I'm gonna buy a playset of Leyline otV and add in the new Teferi's tutelage. I think there's a possible mill version now that could be good. This is my current iteration:
1) blast zone is an interesting possibilty. I find the hardest mu is any Tron version, jund, ad naus, and amulet Titan. How do you feel this helps those match ups?
2) Karn isn't bad but obviously I came back to the thread after ML got banned so sadly not as relivant now.
3) I have avoided green for so long personally bc it offers rites and other dogs but not much else imo. Is there anything you've been trying?
4) Personally I want my lands to be available for me, or at least possibly, the turn they come down. Losing the turn in tempo can sometimes bite me but in always tapping down for stuff until I have 3 Mana open for 3 fogs in case some are countered. To have my land enter tapped and bounce a land is kinda painful but I can see how it may be workable with rites bc you float Mana, play SS, bounce land, and replay it untapped.
5) if you want to go combo win, gaining infinite life isn't rly the way to go. I think you need a combo win the just straight wins you the game. Tons of life can win against some mu. But if I'm gonna use spots for a combo kill, I'd want it to outright win the game on the spot.
So as a long time player of Turbofog, I wanted to put forth the idea in pioneer. I'm sure everyone wants to relive standard with Nexus of fate but I'm talking about just straight simic or fat turbo fog with straight fog effects. The draw power would come from 4 dictate of kruphix and 4 monastery siege
I'm looking for auras that combo together for my uril edh. Right now the one I run is pariah with shield of the oversoul making uril indestructible and take all dmg that would be dealt to me. Then I proceed to one shot everyone with commander dmg and pro creatures. Are there any other auras that can combo together that I'm not finding online?
Is there a thread for more random Tron decks? I don't like netdecking and am looking for people that like to play home brews and I've got a set of each urza land but was to to do something different.
There's a guy on the modern burn discord who swears by 6 canlands in his 20 land list but no more. I'm still gonna play 19 but run only 4. And you can still flodd and canopies not mitigate it. I watched a few YouTube vids where 20 lands is still proven to be too many even with the canlands bc of the flooding imo
Update on the scraper: it seems to be crashing less frequently, and I'm saving copies of the data more frequently so that I can kill the script and restart it where it left off before. I'll be able to make the usual post at the beginning of the month.
Also, I finally got to play some Modern this past week on the local Modern night. Went 3-0-1, beating humans, tron, and merfolk. I only had 2 Canyons at the time, but I've got 2 more now and I'll be playing with 4 going forward. My manabase for now is 3 mountain, 2 foundry, 4 canyon, 2 vantage, 8 fetches.
So I am part of a Discord and someone used the link to this forum to give sideboarding advice and the person who asked for it said that it is 2 years out of date so maybe we want to look at updating everything on the primer when time permits
I wouldn't say it does nothing bc with ppl talking about going back to 20 lands, it will be easier to get to 4 mana. I run 19 and still find a few games where I see 4 lands. When you said that angles grace and u life saves them, it can make it awkward timing for them to use their grace. May force them to use it before they want to
I have like 2 pages in my binder dedicated to burn cards that have been played or have possibilities so I'll probably pick up a set of it. I need to get my set of cindervines. Waiting on skelemental set in the mail.
I'd say 2 shocks and 3 basics I'd even go 3 vantage and 4 mountains too personally. With 6 fetches, 2 shocks, 3 vantage and 4 canyons, that's still way more than enough white sources personally. I'd even go up on fetches if you're running grim and blazes but that's me. Lol. I run 8 fetches, 2 shocks, and 2 cliffs and have no issues getting black in 19 lands but again... That's me. I'm waiting on the price to settle as well. Thoughts on the new red leyline for the mirror? leyline of combustion
2 Hallow Fountain
3 Glacial Fortress
1 Watery Grave
2 Drowned Catacomb
1 Godless Shrine
2 Isolated Chapel
3 Plains
3 Swamp
2 Island
4 Howling Mine
4 Temple Bell
2 Dictate of Kruphix
4 Darkness
4 Holy Day
4 Ethereal Haze
4 Dawn Charm
2 Supreme Verdict
4 Teferi's Tutelage
2 Elixir of Immortality
4 Leyline of Sanctity
2 Rest in Peace
1 Detention Sphere
1 Oblivion Ring
1 Pithing Needle
1 Sorcerous Spyglass
2 Damping Sphere
2 Dovin's Veto
1 Lost Legacy
1 Memoricide
1 Solemn Offering
2) Karn isn't bad but obviously I came back to the thread after ML got banned so sadly not as relivant now.
3) I have avoided green for so long personally bc it offers rites and other dogs but not much else imo. Is there anything you've been trying?
4) Personally I want my lands to be available for me, or at least possibly, the turn they come down. Losing the turn in tempo can sometimes bite me but in always tapping down for stuff until I have 3 Mana open for 3 fogs in case some are countered. To have my land enter tapped and bounce a land is kinda painful but I can see how it may be workable with rites bc you float Mana, play SS, bounce land, and replay it untapped.
5) if you want to go combo win, gaining infinite life isn't rly the way to go. I think you need a combo win the just straight wins you the game. Tons of life can win against some mu. But if I'm gonna use spots for a combo kill, I'd want it to outright win the game on the spot.
So I am part of a Discord and someone used the link to this forum to give sideboarding advice and the person who asked for it said that it is 2 years out of date so maybe we want to look at updating everything on the primer when time permits