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  • posted a message on Playgroup master list
    USA, Louisiana, Kenner, Strider445, Go 4 Games (Sundays 12-6pm CST)
    Posted in: Commander (EDH)
  • posted a message on Commander Forum Helpdesk and Announcements
    Quote from ISBPathfinder »
    Quote from strider445 »
    Any chance you can direct me to the place where I can make a LFM New Orleans, LA Area commander thread?


    We have a Looking for Group thread but I couldn't find anyone already located there listed yet.

    The wizards store locator can find stores for you and if you inquire to them you can probably find some commander groups. http://locator.wizards.com/


    Thanks for the help! Yeah, I've visited and discussed commander playgroups with every store I know of within 20 miles, but most are only interested in standard, modern, or another tournament format. I'm just looking to start a playgroup. Thanks again for the help!
    Posted in: Commander (EDH)
  • posted a message on Commander Forum Helpdesk and Announcements
    Any chance you can direct me to the place where I can make a LFM New Orleans, LA Area commander thread?
    Posted in: Commander (EDH)
  • posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    Hey guys. I've been playing a list very similar to the one that placed 2nd at scg. I understand the r/g monsters games are going to be very grindy, but are any of you feeling completely outclassed by the devotion decks? I feel like if/when a hornet queen resolves, I lose. I main deck 3 thoughtseize, 4 downfall, 3 charm, 2 end for removal and 4 drowns from the board. I'll post the full list tomorrow at work, but I'm very interested to hear how everyone is faring against green devotion variants since it currently is dominating my lgs. I'm actually considering scrapping abzan in favor of esper control just to hose those guys. Specifically in the devotion matchups I'm losing to Queen and occasionally just losing to their constant stream of walkers. Downfall is 1 for 1 with the walker, but there is still work to be done with the tokens or man lands. Thanks for the feedback!
    Posted in: Standard Archives
  • posted a message on BUG Control
    Not a fan of these decks really. They lack focus.

    This standard format looks very tempo and synergy based and the bug builds so far are lacking that. PW aren't actually that great since Sarkhan kills almost all of them the turn he's played and he's likely gonna be one of the most played cards comeing up. Additionally, unlike block, the agro decks in standard can deal with a caryatid/courser start.

    My real concern with this super friends approach to control is that there's no lingering souls. Courser and caryatid are fine for locking down ground guys, but if you tap out for a walker, you're soft in the are. Prognostic sphinx is fine, but he's a 5 drop and most of you aren't even playing that.

    You're all basically building board control decks that add to the board, but don't actually control it. I suggest building around Sidisi as that cards an actual engine, win condition, and stabilizer, all at 4 mana when you need these things.


    While I appreciate the observation, I'm not sure what exactly you mean. I don't actually think the deck can have focus given the fact that we have no actual meta to analyze and build to address. You mention sarkhan destroying our pws, but we have removal for him. You simply have to know to hold mana for a dissolve or hero's downfall if they're on 5 mana. Yes, I know he's indestructible with his plus 1. You respond to the activation with downfall, and you have a dead pw.

    I agree that the deck will more than likely fall behind to the new versions of rabble aggro/sligh decks. I think the best way we can address that is possibly to main board drowns and coursers for the big back end and life gain. Without testing I have no idea how reasonable this strategy is. I also agree that we're not the typical control shell in that we're "adding to the board" with pws, caryatids, and coursers, but our mass removal-esque options are one sided or miss our dudes - aetherspouts and drown.

    You may be right that a midrange approach is more favorable in this environment. More proactive strategies may be preferable at least initially, but I don't think our approach is necessarily wrong.
    Posted in: Standard Archives
  • posted a message on BUG Control


    Can I get some feedback on the list above? I know the board is completely horrible. I just wanted to fill a 15 for now. I want the list to be strong g1 against rabble red and miscellaneous aggro themes, hence the maindeck drowns and coursers. I haven't been able to test yet, and I have never actually played with ashiok. But from what I've read and seen on block results, he/she seems to be getting positive reviews. I'll start testing tomorrow or as soon as oracle is updated with the full spoiler list to play on cockatrice (I can't seem to get the updates from reddit since I don't use the default file path). Anyway, all feedback is appreciated! I also know the deck is light on threats. I kind of enjoy being as light as possible while still being able to win. Thanks!
    Posted in: Standard Archives
  • posted a message on BUG Control
    What're your collective thoughts on the matchup bug control would have against jund walkers?
    Posted in: Standard Archives
  • posted a message on U/B/X control
    I actually really like all of your control lists, particularly the grixis list because I think it offers the best option vs jund walkers or walkers in general for that matter. My question is whether or not you think any control color slice has an advantage over walkers, or is some form of jund walkers likely to be top tier post rotation?
    Posted in: Standard Archives
  • posted a message on skullclamp+vedalken shackles
    Hey guys,

    I feel like I should probably know the answer to this, but here goes: My opponent activates Skullclamp, targetting a 1/1 goblin (any 1/1), I activate Vedalken Shackles in response, targetting the goblin with the equip on the stack. What happens? Who gets cards, and where is the skullclamp?
    Posted in: Magic Rulings Archives
  • posted a message on Living Death + Perilous Myr
    Hey guys,

    I am not positive how this interaction works, so I want to get a second opinion. I cast Living Death and my opponent has a Perilous Myr in play. Since living death happens in steps, when the players sacrifice all creatures they control, does he at that point in time have to put his perilous myr trigger onto the stack and thus target? Or is he able to wait until we all reanimate our yards and then target with his myr trigger? Thanks for the clarification!
    Posted in: Magic Rulings Archives
  • posted a message on Rhystic Study
    Quote from LordZosh
    Well if he resolves the incinerate before paying the extra 1 that would mean he either forgot about the triggered ability from the study or he chose not to pay 1.

    If it didn't resolve, the triggered ability technically hasn't either yet so I'd give him time to decide whether or not to pay the extra 1.

    Really, though - I'd discuss it with your group and decide on something you can all agree upon. If you're playing more casual you can let it slide. if you're playing more strictly, put rules in place.


    How would the card play in a tournament? These guys take their casual magic super seriously. I'm talking calling people on everything under the sun. I'm basically wondering if I'm playing in a PTQ what I have to announce or do before drawing a card with rhystic study...after my opponent taps and casts a spell of course. Let's assume for this question that it is again the incinerate and he has targetted edric, spymaster of trest and placed the incinerate in his graveyard (assume they're both legal cards in this PTQ format).
    Posted in: Magic Rulings Archives
  • posted a message on Rhystic Study
    Hey Guys,

    I'm trying to figure out how exactly this card works, because it is a point of contention in our super serious commander playgroup (yes i know that's laughable). Anyway, I have a Rhystic Study in play. My opponent has 3 untapped mountains in play. He taps two and casts Incinerate. Am I required to ask him if he's paying the 1 colorless mana for my rhystic study, or can I assume he hasn't paid and simply draw my card. I know it's kind of a "jerk" move to just draw even if the rules allow, but remember...this is super serious commander.

    A related question I have is, if the player with the study in play is required to ask if I'm paying an additional one, can I simply never pay it and wait for him to ask?
    Posted in: Magic Rulings Archives
  • posted a message on Unearth and Flicker
    Ok, so I read the bullet point on mtgsalv wiki that clearly states I am wrong, but I am here to try to gain a better understanding of the ruling. Here's the situation:

    Player A has Sedris, the Traitor King in play along with Teferi's Veil. He has previously in this game used Sedris's ability to unearth Flayer of the Hatebound. He then attacks with flayer and sedris, causing them to phase out. I understand that the triggered ability of unearth resolves and does nothing to the phased out creature and that a replacement effect for the permanent exists stating, "if it would leave the battlefield, exile it instead of putting it anywhere else."

    Now the bullet point on the wiki reads:
    If a creature returned to play with unearth would leave the battlefield for any reason, it's exiled instead — unless the spell or ability that's causing the creature to leave the battlefield is actually trying to exile it. In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.


    Player A casts Ghostly Flicker targetting Flayer of the Hatebound and another legal target.

    My question is: Why is the exile from flicker not seen as an effect that causes the flayer to "leave the battlefield," and if it is seen that way, why does it not satisfy the condition of the replacement effect and exile the permanent indefinitely?

    Sorry for the length and confusion. I just really don't understand this interaction at all.
    Posted in: Magic Rulings Archives
  • posted a message on RUG Combos and General
    Hey guys, I'm trying to make a sort of combo deck, preferably one that features a lot of creature combos. So far I'm throwing in kiki jiki+deceiver exarch/pestermite, doublers+palincron. I can't seem to think of any others off the top of my head. I also have time warp+eternal witness/regrowth, but that doesnt exactly go infinite. I basically want to play a rampy control deck that wins with a combo of some sort. I'm throwing in tooth and nail, worldly tutor, primal command, chord of calling, and any other way to go find creature pieces. Let me know if you have any input. Thanks.

    Edit: I forgot to ask for input on the general. It seems Riku is the way to go, but I'm all ears if anyone has suggestions.
    Posted in: Commander (EDH)
  • posted a message on Nightfall Predator+Doom Blade
    I control a Nightfall Predator and use his "fight" ability targeting my opponents Arbor Elf. He responds to my ability by casting Doom Blade targeting my nightfall predator. My assumption is that neither creature does any damage since the predator is dead at the time the ability resolves. Is this correct? Thanks.
    Posted in: Magic Rulings Archives
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