My guess is that basic lands are too and it's just two Mirrodin arts, two Phyrexia arts.
Then wouldn't requiring only 10 affiliated cards from your faction be pretty easy to accomplish? You wouldn't have to use any new spells at all, just new basics to hit the requirements.
I was thinking. If you splash blue you could have two other sets of the new knight lord, effectively tripling your chance of having ALL knights indestructible, not all other. With Renegade Doppleganger and Clone
Renegade doppelganger only lasts until EOT though. Not really worth it. Clone is fine though.
Under home, it says my Magic Player Rewards is active, and then on the "My Rewards" screen, it says:
Batch: [blank]
Address: [blank]
Date: [blank]
Type: Current
Total Token Set Points: 23
Current Token Set Points: 23
Token Set: 4
Total Foil Points: 23
Current Foil Points: 23
Foil: 1
Membership Card: 1
What can I be looking forward to with those numbers?
1 foil textless bolt, 1 plastic DCI membership card, 4 textless non-foils from the current set, and 4 random promo textless cards from previous sets.
Stone Golem 5
Artifact Creature - Golem
(4/4)
"The sculptor, like most artists, put his heart and soul in his work. But the newly awakened golem decided he wanted his creator's other, more tangible parts."
I guess the proponents for BB are prepared to take the risk on the potential pay-offs. To use your example about instant speed removal hitting your token and reducing BB to 1 token...You cast Kozileks predator. Your opponent can still play their removal on the 3/3 body leaving you with two 0/1 that you have paid 4cmc for. The efficiency is the same as 2cmc for one 0/1.
Oh I definitely used to be a proponent of brood birthing also, but I tested a lot with that version of the deck and I found it unfavorable far too often. If they kill my predator I'm up 2 dudes. If they kill your only token you have net gained zero dudes from where you started. Also, if you don't have a token the brood birthing is pretty much a waste of 2 mana in the first place.
In regards to the Brood Birthing vs. Kozilek's Predator discussion:
I tested Brood Birthing extensively. The problem it has is that unless you have played a nest invader your first brood birthing only makes 1 dude. Also, your opponent's removal that is borderline worthless against this deck comes in just in time to kill your only spawn token in response to you casting brood birthing, resulting in you once again only getting 1 token. It's an easy 1-for-1 card for most decks. Sure, with a nuts hand the card results in explosive starts, but is that really worth the bad late game and conditional effect?
If you really want another token producing 2 drop you should probably be running Dragon Fodder as it is ALWAYS 2 dudes instead of conditionally creating 3.
Damn I was at my LGS today during my lunch and they had these decks for sale. I forgot all about the new art rack... should have purchased it to find out.
So i think im gonna take out the 2 surreal memoirs 1 burst lightning and 1 of the fireboars and ad in another distorition strike and 3 soul's fire. cast that on Klin Fiend not only does he get the +3 he will also burn a creature or player for a lot if you have cast a few spells that turn and you havent even attacked yet
Until they use their removal on the fiend in response. You don't have any creatures that they will bother wasting their removal on until this moment.
If you check my list... I'm already using siege-gang and overrun. With reasons included in the post.
Eldrazi monument has been far better in my games than you are giving it credit. It stops the only removal the deck is vulnerable to (sweepers). It gives flying to the tokens thus avoiding deaths to baneslayers and nocturnus empowered vampires. It also basically shares the same removal that the beastmaster ascension is already eating. They only have so many o-rings. Decks would have to be packing a pretty heavy removal package directed at artifacts/enchantments to stop them all. And you only need 1 to connect. A monument by itself with no other pump on the board still lets you connect for a healthy amount of damage every turn.
If your opponent can't deal with Beasmaster Ascension you'll win always. But the deck needs more than one plan. just 1 way to win isn't enough.
I win more often without an active beastmaster ascension in play than with one. It's not there as the only win-con. It's there as another "must answer" card that happens to be an enchantment. Decks without a solid removal package that can hit enchantments lose instantly. Decks with one still have to worry about everything else.
Her clothes are still white. You can see it where they enter direct light. The green is an effect of the lighting and shadows.
New mox artwork. Could be chrome or a new one all together. Either way... sweet!
Then wouldn't requiring only 10 affiliated cards from your faction be pretty easy to accomplish? You wouldn't have to use any new spells at all, just new basics to hit the requirements.
I dont think 3UU would be very good for a Black Lotus when you can get Gilded Lotus for 5 colorless and don't have to sacrifice
Pretty sure he was showing an already existing Phyrexian symbol as speculation on the Phyrexian watermark...
Renegade doppelganger only lasts until EOT though. Not really worth it. Clone is fine though.
Bog Raiders aren't new by any means :-P
Blades of Victory
Power of Prophecy
Reign of Vampirism
Breath of Fire
Stampede of Beasts
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/457
1 foil textless bolt, 1 plastic DCI membership card, 4 textless non-foils from the current set, and 4 random promo textless cards from previous sets.
Artifact Creature - Golem
(4/4)
"The sculptor, like most artists, put his heart and soul in his work. But the newly awakened golem decided he wanted his creator's other, more tangible parts."
Oh I definitely used to be a proponent of brood birthing also, but I tested a lot with that version of the deck and I found it unfavorable far too often. If they kill my predator I'm up 2 dudes. If they kill your only token you have net gained zero dudes from where you started. Also, if you don't have a token the brood birthing is pretty much a waste of 2 mana in the first place.
4 Elvish Visionary
4 Nest Invader
4 Bloodbraid Elf
4 Kozilek's Predator
4 Siege-Gang Commander
Spells: 8
4 Lightning Bolt
4 Awakening Zone
2 Overrun
4 Beastmaster Ascension
3 Eldrazi Monument
Land: 23
4 Khalni Garden
4 Rootbound Crag
4 Raging Ravine
4 Mountain
7 Forest
4 Nature's Claim
2 River Boa
1 Eldrazi Monument
4 Great Sable Stag
4 Spawning Breath
In regards to the Brood Birthing vs. Kozilek's Predator discussion:
I tested Brood Birthing extensively. The problem it has is that unless you have played a nest invader your first brood birthing only makes 1 dude. Also, your opponent's removal that is borderline worthless against this deck comes in just in time to kill your only spawn token in response to you casting brood birthing, resulting in you once again only getting 1 token. It's an easy 1-for-1 card for most decks. Sure, with a nuts hand the card results in explosive starts, but is that really worth the bad late game and conditional effect?
If you really want another token producing 2 drop you should probably be running Dragon Fodder as it is ALWAYS 2 dudes instead of conditionally creating 3.
Until they use their removal on the fiend in response. You don't have any creatures that they will bother wasting their removal on until this moment.
Eldrazi monument has been far better in my games than you are giving it credit. It stops the only removal the deck is vulnerable to (sweepers). It gives flying to the tokens thus avoiding deaths to baneslayers and nocturnus empowered vampires. It also basically shares the same removal that the beastmaster ascension is already eating. They only have so many o-rings. Decks would have to be packing a pretty heavy removal package directed at artifacts/enchantments to stop them all. And you only need 1 to connect. A monument by itself with no other pump on the board still lets you connect for a healthy amount of damage every turn.
I win more often without an active beastmaster ascension in play than with one. It's not there as the only win-con. It's there as another "must answer" card that happens to be an enchantment. Decks without a solid removal package that can hit enchantments lose instantly. Decks with one still have to worry about everything else.