Quote from TwinSais »Quote from GuildCaster »This cards amazing. It could easily end up being this standard's Kessig Wolf Run. It has a higher cost and isn't as easy to put in, but you can play it in any deck not just RG.
Lmao this card takes like 9 mana, a creature with decent power that won't die, and other creatures, I'm not even sure if its playable in edh
I'll admit I'm a little over zealous of it's standard playability since it requires at least 2 but preferably more creatures and a good mana investment to be usable but your crazy if you think this won't see play in edh.
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My store will continue to run Draft and Standard as its "competitive" FNM formats, with no change to prize support.
I am also adding Commander each week as a "Casual" FNM. This means I don't need to create rounds, report results, etc. Just add in the players and sanction.
The Commander FNM events will be free entry, run in 4-man pods. The winner of each pod will get an FNM promo (I'm Advanced Plus so I'll have plenty to give out). You will be able to enter these along with a "Competitive" FNM, since I'll just make a list of players who participated and sanction it at the end of the night.
This way, I can add Commander as an FNM option, without adversely affecting any of our other numbers, and without putting so much prize on the line that it turns a casual format hardcore. I'm also hopeful it will generate interest for my league players to play FNM, and vice versa.
Thoughts?
Edit: If anyone wasn't aware, stores can now schedule up to 3 "Competitive" FNM's (1x PWP) and 3 "Casual" FNM's (1 PWP for entry) weekly, for a total of 6 scheduled events. The number of events scheduled weekly doesn't impact the number of promos your store gets.
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To add to the math on this, I'll do the foil part.
The current foil ratio is 1:56, which means 1 in every 57 cards will be foil. (1:56 means 1 foil to 56 non-foils, not 1 in 56 cards which would be annotated 1/56)
Since the foil replaces a common, I'll assume the foil odds take into account 14-card packs and do not include the basic land even though you can get a foil basic.
That means a booster box will have 504 cards, which maths out to 8.84 foils per box. 53 of 269 cards in the set are Rare, so assuming an equal chance of every card in the set at foil (which in my fairly significant experience seems to hold true) each foil has a 19.7% chance of being Rare, so the average box will have 1.74 foil rares (this seems to hold up to my previous claim of even distribution, as I would say 2 foil rares is the most common out of a box). With a 9.4% chance of a rare being a fetch, that results in an average of 0.16 foil fetches per box, or 1 foil fetch in every 6.25 boxes.
EDIT: If the basic lands count in the card ratio, that changes the numbers to: 9.47 foils per box, 1.87 foil rares, 0.175 foil fetches, or 1 foil fetch per 5.71 boxes. So still roughly 1/6 chances of getting a foil fetch out of a box.boxes having a foil fetch.
If 1 in 22 boxes will have no nonfoil fetch, and 1 in 6 boxes have a foil fetch, that means that approximately 1 in 132 boxes will have no normal fetch but WILL have a foil fetch.
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Zendikar had 20 in 229 cards - higher ratio but in a land-matters block.
Onslaught had 19 in 330.
Odyssey had 19 in 330.
Lorwyn had 16 in 281.
Tempest had 16 in 340.
Mercadian Masques had 15 in 330.
Worldwake had 14 in 145 - the highest ratio but in a land-matters block.
Champions of Kamigawa had 14 in 286.
RTR had 13 in 254.
Time Spiral had 13 in 281.
Ice Age had 13 in 358.
Invasion had 12 in 330 - in the first multicolor themed set..
Innistrad had 12 in 244.
Ravnica had 12 in 286.
Urza's Saga had 12 in 330.
Future Sight had 11 in 180.
Shadowmoor had 11 in 281.
Gatecrash had 11 in 249.
Dissension had 11 in 180.
Fallen Empires had 11 in 187.
Legends had 11 in 255.
Dragon's Maze had 11 in 156, but they all replaced the basic land slot.
Shards of Alara had 10 in 229 - in the other 3-color themed block.
Coldsnap had 8 in 150 - counting Snow lands as basic and therefore not part of set size either.
So Khans of Tarkir has the most nonbasic lands in a single set in Magic's history - more than the land-themed Zendikar, double the amount in Shards of Alara... was it really necessary to stuff a full 10-card Refuge cycle into this set? Why not just spread those out over the next 2? Are they expecting mana bases to be that strained? Is it to make up for the low number of nonbasics in Theros block (see below)?
I'm worried about opening packs in draft or sealed with 4-5 nonbasic lands in them.
Couple fun facts from this research:
1. With this set, the 3 sets with the most nonbasic lands all-time will be the sets with fetchlands. Coincidence? Hmm... (I have no idea what Odyssey is doing there)
2. The only 2 traditional sets in Magic history with zero nonbasic lands are Legions and Fifth Dawn. Legions was all creatures, and allegedly WotC wanted Fifth Dawn to be all artifacts before R&D shot that down, so that may explain why.
3. The fewest nonbasic lands in a large set starting a new block are Scars of Mirrodin (6), Theros (7), Mirage (8), and Mirrodin (9).
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No, it would be a 5/5. It sets the base P/T to 5/5 which overrides the previous base P/T. If it gave +5/+5, it would say it gave +5/+5.
Wouldn't be that great on Etched Champion, since it would fall off with Metalcraft.
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Creature - Goblin Warrior (Common)
Intimidate
2/2
Kapsho Kitefins 4UU
Creature - Fish (Uncommon)
Flying
Whenever ~ or another creature enters the battlefield under your control, tap target creature an opponent controls.
3/3
And Mind Sculpt is reprinted.
Limited fodder, but new stuff nonetheless.
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Pristine Angel is BUSTED in limited, I can tell you from experience. I'm glad this is Mythic. People really can't complain about "wasted" mythic slots in what's essentially a glorified Cube set.
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4 Caves of Koilos = $10
2 City of Brass = $8
4 Isolated Chapel = $20
1 Vault of the Archangel = $1
4 Windbrisk Heights = $30
2 Soul Warden = $1.50
3 Tidehollow Sculler = $1.50
3 Honor of the Pure = $6
2 Inquisition of Kozilek = $15
4 Intangible Virtue = $1
4 Lingering Souls = $3
3 Path to Exile = $21
4 Raise the Alarm = $1
2 Shrine of Loyal Legions = 0
4 Spectral Procession = $8
1 Sword of Feast and Famine = $25
3 Zealous Persecution = $2.50
1 Elspeth, Knight-Errant = $20
2 Burrenton Forge-Tender = $1
2 Dismember = $3
3 Duress = 0
2 Ghost Quarter = 0
3 Kataki, War's Wage = $9
3 Relic of Progenitus = $4.50
Total current value = $192.00
Assuming these cards drop a bit (which doesn't always happen from event decks - see Thragtusk - and these are much more limited), you're still looking at a $150 product with a 25% dropoff, just in card value alone, never mind the fact that it's constructed into a playable deck already. While there's no clear marquee card in the deck, the value is well spread out among some hard-to-find commons (Relic) and uncommons (Path), and some solid but not overly expensive rares (Windbrisk etc).It gives a solid foundation for the deck, and should be worthwhile for a new player to modern.
That said, I'll be charging MSRP at my store; despite the clear value, I don't see many people being willing to pay over $75 for these.
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How is that bad at rare? At WORST it says, "when this deals combat damage, untap all permanents you control". AND you Restoration Angel your entire board. That card's going to be an EDH bomb.