i havent been following modern lately . so how is DRS being OP or ban worthy? like where is it placing ? im trying to figure it out but the only thing i see are people complaining about it not any actual evidence?
OP isn't really the thing as much as ubiquitous. Modern is probably fine--online, at least, the fact that Burn and Storm are the cheapest decks makes Jund an awkward deck choice, which in turn makes a lot of other fair decks that beat up on Storm and aren't godawful against Jund better choices. But too few people want to be the burn or storm guy in paper, so you get GP: Jund, or the like.
Paper results, in my mind, strongly suggest the *something* will be done about Modern, though I'm not sure that banning Jund is the answer.
This card has a huge drawback; unless you have three different redundant options, this will often be using a card and 2 mana to get a card you don't need. Let's say you want a finisher; unless you have three different finishers in your deck, you're going to have to accept at least a one third chance of grabbing something that isn't helpful to your current position. And if you do have a bunch of redundant creatures to make sure that you do get a card you need (EDH style), you run into another problem; your deck is less efficient because you're picking similar options instead of just the best option. And even if you do have redundant options in your deck, you still have the chance of getting something you don't need if those redundant options are in your hand or on the field.
I like the card for EDH because this color combo lacks cheap tutors, but I really don't think this is standard playable.
I think you're looking at it wrong. Think of it as a 'modal' spell. it's a Finisher/Middle Sized/Ramp spell. Your options in each 'slot' need to do homogenous things--that is, you it's Arbor Elf/Deathrite Shaman/Avacyn's Pilgrim split versus Huntmaster/Restoration Angel/Thragtusk versus Craterhoof Behemoth/Gisela/Angel of Serenity.
It's not a *great* "flex creature" spell--but I think it's at least a good one. There's certainly room to be worse than Chord of Calling or Green Sun's Zenith and still be playable.
You know post-ban Caw-Blade? Or U/W midrange decks from last season? This deck is the love-child of those decks.
The deck is very much the "hybrid-control" deck. Geist of St. Traft--and sometimes Vendilion Clique--aside, each card plays both offense and defense very well. This, of course, allows the deck to shift gears very, very well, and of course, this is where the strength of the deck is--you defend while attacking, or attack while defending.
I mean, you look at the Planeswalker control deck that top-8'd Toronto--that's a pure control deck. But as far as modern goes, U/W Angels is a control deck as much as Jund is--it's a deck which relies on answers more than threats--but that doesn't mean it can't just aggro a deck like, say, Scapeshift, right out of the game.
To counter all the Negative Nancys, I frankly think it's about perfect. It's a wide variety of cards that will see play in all kinds of decks, and the never-before-foil generals from the Commander precons and PC2 are some of the most popular in the format.
While I'm not particularly pleased with the limited availability... c'est la vie.
That's my opinion too. It's a fairly well designed FTV style product, with even less distribution than FTV.
The spike in me loves this card, and will definitely play it.
The magic player in me hates this card, because this will only bring more blue dominance, especially considering that they always spoil the 'flashiest' cards first. Other charms wont be near this powerlevel, unless Rakdos is an instant hymn to tourach/pyroclasm/terror.
Still can't believe they will print this card, even though you are forced in 2 colours.
I dunno. I see this as a Grixis Control card, rather than a tempo card, just from the colors. Grixis Control isn't obnoxious. If there's a U/R Delver shell, though, I will want to die. That's where this card can be miserable.
Ground Seal is a subtly important card. It hoses Snapcaster Mage and reanimation strategies...and replaces itself, so it's less embarrassing to draw them. Good for the format, since I think it's important that non-"removal spell" hosers are always a little bit awkward to have in your deck. Not insane, obviously, but good.
Karakas/Maze of Ith--They have to sell these somehow, right? There will be a recognizable "money" card after the debacle that was FTV: Legends.
Urborg, Tomb of Yawgmoth/Cabal Coffers--Either piece would be well loved
Vesuva--Who are you kidding?
Glacial Chasm--Looks like the art
City of Brass--the most iconic "rainbow" land
Mishra's Factory/Mutavault--these are the iconic manlands
One of the Zendikar Cycle (Valakut/Emeria, the Sky Ruin?)
Vitu-Ghazi, the City Tree--Most famous non-dual from Ravnica
Which is the 8 I would predict, and the rest are just up for grabs.
So the problem with regrowth is that there are too many spells in vintage under costed by more than 1g. The effect isn't broken in and of itself, it's all the other cards that are the problem.
No, if our opponent has our emrakul and we can still combo off on our turn, I think putting all of his permanents on top of his library, gaining infinite life, and swinging with a crapload of infinitely strong elves will do the trick.
Then why cast Emrakul at all?
Mostly I just want to just go through the other motions, and pass the turn. It's not like you're going to be unable to pay for pacts or something once they're functionally dead.
I mean, it's not unsurprising that Titan decks are non-interactive
Primeval Titan is the best Combo engine since Time Warp. Time Warp fueled combos that *looked* like combos (Time Sieve, Pyromancer Ascension), whereas Titan fuels combos that look like ramp.
You want combo decks to be very interactive? Not happening.
Yes he is fragile and costs a butt load but do you see any way it can be played?
There are things like unburial rites and quicksilver amulet to cheat his in..
He's very, very good if he sticks--but (a) people are playing doom blade/dismember/instant speed removal which ganks him netting you no value, since you can basically never play him with counter back-up (@doomblade guy--as opposed to sorcery speed removal--if day and O-Ring were the weapons of choice in standard, Jin would be a ton better), and (b) wouldn't you rather have sphinx, which does the same thing but can be hard cast easily?
In legacy, he's bonkers because he just needs to survive to your end step, when you (hopefully) draw into a free counter, and they can't remove him, and you reanimate again on your next turn. That's just less the case in standard.
Doom Blade Instead of Terror? Hitting Artifact creatures is probably super relevant if you feel a deck like this isn't overpowered. +Mutavaults, too, I guess.
OP isn't really the thing as much as ubiquitous. Modern is probably fine--online, at least, the fact that Burn and Storm are the cheapest decks makes Jund an awkward deck choice, which in turn makes a lot of other fair decks that beat up on Storm and aren't godawful against Jund better choices. But too few people want to be the burn or storm guy in paper, so you get GP: Jund, or the like.
Paper results, in my mind, strongly suggest the *something* will be done about Modern, though I'm not sure that banning Jund is the answer.
I think you're looking at it wrong. Think of it as a 'modal' spell. it's a Finisher/Middle Sized/Ramp spell. Your options in each 'slot' need to do homogenous things--that is, you it's Arbor Elf/Deathrite Shaman/Avacyn's Pilgrim split versus Huntmaster/Restoration Angel/Thragtusk versus Craterhoof Behemoth/Gisela/Angel of Serenity.
It's not a *great* "flex creature" spell--but I think it's at least a good one. There's certainly room to be worse than Chord of Calling or Green Sun's Zenith and still be playable.
Random enchantments. Being able to hit both is relevant.
You know post-ban Caw-Blade? Or U/W midrange decks from last season? This deck is the love-child of those decks.
The deck is very much the "hybrid-control" deck. Geist of St. Traft--and sometimes Vendilion Clique--aside, each card plays both offense and defense very well. This, of course, allows the deck to shift gears very, very well, and of course, this is where the strength of the deck is--you defend while attacking, or attack while defending.
I mean, you look at the Planeswalker control deck that top-8'd Toronto--that's a pure control deck. But as far as modern goes, U/W Angels is a control deck as much as Jund is--it's a deck which relies on answers more than threats--but that doesn't mean it can't just aggro a deck like, say, Scapeshift, right out of the game.
That's my opinion too. It's a fairly well designed FTV style product, with even less distribution than FTV.
That's simply miserable.
But see, it's the good kind of money grab. We get cards on the cheaper, and are happy to throw $$ at Wizards instead of some online retailer.
Oddly enough, Anti-synergy with Snapcaster Mage, and the max synergy with Sunforger.
I dunno. I see this as a Grixis Control card, rather than a tempo card, just from the colors. Grixis Control isn't obnoxious. If there's a U/R Delver shell, though, I will want to die. That's where this card can be miserable.
Karakas/Maze of Ith--They have to sell these somehow, right? There will be a recognizable "money" card after the debacle that was FTV: Legends.
Urborg, Tomb of Yawgmoth/Cabal Coffers--Either piece would be well loved
Vesuva--Who are you kidding?
Glacial Chasm--Looks like the art
City of Brass--the most iconic "rainbow" land
Mishra's Factory/Mutavault--these are the iconic manlands
One of the Zendikar Cycle (Valakut/Emeria, the Sky Ruin?)
Vitu-Ghazi, the City Tree--Most famous non-dual from Ravnica
Which is the 8 I would predict, and the rest are just up for grabs.
That is all.
So the problem with regrowth is that there are too many spells in vintage under costed by more than 1g. The effect isn't broken in and of itself, it's all the other cards that are the problem.
Then why cast Emrakul at all?
Mostly I just want to just go through the other motions, and pass the turn. It's not like you're going to be unable to pay for pacts or something once they're functionally dead.
Primeval Titan is the best Combo engine since Time Warp. Time Warp fueled combos that *looked* like combos (Time Sieve, Pyromancer Ascension), whereas Titan fuels combos that look like ramp.
You want combo decks to be very interactive? Not happening.
He's very, very good if he sticks--but (a) people are playing doom blade/dismember/instant speed removal which ganks him netting you no value, since you can basically never play him with counter back-up (@doomblade guy--as opposed to sorcery speed removal--if day and O-Ring were the weapons of choice in standard, Jin would be a ton better), and (b) wouldn't you rather have sphinx, which does the same thing but can be hard cast easily?
In legacy, he's bonkers because he just needs to survive to your end step, when you (hopefully) draw into a free counter, and they can't remove him, and you reanimate again on your next turn. That's just less the case in standard.