - which is a drop in the bucket compared to the 60 I generated on one turn.
    So, second game was a little more exciting. My opponent played Sydri
    The game would have gone on longer except we forgot that she had Crawlspace out and she wasn't playing towards that
    Ob and Gravy Titan generated tons of tokens and life advantage
    Phyrexian Tower was great with Skullclamp + token generators
    I got Vesuva, Thespian Stage, Coffers, Urborg, Magus, and Nykthos all out
    Drana boardwiped once, then immediately got <killed> on on my opponent's turn
    Shriekmaw was LVP in this game
    I was actually a little concerned about the fact that I was getting <a lot> of ramp (Chalice kicked 7 times) and nothing to use it on
    Then I got Phyrexian Reclamation, generated 60 mana, and Drana smashed face (Lightning Greaves)
    I was sad not to have Phyrexian Altar there, because I wanted to use Gary a bajillion times in one turn for the win but I didn't have a sac outlet except Tower, and I had tapped that to sacrifice my Skullclamped creature.
    Ob gained me lots of life, and I even -2'd him to death on one turn to cast him and recast and -2’d him again on the same turn
    The deck sort of putzes around and fizzles if you get lots of draw and no mana or lots of mana and no draw, but Ob can generate demons and a little lifegain for protection if need be, so, that's an interesting touch
    Anyway, it was pretty nuts, and a blast to play. I'll get more game reports to you as I use the deck more!
    Seems like it'd be weak to aggro/creature-heavy builds, but maybe the hands I got just weren't too well-suited for that kind of game. Time will tell!
    My opponent wouldn't let me keep enough counters on him to ult
    So I just gained a bunch of life and spawned a bunch of demons
    But yeah, if you're open to the idea, I definitely recommend a Phyrexian Altar
    Oh, I Reanimated Gary at one point, which was funny to me because Devotion was 5 upon his entry
    Since there's a lot of draw power, I might recommend a discard outlet, as well - perhaps Urborg Syphon-Mage?
    It's a sort of not great card that definitely fits in with the theme


    So, big mana? Check. Nykthos getting 5 mana is odd, but keep in mind, this is only his second time playing the deck so he's making up how its supposed to play as he goes. 60 mana in a turn is nothing to scoff at. Grave Titan doing his thing, pooping out 2/2 zombies and Obby giving some life as well as pooping out 5/5 demons. So it's doing its thing. While it should be obvious, Phyrexian Tower + Skullclamp is a fun interaction I'd not thought about. The observation about Shriekmaw is how I feel about it. I find it more useful than Gate to Phyrexia, but not by much. It is probably the next thing I cut if I find something else to put in its spot. All that manaz and nothing to use it on? Ur doin it rong! In any case, he's been playing it like a big mana deck, which at it's core, it is not. So, the pile feels like a pile of sub-par cards that do nothing other than make manaz and doods. Nothing scary. So, I got what I wanted out of the initial playtests. Now to discuss Phyrexian Altar. It and cards like it will not make their way into Obby. The reason being that I don't want anything in here to be able to go infinite. With the right setup, Altar allows that to occur. With the amount I tutor in this deck, that "right setup" is not hard to pull off.

    Brainstorming begins and we bounce ideas off of each other (Iso has yet to see me pilot the deck, thus revealing the combo-y nature of the durdles). Gate to Phyrexia was the first card we really discuss. Option are Viscera Seer, Carrion Feeder, Ob Nixilis, Unshackled, Grave Pact, Dictate of Erebos, Indulgent Tormentor, one-sided wraths, Bitter Ordeal (for Drana shenanigans), Black Market, and a few others. Iso has the following observation for me "It certainly excels at doing nothing until it has the resources for such :p". Which is partially true. I reply "The object is get all your resources and such. Then get the machine, then go off. Incremental gains to not be considered a threat." I've been vague about "the machine" so as to not give anything away as to what the combo really is. He guesses rather close, but leaves out the main tutor that gets the whole thing going, Sidisi, Undead Vizier + Nim Deathmantl. He is able to find a lot of the little complex pieces that i've smattered in the deck as support or win-cons. He decides to pull the deck apart and starts finding weird card choices (Sword of Feast and Famine, Vedalkin Orrey, etc). Seeing someone going through my deck like this makes a small part of me happy. "So yeah, the more I look at the deck, the more I understand how the cards work together. You've obviously put a lot of thought into making this work." A durdly complex deck that really does nothing but build resources.

    Quote from Iso »
    Started off with Ob today...things are going poorly
    Damia, Narset, Kalemne, and Karametra are the opponents
    Kalemne is *****ting out Giants like mad
    Someone took control of Magus of the Coffers dot dot dot
    Someone board wiped, so, things are less absurd. Put out Arena, so, should start getting stuff soon.
    Tutored for Crypt Ghast so I can cast Ulamog in 2 turns
    If I draw a Swamp, I can Extort for both Ulamog AND SoFaF :p
    Spot removal on Ulamog and the Magus I reanimated Frown Ulamog got exiled. I just wanna cast Kozilek, dammit!
    Someone used Blatant Thievery and I misplayed by using Toxic Deluge before moving the Sword's equip target Dx So he still has an 8/8 Gravy Titan
    Cast Kozilek and he immediately got exiled with something that lets my opponent play him for free :l
    Exsanguinated for 25, gained 100 life - but someone has a Sorin in their hand, sooo.
    Aaand the guy who took Gravy Titan and Kozilek killed me because I had Ghast and Revenant out. He chose wisely because I had Kokusho, Deathmantle, and Gate in my hand.
    Lots of counterspells and removal floating around this game. At least we killed someone with Exsanguinate.
    Yeah, it was a fun game - mostly because it felt like I was constantly on the verge of getting smashed but held on. My misplay was probably what cost me the game, ultimately, but it was a challenge and fun. I drew Gate and it just sort of sat in my hand, but everything else felt like it was going to do well at some point or another. The Titans would have done greatly if they had stayed around. Crypt Ghast into Nirkana Revenant and SoFaF was fun, especially since Crypt Ghast could attack that turn and there was an open player.
    Feels like the deck could use an Expedition Map just to grab Coffers on a more regular basis.


    Tossing Obby into the deep end. Sweet. Mana, mana, mana. So far so good. The most important part is "Yeah, it was a fun game - mostly because it felt like I was constantly on the verge of getting smashed but held on." This is how the deck usually plays out. Keeps your head in the game. Fun to pilot is my main concern. So far, so good.

    This is also the point that I let Iso in on the basics of "the machine". Not sure how this will change how the plays the deck, but it's fun to have Obby being piloted by another person. This also gives me time to work on some decks. I'll for sure be posting one later since, like Obby, it will be going through my personal changes to fit my play style.

    Quote from Iso »
    Lost because the newbie in the game could not assess threats properly and kept targeting me, plus he was running Anafenza, the Foremost
    The other guy was running that dude that turns lands into 0/0 creatures with 3 +1/+1 counters on them (Noyan Dar, Roil Shaper)
    All I was doing was generating mana and tokens, and also played Kozilek (though he got exiled immediately)
    I couldn't use Skullclamp's draw ability because all creatures that died were exiled as a result of Anafenza
    That said, Malevolent Awakening is deffoz better for the deck than Gate
    Opening hand had Urborg so I T2 Tutored for Coffers
    I'd have had some crazy Abhorrent Overlord + Harpy Tokens + Skullclamp + Awakening shenanigans if not for Anafenza
    Drana was also immediately exiled when she came out, though I got a good use of her ability in
    The Anafenza guy kept retaliating when I targeted him with stuff and I wanted to be like "DUDE I'm targeting you because you're going to keep targeting me because the other guy is the real threat in this game and I need to put out some answers for what he has" but I figured I'd just let him find out what a 6/6 Darksteel Citadel could do to him.


    It seems Anafenza, the Foremost is just bad for us. Still, we have ways around that but it definitely hamstrings the deck. This game, it seems, Obby was the target due to "oh noez all da manaz". Which can happen with newer players not being able to correctly assess the threat. It does show what a deck can do when targeted like that, and Obby, while he lost still, seemed to have held out like he does.




    My thoughts: I find this deck to be nearing a place where i can call it complete. I has a focus (get "The Machine" online), it's currently not oppressive, and it is rather fun to pilot. Since it is becoming more and more difficult to cut cards for other cards, I feel that "room for improvement" will only come with cards from new sets. I'm ok with this. I enjoy the deck currently and hope to keep it enjoyable for all parties involved. In any case, I do hope to make more updates as it gets played physically and online. Since this list is tighter than my Selenia list, I'm not personally concentrating on this pile. I may do so when i get it back, but for now I'm ok with watching someone else offer up thoughts on it. Since the list has been out of my hands, I feel that it is becoming a tighter and tighter list (for what I want it to do).

    Posted in: Multiplayer Commander Decklists
  • posted a message on Looking for high-res version
    With a bit of searching....I found... nothing bigger than 900x600. Chris no longer has the art up on his site for viewing... So I'm am actually at a loss here. What is the purpose? there might not be too much stretching or pixelating going from 900 to 1206.... but I'm not 100% sure on that one.

    Edit: FYI there was not an M12 Sleep. But it is in M11 and M13 so Shrugs
    Posted in: Artwork
  • posted a message on [Official] QUESTIONS, Requests, & Help Thread
    Quote from deritof »
    Quote from serrot_29 »
    Quote from deritof »
    Hey everyone, I am looking for a card art for a few days now and I can't find it. The card depicts a close up skeleton, with plants sprouting on him, in a similar fashion of Grim Flowering or Cadaverous Bloom but is neither of those cards. IIRC, the plants were blooming with red flowers. Does it remember anything to someone?
    Off the top of my head: Rot Farm Skeleton and Marang River Skeleton, but neither of those has red blooms. I may have to dig a bit further later. Do you recall what color the card may have been, or a set it was from?


    If I remember correctly, it should be green since it was less gloomy and more "life of cycle"-ish. I'm guessing it would come from a "natural" plane so Zendikar maybe? I'm not at all sure tho.
    Fecundity, maybe? I'm not as familiar with green's art as I am with black's art.
    Posted in: Artwork
  • posted a message on [Official] QUESTIONS, Requests, & Help Thread
    Quote from deritof »
    Hey everyone, I am looking for a card art for a few days now and I can't find it. The card depicts a close up skeleton, with plants sprouting on him, in a similar fashion of Grim Flowering or Cadaverous Bloom but is neither of those cards. IIRC, the plants were blooming with red flowers. Does it remember anything to someone?
    Off the top of my head: Rot Farm Skeleton and Marang River Skeleton, but neither of those has red blooms. I may have to dig a bit further later. Do you recall what color the card may have been, or a set it was from?
    Posted in: Artwork
  • posted a message on Nekusar, the Mindrazer - Hail to the King Baby!
    Welcome to The Nek Thread. ^.^ Anywho. I actually think Toxic Deluge is better than Damnation since it can remove those pesky Indestructible creatures. Still a bit pricey, but not 30$. I also ran quite a few Draw/Tutors in my deck.

    Kozilek, Butcher of Truth and Niv-Mizzet, the Firemind were also in there. The object is to dig as deep as you can with as little mana as possible. Impulse is a nice choice, as is Lim-Dûl's Vault. I also think Spiteful Visions is a bad card. Rhystic Study is fantastic as both a tax and draw. Mind's Eye would be sorta similar, but worth looking into if you want some decent draw.
    Posted in: Multiplayer Commander Decklists
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