People, you don't NEED harrow with this.
Its already broken without harrow, harrow just gives you a major weak point vs blue.
Just cobras + fetchlands + "1 mana cost accelerant (llanowar, bop, whatever)
will already ramp you up beyond belief.
This is not the kind of card you need to post decklists around; you don't build around this. You take whatever deck you already used, put in 8x fetchlands, put in 4x lotus cobras, and cry to yourself because you could have bought a pet dog or something at that price
You forgot to tap the bird on turn 3, so you have 7 mana in your scenario(4 of it being any color, G from the forest, and whatever from the fetches), and could be casting violent ultimatum, on turn 3 (the initial forest keeps you off of cruel).
Whoops.
Well, if you had a second cobra, you can ramp up 8 anyway:
1: Forest, BoP
2: Cobra, Fetch (+1), Sac it (+1), tap it (+1), Cobra, with 1 to spare (the forcespike counter spell on their turn?)
3: Fetch (+2), sac it (+2), tap it (+1), tap rest (+3), giant 8 cmc bomby of choice.
Play a freaking mythic rare octopus just for ships and gaggles, even it will win you the game at that point ~_~
In other news, Sony launched the $299 Playstation 3 Slim, Microsoft lowered the price of the Xbox 360 Elite to $299 and Nintendo is expected to lower the Wii to $200 before the end of the month.
Keep these prices in mind the next time your Magic shopping cart starts reaching these numbers.
Yes, and if the format gets warped by this card (and it will, this card is Jitte/Bitterblossom warping), people are gonna be packing a ton of Pyroclasms.
If you can't deal with a 1 one toughness creature after two turns in this format (Instigator, this, any of the other bazillion crazy one or two-drops we've seen), you're gonna die anyway. I'm not saying the card is bad by any means, but people relying on it will be hurt when it gets blown away...
Yeah we will see giant format warp like that, and players will naturely pack a million answers to cobra into their deck, since its really gonna be cobra v cobra combat. Prepare to see lightning bolts hitting 1 toughness creatures. But hell, if you went first, your combo can 'go off' on t2 with cobras out with the god hand, before they even have a chance to retort. You could drop 6+ CMC spells T2 with the god hand, and I'm not even sure what T3 (an opening hand of 3x lands, 2x cobras, bop, and "your 8 CMC bomb here", cough, nicol bolas).
It wouldn't be surprising that pyroclasm will actually be *too weak* to deal with this guy; you'll need turn 1 answers. So lightning bolts, shocks, mogg fanatic equivalents, etc.
yeah people, don't forget its a 2/1 for 1G in even the absolute worst scenario
Even when you're talking about 5+ mana turn 2, 8+ mana turn 3, you're going to have a 2/1 cobra left over who can swing, since he didn't have to tap for his ridiculous mana. Even as a 0/1 creature this would be broken, but its a 2/1
How come everyone thats posted a 'perfect' ramp has only done 1x cobra in play so far?
1: Forest, BoP
2: Cobra, Fetch, Cobra
3: Fetch, Violent Ultimatum or Nicol Bolas, swing for 4
Theres such a multitude of ways to ramp up with absolutely nothing but cobras & fetchlands that this will be a $40+ mythic rare, and won't taper off for a very long time.
I'm not sure you understand:
1: Forest, BoP
2: Lotus Cobra, Fetchland (don't fetch)
3: Fetchland, sac both, tap 3 lands, 6cmc any colors bomb.
Fact of the matter is, unlike other niche 'broken' cards that drop in value because they are too limited in scope, all this needs is fetchlands. You add things like harrow, "lotus expeditions", whatever. Thats merely icing on top of an already bloated cake, and the great variety of it lets mana ramp decks prosper. But any old deck, be it anything from control to aggro to combo, will want to have 4x of these, 8+ fetchlands. So don't be surprised at next sets cycle of 5x mythic rare fetchlands.
Frankly I think they should have made it an artifact creature with (2) instead of (1G)
just to be a little more open about their intentions
1. Lotus Cobra isn't even that great. It's early-game acceleration on the level of a Birds of Paradise or Fertile Ground unless you build around it, and if you build around it, you just built around a 2/1 creature with no protection.
Build around it?
All you need to do is throw in 4-8 fetchlands and its been 'built around'.
If you add in a 1 mana ramper (bop, llanowar, etc) you're looking at either 6 mana turn 3 or an extra 2 drop turn 2, and that is using just a normal draw hand (bop, cobra, 3x lands)
Yes, the lotus cobra basically confirms it.
It fulfills such a versatile role that it will be needed 4x in all green decks, all multicolor decks, all splash decks, all ramp decks, aggro, even control/etc. Turning each fetchland into a black lotus++.
What I'm amazed at though, is how it even further pushes people by forcing them to shell out for further cards; you need to use fetchlands with him. I wouldn't have been surprised if they had made the fetchland cycle to be 5x mythic rare lands
Well, isn't their 1 cycle of lands left unrevealed? Its not too late that we might see even stronger, "basic land type" fetchlands that enable instant recursion like:
Money Grabland
Land- Mountain Island
T, Pay 2 life: Search your library for a mountain or island and put it into play, then shuffle your library.
with harrows, birds of paradise, etc, you are looking at 4+ mana on turn 2, 7+ mana on turn 3.
Yes, this is a clear, methodical, utterly intentional money grab by wizards designed simply to drain your pockets. Its not a completely broken card; its just about dark ritual style level, a shade stronger, but like dark ritual, you're going to need 4 of these in basically every green deck. And every multicolored deck. And hell, ever deck that splashes green. It will be a complete staple card. As someone has said before:
T1: Forest, BoP
T2: Lotus Cobra, Fetchland, Fetch Forest, (tap forest), Harrow, 4 mana of any color now floating in your mana pool.
There was no reason to make this mythic besides money grubbing. This should be an uncommon, hell. This is like saying we need to shell out $120 to get a playset of llanowar elves. I stopped playing MTG back when they horrendously leeched yu-gi-oh players (morph, tribute, etc), but I still follow the game because as a game designer myself it offers good insight. But this is clearly a move done by the higher level management, not game developers, in order to squeeze their userbase. I very much doubt the card designers ever wanted mythic rares to be like this
I don't think you understand what I mean. When WotC makes a card intentionally bad, it tends to be common, common being an excuse and an allowable one at that (making intentionally bad cards for the reasons explained in a few columns). So something like bog hoodlums can be awful, because it is common, but theres a scrutiny assigned to uncommons and moreso to rares; they shouldn't be purely underpowered like that (though they can have only niche uses, like one with nothing).
So sure there can be common spells which are much stronger than rares; lightning bolt. But in the case of bad commons, we aren't forced to play with them, so whether they're easy to pick up or not, they won't get used. No real reason to play a weaker divination when divination is by no means the best drop, unless perhaps U/G becomes popular and can ramp up in combination with the green quest/harrow/etc.
one advantage to courier's capsule is that it could be played in a '2 land' environment (whether you only drew 2 lands, or you need your 3rd open for a counter or something). However, that can't exist with this quest; while the mana cost is low, it requires you to basically hit 5 mana before it activates. So you could easily have afforded divination between then.
It really is a lot closer to ancestral visions, as the quest will function just like suspend for the most part. And yes, its a lot worse than ancestral visions, even if it is comparing a rare to a common. For constructed purposes, it doesn't matter.
like i was saying, instead of comparing the quest to the other quests, like the green 2x land fetcher for the same price/proc, compare it to simple divination. For 1 less mana, you get divination with what is basically "suspend 3-4".
I mean, heck, ancestral visions could resolve on the same turn as this, and draw you an extra card, as your 1 drop instead of 2 drop.
Its already broken without harrow, harrow just gives you a major weak point vs blue.
Just cobras + fetchlands + "1 mana cost accelerant (llanowar, bop, whatever)
will already ramp you up beyond belief.
This is not the kind of card you need to post decklists around; you don't build around this. You take whatever deck you already used, put in 8x fetchlands, put in 4x lotus cobras, and cry to yourself because you could have bought a pet dog or something at that price
Whoops.
Well, if you had a second cobra, you can ramp up 8 anyway:
1: Forest, BoP
2: Cobra, Fetch (+1), Sac it (+1), tap it (+1), Cobra, with 1 to spare (the forcespike counter spell on their turn?)
3: Fetch (+2), sac it (+2), tap it (+1), tap rest (+3), giant 8 cmc bomby of choice.
Play a freaking mythic rare octopus just for ships and gaggles, even it will win you the game at that point ~_~
thanks needed a sig
Yeah we will see giant format warp like that, and players will naturely pack a million answers to cobra into their deck, since its really gonna be cobra v cobra combat. Prepare to see lightning bolts hitting 1 toughness creatures. But hell, if you went first, your combo can 'go off' on t2 with cobras out with the god hand, before they even have a chance to retort. You could drop 6+ CMC spells T2 with the god hand, and I'm not even sure what T3 (an opening hand of 3x lands, 2x cobras, bop, and "your 8 CMC bomb here", cough, nicol bolas).
It wouldn't be surprising that pyroclasm will actually be *too weak* to deal with this guy; you'll need turn 1 answers. So lightning bolts, shocks, mogg fanatic equivalents, etc.
Even when you're talking about 5+ mana turn 2, 8+ mana turn 3, you're going to have a 2/1 cobra left over who can swing, since he didn't have to tap for his ridiculous mana. Even as a 0/1 creature this would be broken, but its a 2/1
1: Forest, BoP
2: Cobra, Fetch, Cobra
3: Fetch, Violent Ultimatum or Nicol Bolas, swing for 4
Theres such a multitude of ways to ramp up with absolutely nothing but cobras & fetchlands that this will be a $40+ mythic rare, and won't taper off for a very long time.
1: Forest, BoP
2: Lotus Cobra, Fetchland (don't fetch)
3: Fetchland, sac both, tap 3 lands, 6cmc any colors bomb.
Fact of the matter is, unlike other niche 'broken' cards that drop in value because they are too limited in scope, all this needs is fetchlands. You add things like harrow, "lotus expeditions", whatever. Thats merely icing on top of an already bloated cake, and the great variety of it lets mana ramp decks prosper. But any old deck, be it anything from control to aggro to combo, will want to have 4x of these, 8+ fetchlands. So don't be surprised at next sets cycle of 5x mythic rare fetchlands.
Frankly I think they should have made it an artifact creature with (2) instead of (1G)
just to be a little more open about their intentions
You realize this means that they're vastly increasing their profits on a per card basis, right?
Build around it?
All you need to do is throw in 4-8 fetchlands and its been 'built around'.
If you add in a 1 mana ramper (bop, llanowar, etc) you're looking at either 6 mana turn 3 or an extra 2 drop turn 2, and that is using just a normal draw hand (bop, cobra, 3x lands)
It fulfills such a versatile role that it will be needed 4x in all green decks, all multicolor decks, all splash decks, all ramp decks, aggro, even control/etc. Turning each fetchland into a black lotus++.
What I'm amazed at though, is how it even further pushes people by forcing them to shell out for further cards; you need to use fetchlands with him. I wouldn't have been surprised if they had made the fetchland cycle to be 5x mythic rare lands
Well, isn't their 1 cycle of lands left unrevealed? Its not too late that we might see even stronger, "basic land type" fetchlands that enable instant recursion like:
Money Grabland
Land- Mountain Island
T, Pay 2 life: Search your library for a mountain or island and put it into play, then shuffle your library.
Maybe next set? -.-
Yes, this is a clear, methodical, utterly intentional money grab by wizards designed simply to drain your pockets. Its not a completely broken card; its just about dark ritual style level, a shade stronger, but like dark ritual, you're going to need 4 of these in basically every green deck. And every multicolored deck. And hell, ever deck that splashes green. It will be a complete staple card. As someone has said before:
T1: Forest, BoP
T2: Lotus Cobra, Fetchland, Fetch Forest, (tap forest), Harrow, 4 mana of any color now floating in your mana pool.
There was no reason to make this mythic besides money grubbing. This should be an uncommon, hell. This is like saying we need to shell out $120 to get a playset of llanowar elves. I stopped playing MTG back when they horrendously leeched yu-gi-oh players (morph, tribute, etc), but I still follow the game because as a game designer myself it offers good insight. But this is clearly a move done by the higher level management, not game developers, in order to squeeze their userbase. I very much doubt the card designers ever wanted mythic rares to be like this
So sure there can be common spells which are much stronger than rares; lightning bolt. But in the case of bad commons, we aren't forced to play with them, so whether they're easy to pick up or not, they won't get used. No real reason to play a weaker divination when divination is by no means the best drop, unless perhaps U/G becomes popular and can ramp up in combination with the green quest/harrow/etc.
But it doesn't mean we'll start playing it O_o
It really is a lot closer to ancestral visions, as the quest will function just like suspend for the most part. And yes, its a lot worse than ancestral visions, even if it is comparing a rare to a common. For constructed purposes, it doesn't matter.
I mean, heck, ancestral visions could resolve on the same turn as this, and draw you an extra card, as your 1 drop instead of 2 drop.