Quote from Wydogg5305Card is unplayable except in one or two fringe decks that aren't good to begin with.
I argued for days this card wasn't good against the people claiming it needed to be emergency banned.
These are the same people that tried to tell me Restoration Angel "didn't do enough" when I claimed it would define Standard.
Quote from ShaderulzAll tokens should be like this instead of putting dumb advertisements on the back, it would be easier to get a lot of each token if they were paired like that.
Quote from TempestShadowAlso, I think Grull Signet Is strictly better than talisman here
Quote from CorazuI'm longing for multiple monitor support. To be able to move windows like Chat, ally's hand etc to the other monitor and free up space on the screen to see that actual field would be amazing. Playing a lot of Multiplayer (particularily 2HG) it gets frustrating having so little usable room with so much wasted. I remember V1 and V2...the chat interface was far better, even the ingame interface was more usable.
Quote from UNBAN SHAHRAZADIt's an interesting question. If the opponent plays Splinter Twin and then immediately says make a million dudes and swing, is he locked into that decision?
For instance, if I were to stop him and ask him to go through it step by step, he may suspect I have the Nature's Claim and not activate the combo. Is he allowed to essentially take back activating the combo because I'm asking him to go back in time, or is he locked into the decision of starting the combo when he says "make a million dudes"?
Quote from DanceofManyWow, I'm surprised they actually printed this. A good white enchantment that completely neuters R and B decks and demands every other deck run enchantment removal and/or bounce? Awesome. A 4-of in every white deck as long as it's legal. Of course, it does point to Wizards pushing mill as as an alternate win-con during INN. Why else print a card the so obviously hoses all decks that depend on damage, including infect?
Quote from EmirangExcept the monstrosity enters the battlefield already having the counters on it, its not a triggered ability, they aren't placed on it, it simply has them. Melira and Torpor orb both don't stop it from getting the -1/-1 counters.
Quote from luminum canWhen Conspiracy was in Standard, the best thing you could do with it was name "Mercenary" and make a crappy tribe slightly less crappy. There are a lot more uses for the card in this environment (Allies, and possibly Golem tribal depending on the quality of some of these Splicers) and the color makes a lot more sense too.
Quote from pandafarmerI feel like I'm repeating myself waaay too often in this thread...
7 mana is easily ramped into. Green loves this guy.
Exiling a card in hand is really best when YOU are exiling.
Restarting the game and time restraints arn't an issue because you'll be exiling two GREAT things like a Primevil Titan (who starts you with 2 lands and a huge beast, then you play another threat) and just about anything else, including another land. So starting the game over with a Titan and 4 lands on turn one pretty much gives them no other option but to scoop. Unless you are bluffing hardcore, you're not going to set off that ability until it's worth your time and promises the game win.
Quote from cleedudeCan't be. First of all, destroy non-basic is situational, and the +1/+1 thing means it couldn't have that in this set.
If it destroys lands, it will be any kind. Otherwise it's pointless and situational, and all the other swords have been non-situational.
Quote from DreadnoughtW40KWell, Prototype Portal plus Everflowing Chalice and Voltaic Key could be an infinite mana combo. Chalice with n counters, exile the key with the portal, tap the chalice, pay for the key, untap the chalice, you have n-2 mana left. Wash, rinse and repeat.
I hope ya know what to do with the infinite mana