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  • posted a message on Burn
    I tested gontis m. When it came out and I'd def prefer any other spell over it. Usually your 1st one you want to hold and save up energy for future GM and pop it later. It's slow. It requires us to lose life which isn't that hard, true, and it only hits players which isn't str8 bad but after playing it, I wasn't satisfied. Even when popping it immediately I wasn't rly for it
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Why are people trying to forces crap cards in to enable skewer? Our deck is BURN. Almost every card in the deck enables it so why would we add a non 3 dng 1 Mana burn spell like gut shot? The card is trash and will always be trash for us. At least that's my opinion
    Posted in: Aggro & Tempo
  • posted a message on Burn
    If it was good enough then I'd try it but as far as being bad idt it's bad. Even if we t1 swiftspear, she gets a t2 +2/+2 so she's got better toughness but hits just as good as spike jester on t2 and after that we are usually half way if not more than half way out of a hand so she is getting worse and worse as far as her power is concerned and jester stays at 3 power. No I'm not saying he's better than swiftspear nor worth a shot but I was curious if it would allow us to play grenade bc if it did, I would do some testing
    Posted in: Aggro & Tempo
  • posted a message on Burn
    So, Just toying with an idea.... What do you guys think about spike jester in straight rakdos burn? 2 drop 3/1 goblin with haste seems ok and on top of that, would 8 goblins open the idea of goblin grenade?
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Then make it happen. I'd go to 19 lands and run volleys as the last 4
    Posted in: Aggro & Tempo
  • posted a message on Burn
    I've always ran eight fetches in my mardu burn and I've never once had mental issues outside of not seeing enough land or seeing too much but as far as getting my colors 8 fetches has been fine personally
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Is b. Charm rly worth it? Like... I'd rather run helix personally just on 2 reasons. If you hit an opponent, it's a 6 pt life swing, albeit the fetch shock comes out even, and it allows you to hit a creature which charm doesn't and there's fringe times I see the use of the other modes on charm.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Again... I like the idea of mardu. I feel it gives us the fastest version of the deck with the most ways to deal with creatures or players with the most instants and keeps our sb options. The only issue I see with it is the amount of pain we cause ourselves with the mana base
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Like I said... It would probably end up more like rdw and I'd play more out there burn spells like t. Wrath and possibly g. Granade
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Also whoever was asking about being mono red...I'm going through on gather the list of viable options as far as burn spells with converted Mana cost 3 or less and it is appearing that we would end up running more creatures and probably being more like red deck wins than burn but I could be wrong and I would probably also try cards that are a little more out of the norm if going mono red like thunderous wrath because I believe we would end up running magma jet but there may also be a way to throw something like collateral damage in as a way to kill our spark creatures like hellspark elemental and spark elemental after they've attacked.

    Just curious... If we ran 8 gonblins, would that be enough to run goblin grenade?
    Posted in: Aggro & Tempo
  • posted a message on Burn
    nothing against doing your own research and by all means please do because the more people that do it the closer we get to figuring it all out but elcon already did this in the primer and if you look at the data 19 is probably your best option. Again I'm not trying to criticize or be rude or tell you not to do it but to try and save you some time from doing too many numbers we could try saying within 17221 that way you would use less time trying to figure out the other numbers because we know on the primer he use 18 to 20.I am glad that there are other people trying to investigate the right move so please do not take this in any way as me call you stupid or anything like that
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Once I get my set of skewers I will work on testing a mono red list, probably with 18 lands, with sideboard options from possibly white or green just to see how the idea works of being mono red but I do agree I think we still need to have a second color main board.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Quote from TylerStegman »
    Increase in chalice and possibly LoS so idk if we can quite cute white/green. Ive been on mardu as well. With this new bolt i think my list will be something like this:



    Changes ive made in the main to make room for 3 skewers are:

    -1 vexing devil
    -1 lavamancer (maybe 2 instead of eidolon?)
    -1 eidolon (which i feel is wrong?)

    The reason im on this build is simply most interaction, most instants, and dont lose speed. Right now in this list we see 29 burn spells. Of which 14 are instants, and also of which 21 can hit dome or creatures. 21 possible 1 drop burn spells and 8 two drops. Overall i believe my curve averages at 1.268. Yes i plan on buying another Cliffs to replace 1 blood crypt but im currently buying a lions eye diamond for edh. I have been on the 19 land team since about a week after i tested 20 lands and a week testing 18 lands and ive been on burn since modern came out so im on 19 for good.

    Sb is still in the air for changes as id like to fit in some number of satyr firedancer and possible some number of immolation shaman. Also thinking of fitting in some enchantment hate now too. Something like 2 RoG and 1 Skullcrack, 2 rakdos charm and 1 smash. Keep paths and palm (maybe cut palm?) And cut searing blood. That will make 5-6 spaces in sb. Maybe put 2nd lavamancer in sb. So my next point of discussion, bc i didnt rly see much, if any, discussion is on immolation shaman. Is it worth sb slots? And for that matter... is satyr still good sb tech in a big tourney?


    Here's my mardu list
    Posted in: Aggro & Tempo
  • posted a message on Burn
    I don't see why it's not an auto 4 of in everyone's book. Spectacle shouldnt be an issue ever. This is what our deck does. Deals damage. Even with 2 in hand it should nvr be an issue unless it's your only 2 or topdeck mode. But this is only us.not counting any time the opponent may do something to cause them to lose life
    Posted in: Aggro & Tempo
  • posted a message on Burn
    That's what pros are advocated to do though. Promote ideas to sell cards. It's sorta part of what they do. Personally I think he will end up dropped LutS and gut shots and go back to 19 lands. I've watched some of his game play on YouTube and I have a hard time believing he will back that list up very long.
    Posted in: Aggro & Tempo
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