I'm new to pucatrade, but have been trading quite a lot. I really like the ability to trade off cards that are nigh impossible to trade otherwise and convert them into the small selection of cards I actively want. Before Puca all I could really hope to do is trade those cards for something more liquid, like rare lands, in the hopes I could then later trade those easier for the cards I cared about. I hear all these complaints about how supposedly the system is corrupt, and that there is point inflation. I don't see how that possibly matters, the cards I'm trading now are only worth 40c on the dollar to dealer, I can trade them on Puca for 70-99c on the dollar after shipping fees. So far this has been a huge win for me.
I don't see what value there is in discussing speculators. There is absolutely nothing that could be done about it. We have Internet Trading, Ebay, Digital Stores, etc. All you can do is vent, but as a discussion its useless exercise.
Keep in mind, if that's true, the company was still in operation for quite a while, and it only takes a few days to print off millions of cards. Just saying.
Maybe for WoTC, seems virtually impossible for counterfeiter to have that kind of supply chain.
In general, signatures do increase the value of cards. Uniqueness and all.
However, authentication is an issue, though. A person trying to trade or sell a signed item should include some kind of proof, especially if they're asking for a big mark up on the normal prices. (Normally, sig expert check the sig in question against verified articles.)
If the sig is judged a fake, an argument could be made that the card is defaced and has lost value. I've rarely seen this happen, though.
In general, I rarely see signed cards and I've never personally seen anyone trade for them. They are technically more valuable than foils (if authentic), but the relative pimp/appreciation factor seems much less.
They are not more valuable than foils the vast majority of the time. Unless the card is near worthless originally, or the signature is extremely rare.
Why do people think its unlikely shes going to be in a core set. We will have core sets 15 years from now, eventually someone will get this bottle of wine out of the cellar. Not this year, or the one after that, but it will happen.
Disagree completely, she will be reprinted in a core set eventually. She's one of the Lorwyn 5 and you can bet on her being in a core set eventually. Unlike JTMS she can be reprinted without destroying a format. Yes she is amazing, but its inevitable she will be reprinted and multiple times.
It's amazing to me that people somehow have been led to believe that sexism/racism/etc is when someone says anything that make an unequal distinction between two groups.
Please use your brain to reason instead of simply to repeat what someone on TV said.
I think it could be interesting to discuss what is it about Magic that doesn't appeal to women, without resorting to the bs about gamers being stinky. I think that most of the creature cards and types do are based around male 20 year old tastes which has a big impact on this. Also, the creatures in Magic tend to be throw-away tool, where in most of the card games similar to MTG that have larger female audiences tend to have creatures that are more of a resource or end in of itself. Finally, as a general rule, cards that tend to bolster creatures in some way tend to awful for constructed play.
I think even in the casual circles, it eventually dawns on a player that most cards are not worth playing even in casual constructed. Then comes the realization that the endless realm of possibility they imagined is not endless, that there are hard limits. You then start to realize there is an ideal amount of land, mana accel, card drawing, answers, threats, tutors, etc that you should play, even in a casual deck. Then you start realizing that some cards are just better at these roles than anything else. Then there is a sort of depression that sets in where you notice everyone plays those cards and nothing else, now your creative and fun game is very confined and doesn't leave any room for the nonsense that took place before.
Here's the thing though, there is no game where this is not true, and there never will be. The "magic" period where everything is weird and unknown and full of discovery is a temporary state that will go away in any game. Magic maintains more of it than anything else I've played, and continually pushes the boundaries in interesting ways. I can empathize with the feeling of loss when the magic goes away, but you'll eventually realize it's still better than anything else and that once you accept it there are new avenues for you to explore in this game that you haven't considered.
It's because these cards are not playing in such concentration in Legacy that they consistently cause every round to go past time. If they saw the same amount of play in Legacy they would get banned for the same reason.
Put it in the middle of a card longbox, fill the box with cards until you cannot fit a single card in there. Use crappy cards when trying to fill it to the max, as they will be damaged horrifically trying to shove it in. Then just wait, 10 days or so will straighten any card.
If there are actual creases in the card there is no fix that I know of.
When you are talking about millions of cards per day, then absolutely yes. If you're talking about a few thousand, then no.
Maybe for WoTC, seems virtually impossible for counterfeiter to have that kind of supply chain.
They are not more valuable than foils the vast majority of the time. Unless the card is near worthless originally, or the signature is extremely rare.
Please use your brain to reason instead of simply to repeat what someone on TV said.
I think it could be interesting to discuss what is it about Magic that doesn't appeal to women, without resorting to the bs about gamers being stinky. I think that most of the creature cards and types do are based around male 20 year old tastes which has a big impact on this. Also, the creatures in Magic tend to be throw-away tool, where in most of the card games similar to MTG that have larger female audiences tend to have creatures that are more of a resource or end in of itself. Finally, as a general rule, cards that tend to bolster creatures in some way tend to awful for constructed play.
Here's the thing though, there is no game where this is not true, and there never will be. The "magic" period where everything is weird and unknown and full of discovery is a temporary state that will go away in any game. Magic maintains more of it than anything else I've played, and continually pushes the boundaries in interesting ways. I can empathize with the feeling of loss when the magic goes away, but you'll eventually realize it's still better than anything else and that once you accept it there are new avenues for you to explore in this game that you haven't considered.
If there are actual creases in the card there is no fix that I know of.