It's WeaponX's deck from the previous page with just a couple of tweaks/updates. Rather than go with 3 Vindicates, I split it to 1 Vindicate, 1 Kolaghan's, 1 Collective Brutality, just to see how things went. Swapped out a Grave Titan for what was a SB Iona. Then, as it turns out, my playgroup has dozens of blue duels to lend out but little in the way of the 'bad' ones and so I was stuck with 3 shocks.
UW Control, Opponent was already super wary/confused having seen me sleeving the deck before the FNM and so knew that all he could expect was the unexpected. I won the roll and kept a hand of land, land, Probe, Entomb, Entomb, Reanimate and a 7th card. Led turn one with Probe and seeing only a relevant Spell Pierce I passed. He played a land and at the end of his turn I ran the first Entomb into the Spell Pierce. This meant I was able to untap, Entomb, Reanimate, Iona for white. Won three swings later.
For Gsme 2 I sided out 4 Entomb, Bloodghast, Iona, Elesh, as I knew my opponent would have brought in aaaaalll the hate. Kept Reanimate as it's strong on its own. The not knowing what I was taking out/what he should bring in tilted my opponent super hard. My turn 2 Pyromancer into Turn 3 Diabolic Edict his True-Name, Probe, Therapy put me way ahead. Things slowed a little when he resolved a Batterskull but I was able to Reanimate his TNN, Jitte it up and get through for the win. Reanimating a TNN feels very dirty I have to say.
Grixis Delver, turn one took his 2 Ponders with a Probe/Therapy leaving him cut off black mana with an all black hand. It took him far too long after that to see any black mana and a Stoneforge'd Batterskull got there. Game 2 was oddly mirrored, with each of us having a deathrite, then Pyromancer, then Bolting the other Pyromancer etc. etc. I think it was a Reanimated Stoneforge that helped me to Jitte myself to the win in the end.
Miracles, and we had a hell of a game 1. The whole thing was long and durdly with several epic moments along the way. For stsrters, I was stuck on 2 lands for the entire thing, until I think literally my last turn. If I'd seen any earlier things would definitely have gone differently. After neither player did much for the first 7 or so turns I thought sod it, I've probably lost from being mana-screwed now anyway and went for the Entomb/Reanimate on Iona. Somehow it all resolved and I named white and started beating face. Unfortunately he had a flipped Jace in play to shrink her every turn. I Vindicate flippy Jace and his Counterbalance reveals...JTMS, brilliant. So next turn he slams that and bounces the Iona. He fateseals me and lets me draw a Lightning Bolt to go with the 1 other card in my hand... which happened to be Lightning Bolt! Again, by divine intervention, I get both off through 2 Counterbalance triggers now, to kill his JTMS. I don't quite remember how it ended but I was topdecking each turn and he had all the draw power in the world. For a game that I was stuck on 2 mana for it was far too close for his comfort.
Game 2 I didn't manage to put up a good fight and a flippy Jace ultimate sealed the deal pretty quickly.
Infect, we'd had about 10 friendlies prior to this match and I think he was 9-1 up. This match reflected those friendlies and he went 2-0 handily. We're both quite surprised by how easily his deck picks up the win, what with the Bolts/Therapies/Removal/Elesh etc. but his draws are always extremely good and in the FNM itself I think I lost to Invigorate/Another pump spell/Beserk on Turn 3 each game.
Overall I was very pleased with how the deck performed. It was a huge shift from my usual decks of choice which either lose 0-1 after forty minutes (Pox, Mono White Stax, Daretti Stax, Legacy Lantern Control) or lose 0-2 in three minutes (Spanish Inquisition). I couldn't remember the last time I'd won a match 2-0 in the space of 15 minutes! The mindgames going into the game 2s were always fun as it's just so hard for the opponent to board against the three strategies, not knowing which I might take out. I didn't see Kolaghan's Command or Collective Brutality at any point so can't comment on them. The lands didn't actually hurt me as there were enough duels to find when I needed them untapped. Iona was a star performer, as was Bloodghast which I had ummed and ahhed over initially. I may cut Dread Return for something else, not sure what at the minute though, maybe a Painful Truths as someone mentioned. Hopefully this might start some discussion over this deck again as I definitely intend to keep running it for a while. TTFN.