This coming week is a GPT (with a GP the following week) both of which I'll be playing in as my first real events for RtR. I'll be piloting blue/white/red control/miracles (Amiracles as I've taken to calling it) for both of them.
You can be pretty effective with a control/midrange thing with the Skyknight and Geist. But if it were me (and it is, because I'm running the same deck) I would just go control.
Yes but the thinning percentages we can get from the evolving wilds makes it the better choice and I have yet to read an argument against that
I agree. I think someone should do some data mining on percentages and stuff. Because while we know it'll thin we don't know if it will be a meaningful percentile... So datamine.
Has anyone tested the two-drop pro-black guy for SB against zombies yet? His name escapes me, sorry.
I'm not sure I like Guildgate any more than Wilds to be honest. I've tested both and found I'm no faster with one over another. The extra color fixing (read as: guildgate) just means it requires less thinking about what to leave up for their turn really.
I really really like this guy. I've been playing him in UW Control as a finisher and the CA he provides while being a relatively fast clock is insane. I've been playing him as a 2-of finisher over the Angel (though I've tested the angel, against a fairly cutthroat meta) and I feel like once I've stabilized the Reaver is just a better finisher overall.
it's certainly strong. but the only deck i play which could use it is my Oona combo/control, i've tested it since i got one at pre-release playing as much as i can (we had an EDH marathon after pre-release because we all got what we wanted to try) but I find it cuts the consistency of my deck a lot.
put simply, in a very streamlined combo/control deck that already goes off pretty quickly and is probably the strongest deck in our group, it doesn't do much. by the time i can play it, i can go off and win anyway with infinite mana, and i tried it with show and tell and it doesn't enable me to go off any sooner than i'd be able to anyway so it's getting cut for good.
overall, meh, it's strong. i might test it in my combo/control momir build, but again, my lists are very tight that taking anything out hurts consistency so for me, in my group, in my decks, it's not a star.
if infinite combos were banned i could see how it'd be very strong.
of my current general, i have a foil copy in a different sleeve to the rest of the deck and a non-foil copy that sits beside it in the same sleeves just in case.
In a week I have a PTQ in my area (Wellington, New Zealand) and I'm wondering how to tweak the two decks I have made for my meta.
When I was originally building for this PTQ I anticipated alot of next level blue and thopter/depths but it seems that in the last couple of weeks the meta has shifted to a more aggro kind of setup, lots of the White/Red Brozek(right?) thing, and I know there'll be some zoo and all-in-red, but the thopter/NLU/faeries that i prepped for has gone down.
I have Faeries and Thopter built and tuned for a control heavy meta but now I have five days to tune them to an aggro heavy meta. What do you guys suggest?
I've been thinking about changing my Thopter deck to the list LSV made a while ago with the Grove of the Burnwillows/Punishing Fire combo and stuff. Other than that, the obvious addition of Smother/Doom Blade/Path to main deck seems like a good idea.
It's UR delver but sans delver.
I agree. I think someone should do some data mining on percentages and stuff. Because while we know it'll thin we don't know if it will be a meaningful percentile... So datamine.
Has anyone tested the two-drop pro-black guy for SB against zombies yet? His name escapes me, sorry.
Though he can't reccur himself.
put simply, in a very streamlined combo/control deck that already goes off pretty quickly and is probably the strongest deck in our group, it doesn't do much. by the time i can play it, i can go off and win anyway with infinite mana, and i tried it with show and tell and it doesn't enable me to go off any sooner than i'd be able to anyway so it's getting cut for good.
overall, meh, it's strong. i might test it in my combo/control momir build, but again, my lists are very tight that taking anything out hurts consistency so for me, in my group, in my decks, it's not a star.
if infinite combos were banned i could see how it'd be very strong.
- Tabby
say player A, B and C all control the guy and hes active lvl 7 for each of them:
A finishes turn, both B and Cs guys trigger, who goes next? then the next time, and the next time.
- Tab
- Tab
When I was originally building for this PTQ I anticipated alot of next level blue and thopter/depths but it seems that in the last couple of weeks the meta has shifted to a more aggro kind of setup, lots of the White/Red Brozek(right?) thing, and I know there'll be some zoo and all-in-red, but the thopter/NLU/faeries that i prepped for has gone down.
I have Faeries and Thopter built and tuned for a control heavy meta but now I have five days to tune them to an aggro heavy meta. What do you guys suggest?
I've been thinking about changing my Thopter deck to the list LSV made a while ago with the Grove of the Burnwillows/Punishing Fire combo and stuff. Other than that, the obvious addition of Smother/Doom Blade/Path to main deck seems like a good idea.
What's everyone think?
- Tab
that's EDH-licious!
i've wanted a colorless general other than Karn for a while now.
- Tabby
- Tab
i'm not a huge fan of garruk, tbh. he's good for sure, but i dunno if he's worth it. i dunno if sarkhan is either atm.
- Tab