- areostatico
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Member for 14 years, 9 months, and 26 days
Last active Tue, Jun, 10 2014 15:33:33
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- 1,048 Total Posts
- 33 Thanks
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mikej posted a message on [Idea] 8-BOB: Control your hand, Control the game.We need to hype the heck of this card to make it cost a lot for Standard players.Posted in: Deck Creation (Modern) -
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viperesque posted a message on Good news ARPG fans: Path of Exile 1.0 released!After just about the longest beta period of any game ever, independently developed action RPG Path of Exile is finally being officially released. You can read all about the game through that link, but I feel like I ought to mention a few things that set it apart from other ARPGS:Posted in: Video Games- Insanely deep character creation. The game's seven playable classes start at different positions on the gigantic passive skill web, and you get up to 120 skill points from levelling and quests to invest in that however you choose. It's a min-maxer's dream, but it also lets you build any given class in a huge number of ways without worrying too much about total optimisation. Similarly, active skills are handled by a gem system that lets you use any combination of skills you wish, and support each skill with up to five support gems that modify its effects in all sorts of useful and synergistic ways. All this adds up to literally hundreds of viable builds, and innumerable variations within those.
- No such thing as money. Instead, items are bought and sold (with both vendors and players) with various different 'currency items'. What makes this different is that each currency item has its own standalone use, mostly in item crafting. This means that inflation is checked somewhat (as the item is consumed on use), and influences the economy and your own purchasing decisions in all sorts of ways too nuanced to cover here.
- Totally free to play, and never pay to win. While microtransactions exist, they only buy you cosmetic stuff. Pretty much the only useful thing you can buy with real money is extra stash tabs, which are neither necessary nor expensive.
For those of you already playing, what's everyone doing with the revamped skill tree? Personally, my phys cleave marauder got hammered by the cleave nerfs and so forth, so I'm thinking of using the free reroll to turn him into an avatar of fire spectral throw build. Selling my soul taker should provide enough currency to get it off the ground. My rough passive tree is something like this. Goodness knows what secondary skills I'll want to use, though. Have to see what the new auras look like, at least. -
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Marowak posted a message on why Horizon Canopy a $30 card compared to other FS duals?Posted in: Magic GeneralQuote from DrWormYup. It was hot **** back when it was in standard, and people just forgot. I bought my four when Modern first started because I could see how good it was in D&T and, well, anything with white or green. I was surprised how long it took for the card to shoot up, and I imagine it is a bit inflated right now, but even if it comes down it will not go below $20 without pretty big reprint. Nimbus Maze is not horrible, I thought it should have been reprinted in THS, but River of Tears is really bad.
Kibler, Modern
While Kibler was in top 8 with Horizon Canopies, it was actually Reid Duke playing G/W Bogles with 4x Horizon Canopies in the finals against winner Shahar Shenhar. -
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Pork posted a message on Office Etiquette Question...I would politely tell her.Posted in: Real-Life Advice
"Kathy, do you need a cough drop? Is your throat bothering you?
"Oh, Why do I ask?"
"Well the way your are drinking your tea makes it seems like you have a sore throat. I was just making sure you are feeling well."
^^ That's the best I got.
Hope it helped! -
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mondu_the_fat posted a message on New/Casual Players and Mill DecksYes. Mill makes them feel like an individual making a different, unique deck. After all, likely the majoirty of the decks they've seen so far are damage-based. And since mill decks are largely non-competitive, the components are cheap and easy to come by.Posted in: Magic General -
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silex posted a message on League of Legends Season IIIPosted in: Video GamesQuote from GuardmanHere are some stats on active players that I gathered from lolsummoners.com for Active Ranked Players on North America.
Number of Challenger Players - 50 0.00599%
Number of Diamond Players - 11,973 1.43395%
Number of Platinum Players - 36,108 4.32448%
Number of Gold Players - 111,061 13.30124%
Number of Silver Players - 366,371 43.87850%
Number of Bronze Players - 309,404 37.05584%
Total Number of Active Players - 834,967 (Royal Blue denotes percent of active players at that level)
Percentile
Challenger - 99.99401%
Diamond - 98.56006%
Platinum - 94.23558%
Gold - 80.93434%
Silver - 37.05584%
Bronze - 0.00000%
Some other interesting stuff:
The biggest bottlenecking occurs at Diamond I (double the number of DII) and Bronze I. The rest of the levels don't seem to have a bottlenecking issue.
Other than Bronze, each tier V has by far the largest number of players for the level.
Each tier II is the smallest tier at that level.
Oh wow... the breakdowns are way different than what I had thought. Thanks for posting it. Gold & Silver are very different from Gold & Silver pre-ranked rework. -
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zemogFC posted a message on How to acquire foreign cards?Let me tell you about this thing called the internet...!!Posted in: Magic General
Starcity games and Troll and toad carry foreign cards. Starcity will charge you max prices though. ebay will have any card you ever wanted also. -
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TheKnave posted a message on Most broken casual deck everPosted in: Casual & Multiplayer FormatsQuote from XyxWith no rules at all, you could print your own card that says "lol u win".
Infinite Sheldon. -
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Valarin posted a message on Advantage to having kids- When you walk in the door and your child says "I love you daddy" and gives you a hug, there is literally no other feeling like that in the world. There is simply no replacement. I don't care how good heroin, or sex with a supermodel, or winning the World Championship at any sport feels, it is nothing compared to that.Posted in: Real-Life Advice
- When you get older, you have a family to visit, share your life experiences with, and create familial bonds with
- For every "There is an X chance the child will be disabled/criminal/hate me", there is also X chance the child will be a genius/wonderful person/have a great relationship with you.
- It grows you as a person. Humanity grows in response to change. We adapt to overcome challenges. When you have kids, you discover inner strengths that you never knew you had, and never would have tapped into if you didn't have kids. You will never truly know your capacity to love and care for another soul unless you have a child. It is an amazing journey of self discovery
- It is immortality. If you have no children, when you die, you are gone. The world has nothing more of you in it. Your DNA is wiped out, memories of you fade as friends die off, and your impact on the world will be nothing. Children are you, they are made of you, they share your genes, they perpetuate your genetic line, they absorb the ideas you teach them and carry them forward into their lives, and pass them on to their kids. As long as a descendant of you is alive, you will never truly be gone.
Now, I'm not saying having kids is all rainbows and sunshine. I have 1 son and a daughter on the way. Raising my son has literally been the hardest, most difficult, challenging thing I have ever done in my life, hands down, without a doubt. It is also the most rewarding, enriching, eye opening experience I have ever had in my life. You really get both ends of the spectrum.
What you come to realize is that the downsides of having kids, although very real, are temporary. Yes, babies cry a lot at night. But they grow out of it. Yes, kids will pee and poop all over you. But they get potty trained. Yes, they throw tantrums and will bug the crap out of you over the littlest thing. But they develop emotionally and mature as they get older and grow out of that.
The hardest part of raising kids is really the first 5 or so years. After that, they are fairly self sufficient, they are learning, if you raised them right they will have reasonably good manners, they are starting to develop personalities and become actual people, and you build a relationship with them as people.
If you are a deeply self centered person who is simply unable to find joy through giving or caring about another human being in any way, shape, or form, then kids probably aren't for you. And I know a few people/couples like that, and I always feel bad for them, because they are denying themselves probably the biggest part of lifes great journey there is. Trading that experience, just so you can stay selfish, is, IMHO, a raw deal. It seems like the easy way out, but you are costing yourself FAR more that you are gaining.
Yeah, it's scary, and it's hard, but what in life is worthwhile doing that isn't? Giving into ones fears rarely leads to any sort of self discovery or personal growth. And you definitely get far more out of it than you have to put in.
Also, other kids != your kids. I don't like hanging out with kids either. I love spending time with my son. Most of your list is really hogwash, as you are comparing your experiences with other children, and your preconceived notions of what raising a kid will be like, to what your experience with your child would be like. They are not even remotely alike. You are listing potential downsides and treating it like gospel. Lots of kids sleep through the night. Most babies aren't born with debilitating diseases. Most people don't become criminals. Lots of teens have fine relationships with their parents. If you let "what-if's" rule your life, you'd never get out of bed in the morning.
Also, you and your wife should have been on the same page on this before you got married. - To post a comment, please login or register a new account.
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Wow is this real life?
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Oh my god your username made me LOL so hard
As for the card, cool!
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Some cards, on the other hand, are still perhaps too powerful for your meta since they are tutorable and almost fully useful at such low quantity (i.e. Umezawa's Jitte, which is still really good at 1 copy, esp. given myriad tutor effects that exist).
In both of the aforementioned cases it makes good sense to instate a full restriction, where players may not run any copies of the card. This will also align your system to the official one, which will make remembering all the stipulations easier.