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  • posted a message on [[BNG]] Ragemonger (TCGPlayer spoiler)
    Nameless Inversion and other changelings... awesome Smile
    Posted in: The Rumor Mill
  • posted a message on Vanilla and french vanilla
    (Note: those cards are made for slow limited eviroment)

    Granite Elemental :5mana::symw:
    Creature - Elemental (Common)
    4/7

    :3mana::symu:
    Creature - Crab (Common)
    1/5

    Jet Elemental :5mana::symb:
    Creature - Elemental (Common)
    7/4

    :3mana::symr:
    Creature - Giant (Common)
    4/2

    :6mana::symg::symg:
    Creature - Wurm (Common)
    8/8

    French:

    :3mana::symw:
    Creature - Spirit (Common)
    Lifelink
    3/2

    blue mana
    Creature - Drone (Common)
    Flesh
    Flying
    0/1

    :2mana::symb::symb:
    Creature - Scorpion (Common)
    Flash
    Deathtouch
    2/3

    :2mana::symr:
    Creature - Human Warrior (Common)
    Defender
    4/4

    :2mana::symg:
    Creature - Beast (Common)
    Trample
    3/1
    Posted in: Custom Card Creation
  • posted a message on Generic commons
    Tell me what you think:

    white mana
    Instant (Common)
    Untap target creature and put a +1/+1 counter on it.

    :1mana::symu:
    Instant (Common)
    Target creature gains flying until end of turn. Another target creature loses flying until end of turn.

    :3mana::symb:
    Enchantment - Aura (Common)
    Enchant creature.
    Enchanted creature have lifelink and deathtouch.

    :2mana::symr:
    Instant (Common)
    ~ deals 4 damage to target creature.

    :3mana::symg:
    Sorcery (Common)
    Target creature you control fight another target creature.
    Draw a card.
    Posted in: Custom Card Creation
  • posted a message on Some card ideas with graft
    The set is about the Simic invading Kanoran - a plane full of lifeforms.
    Graft is the returning mechanic and it shows up on blue and green cards.

    Here are 6 cards from the set, two of each rarity. Those cards doesn't have a name or flavor yet. Any kind of help would be appriciated.

    "Bio Drake" :2mana::symu:
    Creature - Drake Mutant (Common)
    Graft 2
    Flying
    0/0

    ~ :3mana::symg:
    Creature - Beast Mutant (Common)
    Graft 3
    Trample
    0/0

    ~ blue mana
    Creature - Mutant (Uncommon)
    Graft 1
    When ~ enters the battlefield, draw a card.
    0/0

    ~ :symg::symg:
    Creature - Elemental Mutant (Uncommon)
    Graft 2
    :1mana::symg:, remove a +1/+1 counter from ~: Search your library for a basic land card and put it onto the battlefield tapped, than shuffle your library.
    0/0

    ~ :4mana::symu::symu:
    Creature - Mutant (Rare)
    Graft 3
    At the begining of each player's upkeep, that player tap an untapped artifact, creature or land for each counter on ~.
    0/0

    ~ green mana
    Creature - Ooze Mutant (Rare)
    Graft 3
    At the begining of your upkeep, remove a +1/+1 counter from ~.
    0/0
    Posted in: Custom Card Creation
  • posted a message on Kanoran - First Preview
    I understand why you think that Kraj is too strong, but it is really that good at 8 mana?
    Anyway, here is another tweaks to those cards:

    Kraj, Evolved Beyond Control :4mana::symg::symg::symu::symu:
    Legendary Creature - Ooze (Mythic)
    At the begining of your upkeep, put a +1/+1 counters on each creature.
    :xmana::symg::symu:: Gain control of target creature with power X or less as long as you control Kraj.
    6/10

    Yolov, Simic's Destiny :3mana::symg::symu:
    Planeswalker - Yolov (Mythic)
    +2: Distribute two +1/+1 counters among up to two target creatures.
    -3: Draw cards equel to the number of counters on target permenent.
    -9: Search your library for any number of ooze and/or mutant creatures cards and put them onto the battlefield. Then shuffle your library.
    4
    Posted in: Custom Card Creation
  • posted a message on Kanoran - First Preview
    Thanks for the comments. Here are the tweeked cards:

    Kraj, Evolved Beyond Control :4mana::symg::symg::symu::symu:
    Legendary Creature - Ooze (Mythic)
    At the begining of your upkeep, put a +1/+1 counters on each creature.
    You control all creatures with at least one +1/+1 counter on them.
    6/10

    Yolov, Simic's Destiny :3mana::symg::symu:
    Planeswalker - Yolov (Mythic)
    +1: Distribute two +1/+1 counters among up to two target creatures.
    -3: Draw cards equel to the number of counters on target creature.
    -7: Search your library for any number of ooze and/or mutant creatures cards and put them onto the battlefield. Then shuffle your library.
    4
    Posted in: Custom Card Creation
  • posted a message on Kanoran - First Preview
    Kanoran is a custom set that I work on about +1/+1 counters.

    The Simic Combine began their journey in order to improve all life forms on the plane Ravnica. But for them, it wasn't enough.

    Yolov, a young biomancer, ignited his spark after the Simic won the maze running. After that, he came to Kanoran - a primal plane full with new and strange lifeforms.

    I still work on the story and the mechanics. Graft is the returning mechanic.
    I have two preview cards to show you:

    Kraj, Evolved Beyond Control :4mana::symg::symg::symu::symu:
    Legendary Creature - Ooze Mutant (Mythic)
    At the beginning of your upkeep, put two +1/+1 counters on each creature.
    You control all creatures with at least one +1/+1 counter on them.
    6/10

    Yolov, Simic's Destiny :3mana::symg::symu:
    Planeswalker - Yolov (Mythic)
    +1: You may put a +1/+1 counter on target creature.
    +1: Gain control of target creature with +1/+1 counter on it.
    -8: Search your library for a card named Kraj, Evolved Beyond Control and put it onto the battlefield. Then shuffle your library.
    5

    Tell me what you think Smile
    Posted in: Custom Card Creation
  • posted a message on Cluestones Redone
    I made this cycle for my custom cube. They function exacley like the Cluestones in Dragon Maze but insteed of "Draw a card" each stone gives you different effect. What do you think about their balance and power level?

    :symw::symu:: Put target spell on top of its owner's library.
    :symu::symb:: Target player draw three cards and loses 3 life.
    :symb::symr:: Destroy target creatuere. It deals damage equel to its power to its controller.
    :symr::symg:: Destroy target artifact, creature or land.
    :symg::symw:: Put 1/1 spirit with flying and 3/3 beast token onto the battlefield.
    :symw::symb:: Return target creature with converted mana cost 3 or less from your graveyard into the battlefield.
    :symu::symr:: Copy target instant or sorcery. You may choose a new target for the copy.
    :symb::symg:: Return target card from your graveyard to your hand.
    :symr::symw:: Creatures you control gets +2/+2 until end of turn.
    :symg::symu:: Untap all permanents you control.
    Posted in: Custom Card Creation
  • posted a message on [[RTR]] Spoiler-rama
    You got all the cards from the set or most of them?
    Posted in: The Rumor Mill
  • posted a message on Kalcebo, Land of Nightmares (236/236)
    Just came to drop a little question: You are going to upload a MSE file of this great set here?
    Posted in: Custom Set Creation and Discussion
  • posted a message on I'm trying to find a wedge block mechanics
    I try to create a wedge block with 5 new mechanics and keywords. Just like Shards of Alara but with wedges.

    Lets toss some ideas for for those shards:

    :symw::symb::symr: - Love to attack, block, creatures?

    :symu::symr::symg: - Love instants, sorceries, maybe copy effects?

    :symb::symg::symw: - Graveyard love, life total matter?

    :symr::symw::symu: - I have absolotly no idea Frown

    :symg::symu::symb: - Graveyard love, something else?
    Posted in: Custom Card Creation
  • posted a message on YMTC 19: Salvation - Mechanics Submissions
    Fang of Numai :symb::symb:
    Creature - human Ninja (Rare)
    Deathtouch
    Ninjutsu black mana (:symb: , Return an unblocked attacking creature you control to its owner's hand: Put this card onto the battlefield from your hand tapped and attacking.)
    Whenever Fang of Numai deals combat damge to a player, that player gets a scar counter. Each player have "At the beginning of your upkeep, you lose 1 life for each scar counter you have".
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Cool Shapeshifter
    Halao Shapeshifter :2mana::symu::symr::symg:
    Creature - Shapeshifter (Mythic)
    At the beginning of each player's upkeep, that player exile the top three cards of his or her library.
    :symg::symu:, Put a permanent card exiled by Halao Shapeshifter into its owner's graveyard: Halao Shapeshifter becomes a copy of that card except its name is still Halao Shapeshifter and it gains "Whenever Halao Shapeshifter deals combat damage to a player, you may pay :symu::symr:. If you do, you may cast an instant or sorcery card exiled by Halao Shapeshifter without paying its mana cost".
    3/3

    How I can make this card more cleaner/better?
    Posted in: Custom Card Creation
  • posted a message on We Make the Set - Round 113
    Coatl Blademelter :2mana::symg:
    Creature - Snake Shaman (Common)
    Flash
    When Coatl Blademelter enters the battlefield, destroy target artifact.
    1/1
    Posted in: Custom Card Contests and Games
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