At what point are you ever going to get more than 7 creatures out? I can imagine this being an excellent Johnny card, but I can't see it being playable anywhere other than in a deck specifically built around it. I'd prefer not to rate it because of this, obviously, but if I must... 3/10.
Ass Hole 31/W
Instant - Trap
If if a player says "Gotcha!" you may play ~ for 0 instead of paying ~'s mana cost.
Destroy target attacking creature. Put a -1/-1 counter on all other attacking creatures.
Dare: Design a non-creature spell that does five different things and feels mythic. Alternatively, design a mythic creature that costs 2 and has a "mythic" ability, not a "utility" ability (sorry lotus cobra, you may be awesome, but you're not that awesome).
That sir, is a very powerful yet balanced card. 10/10.
Aorious the Skygazer3R(R/W)W
Legendary Creature - Dragon
Flying
All other dragon creatures you control get +2/+2. WWRR, UT: ~ deals 2 damage to target creature or player.
4/4
next: An enemy (tri) color sorcery with a CMC of 5 or more.
Vigil of the Downtrodden3G
Enchantment
Whenever an opponent successfully casts a creature spell, put a quest counter on ~.
When there are three or more quest counters on ~, remove them and sacrifice ~: Search your library for a creature card and put it into play. The natural world watches in silence, until there are one too many transgressions. Its fury is swift.
1W
Instant
Target creature gains +1/+1, first strike, and flying until end of turn.
I could imagine that becoming broken VERY fast with a few tribal lords. It's a good idea, though, and I like it. 6/10
Great Mists of the Aankardi3(G/W)G
Enchantment
If a creature you control would take damage, it instead takes half that damage, rounded down.
Creatures you control gain shroud. 1W: Creatures spells you cast this turn are uncounterable.
Next: An instant that can do two opposing things e.g. Gain life or have opponent lose life or Creature creature or destroy creature etc.
For the demon card, I'd say 4/10. It doesn't utilize the blue in its casting cost at all, making it effectively a 3BB. Green also gives it a larger bonus than any of the other colors, which makes it off balance. It's certainly playable despite that.
Grand Spire 8
Artifact
T: Creatures you control get +1/+1 until end of turn.
T: Creatures your opponents control get -1/-1 until end of turn.
T: Gain 2 life.
T: Target opponent loses 1 life. 3: Untap CARDNAME.
I'd like to see a card that costs at least one hybrid dual color and one mono color that is either an enchantment or creature.
Ass Hole 31/W
Instant - Trap
If if a player says "Gotcha!" you may play ~ for 0 instead of paying ~'s mana cost.
Destroy target attacking creature. Put a -1/-1 counter on all other attacking creatures.
Next: A Powered Up Monored Dragon.
Dare: Design a non-creature spell that does five different things and feels mythic. Alternatively, design a mythic creature that costs 2 and has a "mythic" ability, not a "utility" ability (sorry lotus cobra, you may be awesome, but you're not that awesome).
Aorious the Skygazer 3R(R/W)W
Legendary Creature - Dragon
Flying
All other dragon creatures you control get +2/+2.
WWRR, UT: ~ deals 2 damage to target creature or player.
4/4
next: An enemy (tri) color sorcery with a CMC of 5 or more.
Enchantment
Whenever an opponent successfully casts a creature spell, put a quest counter on ~.
When there are three or more quest counters on ~, remove them and sacrifice ~: Search your library for a creature card and put it into play.
The natural world watches in silence, until there are one too many transgressions. Its fury is swift.
1W
Instant
Target creature gains +1/+1, first strike, and flying until end of turn.
Great Mists of the Aankardi 3(G/W)G
Enchantment
If a creature you control would take damage, it instead takes half that damage, rounded down.
Creatures you control gain shroud.
1W: Creatures spells you cast this turn are uncounterable.
Next: An instant that can do two opposing things e.g. Gain life or have opponent lose life or Creature creature or destroy creature etc.
Enchantment
Discard a Card: Deal 1 damage to target creature or player.
Discard two Cards: Destroy target artifact.
Grand Spire 8
Artifact
T: Creatures you control get +1/+1 until end of turn.
T: Creatures your opponents control get -1/-1 until end of turn.
T: Gain 2 life.
T: Target opponent loses 1 life.
3: Untap CARDNAME.
I'd like to see a card that costs at least one hybrid dual color and one mono color that is either an enchantment or creature.
http://typelogic.com/
4 Burrenton Bombardier
4 Captain of the Watch
4 Elite Vanguard
3 Palace Guard
3 Rhox Pikemaster
4 Honor of the Pure
4 Martial Coup
3 Oblivion Ring
4 Path to Exile
4 Celestial Purge
4 Safe Passage
4 Solemn Offering
3 Unmake
There were a few cards removed through playtesting.
Veteran Armorsmith
Veteran Swordsmith
Were removed to make room for the Bombardier, because he was simply a lot more helpful much more often.
Can anybody point out cards I can use to shore up weaknesses I might of missed? Critiquing welcome.