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  • posted a message on June 13 banlist update - AETHERWORKS MARVEL BANNED
    so many bans, last time was zendikar, and before that mirrodin wow Grin
    Posted in: The Rumor Mill
  • posted a message on What's Wrong With Today's Magic?
    Quote from ElAzar »
    Quote from Horrornick »


    a magic deck has 60 cards, 20 of them at least are lands, so it's 40 cards, many cards are playsets, you would buy what, 3-4 sets maximum to get the deck you want,only the sets that have the cards you want,and and you will get so many other cards to complete other decks /deckbuild


    And here is where your argument goes off. If you exclude things like Cavern of Souls, fetchlands, shockduals ,duals and everything from the cost, most modern or legacy decks aren´t that expensive.

    Also, you have to consider that wizards woulnd´t switch to a model that makes them less money, but more likly to one where they make more. I think a magic lcg would have a rarity key like seen in Magic Duels, where you have 4 commons, 3 uncommons, 2 rares and one mythic. But you would most likly still need 4 of the mythics.

    Also, that you only need 1/5 of the sets might be true for past sets, but i do believe thinks like land cycles like fetchlands would just used to sell multiple sets by splitting the circle and put it into different sets.


    they still expensive even without lands (600$ decks, or budget decks are 100 for one deck. 100 for 60 cards... yeah..., but yeah sorry, forgot how expensive lands are,i havent played in a long time so i forgot that tiny detail..haha)

    you actually enchance my post even more by saying , dont forget lands, they are much more expensive than the actual decks!

    <thanks for nitpicking!>

    my point is that magic is too expensive for what it is, sure the community is fun,trading (does anyone still do it) is fun,stories are pretty good, artwork is good,gameplay is ok but the economic aspect kills it for me, especially since i found games like Netrunner,Mage wars, Game of thrones lcg vs system and all the rest of games (lcgs other card games or board games in general) are much more worth it at the money per cards ratio. tcg is just a model to rip you off sadly Frown

    a lcg model or decks/collections reprints could really help the game but that's how magic does it and yeah it wont change.. so stuck with that and thats great if you have money for the luxurious hobby that magic is, but the competitive scene is pay to win first, then skill

    i still miss magic sometimes but i just check the pricing on the cards/decks and compare how many other cards or board games i can get with that money and i forget it in minutes :p


    edit: with 1/5 of the sets i meant that like if a set is 250 cards, many cards from it are vanilla or unplayable/useless because there is draft, and you dont want opening/ buying them or including them in a "lcg" pack
    Posted in: Magic General
  • posted a message on What's Wrong With Today's Magic?
    Quote from ElAzar »
    The LCG-Concepts does nothing for the prices of magic.

    First, in lcg´s you need to have at least one card an every set that you really need to have, so every sets sells.
    Second, even lcg´s have different "rarities", for a lot of them have most cards at playsets, yet the chase cards are often just a one-of, so if you want to play them whith high concistancy, you need to buy your expansions at least two times, depending on the game even more often.

    lets say wizards switched to the lcg-model, and release old cards in living card game sets. Everything with a higher rarity than the chasecards are worthless instantly, no more trading on them. Lets say a set cost 50$. But for your chasemythic, you need 4 of them, so you actually have to spend 200$ per set.
    you want to play modern? Modern includes about 55 sets, so for a complete modern pool you are paying 11.000$. But wait, you just want once deck. But in this concept, your deck will be mostly made out of playsets of chaserares, so you need 55 (nonebasiclandcards in deck) + 50 (price for set) = 2750 for a modern deck. Thats not really cheaper than nowadays. The bonus is, thats usually the cap for a deck, no matter if its modern, legacy or vintage.

    I don´t think there are too much benefits for such a system. You have to realise, that the whole rarity-structure of the game would change, you wouldn´t just be able to buy complte sets of old editions.



    not all lcgs have the FFg model, and even with that, they only do that with the core set
    in magic ,you dont need all the sets(fully), because of the sets,are what, 1/5 is playable? the other cards are filler, or useless /reprints and you want like 5-6 sets to construct a deck. (even for modern,and you will sure have more than a deck if you buy 5 complete sets.)


    with lcgs you can play ALL the decks. not just one with 200E .

    there are no rarities, this happens only in the lcgs of FFG,and that happens because there are so many factions and there so many c ards to be included so every faction is represented so they do that, 1-2 copies instead of 3 . it's bad that you arent covered with a core set but you get so many cards,and if you get another one you have like 10 decks and more that you can play with 80E.

    there are no chase mythics, no scarcity, you can play the full game, not being cut out of it because of the budget


    your calculations aren't up with reality,even if you wanted to play one deck, and you HAD TO BUY ALL THE SETS AT ONCE(even with the crap/draft /filler cards) you would buy only the sets that include the cards you want.

    a magic deck has 60 cards, 20 of them at least are lands, so it's 40 cards, many cards are playsets, you would buy what, 3-4 sets maximum to get the deck you want,only the sets that have the cards you want,and and you will get so many other cards to complete other decks /deckbuild

    don't be so biased, lcg is much cheaper and healthier distribution model.

    let's say you had to buy all the sets in standard, 7 sets, that would be like 40E each set (remember in lcg useless cards dont exist(base core cost 40E,expansions cost 15-20) so that's 280 E if we take core set price. with 280 YOU HAVE ALL THE CARDS IN STANDARD, you can play all the decks. of standard. that's a good calculation , thank you very much
    Posted in: Magic General
  • posted a message on What's Wrong With Today's Magic?
    if only magic went to LCG model Grin or make decks/releases with useful non random cards.that dont cost 100E to get per box

    there's no point getting boosters, having a super low chance to get what you want, most of the time you get 0,50$ rare. and cards that you throw into the bin unless if you draft them before throwing them


    the only good thing of booster system is trading


    opening expensive cards isnt good, it's part of the problem
    Posted in: Magic General
  • posted a message on Is embalm a "fixed" living reflection?
    the cool thing with the embalm tokens is : zombies, mummies look great,two arts for one card,yey. and they have the abilities of the creature, most tokens dont have that(not just keywords ,which many tokens have or none at all). if they make a token have a different ability than a creature when embalmed then that's a new design space


    other than that, yeah it's not very new or exciting, it is cool though

    the question is, will the tokens appear in the same booster that you get the card? or you will have to hunt for them...?
    Posted in: New Card Discussion
  • posted a message on Oracle's Vault, Archfiend of Ilfnir, and Glorybringer
    woah! interesting mechanics! i didn't expect that. embalm is kind of boring but cool, extert is great, "it doesnt untap on the next step" was already in the game but wasnt used this way, really like it. cycling with graveyard shenanigans woo. -1/-1 counters are great, brick are... the lamest i think, unique counters could be just counters i guess. but maybe there will be fun cards to build around, heh
    Posted in: The Rumor Mill
  • posted a message on What is the point in competitive MTG?
    most of mtg is deckbuilding and what you draw /when, piloting is 3rd (we dont talk about people who dont know how to play) most of the decks play themselves, they are obvious plays to do and outplaying the opponent rarely is the case imo


    there are more skill intensive games, like netrunner, magewars or other lcgs to name a few
    Posted in: Magic General
  • posted a message on Alternative Manabases in Commander?
    you could focus on a enchantment /artifact mana production to mana fix. Prismatic Omen Chromatic Lantern or creatures wit h similar abilities Joiner Adept

    there are also great cheap lands/land comboes that fix your mana


    mana and mana fix: ravnica duals with Amulet of Vigor easily tutorable

    for more mana
    land enchanting auras that give mana +untappers is a great way of huge bursts of mana easily.

    mana tapping creatures, especially those that give lots of mana for creature types or their power, easily abusable


    but dont focus on one creature,add multiple ways, a single removal shouldnt ruin your mana base

    there are alternates to mana rocks, i dislike them a lot tbh ,but there arent that effective /easy

    edit :woops, i didnt read this was about hating on lands, i do hate mana rocks though. haha Kekeke
    Posted in: Commander (EDH)
  • posted a message on Burnished Hart
    it's pretty good in mono white with Emeria, the Sky Ruin while the others you mentioned dont work that way.

    it also self sacrifices, triggers landfall, is an artifact, lots of things going with this little stag

    lands stay, while artifacts can be blown up easily (after the sacrifice) also work for other effects (for each plains,for each land)

    nice for controlly mono white builds,or red
    Posted in: Commander (EDH)
  • posted a message on Is a competitive equipment deck possible?
    Quote from Jusstice »
    It depends on what you mean by "competitive". There are decks that threaten to win on Turn 5 by casting tutors and ramp on turns 1-4. You are looking at casting a creature, casting an equip, and paying an equip cost instead. Unless the creature played stops combo's, or you have cheap disruption, or you wait until later to play the equip, you're probably not going places. You're definitely not the alpha at that table.


    Also, not to be even more of a wet blanket, but Maze of Ith, Kor haven, and Magister's Tower exist. They are lands that basically extract all equipments from your deck, and have you drawing to a Strip Mine or a type of Land Destruction effect that other players will complain about you playing. Equips are overrated.

    But, I can't stop putting them into my deck, either. My advice, pick a general with Hexproof. Except Ojutai, more like Uril. Build out that deck to be your go-to. Then build other decks for when you don't mind losing to Expediton Map.



    i can't believe noone has mentioned Eight-and-a-Half-Tails, i had a Isamaru deck made for the lols, for cheap fast commander damage, using equipment, and double strikes (with equips)

    it was cute when it did work, but it fell flat to serious strategies and removal

    But eight and a half tails fixes all that, Maze of what? Tower of haha, kor haven?? i live in Kor heaven with all my kor's and equips, thank you very much\

    protection from removal, check, protection for my equips? check, can become unblockable, for multiple strikes with my equips +triggers, check

    drawback is needs mana for multiple activations in a turn, but mono white/edh mana doublers can fix that.
    Posted in: Commander (EDH)
  • posted a message on Weirdest Magic Art
    Quote from Onering »
    Quote from Urist »
    The weirdest art I've ever seen on a magic card is Foxfire. What is even going on?


    Its actually depicting foxfire, light caused by bio-luminescent fungus that grows on wood and trees. The flavor is basically that a creature would react the way many people in ancient times did when, whilst wandering through the forest, they encountered glowing balls; said nope and went the other direction, which is what the footprints in the snow show happened. The border and fox silhouette over the full moon are stylistic flourishes intended to liven up an otherwise boring scene. The moon also signifies that the scene takes place at night.




    or because it's FOXfire, you know Kekeke
    Posted in: Magic General
  • posted a message on Best Single-Card Win Conditions?
    Quote from Hermes_ »
    Quote from Underhill83 »
    Karn Liberated is not a win condition.


    Why not?

    If you can get to his ultimate and restart the game with 3-4 Permanents, that should be a win.


    Then it's not single card now is it? :p and if it were unbanned Coalition Victory


    Rise of the Dark Realms needs creatures in the graveyards aswell.. so it's not a one card win condition.

    and surges need permanents in the decks. Smile
    Posted in: Commander (EDH)
  • posted a message on Some pointless complaining
    you could try archenemy, Or teach them that they shouldnt hold grudges. every game is a new one, or teach them to play better and mentioning threat adjudgement , maybe some tips while playing the game "X guy looks like the biggest threat" but explain that this can be used for bluffing too

    the point is, you should raise their skill ,winning all the time isnt fun

    this was one of the reasons i stopped playing mtg, and i loved deckbuilding ,trying out my new decks, seeing they work as i intended, but it was so lame that opponents never upgraded their decks, or played smart, or they were just using my decks, so there was no joy at all

    it's normal for people to attack the player that wins everytime, but yeah i get it that those kinds of attacks seem unfair. most of the time i used the decks i wanted to test, then changed to a low powered one/junk or funny

    maybe introduce another good player into your group, so you arent the only scapegoat of their hate
    Posted in: Commander (EDH)
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