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  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Its similar to kiku's shadow and inner struggle/wrack with madness/repentance. But having such a kill spell work by dealing damage equal to toughness, well it 'works' in almost every case and has some minor interactions with being unable to kill creatures that absorb/reduce damage and works with lifelink, but eh, the problem with such a card is that it falls into the trap of being over-designed. That is, if a card is just 99% the same as saying "destroy target creature", then the overly convoluted means by which you accomplish that destroy doesn't really merit printing the novel mechanic. Its a wonky hoop to jump through just to accomplish the same effect in almost every scenario. But, it might make sense in a block with mechanics like enrage or stuffy doll effects

    Scholar of the Druid Grove UG
    Creature - Human Druid (U)
    Mentor 2 (When this enters the battlefield, exile the top two cards of your library face-down. At the end of your draw step each turn, you may exchange any number of the exiled cards with that many cards from your hand.)
    T, put a card exiled by this creature into its owner's graveyard: Add G
    2/1
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Bountiful harvest actually has a fairly good solution to the problem presented by lotus vale / scorched ruins. Those cards needed rather clumsy errata because lands have the problem that you can tap them for mana before their ETB abilities resolve and float that mana, then sacrifice them, making them effectively a ritual. That was the entire basis for the amulet bloom deck abusing the ravnica karoo lands that were supposed to be limited by entering tapped. But by producing mana used a linked ability, you've actually made a template where no weird replacement effect is necessary, because tapping the land for mana before any land is sacrificed would add no mana since there's no linked card. I think you've got a lot of potential in such a template.

    But I think you need to make two important changes. For one, the mana acceleration from getting +1 mana by floating a land would be to strong for almost every format, but you can easily fix that by making it only sacrifice an untapped land. Same thing as lotus vale. But for tracking issues, you probably want this to exile the land instead of sacrificing it. There's currently no precedent for permanently tracking a sacrificed card like that afaik, but plenty of cards exile something and 'remember' it. Especially considering how easy it is to move a sacrificed land out of your graveyard. So I'd recommend something like "When ~ enters the battlefield, exile an untapped land you control". Then there's also still the balance issue of whether its too strong. Being able to go 4 mana on turn 2 ponza-style with just an arbor elf and your normal lands, no extra utopia sprawl required- that might be too much.

    Dancing to Death BB
    Enchantment (R)
    If a creature entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, if that creature is on the battlefield, sacrifice that creature and that ability triggers an additional time.
    Whenever you activate an ability of a creature you control, if that creature is on the battlefield, sacrifice that creature and copy that ability. You may choose new targets for the copy.


    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Well that's definitely a riff on the ol alarm. I think if you played it fairly, its a big overcosted red enchantment that gives you win-moar, requiring advantageous board state and just amplifying threats already big enough to attack with, and being miserably slow since you need to cast it for 7 and then cast more creatures. That's nothing to write home about. However, since its based on ETB instead of cast triggers, it goes infinite quite easily. Any creature that makes a token when attacking, or two tokens, means you've suddenly got at a minimum a free extra combat step the same turn. If they don't have 2 blockers for Kari Zev, its an infinite combat step / token generator combo.
    But for 7 mana? That's probably a fair win condition.

    Gore Chucker BR
    Creature - Zombie (U)
    Deathtouch
    Whenever a nontoken permanent is destroyed, Gore Chucker deals 2 damage to that permanent's controller. (Permanents are destroyed only by lethal damage or abilities that say 'destroy')
    2/2
    Posted in: Custom Card Creation
  • posted a message on Arcades the Strategist
    Yeah we have an unusually low number of defender creatures in standard right now, none competitively costed that would benefit here (golden guardian is already 4/4 and doesn't really want to attack). And of the 190 cards spoiled from core set 2019 so far... wall of mist and wall of vines are the only unattractive and not competitive walls. It would be very hard to get value out of these abilities in limited let alone constructed where you really can't play such awful cards.

    you can hold out for a defender subtheme in ravnica 3.0, but that's one peculiar choice of mechanic in this environment so far
    Posted in: The Rumor Mill
  • posted a message on "Graveyard Marshal"
    I've always been sad at how slow many of the zombie card advantage riffs have been like Cryptbreaker, Cemetery Reaper, Corpseweft, Graf Harvest, etc. Wizards decided to really leapfrog the power curve and make this check every box as an on/above power curve beater, efficient cost, fast and powerful to come down with buckets of mana. Makes it both something you'd love to see in your opening hand and topdeck on turn 10. I had been really underwhelmed with how Josu Vess and Dread Shade were supposed to be black's 'pushed' creatures, a siege rhino that is not. But for a slot as aggressively costed early game as scrapheap, you could topdeck this with 8 mana open and poop 7 power onto the board, 10 power with a lord or anthem.
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I think the template would need some tweaking. Morph for example says you can turn it face up 'at any time' in its reminder text, but you can't use it during the resolution of a spell or ability on the stack, only any time you could cast an instant- you need to have priority and the stack be static. And equip here would create a trigger on the stack, so that's extra problematic. So it should read "You may activate this artifact's equip ability at any time you could cast an instant" or something like that. As far as the card itself, I'm not sure how much different it is to something like the cranial plating cycle that let you equip at instant speed by directly attaching it. There's not much functional difference.

    Bramble Verge GG
    Creature - Plant Wall (R)
    Defender, reach
    T: You may put a land card from your hand onto the battlefield. If you do, create a token thats a copy of Bramble Verge.
    1/3
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I guess the weird legendary type-granting status works in a roundabout fashion as a drawback to interrupt playing multiples on turn ~2 or saving up the mana fixing longer than that, which would give this a clear disadvantage over a card like tendo ice bridge or the upgraded aether hub. So allowing it to tap twice for rainbow mana kind of works. It would be a lot simpler if it was just legendary, and while a bigger drawback, is it enough difference to justify the roundabout supertype-granting-clause? The other thing is, as a singleton or 2-3 include, if mystical cave is played alone it might be too powerful if tendo ice bridge & co were supposed to be the top of the line. It wouldn't be format warping or gamebreaking, but it might be too strong in a vacuum without any drawback beyond legendary

    Pendulums of Xerex
    Land (R)
    T: Add C
    T, put three cards from your graveyard onto the bottom of your library in any order: Put the top three cards of your library into your graveyard.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    That's definitely a neat hatebear, shutting down kicker, pitch spells like force of will, etc. I'd really like it if it could be made narrow
    I was at first worried that it would combo with effects like damping sphere or sphere of resistance to completely lock out spells from the game, but according to rule 117.8 A cost is an additional cost only if it’s phrased using the word “additional.”. As far as I can tell from gatherer, no cards give opponents additional costs to cast spells, so it wouldn't be a lock piece in general, just a hoser in specific. But boy that's a strong, narrow hoser. Against the decks it doesn't hose it does nothing, but against those it does it completely turns off spells. No ability to play around it like leonin arbiter. But considering how little removal there is that has additional costs- it would stop bone splinters, but not fatal push, bolt, path, etc- its probably actually on the weak side. It might want first strike.

    Reality Strobe U
    Enchantment - Aura (U)
    Enchant creature you don't control.
    U: Exile enchanted creature, then return it to the battlefield with Reality Strobe attached to it.
    Posted in: Custom Card Creation
  • posted a message on Core Set Promos on Mothership! Reliquary Tower, Guttersnipe, new blue mythic, others
    Infernal Judgment B
    Instant (R)
    Exile target colorless creature. You gain life equal to its power.

    this exists... why? Was modern in some dire straits or is this aimed more at the soon-to-rotate vehicles or something. You can't even use it to kill a walking ballista for value.
    Posted in: The Rumor Mill
  • posted a message on Core Set Promos on Mothership! Reliquary Tower, Guttersnipe, new blue mythic, others
    Well I think we can safely rule out devotion being reprinted in standard any time soon with the likes of Gigantasaurus floating around
    Posted in: The Rumor Mill
  • posted a message on UB-Evergreen Keyword Suggestions
    but if a blocking creature avoids combat damage, the defending player or planeswalker is dealt that damage instead, to prevent board stalls. The avoiding blocker still deals damage to the attacking creature, so there's still a point to blocking with an avoiding creature, it's just that you or a planeswalker will take the hit instead of the blocker.


    I think you've arrived at what I was doing with Ethereal (Attacking creatures deal combat damage as if creatures with Ethereal weren't blocked or blocking), because that would be functionally the same effect when blocking (but not for attackers). But I don't think you'd want to really have a keyword that shut down direct damage to creatures from non-combat sources that much since it would just be hosing red horribly.

    I'm not sure 'Avoid' would be the right term for damaging bypassing a creature to hit the player its defending. Thematically, it seems that avoid/dodge/evade/block/etc are all terms that imply the damage is negated. The idea that an attacker 'passes through' the blocker could be represented by other properties.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Nekrataal and its chups incarnation are both competitively costed enough to be strong but not powerhouses. Just getting a 2/2 body attached to a 4 mana removal spell is a good 2-for-1. But paying 1 extra mana, albeit in clumsy colors, to get that much scarier a body would be too powerful, even without the planeswalker clause pushing it the extra inch. I think at 6 mana this could work, maybe being kind of sad as a 2/4 and wanting a 3/4 or so, angel of despair showing the power available at 7. But I think as a 5 drop it gets oppressive to have an angel that will knock off their biggest threat and then negate anything remaining thats smaller than 3 power and can still swing in evasive and haste for a slow clock? It would be brutal

    Hollow Sacrament BB
    Instant (U)
    Draw three cards, then reveal your hand. An opponent chooses a card from your hand. Discard that card.
    Posted in: Custom Card Creation
  • posted a message on UB-Evergreen Keyword Suggestions
    The complexity / non-linearity it shares with prowess is a real problem. Prowess seems not so hard to track and grok, since in most cases you just keep track of one number and apply it to all your board. With a board full of weaken dorks, you'd need to distribute a bunch of different debuffs divided across enemy creatures, with fizzleable resolution on the stack as each one triggers one by one. Then if anything cares about power after the combat step, good luck remembering creature powers a half dozen spells later without some system of -1/-0 counters marking it.

    Also its halfway towards flanking, and eh, flanking had problems.

    I'd say there's still room to try to explore the -X/-0 concept if you can think of a way it could be done without encouraging board stalls or complexity. I'm don't think that as an attack trigger it could lead to board stalls, because its just helping keep your attackers alive not doing anything on defense. If anything that encourages reciprocal attacking board states doesn't it? On the defense however it sure does, and you'd have to be wary about a defensive mechanic that powerful
    Posted in: Custom Card Creation
  • posted a message on UB-Evergreen Keyword Suggestions
    Yeah I imagine all the rulings would be identical to thorn elemental- every creature with ethereal that is blocked, or that is blocked by a creature with ethereal, effectively becomes a non-optional thorn elemental. And thorn elemental only has 3 rulings on gatherer and all three of them hinge on the optional part. As far as rule nightmares and unintuitive cases, hrmm,... there would need to be more clarifications that might not be obvious, like when a creature with ethereal blocks a creature without it, and then gets spot-removed prior to the combat damage step- it would go from dealing its damage like it wasn't blocked when the ethereal blocker was there, to still being blocked but not dealing its damage anymore because the ethereal blocker is gone. As written it would only impact how combat damage is dealt when the ability is on a permanent on the battlefield at the moment damage is dealt.

    as far as interactions with other keywords-
    flash would be a good combo to let you ambush an attacker and survive
    reach, vigilance, hexproof, lifelink, haste and menace would be normal effectiveness or mostly full effectiveness
    indestructible and double strike would be mostly effective but less some utility
    deathtouch, flying and first strike would be redundant when attacking but fully effective when blocking
    trample would be entirely redundant
    defender is never good with anything
    Posted in: Custom Card Creation
  • posted a message on UB-Evergreen Keyword Suggestions
    now what if instead of addressing that questionable color pie slice in my previous idea, I doubled down on it and took the concept to its maxim
    functionally identical these two ideas, but I think the latter is more elegant?:

    Ghastly Interloper 1UB
    Creature - Spirit (U)
    Hexproof
    Ethereal (Combat damage is dealt by this creature when blocked as though it weren't blocked, and dealt by creatures its blocking as though it wasn't blocking them.)
    3/2

    Ghastly Interloper 1UB
    Creature - Spirit (U)
    Hexproof
    Ethereal (Attacking creatures deal combat damage as if creatures with Ethereal weren't blocked or blocking)
    3/2

    now it incorporates some of the backstab niche people had in other mechanics. When it attacks, you can block it with anything or everything but the damage will always get through and can't threaten your defenders. When defending, it can kill an attacker without dying itself but can't stop the damage from being dealt to you. It would be pretty killer with/against multiple blockers since you could throw 10 defenders in front of it and lose 0, or defend with 1 soldier token + an ethereal beater and it deals its damage without taking any.
    Posted in: Custom Card Creation
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