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  • posted a message on A couple questions..
    please not that summoning sickness applies to the elvish piper, since no one else mentioned it.
    Posted in: Magic Rulings Archives
  • posted a message on [Official Thread] UWx Control
    @ people running U/W:

    why not just splash the black just for esper charm. Run a few drowned catacombs and a few marsh flats.
    Posted in: Standard Archives
  • posted a message on [Development]4C Gifts Control
    Quote from FzGhouL
    Thank you for the advice. By the time I resolved a gifts, I was very low on life but I got exactly what you said to get.

    How do you guys feel about thoughtseize x4 maindeck? Currently I have no cards that give me information about their hand. Thoughtseize can stall some decks quite a few turns (hypergenesis, Hexdepths) but really sucks against other decks.

    Secondly, I'm still having a hard time choosing what to imprint with Mox.

    A card I'm having a hard time using effectively is Chalice. Could you give me some scenarios for practice or something as half the time I'm confused at what to set it at.


    Thoughtsieze is a bad choice for extended. You really don't have to know the cards in your opponents hand. With mox you want to find cards that are bad vs the deck that you are playing. If you are unsure what your playing against then either look for the most expensive(or most narrow card) card in your hand or just wait. If you don't have a decent turn 1 play then just wait till you know what your playing against. Vs ZOO it is not as good as it used to be since they run less 1cmc creatures, but setting it to 1 is ok, but just be wary of the spells that you have in your hand and spells that you might counter of your own. vs Hypergenisis set it to 0 as it stops their combo. vs Dredge it is bad, just hold on to it to discard it to thirst for knowledge. MRB set it to one as it counters a few of their burn spells at one, but if you have 4 mana and have nothing else to do set it at 2 because then most of them can't deal with it and it counters more of their late to mid game burn.
    Posted in: Decks for Critique
  • posted a message on Ninja/Faerie
    Quote from dgmischief
    Saw a similiar deck in legacy and realized most of the cards are legal in extended. However, possibly the most vital card standstill is not legal so I am wondering if i can make it work w/o it. This is what I have right now, main concerns are my non-creature spells and if i should splash for anything. I do not want to splash green for goyf.I was considering black for thoughsieze and bitterblossom but I think since this is so slow acting i would probably kill myself first. Could possibly splash white for PTE and maybe like stone cloaker, as an additional way to bounce my creatures.






    Other considerations so far are familiar ruse and scion of oona.


    A lot of the creatures are kinda bad because the legacy meta is so different from extended. I would look at some of the decks in the NLU/Faeries thread in the compeditive section. Some of these use ninja of the deep hours, but knot very many more the ninjas. Spellstutter sprite is something you might want to look at too, especially since your running mutavault.
    Posted in: Decks for Critique
  • posted a message on What beats Zoo?
    thopter control(tezzerator) rolls over zoo hard while being able to have maindeck hate for just about the whole entire field. Scapshift has a decent game vs the field except it owns tez. Dredge essential goldfishes vs most decks game one, but must play through tons of sideboard hate. Finally hypergenisis has about ten% on the whole entire field as long as there opponents don't have counters or chalice of the void.
    Posted in: Extended (Type 1.X)
  • posted a message on [Official Thread] DarkDepthsThopter
    I can't really get on board with this. This deck doesn't even belong in this thread. He was just trying something else, and it really doesn't have the kind of game vs many of the decks in the format. I have tested and tested his original list and have has success vs about the whole entire field.
    Posted in: Extended Archives
  • posted a message on [Official Thread] DarkDepthsThopter
    is it just me or is this more like a NLU variant?
    Posted in: Extended Archives
  • posted a message on Swerve?
    aura's target. Oblivion ring is not an aura: it is a regular enchantment. It has no target, but the ETB triggered ability does.
    Posted in: Magic Rulings Archives
  • posted a message on Warp World Order?
    603.3b If multiple abilities have triggered since the last time a player received priority, each player,
    in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she
    chooses. (See rule 101.4.) Then the game once again checks for and resolve state-based actions
    until none are performed, then abilities that triggered during this process go on the stack. This
    process repeats until no new state-based actions are performed and no abilities trigger. Then the
    appropriate player gets priority.

    These guys are right, but here is the official ruling just for something to look at.
    Posted in: Magic Rulings Archives
  • posted a message on Fog-like effects outside of combat
    Quote from Da_Man
    Yesterday, my store held an Alara block draft. In round 3, game 3, I attacked my opponent with a 4/4 Thunder-Thrash Elder, which he chump blocked with a Cerodon Yearling. He then proceeded to cast a Magma Spray on my Elder. I, in response, cast Angelsong to prevent 2 damage from the Yearling. He said, that since I played it outside of combat, the Elder still would take 4 and be Exiled. I let it slide, but in this scenario, would my Elder be Exiled?


    Yes.

    Fog spells will not work as you cannot prevent damage that has already been done. If you would have done it at the end of the declare attackers step, then you would still have your beast.
    Posted in: Magic Rulings Archives
  • posted a message on paralyzed!
    Quote from Boone43
    thanks! that's how we played it.


    800.4a. When a player leaves the game, all objects (see rule 109) owned by that player leave the
    game, all spells and abilities controlled by that player on the stack cease to exist, and any
    change-of-control effects which give that player control of any objects end. Then, if there are
    any objects still controlled by that player, those objects are exiled. This is not a state-based
    action. It happens as soon as the player leaves the game. If the player who left the game had
    priority at the time he or she left, priority passes to the next player in turn order who’s still in the
    game.

    official ruling just for confirmation.
    Posted in: Magic Rulings Archives
  • posted a message on paralyzed!
    yes. When ever a player leaves a game for any reason all permanents, and any spells that player has on the stack are removed.
    Posted in: Magic Rulings Archives
  • posted a message on [Official Thread] DarkDepthsThopter
    Quote from Zulo
    Various options:

    - Meddling Mage (ugh) /+ Vendilion Clique (/+ Glen Elendra Archmage)
    - Runed Halo
    - Cranial Extraction
    - Duress/Thoughtseize (/+ Extirpate)


    Runed halo is ok, it is just too bad that It cant stop the marit L. token. Glen elendra archmage seems like a great Idea. How many of the scapeshift decks run bant char,/path to exile?
    Posted in: Extended Archives
  • posted a message on [Official Thread] Faeries/Next Level Blue
    Quote from Sersch
    Yeah, i think trinket mage is the way to go for any non UB Faeries version

    if you still play spellstutter sprite, i think i would try crystal shard (as a sort of laboratory replacement)


    Crystal shard is kinda meh. The only 3 cmc artifact that should be ran in this deck is vedalken shackles. I have looked at run 1-2 ninja of deep hours, but I really dont like playing things during my turn. I also really don't want to splash green only for goyf, I know he is good and all of that, but I just don't deem it necessary.
    Posted in: Extended Archives
  • posted a message on [Official Thread] DarkDepthsThopter
    Quote from rkho
    I'm finding Vendilion to be crucial in our game one against Scapeshift and against the mirror. I think it should stay in the maindeck.


    I was agreeing with you lol. How much have you tested vs scapeshift? In my limited testing I got pwned. What other options do we have to up our game vs scapeshift?
    Posted in: Extended Archives
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