While I understand your point, Cruel Ultimatum and arguably Kessig Wolf Run are both probably considered red. But it's certainly underrepresented here.
Not sure about that. I have tested this on MTGO and it seems that you are wrong (unless of course they implemented it wrong): After just one use of the dial (when the trigger appears, you activate the dial) you will keep your token indefinitely. It was quite fun to spawn three angels - at which point my opponent conceded!
The stag however works differently. If you don't activate the dial every turn, the exiled card is brought back.
This is something I will be running next week. I ran monoblack tonight, although a slightly different version, and I went 3-1, losing to a (very good) Naya Midrange build. Beat Huntsmaster Ramp, Bant Pod, and GB Rock. Any suggestions?
I can think of some fun interactions with this card in multiplayer commander. Get a Magosi, the Waterveil and Seedborn Muse or something of that sort and take yourself out of the game until one of your opponents kills the other one.
I'm not that disappointed with this, I just would have liked it if they kept the cycle to 4 rather than feeling the need to make one for each color.
Hey, don't knock Lich's Mirror, no other card in Magic combos off you surrendering. That's pretty mythic imho. I know tha tit doesn't combo off you surrendering.
I lost the game by the way
Since it doesn't look like anyone else responded to this, according to the link you posted (and I've trusted Magiccards.info for years) you lost the moment you conceded because the combo you suggest is specifically called out as not working.
Oh, hidden text. I love it.
and this card is very uninteresting. This set (so far) appears to be designed for non-spike, non tournament players.
did a quick reprint check on Red cards in mirrodin block
Crazed -0
Detonate-0
Electrostatic-0
Fireball-0
Inflame-0
Krack-clan-0
Magnetic-0
Mass -0
Spark -0
Atog-0 (no reprint)
fist-0
jet-0
magma-0
barbed-1
barbed lightning-0( no reprint)
cosmic-0
shrapnel-0
dismantle-0
fiery-0
goblin brawler-0
molten-2
molten rain-0( no reprint)
pulse-0
screaming-0
shunt-0
seething-0
spikeshot-2
spikeshot goblin-0 (no reprint)
trash-0
unforge-0
vulshok-5
vulshok sorcerer-0 (no reprint)
war-0
furnace whelp-0
grab-0
granulate-0 (no reprint)
tears-0
vulshok berserker-0
vulshok war boar-0
arc-2
arc-slogger-0
beacon-0
confusion-0
feedback-0
mana-28
mana geyser-0
rain-0
rust-3
fortune-0
ogre-7
rustmouth ogre-0
iron-1
iron-barb-0
bringer-0
No direct reprints on red mirrodin cards. I'll do another color soon.
The orb only checks for single words, and if two words are entered, it automatically spits out zero. Putting in spikeshot goblin will return 0 even if he is in the set.
Also, my preorders aren't live yet because the set isn't officially spoiled. I can't really sell until the prerelease.
Today, I'll be adding any missed cards to inventory, and updating prices, and going live likely tonight (when Wizards is expected to release their full visual spoiler). I'll also do an update to this list, cutting it back to 20 slots.
Apologies if you mean something else, but the entire set is on magicthegathering.com's official visual spoiler.
The idea is to use incredibly efficient creatures and removal with CMC 3 or less. Ranger of Eos fetches Student of Warfare and Scute Mob, and there should be enough disruption here to make it to 6 mana and start recurring with Sun Titan, although more may be needed for optimum consistency.
I love the idea of Canopy Cover with Sun Titan, as it gives it evasion and protection in addition to it's vigilance.
A couple issues: I feel that Spreading Seas could have a place here, but I'm not so sure where, or even how affective it would be here. Secondly, I'm not entirely sure if blue is needed as a color, although the ability to recur Jace 1.0 and Rhox War Monkis amazing.
The land base is probably off, I just threw it together, but I feel that this type of strategy has great potential.
Off Topic, but uhh.....defender/trample seems like a bad combination you got going there.
Edit: Maybe not, didn't notice Dark Favor was only speculation.
He was referring to Garruk Relentless in this quote, not Geist.
4 Phyrexian Obliterator
4 Gravecrawler
4 Geralf's Messenger
2 Grave Titan
4 Liliana of the Veil
4 Tragic Slip
3 Dismember
4 Go for the Throat
2 Lashwrithe
1 Batterskull
3 Black Sun's Zenith
23 Swamp
3 Ratchet Bomb
1 Sword of Body and Mind
1 Sword of Feast and Famine
4 Geth's Verdict
3 Spellskite
2 Ghost Quarter
1 Wurmcoil Engine
This is something I will be running next week. I ran monoblack tonight, although a slightly different version, and I went 3-1, losing to a (very good) Naya Midrange build. Beat Huntsmaster Ramp, Bant Pod, and GB Rock. Any suggestions?
Edit: I guess Grasp of Darkness sort of counts, but doesn't kill bigger creatures.
Oh, hidden text. I love it.
and this card is very uninteresting. This set (so far) appears to be designed for non-spike, non tournament players.
The orb only checks for single words, and if two words are entered, it automatically spits out zero. Putting in spikeshot goblin will return 0 even if he is in the set.
Edit: Double 'Nathed
Oh, and this card is fake. After careful studying, the ultimate ability is templated wrong. Sorry to burst your bubble, guys.
Edit: Sarnathed hardcore.
Apologies if you mean something else, but the entire set is on magicthegathering.com's official visual spoiler.
4 Sun Titan
4 Rhox War Monk
4 Student of Warfare
4 Knight of the Reliquary
3 Ranger of Eos
2 Scute Mob
3 Jace Beleren
1 Gideon Jura
Enchantments
4 Oblivion Ring
3 Journey to Nowhere
3 Canopy Cover
Lands
4 Misty Rainforest
2 Celestial Colonnade
3 Stirring Wildwood
4 Forest
2 Island
3 Glacial Fortress
5 Plains
2 Sunpetal Grove
The idea is to use incredibly efficient creatures and removal with CMC 3 or less. Ranger of Eos fetches Student of Warfare and Scute Mob, and there should be enough disruption here to make it to 6 mana and start recurring with Sun Titan, although more may be needed for optimum consistency.
I love the idea of Canopy Cover with Sun Titan, as it gives it evasion and protection in addition to it's vigilance.
A couple issues: I feel that Spreading Seas could have a place here, but I'm not so sure where, or even how affective it would be here. Secondly, I'm not entirely sure if blue is needed as a color, although the ability to recur Jace 1.0 and Rhox War Monkis amazing.
The land base is probably off, I just threw it together, but I feel that this type of strategy has great potential.
Any comments or suggestions?