That should help you go through the bulk of it all. Then from there depending on the format you like start taking out staples cards or cards you just think are cool...
It's happened to all of us. First thought is... Awesome! A giant box of magic cards. Second thought is, I wonder if there is anything good in it. How do YOU figure that out? Besides a pretty good knowledge of cards and current value.
My thought is to sort by set, and then go from there. Any tips?
I really like Venser, the Sojourner but don't think I can afford him. Instead I use Sunken Hope and Idyllic Tutor to majorly accelerate draw and bounce with Wall of Omens and AEther Adept.
I'm not sure if the 4 titans are strong enough win-cons but I like this idea about wanted to see if I could get any feedback to make it work.
I think I've slowed it down early but made mid-game a lot more viable.
I don't like to mess with 4 ofs down to 3 ofs but I have. I realllllly like both Momentous Fall and Cream of the Crop excellent suggestions. At some point I'll probably have to make the decision to go one or the other though. I'm guessing it will be Momentous Fall.
Edit : On 2nd thought, I dropped the Cream of the Crop for 2 more Falls. I'll let you know how it goes. Thanks all.
Version 2.0.2 of the MTG game definition has been released alongside patch files to update your previously-installed sets. This is the first release to include autoscript actions & tags, for more information read the following update logs:
I'm releasing version 2.0.2 as an UNSTABLE (read: not 100% tested) release. This update is completely optional, but I encourage you to use it and help me test it out. Specifically, I'm looking for cards that I missed which should have the listed autoscripts, or cards that are not working properly. Version 2.0.2 probably won't last long, so keep an eye out for another update soon. If you find any of these mistakes, please post them in this thread.
BUG FIX: F1 "Jump to Upkeep" now removes attack + block highlights from cards
BUG FIX: "Cycle card" no longer exiles the card
BUG FIX: Shuffle scripts now run through Python again
Added "Remove ___ Counter" actions for all hotkeyed markers, hotkey shortcuts are CTRL+SHIFT+(number)
Shifted all counter hotkeys by +1 numbers (i.e. +1/+1 counters are now CTRL+2)
A brand new feature to the game definition is the introduction of autoscripts. These scripts will recognize specific tags for each card in the set files, and modify the action based on it. Only non-promo sets starting with Lorwyn will feature these scripts. REQUIRES THE AFFECTED GAMES TO BE PATCHED FIRST
Added "Auto-Add Counter" (ctrl+1) and "Auto-Remove Counter" (ctrl+shift+1), which automatically adds/deletes the most logical counter for that card (i.e. all Quest cards automatically add/remove quest counters, all Planeswalkers automatically add/remove loyalty counters).
Added "Auto-Create Token" (ctrl+shift+Z on card on table), which automatically creates the token that the card is supposed to create.
Added "Auto-Play Card" (ctrl+shift+Z on card in hand). Cards that come into play with counters will automatically add those counters. Multikicker, Kicker, Traps, Conspire, Devour will ask the player if these costs were paid. Playing an Ally card will add +1/+1 counters to other allies you control in play that trigger in this way (Kazuul Warlord does not work properly yet). Cards that enter the battlefield tapped will do so (requires a bug fix in OCTGN to properly render the card as tapped)
What's new in the patch files?
Promo Patch: Adds several newly-released promo cards to existing sets, and fixes some typos and inconsistencies.
Main Set Patch: This is the first patch to feature the new autoscript tags. These tags appear as card properties for specific cards and are meant to enhance several in-game shortcuts and actions. It also fixes typos and inconsistencies in the Premium Deck Series: Fire & Lightning promo set. NOTE: autoscript tags require the MTG Game Definition version 2.0.2 or above. This will be released soon.
This reads a little imprecise to me, so I'm not sure what cards you have in mind... But on the general idea you seem to mean, yes : any spell or ability that states that the creature deals damage to something. It must simply be clear that the creature is the source of the damage. Any damage dealt by a source with Infect is dealt in the form of -1/-1 counters to creatures and poison counters to players.
What other deck builds can I do that involve lots of card advantage? I play in a lot of 2 headed giant. I like UW control in standard but refuse to budget on that level.
Overall deck looks good, but I think it really could use a little bit of draw power, something like Ancestral Vision , Compulsive Research , or [card]Jace's Ingenuity.
I second the need for draw. Since you are stealing their creatures, you might even get away with Font of Mythos and Howling Mines
Big Help! Thanks.
My thought is to sort by set, and then go from there. Any tips?
I'm not sure if the 4 titans are strong enough win-cons but I like this idea about wanted to see if I could get any feedback to make it work.
12 Island
4 Idyllic Tutor
4 Sunken Hope
4 AEther Adept
4 Man-o'-War
4 Counterspell
4 Mana Leak
4 Oblivion Ring
2 Sun Titan
2 Venser, Shaper Savant
4 Heartmender
4 Kitchen Finks
3 Primalcrux
2 Khalni Hydra
4 Withstand Death
4 Llanowar Elves
4 Birds of Paradise
20 Forest
3 Oran-Rief, the Vastwood
I think I've slowed it down early but made mid-game a lot more viable.
I don't like to mess with 4 ofs down to 3 ofs but I have. I realllllly like both Momentous Fall and Cream of the Crop excellent suggestions. At some point I'll probably have to make the decision to go one or the other though. I'm guessing it will be Momentous Fall.
Edit : On 2nd thought, I dropped the Cream of the Crop for 2 more Falls. I'll let you know how it goes. Thanks all.
4 Heartmender
4 Kitchen Finks
4 Primalcrux
4 Khalni Hydra
4 Withstand Death
4 Llanowar Elves
4 Birds of Paradise
Any thoughts?
The link is broke. Help anyone?
The answer I needed. Thank you very much all.
{T}: This creature deals 1 damage to target creature or player.
to a creature with infect, using this gives the player a poison token correct?
What other deck builds can I do that involve lots of card advantage? I play in a lot of 2 headed giant. I like UW control in standard but refuse to budget on that level.
I second the need for draw. Since you are stealing their creatures, you might even get away with Font of Mythos and Howling Mines