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  • posted a message on The State of Standard (deck variety)
    Quote from shminkledorf
    I read this and openly laughed. Magic is bad because people are proactive? Okay, that's pretty cool I guess. Playing around removal is very similar to playing around counterspells in such a creature heavy format. Not only that but calling this "dark days of MTG" then mentioning the tournament attendance. Sounds right to me. Oh wait.

    You people need to stop comparing this format to Rav/TSP. That format was above and beyond the health of just about every other standard format, and comparing the two is absurd. Cmon, when you see top 8s with 6-8 different decks over and over you need to stop talking about diversity and play the damn game.


    CANT WE ALL JUST GET ALONG.......nevermind:tongue:
    Posted in: Standard Archives
  • posted a message on How many of you actually (try to) design your own competitive decks?
    Quote from ovation951
    It's very easy to build a unique deck that will win game 1. Sideboards take away so much from deck diversity that you're shoehorned into choosing from 3-4 decks in order to compete.


    side decks are a different story, with those you have to do what you have to do
    Posted in: Standard Archives
  • posted a message on The State of Standard (deck variety)
    Quote from billydaman
    An analogy using your logic:

    A baseball teams front office should not attempt to sign Albert Puljos when he becomes a free agent because that would give off an impression of not having skill constructing a baseball team.

    or

    A company should not recruit the best possible people because they would be, how you say, "suk cause they cant use anything thats not an over powered personal".

    I hate the card but as long as its legal to play in standard I can understand why most of the meta uses it. I rail on and on about BBE being a bad card my self......while I choose not to use it I can understand why competitive players do.


    hers my analogy, a baseball team hires chuck norris...there you go
    Posted in: Standard Archives
  • posted a message on decks that go win 1 and then go to time
    Quote from drakeavril
    How is that against the rules, the other player can scoop anytime.

    I dunno, if I had a hand full of counters and a beater that's a 1/1 with a lightning bolt in hand (pretending to fear to play it because of harm's way or counter) and my opponent is at 5 life, can i choose not to attack (pretending to fear haste creatures) and just letting turns go (while countering everything) until there is about 5 minutes left and then start beating and bolt to win game 1 and not enough time to play game 2?


    if you take multiple turns of a time of 2min30sec or more, you can be called on accesive time
    Posted in: Standard Archives
  • posted a message on decks that go win 1 and then go to time
    Quote from Kotagg
    Isn't that already a tactic that is simply against the rules?


    it depends on how they do it

    winning one and tieing 2 gives you the same amount of points as going 2-1. 2 points for a win and 1 point for a tie
    Posted in: Standard Archives
  • posted a message on The State of Standard (deck variety)
    Quote from billydaman
    When you have an over-powered card such as BBE most people will use it. It's not copy-catting or lack of talent.


    dont make excuses for assmonkeys, its kind of like in video games...the ppl that power weapon whore, they suck cause they cant uses anything thats not overporewed ass hell. Thus the no-skill bastereds are born

    A) Stop flaming. B) Start using English.
    Posted in: Standard Archives
  • posted a message on How many of you actually (try to) design your own competitive decks?
    Quote from Gheshtal
    I netdeck, constantly. Why? Because I love playing magic, I love going to FNM, I love winning tons of free cards so I don't have to spend money on them, and I don't have the time to brew up new decks and test them.

    But, all local metas are different, most pro decks are designed to handle other pro decks. You don't go to nationals or whatnot and expect that someone is playing WW or some Grixis homebrew, you expect to go against Jund, U/W, Superfriends, or Mythic typically. Thus these netdecks are designed and boarded appropriately.

    Besides it doesn't matter, a good player should be able to beat his opponent with a ham sandwich. A bad player playing a professionally designed and well tested deck will still loose to a good player playing a homebrew, if it comes down to it. But a good player, playing a good deck is nearly unstoppable.


    did you just call me a good player? lol anyway crap players are still crap players...i agree, but thats not the point, crap players are starting to become no skill douch bag morons
    Posted in: Standard Archives
  • posted a message on The State of Standard (deck variety)
    Quote from ovation951
    Enjoy your aggro while you can because the format is about to shift to a draw-go style of jace permission dominating everything. Jund is the only thing preventing that from happening now.


    if i could afford a draw-do deck, hell ya i would play it. i love being a douch, and whats more douchy than deciding what your opponent can play?
    Posted in: Standard Archives
  • posted a message on The State of Standard (deck variety)
    Quote from Ironhorse75
    I agree to an extent.

    Laziness has increased and creativity has decreased. A few episodes ago on The Magic Show Gerry made a comment about how he only changed 10 or so cards in the Naya deck and that it could easily have been someone else in his place if people would "start doin work and get off their asses".

    But you also have to consider how much the Magic community is now a "hive mind", everything is now instantaneous. Can you completely blame the people that copy other decks on the net that were proven successful if all the countless hours of testing, optimizing, and refining has been done for them?


    ya i can actually, I've put in so many hours wourking on decks over the years, this gobo ive been working on is one of them...ive worked on this thing for more time than ive played MW2 which is no lifeing on my part, but what can i do without a car. T_T i cant even go to FNM
    Posted in: Standard Archives
  • posted a message on Valakut Ramp
    Quote from geleroff
    well this is my version for today's fnm and tomorrow's open...



    sorry for the spanish names... i don't really know their names in english... but they are (in order of appearance) the red minotaur levelupper, the conflux's mythic hidra and the 1/5 spider with reach by 3

    our metagame is full of creatures (boros, devastating red, vamps, manaramp, elfves, naya, mithycbant)so i decided to run some ondu giants in main deck as it is a good blocker and adds some ramp... thats also the reason why i decided to board the spiders over the life gaining landfall guys (and spiders dont die at lavaballs)

    hoping to find a couple of bogardan hellkite for maindeck and spit them with warp world XD

    Warp world gives u a new way to play the deck, because when u play without it, most of the time i used to wait for ramping beyond the 6th land (considering 1 forest and 5 mountains)... in order to have more than 1 valakut on the table for example... but when maindecking warpworld... u just ramp...

    so its easier to spit big comets and lavaballs... then you can start the process again with the warp world... (also considering that if warp world spits valakut and 6 mountains is good game)

    ill wait for your comments!!


    i personally think you dont have enough blockers but i hope you do good dude, best of luck
    Posted in: Standard Archives
  • posted a message on How many of you actually (try to) design your own competitive decks?
    Quote from AdamM
    Its kind of hard to build competitive home brews, when WotC is printing cards that only help the current dominating decks.


    If you are a casual player only, you will likely not bother netdecking, as you play for fun. Anyone who goes to tournaments, PTQs, GPs, Nats, play to win. A random person making a janky R/W defender deck, or a U/B mill deck is not going to win. To compete, you must beat the best. So you look for decks with positive results against the most popular decks, and build sideboards against decks you need help against.


    ive gone up against those...they suck...but i agree to a certain extent, everyone i play againt laugh at me and my homebrew, then trash talk when they lose...i dont think they are making cards that help the current top decks, but i do think they are reprintion cards that help the current top decks *coughbaneslayercough*
    Posted in: Standard Archives
  • posted a message on Valakut Ramp
    Quote from nameless
    about the gobos deck he is refering too i think its the one that had a random win last month or so it plays quest for the goblin lord and the usual suspects aka SGC, warren instigator, Goblin Chieftain.


    SHHHHHHH stop telling ppl my opening moves...against gobs just try to fit all is dust in your side, that thing freegin hurts

    that thing hurts my pride more than anything, its like an armagedeon when you have no creatures, it crushes your will to play magic for like hours...like i said it freegin sucks
    Posted in: Standard Archives
  • posted a message on The State of Standard (deck variety)
    Quote from ubernostrum
    Hi. I played Standard back when it was called "Type 2", when there were no planeswalkers and no mythic rares and when sets were large and you had to play around countermagic. I played through the summer of Necro and the winter of combo. I played and played against Forbidian, Prison, Academy, Oath, Erhnamgeddon, Suicide Black, the original Sligh...

    And I like Standard just fine right now.


    thankyou, ppl dont ***** about the cards (except jace because he pisses everyone off) ***** about the societal inflewance on the individual mind...the magic community has digressed from the days of intricate combos and actual stratigy. to a bunch of copycat douch bags who think there good because there using a deck that did good in someone elses hands, so ofcourse its going to be just as good in there no talent wannabe asses
    Posted in: Standard Archives
  • posted a message on How many of you actually (try to) design your own competitive decks?
    Quote from archie-d
    so i take it your deck doesnt run any cards that are in the netdeck t2 gobbos that have been going around, eh?


    with the "wide" veriety of gobos in t2 right now of course it completely different...yes some cards are the same, but no i did not creat this deck while looking at another (besides my own) quite frankly i didnt even know there was a t2 gobo on the net untill after i made one

    mine is a mono red, no splice, the ones i see on the net are running drazi monuments, rune blaster, and burst lightning...these are just bad cards in main, yet they are still used......why cause thy see them in someone elses deck and assume they are good, in some situations yes they do come in handy but i dont see putting them in main just because someone else has them in main
    Posted in: Standard Archives
  • posted a message on The State of Standard (deck variety)
    well magic is +15 years old now...and ppl are starting to lose interest. They do anythig because they NEED higher attendance, and all this hate on removal spells...i dont get it, have you ppl seen RoE? you need all of that to stop those guys when they get out, or to stop them from getting out. Therealisttobykeith, ive played standard since kamagowa, the only thing i dont like is the damage assingment sceme now. but besides that, this is has been the funnist ive ever had playing standard
    Posted in: Standard Archives
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