Thalia, Guardian of Thraben
Braids, Conjurer Adept
Drana, Kalastria Bloodchief
Bosh, Iron Golem
Seton, Krosan Protector
Hanna, Ship's Navigator
Malfegor
Experiment Kraj
Krond the Dawn Clad
Teysa, Orzhov Scion
Grimgrin, Corpse-Born
Rhys the Exiled
Ulasht, the Hate Seed
Kaalia of the Vast
Zedruu the Greathearted
Crosis, the Purger
Mayael, the Anima
Karona, False God
Nice to see someone with as much tenacity as I do! I'm at 18 decks across 17 different color identities (Karona, False God and Sliver Queen), and I hope to be able to get there in the near future!
Re: deck maintenance, I make use of Google Spreadsheet to inventory all my decks, so it's very easy for me to glance through my lists. One minor inconvenience is that on my iPhone I cannot make changes to the lists, but other than that it's alright. If you have the will to make that many decks, spending a bit of time to inventory the decks shouldn't be a problem ya?
I make all of my decks in Google spreadsheets first and keep track of them there and it is amazing! Makes updates and changes so much easier and smoother. This is the template I use: http://tinyurl.com/cbfwqwh
If I actually got started on this I'd probably be making a bunch of budget decks honestly. That's just too many decks to be building optimal mana bases for. A good portion are going to get shafted when it comes to lands and other staplish cards.
Yeah, I find the ramp into fatties extremely BORING. I don't really get the appeal. Not that I don't like laying down a huge beatstick, but but the endless ramping into it is just not my thing. Unfortunately I already have a Hanna artifact equipment voltron and a Krond enchantress voltron deck so I don't really want to go that route again. I was actually going to attempt some kind of single creature Omnath voltron style deck but it proved unfeasible in multiplayer games. As of now I am actually debating a Seton druid tribal, steal all your lands, kind of deck. Because I want people to hate me apparently.
Even with this many decks I wouldn't call them "budget" though. Of course, when I say budget I just mean that I don't have all the original dual lands and though some people think that makes them budget and "unoptimized" I just don't see why every deck needs to have them. If I was playing for blood yeah, but I am strongly in the casual camp and build my decks with that in mind.
I've actually been in the process of doing this myself. Right now I'm about halfway through with 14 decks. My biggest problem has been that I don't find any of the current colorless legends very interesting and mono green hasn't really inspired me. I volunteer at a local library for a program called Gamers Guild where teens play D&D and magic so having that many decks has come in handy a lot. Of course, I also just happen to find deck building at least as fun as actually playing. Good luck in your quest!
Yeah, I've done that as well as using Gravecrawler + Altar of Dementia to mill everyone at the table. Gravecrawler really is an all star. The only reason I haven't added Grave Pact is the bad reaction it draws from people in a deck like this. I have it in my Teysa deck and it paints a giant target on me whenever it hits.
Well budget is subjective, no? Seriously though, I intend on adding Enchantress's Presence at some point most definitely and I'm sure I'll add an Argothian as well. I do think that my using the term "enchantress" may have been a little misleading though, but that is neither here nor there at this point.
I totally forgot Angelic Renewal existed though, so thanks for refreshing my memory on that one! Having that in there pretty much makes Sun Titan a must add so I will probably end up shoving him into yet another of my decks.
Again, thanks for the ideas you have provided me. Once I get some funds I am definitely going to add some of the stuff mentioned.
Sorry man, your list is filled with omissions that led me to believe there may be a reason for it, like budget or restrictions on cards you can get. I mean you don't even have Argothian Enchantress listed anywhere as even a want for the deck...in an enchantress deck.
So to touch on Humility, that is one of the cards you dial up for a win. If you have a few auras attached to a creature, especially ones that grant some kind of evasion, the game is practically over, especially with Greater Auramancy or Privileged Position in play. Think of this as a game ender, not something you arbitrarily throw down on the table because it's an enchantment to play, you build your hand around making that play. You also very much do need enlightened tutor and academy rector to make getting to your finishers easier.
Creature-wise we have a different focus, but I will say I have less creatures because I focus more on tutoring and digging for answers while hiding behind a wall of game state effecting cards. Then go for the kill in one fell swoop, in most situations. Mother of Runes and Weathered Wayfarer should be 1 drop considerations though. I use Avacyn and Ulamog as finishers, since the deck has no issues getting mana. Avacyn is that extra layer of protection for your enchantment lock and is a huge flying body and Ulamog with something as simple as Rancor or Flickering Ward can really break someone.
You running Auramancer, Dowsing Shaman AND Monk Idealist seems a bit overkill in the grabbing enchantments out the the yard dept. But you know how much enchantment hate you will be facing, and bodies with added utility should never be turned away for enchantress decks, until you find better replacements.
thats all i got before work. drop some notes on your specific deck focus and it will make it easier to recommend stuff.
I would love to get an Argothian Enchantress but I just don't feel like dropping the money on it. Much like Maze of Ith. In general $10 is my maximum on amount to spend on a card, and given the number of other enchantress type cards I wasn't feeling like I was poorer for the lack of an Argothian. I do have a spare Kor Haven laying around and was deciding which deck out of my various ones that use white that I would put it in. Riftstone Portal is an excellent addition that was new to me though, so thanks for pointing it out. It should be an easy enough add with a little tinkering.
We obviously have a different approach since I really don't like spending a game tutoring and constantly digging. I only have one deck that does that and I don't want another one. I would rather play creatures and be a little more interactive. I guess this is more of a voltron style deck with a little control thrown in through Krond's ability.
I am beginning to be swayed to Humility. I never had an issue understanding how to play it, I just wasn't sure that I wanted to go that route. The more I reflect on it though the more satisfying I can see it being. In terms of other finishers, I would rather focus on my general or a giant Aura Gnarlid before I would go for Ulamog or [CARD=avacyn, angel of hope]Avacyn. Mainly due to thematic reasons, but also because in the case of Ulamog I just don't like the Eldrazi that much. Call me crazy.
The more playtime the deck gets it is possible that I will dump some of the recursion, most likely Auramancer, but only time will tell.
So I am going to respond to everyone's in one shot. First of all though, I am going to say that I am working not working on a budget really, but I am not dropping vast sums of money on this deck. Most of the cards that are on this list I already owned from a previous Zur and my Uril deck. Thanks all for your responses.
The Titan will recur Auras.
In the words of xbinox, "[Cataclysm] wins games with krond."
Terminus will deal with Eldrazi. (If you're concerned about tucking your own general, consider Flickerform.)
Enlightened Tutor will pull up your Greaves 'n Boots.
Presence is also an enchantment, so Grove will protect it, too.
Ditto for Greater Good.
SDT is…well, it's pretty darn amazeballs is what it is!
Wake and Reflection will help with Krond's demanding mana costs.
Sun Titan: Obviously you wouldn't know this but I have Sun Titan in something like three of my decks and frankly I am kind of tired of his stupid giant face. In my playing with this deck so far I haven't had any issue with recurring enchantments so I don't think I'm missing out on having him.
Cataclysm: That is actually a really good suggestion and one I was kind of filling in with Divine Reckoning though it obviously doesn't solve indestructible.
Enlightened Tutor: I get the grab for equipment but honestly I already have enough tutors for enchantments and draw effects. Overall I don't like stuffing my decks full of tutors, for me it dilutes the fun of a 100 card singleton format.
Terminus: I have spot removal for those who are indestructible and of course Krond himself. Not to mention that Soul Sculptor deals with them in a unique manner that I like.
Enchantress's Presence: I really don't think I need any more "play an enchantment and draw a card" effects, though I may switch out a creature for this card at some point.
Greater Good: Again, I'm not having an issue drawing cards, but it would be nice to be able to sac Krond in response to some kind of theft effect if he was unprotected in some way.
Mirari's Wake & Mana Reflection: I would definitely run Wake over Reflection and I may drop some money on it at some point.
Sensei's Divining Top: I kind of hate SDT. Other than in the aforementioned Mayael deck for the obvious reasons I refuse to use it in decks. I really hate the way it slows things down and I just don't like it. I know I am crazy, but that is my feeling on it.
these cards need no explainations. I assume you are running budget-ish? Since you lack Serra's Sanctum, Savannah and just about every other good utility land in the format.
Anyways, Humility is a great win con (plays nice with auras), Eldrazi conscription is a good beat down option (especially when rector'd out).
I run EDH enchantress as well, but before I drop every juicy card you can add, i'd rather hear what your ability to get cards is, before wasting time ect.
Like I said, I'm not running on a budget per se but I do think that dropping $80+ on a card is completely unnecessary. Serra's Sanctum would be nice though, I honestly just forgot about it. Also, I would definitely like to get a Rector in here at some point. What other utility lands would you suggest? Eldrazi Conscription is on the short list of cards to be added as well, I just need to get one. I am actually planning on replacing the Wolfir Silverheart with it most likely. Humility is funny, but I'm not quite sure if I want to run it. Replenish would definitely be useful and at some point I'll probably spring for one.
Omnivore -
I would tuck a Rabid Wombat in there for old school fun but I'm sure that's just me.
Oh, and I like to recommend Skull of Orm in these situations though I understand it's not always easy to find.
I like the way you think my friend with some old school fun. I totally forgot about the wombat and I think I might have to wedge him in there. Skull of Orm might have to get in there as well, just because it might stick around longer than a creature doing the same thing. Though the ability does cost quite a lot. It is definitely something worth considering.
This is one of my oldest and favorite EDH decks. I have been playing it for a long time now and it has proven pretty reliable. The land base is a little short but for the most part I have little trouble with it. It does have a tendency to get hated out if it get's its footing early.
On one hand your'e totally right, but on the other I want to be able to actually grab stuff out of their hand. Of course this could back fire on me dangerously but without further playtesting I can't tell how dangerous it could be. I may pull out Forced Fruition but leave in Spiteful Visions and Temple Bell. The former since it punishes for draw and the latter since I can force them to draw immediately before a discard effect coming in contact.
So I originally had a Uril, the Miststalker deck which was (unsurprisingly) hated on and pretty boring to play. I had made it because I really wanted to play an enchantress type deck but Uril just took everything over and made it a one trick pony. With that in mind I took the deck and split it into this deck and a Mayael the Anima deck for my fiance. So far this one has been working out to be a lot more fun than Uril and less of a hate magnet.
The point of this deck is obviously control through discard, with a helping of punishment for when my opponents draw and means of making my opponents draw so they have cards I can make them dump. So far I have not really been able to test it out a whole lot If anyone has any ideas as to how I can streamline it let me know.
Rhys doesn't get a whole lot of love, at least not the bad boy version, so I decided to give him a shot around the time that Scars of Mirrodin came out. I figured I would give him an Infect twist and back it up with tribal support bolstered with Conspiracy to make everything get the benefit of the elf lords in the deck. It may not be the best deck in the world, but at least Rhys is getting a little more love than before.
This is one of my earliest decks and it has been pretty fun, though it can be a little clunky at times. I wanted to try something a little different when I made it and I hadn't seen any Malfegor decks that used him as a reanimator engine. By saccing and playing Malfegor repeatedly I can use him to maintain board control and get fresh bodies to play with from the graveyard.
Braids, Conjurer Adept
Drana, Kalastria Bloodchief
Bosh, Iron Golem
Seton, Krosan Protector
Hanna, Ship's Navigator
Malfegor
Experiment Kraj
Krond the Dawn Clad
Teysa, Orzhov Scion
Grimgrin, Corpse-Born
Rhys the Exiled
Ulasht, the Hate Seed
Kaalia of the Vast
Zedruu the Greathearted
Crosis, the Purger
Mayael, the Anima
Karona, False God
I make all of my decks in Google spreadsheets first and keep track of them there and it is amazing! Makes updates and changes so much easier and smoother. This is the template I use: http://tinyurl.com/cbfwqwh
Yeah, I find the ramp into fatties extremely BORING. I don't really get the appeal. Not that I don't like laying down a huge beatstick, but but the endless ramping into it is just not my thing. Unfortunately I already have a Hanna artifact equipment voltron and a Krond enchantress voltron deck so I don't really want to go that route again. I was actually going to attempt some kind of single creature Omnath voltron style deck but it proved unfeasible in multiplayer games. As of now I am actually debating a Seton druid tribal, steal all your lands, kind of deck. Because I want people to hate me apparently.
Even with this many decks I wouldn't call them "budget" though. Of course, when I say budget I just mean that I don't have all the original dual lands and though some people think that makes them budget and "unoptimized" I just don't see why every deck needs to have them. If I was playing for blood yeah, but I am strongly in the casual camp and build my decks with that in mind.
Removing- Auramancer, Lost Auramancers, Sigarda, Host of Herons, Novablast Wurm, Epic Proportions, Vow of Duty, Serra's Embrace, Aura Shards, Cultivate, Plains, Yavimaya Enchantress
Adding- Angelic Destiny, Privileged Position, Eldrazi Conscription, Riftstone Portal, Cataclysm, Enchantress's Presence, Harrow, Academy Rector, Argothian Enchantress, Replenish, Sun Titan
I totally forgot Angelic Renewal existed though, so thanks for refreshing my memory on that one! Having that in there pretty much makes Sun Titan a must add so I will probably end up shoving him into yet another of my decks.
Again, thanks for the ideas you have provided me. Once I get some funds I am definitely going to add some of the stuff mentioned.
I would love to get an Argothian Enchantress but I just don't feel like dropping the money on it. Much like Maze of Ith. In general $10 is my maximum on amount to spend on a card, and given the number of other enchantress type cards I wasn't feeling like I was poorer for the lack of an Argothian. I do have a spare Kor Haven laying around and was deciding which deck out of my various ones that use white that I would put it in. Riftstone Portal is an excellent addition that was new to me though, so thanks for pointing it out. It should be an easy enough add with a little tinkering.
We obviously have a different approach since I really don't like spending a game tutoring and constantly digging. I only have one deck that does that and I don't want another one. I would rather play creatures and be a little more interactive. I guess this is more of a voltron style deck with a little control thrown in through Krond's ability.
I am beginning to be swayed to Humility. I never had an issue understanding how to play it, I just wasn't sure that I wanted to go that route. The more I reflect on it though the more satisfying I can see it being. In terms of other finishers, I would rather focus on my general or a giant Aura Gnarlid before I would go for Ulamog or [CARD=avacyn, angel of hope]Avacyn. Mainly due to thematic reasons, but also because in the case of Ulamog I just don't like the Eldrazi that much. Call me crazy.
The more playtime the deck gets it is possible that I will dump some of the recursion, most likely Auramancer, but only time will tell.
Thanks for the suggestions so far.
ChimericPisces -
Sun Titan: Obviously you wouldn't know this but I have Sun Titan in something like three of my decks and frankly I am kind of tired of his stupid giant face. In my playing with this deck so far I haven't had any issue with recurring enchantments so I don't think I'm missing out on having him.
Cataclysm: That is actually a really good suggestion and one I was kind of filling in with Divine Reckoning though it obviously doesn't solve indestructible.
Enlightened Tutor: I get the grab for equipment but honestly I already have enough tutors for enchantments and draw effects. Overall I don't like stuffing my decks full of tutors, for me it dilutes the fun of a 100 card singleton format.
Terminus: I have spot removal for those who are indestructible and of course Krond himself. Not to mention that Soul Sculptor deals with them in a unique manner that I like.
Enchantress's Presence: I really don't think I need any more "play an enchantment and draw a card" effects, though I may switch out a creature for this card at some point.
Greater Good: Again, I'm not having an issue drawing cards, but it would be nice to be able to sac Krond in response to some kind of theft effect if he was unprotected in some way.
Mirari's Wake & Mana Reflection: I would definitely run Wake over Reflection and I may drop some money on it at some point.
Sensei's Divining Top: I kind of hate SDT. Other than in the aforementioned Mayael deck for the obvious reasons I refuse to use it in decks. I really hate the way it slows things down and I just don't like it. I know I am crazy, but that is my feeling on it.
akazukin chacha -
Like I said, I'm not running on a budget per se but I do think that dropping $80+ on a card is completely unnecessary. Serra's Sanctum would be nice though, I honestly just forgot about it. Also, I would definitely like to get a Rector in here at some point. What other utility lands would you suggest? Eldrazi Conscription is on the short list of cards to be added as well, I just need to get one. I am actually planning on replacing the Wolfir Silverheart with it most likely. Humility is funny, but I'm not quite sure if I want to run it. Replenish would definitely be useful and at some point I'll probably spring for one.
Omnivore -
I like the way you think my friend with some old school fun. I totally forgot about the wombat and I think I might have to wedge him in there. Skull of Orm might have to get in there as well, just because it might stick around longer than a creature doing the same thing. Though the ability does cost quite a lot. It is definitely something worth considering.
1 Teysa, Orzhov Scion
White Creatures
1 Soul Warden
1 Soul's Attendant
1 Suture Priest
1 Kor Skyfisher
1 Mentor of the Meek
1 Twilight Drover
1 Kor Sanctifiers
1 Mausoleum Guard
1 Springjack Shepherd
1 Emeria Angel
1 Knight-Captain of Eos
1 Reveillark
1 Geist-Honored Monk
1 Cloudgoat Ranger
1 Archon of Justice
1 Darien, King of Kjeldor
1 Captain of the Watch
1 Elesh Norn, Grand Cenobite
1 Eternal Dragon
Black Creatures
1 Reassembling Skeleton
1 Shriekmaw
1 Bloodghast
1 Vampire Hexmage
1 Fleshbag Marauder
1 Gatekeeper of Malakir
1 Hell's Caretaker
1 Magus of the Abyss
1 Restless Apparition
1 Divinity of Pride
1 Angel of Despair
Planeswalkers
1 Elspeth, Knight-Errant
1 Sorin, Lord of Innistrad
1 Elspeth Tirel
Equipment
1 Skullclamp
1 Lightning Greaves
Utility & Mana Production
1 Sol Ring
1 Carnage Altar
1 Armillary Sphere
1 Crystal Ball
1 Staff of Nin
Enchantments
1 Luminarch Ascension
1 Intangible Virtue
1 Honor of the Pure
1 Oblivion Ring
1 Mobilization
1 Glorious Anthem
1 Faith's Fetters
1 Marshal's Anthem
1 Grave Pact
Sorceries
1 Alliance of Arms
1 Martial Coup
1 Wrath of God
1 Day of Judgment
1 Conqueror's Pledge
1 Nomads' Assembly
1 Hour of Reckoning
1 Storm Herd
1 Path to Exile
1 Condemn
1 Swords to Plowshares
1 White Sun's Zenith
1 Dismember
1 Mortify
Land
14 Swamp
14 Plains
1 Terramorphic Expanse
1 Evolving Wilds
1 Caves of Koilos
1 Isolated Chapel
1 Command Tower
1 Springjack Pasture
1 Vault of the Archangel
1 Orzhov Basilica
This is one of my oldest and favorite EDH decks. I have been playing it for a long time now and it has proven pretty reliable. The land base is a little short but for the most part I have little trouble with it. It does have a tendency to get hated out if it get's its footing early.
1 Krond the Dawn-Clad
Green Creatures
1 Yavimaya Enchantress
1 Somberwald Sage
1 Aura Gnarlid
1 Eternal Witness
1 Verduran Enchantress
1 Dowsing Shaman
1 Wolfir Silverheart
1 Acidic Slime
White Creatures
1 Kor Spiritdancer
1 Auratog
1 Mesa Enchantress
1 Soul Sculptor
1 Umbra Mystic
1 Nomad Mythmaker
1 Kitsune Mystic
1 Celestial Ancient
Gold & Hybrid Creatures
1 Femeref Enchantress
1 Sigarda, Host of Herons
1 Elderwood Scion
Planeswalkers
1 Garruk Wildspeaker
Equipment
1 Lightning Greaves
1 Swiftfoot Boots
1 Darksteel Plate
1 Sol Ring
1 Selesnya Signet
Enchantments
1 Rancor
1 Canopy Cover
1 Ancestral Mask
1 Snake Umbra
1 Enchantress's Presence
1 Vow of Wildness
1 Bear Umbra
1 Asceticism
1 Flickering Ward
1 Spirit Loop
1 Felidar Umbra
1 Oblivion Ring
1 Seal of Cleansing
1 Journey to Nowhere
1 Battle Mastery
1 Prison Term
1 Serra's Embrace
1 Sigil of the Empty Throne
1 Sterling Grove
1 Shield of the Oversoul
1 Aura Shards
1 Armadillo Cloak
1 Privileged Position
1 Indrik Umbra
1 Eldrazi Conscription
1 Harrow
1 Idyllic Tutor
1 Retether
1 Replenish
1 Cataclysm
1 Divine Reckoning
1 Three Dreams
1 Winds of Rath
Instants
1 Enlightened Tutor
1 Beast Within
1 Path to Exile
Lands
1 Stirring Wildwood
1 Gavony Township
1 Sunpetal Grove
1 Tectonic Edge
1 Selesnya Sanctuary
1 Naya Panorama
1 Krosan Verge
1 Riftstone Portal
1 Serra's Sanctum
14 Forest
15 Plains
So I originally had a Uril, the Miststalker deck which was (unsurprisingly) hated on and pretty boring to play. I had made it because I really wanted to play an enchantress type deck but Uril just took everything over and made it a one trick pony. With that in mind I took the deck and split it into this deck and a Mayael the Anima deck for my fiance. So far this one has been working out to be a lot more fun than Uril and less of a hate magnet.
Future changes will be to change out Vow of Duty for a Privileged Position and to change Serra's Embrace for an Angelic Destiny.
Changes:
-1 Plains
+1 Krosan Verge
-1 Swords to Plowshares
+1 Journey to Nowhere
-1 Bramblecrush
+1 Seal of Cleansing
1 Crosis, the Purger
Blue Creatures
1 Vedalken Mastermind
Black Creatures
1 Liliana's Specter
1 Hypnotic Specter
1 Hollow Specter
1 Guul Draz Specter
1 Sangromancer
1 Bloodgift Demon
1 Seizan, Perverter of Truth
1 Silent Specter
1 Scythe Specter
1 Myojin of Night's Reach
Red Creatures
1 Charmbreaker Devils
1 Dragon Mage
Gold & Hybrid Creatures
1 Nin, the Pain Artist
1 Dimir Infiltrator
1 Dimir Cutpurse
1 Sedraxis Specter
1 Doomsday Specter
1 Blizzard Specter
1 Blazing Specter
1 Silent-Blade Oni
1 Mindleech Mass
Planeswalkers
1 Liliana Vess
1 Nicol Bolas, Planeswalker
Equipment
1 Lightning Greaves
1 Swiftfoot Boots
1 Whispersilk Cloak
1 Sword of Feast and Famine
1 Sol Ring
1 Armillary Sphere
1 Crystal Shard
1 Gem of Becoming
1 Temple Bell
1 Doubling Cube
1 Geth's Grimoire
Enchantments
1 Sunken Hope
1 Forced Fruition
1 Cast Through Time
1 Quest for the Nihil Stone
1 Bloodchief Ascension
1 Liliana's Caress
1 Megrim
1 Words of Waste
1 Underworld Dreams
1 Painful Quandary
1 Spiteful Visions
Sorceries
1 Mystic Retrieval
1 Mind Twist
1 Mind Shatter
1 Syphon Mind
1 Unnerve
1 Persecute
1 Cabal Conditioning
1 Reforge the Soul
1 Blasphemous Act
1 Cruel Ultimatum
1 Capsize
1 Terminate
1 Recoil
1 Crosis's Charm
1 Grixis Charm
1 Clutch of the Undercity
Lands
1 Crumbling Necropolis
1 Creeping Tar Pit
1 Dragonskull Summit
1 Command Tower
1 Sulfurous Springs
1 Underground River
1 Sulfur Falls
1 Halimar Depths
1 Buried Ruin
1 Bojuka Bog
1 Reliquary Tower
1 Urborg, Tomb of Yawgmoth
7 Swamp
9 Island
9 Mountain
The point of this deck is obviously control through discard, with a helping of punishment for when my opponents draw and means of making my opponents draw so they have cards I can make them dump. So far I have not really been able to test it out a whole lot If anyone has any ideas as to how I can streamline it let me know.
1 Rhys the Exiled
Green Creatures
1 Joraga Warcaller
1 Glistener Elf
1 Joraga Treespeaker
1 Twinblade Slasher
1 Heritage Druid
1 Wren's Run Vanquisher
1 Bramblewood Paragon
1 Imperious Perfect
1 Rot Wolf
1 Elvish Harbinger
1 Elvish Archdruid
1 Ezuri, Renegade Leader
1 Viridian Betrayers
1 Jagged-Scar Archers
1 Viridian Corrupter
1 Heedless One
1 Masked Admirers
1 Skyshroud Poacher
1 Glissa Sunseeker
1 Tel-Jilad Fallen
1 Chameleon Colossus
1 Spinebiter
Black Creatures
1 Necroskitter
1 Phyrexian Crusader
1 Hand of the Praetors
1 Reaper of Sheoldred
1 Skithiryx, the Blight Dragon
1 Korozda Guildmage
1 Noxious Hatchling
Colorless & Artifact Creatures
1 Blightsteel Colossus
Planeswalkers
1 Garruk Relentless
1 Nissa Revane
Equipment
1 Runed Stalactite
1 Lightning Greaves
1 Swiftfoot Boots
1 Loxodon Warhammer
1 Whispersilk Cloak
1 Grafted Exoskeleton
Utility & Mana Production
1 Golgari Signet
1 Contagion Clasp
1 Contagion Engine
Enchantments
1 Crumbling Ashes
1 Glistening Oil
1 Phyrexian Arena
1 Blowfly Infestation
1 Sylvan Library
1 Parallel Lives
1 Abundance
1 Flourishing Defenses
Sorceries
1 Black Sun's Zenith
1 Spread the Sickness
1 Incremental Blight
1 Elvish Promenade
1 Triumph of the Hordes
1 Bramblecrush
1 Overrun
1 Primal Command
1 Nameless Inversion
1 Pack's Disdain
1 Dismember
1 Eyeblight's Ending
1 Putrefy
Lands
1 Golgari Rot Farm
1 Gilt-Leaf Palace
1 Llanowar Wastes
1 Inkmoth Nexus
1 Shizo, Death's Storehouse
1 Woodland Cemetery
1 Tranquil Thicket
1 Barren Moor
1 Command Tower
1 Verdant Catacombs
1 Evolving Wilds
13 Forest
13 Swamp
Rhys doesn't get a whole lot of love, at least not the bad boy version, so I decided to give him a shot around the time that Scars of Mirrodin came out. I figured I would give him an Infect twist and back it up with tribal support bolstered with Conspiracy to make everything get the benefit of the elf lords in the deck. It may not be the best deck in the world, but at least Rhys is getting a little more love than before.
1 Malfegor
Black Creatures
1 Viscera Seer
1 Reassembling Skeleton
1 Notorious Assassin
1 Liliana's Specter
1 Necrotic Ooze
1 Corpse Connoisseur
1 Shriekmaw
1 Bloodgift Demon
1 Scythe Specter
1 Geth, Lord of the Vault
1 Nirkana Revenant
1 Massacre Wurm
1 Sheoldred, Whispering One
1 Rune-Scarred Demon
1 Avatar of Woe
1 Scion of Darkness
1 Pestilence Demon
Red Creatures
1 Squee, Goblin Nabob
1 Jaya Ballard, Task Mage
1 Flayer of the Hatebound
1 Charmbreaker Devils
1 Flameblast Dragon
1 Hellkite Charger
1 Conquering Manticore
1 Balefire Dragon
1 Hateflayer
1 Liliana Vess
Equipment
1Nim Deathmantle
1 Lightning Greaves
1 Champion's Helm
1 Loxodon Warhammer
Utility & Mana Production Artifacts
1 Gustha's Scepter
1 Library of Leng
1 Sol Ring
1 Armillary Sphere
1 Rakdos Signet
1 Carnage Altar
1 Thran Dynamo
1 Grimoire of the Dead
Enchantments
1 Animate Dead
1 Dance of the Dead
1 Phyrexian Arena
1 Diabolic Servitude
Sorceries
1 Reanimate
1 Strongarm Tactics
1 Hymn to Tourach
1 Victimize
1 Buried Alive
1 Coercion
1 Consuming Vapors
1 Profane Command
1 Increasing Ambition
1 Rise from the Grave
1 Beacon of Unrest
1 Life's Finale
1 Plague Wind
1 Blasphemous Act
1 Blightning
1 Go for the Throat
1 Diabolic Edict
1 Dismember
1 Makeshift Mannequin
1 Terminate
Lands
1 Dragonskull Summit
1 Blackcleave Cliffs
1 Lavaclaw Reaches
1 Rakdos Carnarium
1 Akoum Refuge
1 Terramorphic Expanse
1 Evolving Wilds
1 Command Tower
1 Shinka, the Bloodsoaked Keep
1 Shizo, Death's Storehouse
1 Crypt of Agadeem
11 Mountain
14 Swamp
This is one of my earliest decks and it has been pretty fun, though it can be a little clunky at times. I wanted to try something a little different when I made it and I hadn't seen any Malfegor decks that used him as a reanimator engine. By saccing and playing Malfegor repeatedly I can use him to maintain board control and get fresh bodies to play with from the graveyard.